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== DETAILS These changes fall into a few broad categories: 1. Explicitly undefine things we want to re-define due to conflicts with the version of devkitpro we're using 2. Clean up hex format specifiers to use `%lx` or `%lX` when working with long integers 3. Move variables inside the ifdef they're used in to squelch "unused variable" messages 4. Add parenthesis to make Wii U shader declarations stop complaining And then there's a weird "misleading indent" warning that I fixed by just rewriting a block of code to use a switch statement instead of if-then-else. These changes work fine on Wii U, but we'll need to keep an eye on CI/CD to see if other platform builds break. |
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.. | ||
fs | ||
include | ||
slang | ||
system | ||
wut/elf2rpl | ||
gx2_shader_inl.h | ||
hbl.c | ||
hbl.h | ||
link_elf.ld | ||
link_rpl.ld | ||
link.ld | ||
main.c | ||
net_listen.sh | ||
net_send.sh | ||
run.sh | ||
shader_utils.c | ||
shader_utils.h | ||
wiiu_dbg.h |