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106 lines
2.9 KiB
C
106 lines
2.9 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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* Copyright (C) 2016-2019 - Brad Parker
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _MENU_INPUT_H
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#define _MENU_INPUT_H
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#include <stdint.h>
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#include <compat/strl.h>
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#include <retro_common_api.h>
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#include <libretro.h>
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#include "menu_defines.h"
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#include "../input/input_types.h"
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RETRO_BEGIN_DECLS
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typedef struct menu_input
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{
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struct
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{
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unsigned ptr;
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} mouse;
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struct
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{
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bool back;
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bool pressed[2];
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int16_t x;
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int16_t y;
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int16_t dx;
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int16_t dy;
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unsigned ptr;
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unsigned counter;
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float accel;
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} pointer;
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} menu_input_t;
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typedef struct menu_input_ctx_hitbox
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{
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int32_t x1;
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int32_t x2;
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int32_t y1;
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int32_t y2;
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} menu_input_ctx_hitbox_t;
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/*
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* This function gets called in order to process all input events
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* for the current frame.
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*
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* Sends input code to menu for one frame.
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*
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* It uses as input the local variables' input' and 'trigger_input'.
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*
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* Mouse and touch input events get processed inside this function.
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*
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* NOTE: 'input' and 'trigger_input' is sourced from the keyboard and/or
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* the gamepad. It does not contain input state derived from the mouse
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* and/or touch - this gets dealt with separately within this function.
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*
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* TODO/FIXME - maybe needs to be overhauled so we can send multiple
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* events per frame if we want to, and we shouldn't send the
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* entire button state either but do a separate event per button
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* state.
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*/
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unsigned menu_event(input_bits_t *p_input, input_bits_t *p_trigger_state);
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/* Set a specific keyboard key.
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*
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* 'down' sets the latch (true would
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* mean the key is being pressed down, while 'false' would mean that
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* the key has been released).
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**/
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void menu_event_kb_set(bool down, enum retro_key key);
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/* Check if a specific keyboard key has been pressed. */
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unsigned char menu_event_kb_is_set(enum retro_key key);
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void menu_input_post_iterate(int *ret, unsigned action);
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int16_t menu_input_pointer_state(enum menu_input_pointer_state state);
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int16_t menu_input_mouse_state(enum menu_input_mouse_state state);
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bool menu_input_mouse_check_vector_inside_hitbox(menu_input_ctx_hitbox_t *hitbox);
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bool menu_input_ctl(enum menu_input_ctl_state state, void *data);
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RETRO_END_DECLS
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#endif
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