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* Add grab_mouse interface for Android Makes mouse grabbing and 'Game Focus' work on Android with a real mouse Properly handle relative mouse motion events on Android (SDK 28 and newer) * Enable workflow_dispatch on CI Android * Update android_mouse_calculate_deltas callsites * Add RETRO_DEVICE_MOUSE to android_input_get_capabilities * Use Handler to trigger UI events (toggle mouse, immersive mode) with 300ms delay * Enable input_auto_mouse_grab by default for Android * Handle RARCH_DEVICE_MOUSE_SCREEN in Android input driver * Add android.hardware.type.pc to manifest * Don't attempt to set pointer speed via scaling in android_mouse_calculate_deltas * Keep x/y values within viewport resolution for screen mouse * Use video_driver_get_size to get width/height --------- Co-authored-by: Bernhard Schelling <14200249+schellingb@users.noreply.github.com> |
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.. | ||
platform_ctr.c | ||
platform_darwin.m | ||
platform_dos.c | ||
platform_emscripten.c | ||
platform_gx.c | ||
platform_orbis.c | ||
platform_ps2.c | ||
platform_ps3.c | ||
platform_psp.c | ||
platform_qnx.c | ||
platform_switch.c | ||
platform_unix.c | ||
platform_unix.h | ||
platform_uwp.c | ||
platform_wii.c | ||
platform_wiiu.c | ||
platform_win32.c | ||
platform_win32.h | ||
platform_xdk.c | ||
platform_xdk.h | ||
platform_xenon.c |