RetroArch/thread.h
Themaister 51b17039d4 Completely new approach for threaded video.
Allows a good compromise between jitter and avoiding audio stutter.
2013-08-02 23:54:07 +02:00

54 lines
1.5 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef THREAD_H__
#define THREAD_H__
#include "boolean.h"
#include <stdint.h>
// Implements the bare minimum needed for RetroArch. :)
typedef struct sthread sthread_t;
// Threading
sthread_t *sthread_create(void (*thread_func)(void*), void *userdata);
void sthread_join(sthread_t *thread);
// Mutexes
typedef struct slock slock_t;
slock_t *slock_new(void);
void slock_free(slock_t *lock);
void slock_lock(slock_t *lock);
void slock_unlock(slock_t *lock);
// Condition variables.
typedef struct scond scond_t;
scond_t *scond_new(void);
void scond_free(scond_t *cond);
void scond_wait(scond_t *cond, slock_t *lock);
#ifndef RARCH_CONSOLE
bool scond_wait_timeout(scond_t *cond, slock_t *lock, int64_t timeout_us);
#endif
void scond_signal(scond_t *cond);
#endif