RetroArch/xdk
twinaphex 6b01ce78cc (XDK1) Reduce menu image to 320x240 and upscale to 640x480 -
to hell with how this looks - it saves over 2MB of RAM - you
try and justify that over stupid eye candy on an outdated
console and I'll call you a damn fool
2013-04-13 15:19:57 +02:00
..
image.c Move texture_image_render to xdk_d3d.cpp 2013-04-10 10:06:15 +02:00
screenshot_xdk1.c (Xbox 1) Build fix 2013-04-06 23:10:15 +02:00
xdk_d3d.cpp (XDK1) Reduce menu image to 320x240 and upscale to 640x480 - 2013-04-13 15:19:57 +02:00
xdk_d3d.h (HLSL) Fix build - work with new shader backend 2013-04-12 21:56:43 +02:00
xdk_defines.h Update license headers to 2013. 2013-01-01 01:41:15 +01:00
xdk_resources.cpp (XDK) Cleanup xdk_resources.cpp 2013-03-13 01:51:03 +01:00
xdk_resources.h (XDK) Cleanup xdk_resources.cpp 2013-03-13 01:51:03 +01:00
xdk_xinput_input.c (PS3) Get rid of QUICKMENU_TOGGLE define - was surpassing 64 entries 2013-03-30 07:19:42 +01:00