RetroArch/gfx/include/d3d9/d3dx9tex.h
2019-02-03 16:00:50 -08:00

977 lines
32 KiB
C

/*
*
* Copyright (C) Microsoft Corporation. All Rights Reserved.
*
* File: d3dx9tex.h
* Content: D3DX texturing APIs
*
*/
#include "d3dx9.h"
#ifndef __D3DX9TEX_H__
#define __D3DX9TEX_H__
#define D3DX_FILTER_NONE (1 << 0)
#define D3DX_FILTER_POINT (2 << 0)
#define D3DX_FILTER_LINEAR (3 << 0)
#define D3DX_FILTER_TRIANGLE (4 << 0)
#define D3DX_FILTER_BOX (5 << 0)
#define D3DX_FILTER_MIRROR_U (1 << 16)
#define D3DX_FILTER_MIRROR_V (2 << 16)
#define D3DX_FILTER_MIRROR_W (4 << 16)
#define D3DX_FILTER_MIRROR (7 << 16)
#define D3DX_FILTER_DITHER (1 << 19)
#define D3DX_FILTER_DITHER_DIFFUSION (2 << 19)
#define D3DX_FILTER_SRGB_IN (1 << 21)
#define D3DX_FILTER_SRGB_OUT (2 << 21)
#define D3DX_FILTER_SRGB (3 << 21)
#define D3DX_SKIP_DDS_MIP_LEVELS_MASK 0x1F
#define D3DX_SKIP_DDS_MIP_LEVELS_SHIFT 26
#define D3DX_SKIP_DDS_MIP_LEVELS(levels, filter) ((((levels) & D3DX_SKIP_DDS_MIP_LEVELS_MASK) << D3DX_SKIP_DDS_MIP_LEVELS_SHIFT) | ((filter) == D3DX_DEFAULT ? D3DX_FILTER_BOX : (filter)))
#define D3DX_NORMALMAP_MIRROR_U (1 << 16)
#define D3DX_NORMALMAP_MIRROR_V (2 << 16)
#define D3DX_NORMALMAP_MIRROR (3 << 16)
#define D3DX_NORMALMAP_INVERTSIGN (8 << 16)
#define D3DX_NORMALMAP_COMPUTE_OCCLUSION (16 << 16)
#define D3DX_CHANNEL_RED (1 << 0)
#define D3DX_CHANNEL_BLUE (1 << 1)
#define D3DX_CHANNEL_GREEN (1 << 2)
#define D3DX_CHANNEL_ALPHA (1 << 3)
#define D3DX_CHANNEL_LUMINANCE (1 << 4)
typedef enum _D3DXIMAGE_FILEFORMAT
{
D3DXIFF_BMP = 0,
D3DXIFF_JPG = 1,
D3DXIFF_TGA = 2,
D3DXIFF_PNG = 3,
D3DXIFF_DDS = 4,
D3DXIFF_PPM = 5,
D3DXIFF_DIB = 6,
D3DXIFF_HDR = 7, /* high dynamic range formats */
D3DXIFF_PFM = 8,
D3DXIFF_FORCE_DWORD = 0x7fffffff
} D3DXIMAGE_FILEFORMAT;
typedef VOID (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *pOut,
CONST D3DXVECTOR2 *pTexCoord, CONST D3DXVECTOR2 *pTexelSize, LPVOID pData);
typedef VOID (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *pOut,
CONST D3DXVECTOR3 *pTexCoord, CONST D3DXVECTOR3 *pTexelSize, LPVOID pData);
typedef struct _D3DXIMAGE_INFO
{
UINT Width;
UINT Height;
UINT Depth;
UINT MipLevels;
D3DFORMAT Format;
D3DRESOURCETYPE ResourceType;
D3DXIMAGE_FILEFORMAT ImageFileFormat;
} D3DXIMAGE_INFO;
#ifdef __cplusplus
extern "C" {
#endif
HRESULT WINAPI
D3DXGetImageInfoFromFileA(
LPCSTR pSrcFile,
D3DXIMAGE_INFO* pSrcInfo);
HRESULT WINAPI
D3DXGetImageInfoFromFileW(
LPCWSTR pSrcFile,
D3DXIMAGE_INFO* pSrcInfo);
#ifdef UNICODE
#define D3DXGetImageInfoFromFile D3DXGetImageInfoFromFileW
#else
#define D3DXGetImageInfoFromFile D3DXGetImageInfoFromFileA
#endif
HRESULT WINAPI
D3DXGetImageInfoFromResourceA(
HMODULE hSrcModule,
LPCSTR pSrcResource,
D3DXIMAGE_INFO* pSrcInfo);
HRESULT WINAPI
D3DXGetImageInfoFromResourceW(
HMODULE hSrcModule,
LPCWSTR pSrcResource,
D3DXIMAGE_INFO* pSrcInfo);
#ifdef UNICODE
#define D3DXGetImageInfoFromResource D3DXGetImageInfoFromResourceW
#else
#define D3DXGetImageInfoFromResource D3DXGetImageInfoFromResourceA
#endif
HRESULT WINAPI
D3DXGetImageInfoFromFileInMemory(
LPCVOID pSrcData,
UINT SrcDataSize,
D3DXIMAGE_INFO* pSrcInfo);
HRESULT WINAPI
D3DXLoadSurfaceFromFileA(
