RetroArch/gfx/drivers_shader
2024-09-14 13:11:20 -07:00
..
glslang_util_cxx.cpp Don't use 'using namespace' 2024-07-22 00:34:57 +02:00
glslang_util_cxx.h
glslang_util.c Simplified parameter parsing to have all shader formats use the same slang method 2024-09-08 15:25:40 +02:00
glslang_util.h Simplified parameter parsing to have all shader formats use the same slang method 2024-09-08 15:25:40 +02:00
glslang.cpp Don't use 'using namespace' 2024-07-22 00:34:57 +02:00
glslang.hpp
shader_gl3.cpp Revert "Start reducing size of video_shader_pass struct to reduce" 2024-09-11 19:17:20 +02:00
shader_gl3.h Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
shader_gl_cg.c Revert "Start reducing size of video_shader_pass struct to reduce" 2024-09-11 19:17:20 +02:00
shader_glsl.c Revert "Start reducing size of video_shader_pass struct to reduce" 2024-09-11 19:17:20 +02:00
shader_glsl.h
shader_vulkan.cpp Fixing compiler warnings (#17001) 2024-09-14 13:11:20 -07:00
shader_vulkan.h Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
slang_process.cpp Revert "Start reducing size of video_shader_pass struct to reduce" 2024-09-11 19:17:20 +02:00
slang_process.h Revert "Header cleanups - don't include retroarch.h everywhere" 2023-01-08 09:05:46 +01:00
slang_reflection.cpp Don't use std::min/std::max 2024-07-22 01:24:09 +02:00
slang_reflection.h Slang Subframe Shaders Feature (#16209) 2024-02-09 03:12:55 -08:00
slang_reflection.hpp