RetroArch/gfx
2024-04-08 16:56:29 -07:00
..
common wayland: Use frontend signal handler to quit (#16418) 2024-04-08 16:56:29 -07:00
display_servers Fix some warnings 2023-12-22 09:50:01 +01:00
drivers Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
drivers_context Fix C89_BUILD 2024-04-06 18:52:52 +02:00
drivers_font Remove now obsolete xdk1_xfonts.c 2023-06-15 12:59:32 +02:00
drivers_font_renderer Cleanup some unused variables 2024-04-06 20:12:15 +02:00
drivers_shader Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
include MESA UWP Integration (#16285) 2024-03-02 09:36:17 -08:00
video_filters Add files via upload (#15609) 2023-08-17 06:12:35 -07:00
widgets (cheevos) upgrade to rcheevos 11.2 (#16408) 2024-04-05 07:39:38 -07:00
font_driver.c Get rid of some code duplication in MaterialUI/Ozone 2023-06-16 00:48:16 +02:00
font_driver.h Get rid of some code duplication in MaterialUI/Ozone 2023-06-16 00:48:16 +02:00
gfx_animation.c Cleanups/simplifications 2023-08-17 21:58:41 +02:00
gfx_animation.h Header uniformity cleanups 2023-05-30 21:21:05 +02:00
gfx_display.c Merge video_coord_array.c into video_driver.c 2023-08-15 16:02:12 +02:00
gfx_display.h Header uniformity cleanups 2023-05-30 21:21:05 +02:00
gfx_thumbnail_path.c Fix many warnings (#16180) 2024-01-31 09:15:14 -08:00
gfx_thumbnail_path.h Flexible thumbnail matching (#16040) 2023-12-27 02:26:46 -08:00
gfx_thumbnail.c Do not try to fetch full name thumbnails if not set explicitly. (#16174) 2024-01-29 08:42:39 -08:00
gfx_thumbnail.h (menu_driver.c) Use flags instead of bools (#14500) 2022-10-08 22:52:18 +02:00
gfx_widgets.c More widget corrections (#16296) 2024-02-26 20:59:43 -08:00
gfx_widgets.h (cheevos) upgrade to rcheevos 11.2 (#16408) 2024-04-05 07:39:38 -07:00
video_crt_switch.c Fix videocore + switchres compile failure (#15971) 2023-12-02 05:33:03 -08:00
video_crt_switch.h CRT: fix aspect ratio for tate games on a horizontal screen (#15378) 2023-06-14 04:42:43 +02:00
video_defines.h Slang Subframe Shaders Feature (#16209) 2024-02-09 03:12:55 -08:00
video_display_server.h Display server for KMS 2023-05-19 17:34:25 +02:00
video_driver.c Add C99/C11 rule - use llabs if C99/C11 is availabl,e otherwise use labs 2024-04-06 18:28:19 +02:00
video_driver.h Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
video_filter.c Reduce char arrays - 2023-06-19 18:16:40 +02:00
video_filter.h Fix some linkage errors with RA MSVC 2010 2017-12-30 13:00:08 +01:00
video_shader_parse.c Explicit typecast to bool for some flag to bool conversions 2023-08-16 00:16:03 +02:00
video_shader_parse.h Header uniformity cleanups 2023-05-30 21:21:05 +02:00
video_thread_wrapper.c fix crash showing achievement game placard when threaded video enabled and game image not cached (#16008) 2023-12-12 21:43:54 -08:00
video_thread_wrapper.h (video_thread_wrapper) For threaded/audio video wrapper we will use 2022-11-18 20:42:47 +01:00