LPDIRECT3DSURFACE9 pDestSurface,
CONST PALETTEENTRY* pDestPalette,
CONST RECT* pDestRect,
LPCSTR pSrcFile,
CONST RECT* pSrcRect,
DWORD Filter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo);
HRESULT WINAPI
D3DXLoadSurfaceFromFileW(
LPDIRECT3DSURFACE9 pDestSurface,
CONST PALETTEENTRY* pDestPalette,
CONST RECT* pDestRect,
LPCWSTR pSrcFile,
CONST RECT* pSrcRect,
DWORD Filter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo);
#ifdef UNICODE
#define D3DXLoadSurfaceFromFile D3DXLoadSurfaceFromFileW
#else
#define D3DXLoadSurfaceFromFile D3DXLoadSurfaceFromFileA
#endif
HRESULT WINAPI
D3DXLoadSurfaceFromResourceA(
LPDIRECT3DSURFACE9 pDestSurface,
CONST PALETTEENTRY* pDestPalette,
CONST RECT* pDestRect,
HMODULE hSrcModule,
LPCSTR pSrcResource,
CONST RECT* pSrcRect,
DWORD Filter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo);
HRESULT WINAPI
D3DXLoadSurfaceFromResourceW(
LPDIRECT3DSURFACE9 pDestSurface,
CONST PALETTEENTRY* pDestPalette,
CONST RECT* pDestRect,
HMODULE hSrcModule,
LPCWSTR pSrcResource,
CONST RECT* pSrcRect,
DWORD Filter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo);
#ifdef UNICODE
#define D3DXLoadSurfaceFromResource D3DXLoadSurfaceFromResourceW
#else
#define D3DXLoadSurfaceFromResource D3DXLoadSurfaceFromResourceA
#endif
HRESULT WINAPI
D3DXLoadSurfaceFromFileInMemory(
LPDIRECT3DSURFACE9 pDestSurface,
CONST PALETTEENTRY* pDestPalette,
CONST RECT* pDestRect,
LPCVOID pSrcData,
UINT SrcDataSize,
CONST RECT* pSrcRect,
DWORD Filter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo);
HRESULT WINAPI
D3DXLoadSurfaceFromSurface(
LPDIRECT3DSURFACE9 pDestSurface,
CONST PALETTEENTRY* pDestPalette,
CONST RECT* pDestRect,
LPDIRECT3DSURFACE9 pSrcSurface,
CONST PALETTEENTRY* pSrcPalette,
CONST RECT* pSrcRect,
DWORD Filter,
D3DCOLOR ColorKey);
HRESULT WINAPI
D3DXLoadSurfaceFromMemory(
LPDIRECT3DSURFACE9 pDestSurface,
CONST PALETTEENTRY* pDestPalette,
CONST RECT* pDestRect,
LPCVOID pSrcMemory,
D3DFORMAT SrcFormat,
UINT SrcPitch,
CONST PALETTEENTRY* pSrcPalette,
CONST RECT* pSrcRect,
DWORD Filter,
D3DCOLOR ColorKey);
HRESULT WINAPI
D3DXSaveSurfaceToFileA(
LPCSTR pDestFile,
D3DXIMAGE_FILEFORMAT DestFormat,
LPDIRECT3DSURFACE9 pSrcSurface,
CONST PALETTEENTRY* pSrcPalette,
CONST RECT* pSrcRect);
HRESULT WINAPI
D3DXSaveSurfaceToFileW(
LPCWSTR pDestFile,
D3DXIMAGE_FILEFORMAT DestFormat,
LPDIRECT3DSURFACE9 pSrcSurface,
CONST PALETTEENTRY* pSrcPalette,
CONST RECT* pSrcRect);
#ifdef UNICODE
#define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileW
#else
#define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileA
#endif
HRESULT WINAPI
D3DXSaveSurfaceToFileInMemory(
LPD3DXBUFFER* ppDestBuf,
D3DXIMAGE_FILEFORMAT DestFormat,
LPDIRECT3DSURFACE9 pSrcSurface,
CONST PALETTEENTRY* pSrcPalette,
CONST RECT* pSrcRect);
/*
* Load/Save Volume APIs
*/
HRESULT WINAPI
D3DXLoadVolumeFromFileA(
LPDIRECT3DVOLUME9 pDestVolume,
CONST PALETTEENTRY* pDestPalette,
CONST D3DBOX* pDestBox,
LPCSTR pSrcFile,
CONST D3DBOX* pSrcBox,
DWORD Filter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo);
HRESULT WINAPI
D3DXLoadVolumeFromFileW(
LPDIRECT3DVOLUME9 pDestVolume,
CONST PALETTEENTRY* pDestPalette,
CONST D3DBOX* pDestBox,
LPCWSTR pSrcFile,
CONST D3DBOX* pSrcBox,
DWORD Filter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo);
#ifdef UNICODE
#define D3DXLoadVolumeFromFile D3DXLoadVolumeFromFileW
#else
#define D3DXLoadVolumeFromFile D3DXLoadVolumeFromFileA
#endif
HRESULT WINAPI
D3DXLoadVolumeFromResourceA(
LPDIRECT3DVOLUME9 pDestVolume,
CONST PALETTEENTRY* pDestPalette,
CONST D3DBOX* pDestBox,
HMODULE hSrcModule,
LPCSTR pSrcResource,
CONST D3DBOX* pSrcBox,
DWORD Filter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo);
HRESULT WINAPI
D3DXLoadVolumeFromResourceW(
LPDIRECT3DVOLUME9 pDestVolume,
CONST PALETTEENTRY* pDestPalette,
CONST D3DBOX* pDestBox,
HMODULE hSrcModule,
LPCWSTR pSrcResource,
CONST D3DBOX* pSrcBox,
DWORD Filter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo);
#ifdef UNICODE
#define D3DXLoadVolumeFromResource D3DXLoadVolumeFromResourceW
#else
#define D3DXLoadVolumeFromResource D3DXLoadVolumeFromResourceA
#endif
HRESULT WINAPI
D3DXLoadVolumeFromFileInMemory(
LPDIRECT3DVOLUME9 pDestVolume,
CONST PALETTEENTRY* pDestPalette,
CONST D3DBOX* pDestBox,
LPCVOID pSrcData,
UINT SrcDataSize,
CONST D3DBOX* pSrcBox,
DWORD Filter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo);
HRESULT WINAPI
D3DXLoadVolumeFromVolume(
LPDIRECT3DVOLUME9 pDestVolume,
CONST PALETTEENTRY* pDestPalette,
CONST D3DBOX* pDestBox,
LPDIRECT3DVOLUME9 pSrcVolume,
CONST PALETTEENTRY* pSrcPalette,
CONST D3DBOX* pSrcBox,
DWORD Filter,
D3DCOLOR ColorKey);
HRESULT WINAPI
D3DXLoadVolumeFromMemory(
LPDIRECT3DVOLUME9 pDestVolume,
CONST PALETTEENTRY* pDestPalette,
CONST D3DBOX* pDestBox,
LPCVOID pSrcMemory,
D3DFORMAT SrcFormat,
UINT SrcRowPitch,
UINT SrcSlicePitch,
CONST PALETTEENTRY* pSrcPalette,
CONST D3DBOX* pSrcBox,
DWORD Filter,
D3DCOLOR ColorKey);
HRESULT WINAPI
D3DXSaveVolumeToFileA(
LPCSTR pDestFile,
D3DXIMAGE_FILEFORMAT DestFormat,
LPDIRECT3DVOLUME9 pSrcVolume,
CONST PALETTEENTRY* pSrcPalette,
CONST D3DBOX* pSrcBox);
HRESULT WINAPI
D3DXSaveVolumeToFileW(
LPCWSTR pDestFile,
D3DXIMAGE_FILEFORMAT DestFormat,
LPDIRECT3DVOLUME9 pSrcVolume,
CONST PALETTEENTRY* pSrcPalette,
CONST D3DBOX* pSrcBox);
#ifdef UNICODE
#define D3DXSaveVolumeToFile D3DXSaveVolumeToFileW
#else
#define D3DXSaveVolumeToFile D3DXSaveVolumeToFileA
#endif
HRESULT WINAPI
D3DXSaveVolumeToFileInMemory(
LPD3DXBUFFER* ppDestBuf,
D3DXIMAGE_FILEFORMAT DestFormat,
LPDIRECT3DVOLUME9 pSrcVolume,
CONST PALETTEENTRY* pSrcPalette,
CONST D3DBOX* pSrcBox);
/*
* Create/Save Texture APIs
*/
HRESULT WINAPI
D3DXCheckTextureRequirements(
LPDIRECT3DDEVICE9 pDevice,
UINT* pWidth,
UINT* pHeight,
UINT* pNumMipLevels,
DWORD Usage,
D3DFORMAT* pFormat,
D3DPOOL Pool);
HRESULT WINAPI
D3DXCheckCubeTextureRequirements(
LPDIRECT3DDEVICE9 pDevice,
UINT* pSize,
UINT* pNumMipLevels,
DWORD Usage,
D3DFORMAT* pFormat,
D3DPOOL Pool);
HRESULT WINAPI
D3DXCheckVolumeTextureRequirements(
LPDIRECT3DDEVICE9 pDevice,
UINT* pWidth,
UINT* pHeight,
UINT* pDepth,
UINT* pNumMipLevels,
DWORD Usage,
D3DFORMAT* pFormat,
D3DPOOL Pool);
HRESULT WINAPI
D3DXCreateTexture(
LPDIRECT3DDEVICE9 pDevice,
UINT Width,
UINT Height,
UINT MipLevels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
LPDIRECT3DTEXTURE9* ppTexture);
HRESULT WINAPI
D3DXCreateCubeTexture(
LPDIRECT3DDEVICE9 pDevice,
UINT Size,
UINT MipLevels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
HRESULT WINAPI
D3DXCreateVolumeTexture(
LPDIRECT3DDEVICE9 pDevice,
UINT Width,
UINT Height,
UINT Depth,
UINT MipLevels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
HRESULT WINAPI
D3DXCreateTextureFromFileA(
LPDIRECT3DDEVICE9 pDevice,
LPCSTR pSrcFile,
LPDIRECT3DTEXTURE9* ppTexture);
HRESULT WINAPI
D3DXCreateTextureFromFileW(
LPDIRECT3DDEVICE9 pDevice,
LPCWSTR pSrcFile,
LPDIRECT3DTEXTURE9* ppTexture);
#ifdef UNICODE
#define D3DXCreateTextureFromFile D3DXCreateTextureFromFileW
#else
#define D3DXCreateTextureFromFile D3DXCreateTextureFromFileA
#endif
HRESULT WINAPI
D3DXCreateCubeTextureFromFileA(
LPDIRECT3DDEVICE9 pDevice,
LPCSTR pSrcFile,
LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
HRESULT WINAPI
D3DXCreateCubeTextureFromFileW(
LPDIRECT3DDEVICE9 pDevice,
LPCWSTR pSrcFile,
LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
#ifdef UNICODE
#define D3DXCreateCubeTextureFromFile D3DXCreateCubeTextureFromFileW
#else
#define D3DXCreateCubeTextureFromFile D3DXCreateCubeTextureFromFileA
#endif
HRESULT WINAPI
D3DXCreateVolumeTextureFromFileA(
LPDIRECT3DDEVICE9 pDevice,
LPCSTR pSrcFile,
LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
HRESULT WINAPI
D3DXCreateVolumeTextureFromFileW(
LPDIRECT3DDEVICE9 pDevice,
LPCWSTR pSrcFile,
LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
#ifdef UNICODE
#define D3DXCreateVolumeTextureFromFile D3DXCreateVolumeTextureFromFileW
#else
#define D3DXCreateVolumeTextureFromFile D3DXCreateVolumeTextureFromFileA
#endif
HRESULT WINAPI
D3DXCreateTextureFromResourceA(
LPDIRECT3DDEVICE9 pDevice,
HMODULE hSrcModule,
LPCSTR pSrcResource,
LPDIRECT3DTEXTURE9* ppTexture);
HRESULT WINAPI
D3DXCreateTextureFromResourceW(
LPDIRECT3DDEVICE9 pDevice,
HMODULE hSrcModule,
LPCWSTR pSrcResource,
LPDIRECT3DTEXTURE9* ppTexture);
#ifdef UNICODE
#define D3DXCreateTextureFromResource D3DXCreateTextureFromResourceW
#else
#define D3DXCreateTextureFromResource D3DXCreateTextureFromResourceA
#endif
HRESULT WINAPI
D3DXCreateCubeTextureFromResourceA(
LPDIRECT3DDEVICE9 pDevice,
HMODULE hSrcModule,
LPCSTR pSrcResource,
LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
HRESULT WINAPI
D3DXCreateCubeTextureFromResourceW(
LPDIRECT3DDEVICE9 pDevice,
HMODULE hSrcModule,
LPCWSTR pSrcResource,
LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
#ifdef UNICODE
#define D3DXCreateCubeTextureFromResource D3DXCreateCubeTextureFromResourceW
#else
#define D3DXCreateCubeTextureFromResource D3DXCreateCubeTextureFromResourceA
#endif
HRESULT WINAPI
D3DXCreateVolumeTextureFromResourceA(
LPDIRECT3DDEVICE9 pDevice,
HMODULE hSrcModule,
LPCSTR pSrcResource,
LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
HRESULT WINAPI
D3DXCreateVolumeTextureFromResourceW(
LPDIRECT3DDEVICE9 pDevice,
HMODULE hSrcModule,
LPCWSTR pSrcResource,
LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
#ifdef UNICODE
#define D3DXCreateVolumeTextureFromResource D3DXCreateVolumeTextureFromResourceW
#else
#define D3DXCreateVolumeTextureFromResource D3DXCreateVolumeTextureFromResourceA
#endif
/* FromFileEx */
HRESULT WINAPI
D3DXCreateTextureFromFileExA(
LPDIRECT3DDEVICE9 pDevice,
LPCSTR pSrcFile,
UINT Width,
UINT Height,
UINT MipLevels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
DWORD Filter,
DWORD MipFilter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo,
PALETTEENTRY* pPalette,
LPDIRECT3DTEXTURE9* ppTexture);
HRESULT WINAPI
D3DXCreateTextureFromFileExW(
LPDIRECT3DDEVICE9 pDevice,
LPCWSTR pSrcFile,
UINT Width,
UINT Height,
UINT MipLevels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
DWORD Filter,
DWORD MipFilter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo,
PALETTEENTRY* pPalette,
LPDIRECT3DTEXTURE9* ppTexture);
#ifdef UNICODE
#define D3DXCreateTextureFromFileEx D3DXCreateTextureFromFileExW
#else
#define D3DXCreateTextureFromFileEx D3DXCreateTextureFromFileExA
#endif
HRESULT WINAPI
D3DXCreateCubeTextureFromFileExA(
LPDIRECT3DDEVICE9 pDevice,
LPCSTR pSrcFile,
UINT Size,
UINT MipLevels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
DWORD Filter,
DWORD MipFilter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo,
PALETTEENTRY* pPalette,
LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
HRESULT WINAPI
D3DXCreateCubeTextureFromFileExW(
LPDIRECT3DDEVICE9 pDevice,
LPCWSTR pSrcFile,
UINT Size,
UINT MipLevels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
DWORD Filter,
DWORD MipFilter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo,
PALETTEENTRY* pPalette,
LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
#ifdef UNICODE
#define D3DXCreateCubeTextureFromFileEx D3DXCreateCubeTextureFromFileExW
#else
#define D3DXCreateCubeTextureFromFileEx D3DXCreateCubeTextureFromFileExA
#endif
HRESULT WINAPI
D3DXCreateVolumeTextureFromFileExA(
LPDIRECT3DDEVICE9 pDevice,
LPCSTR pSrcFile,
UINT Width,
UINT Height,
UINT Depth,
UINT MipLevels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
DWORD Filter,
DWORD MipFilter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo,
PALETTEENTRY* pPalette,
LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
HRESULT WINAPI
D3DXCreateVolumeTextureFromFileExW(
LPDIRECT3DDEVICE9 pDevice,
LPCWSTR pSrcFile,
UINT Width,
UINT Height,
UINT Depth,
UINT MipLevels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
DWORD Filter,
DWORD MipFilter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo,
PALETTEENTRY* pPalette,
LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
#ifdef UNICODE
#define D3DXCreateVolumeTextureFromFileEx D3DXCreateVolumeTextureFromFileExW
#else
#define D3DXCreateVolumeTextureFromFileEx D3DXCreateVolumeTextureFromFileExA
#endif
/* FromResourceEx */
HRESULT WINAPI
D3DXCreateTextureFromResourceExA(
LPDIRECT3DDEVICE9 pDevice,
HMODULE hSrcModule,
LPCSTR pSrcResource,
UINT Width,
UINT Height,
UINT MipLevels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
DWORD Filter,
DWORD MipFilter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo,
PALETTEENTRY* pPalette,
LPDIRECT3DTEXTURE9* ppTexture);
HRESULT WINAPI
D3DXCreateTextureFromResourceExW(
LPDIRECT3DDEVICE9 pDevice,
HMODULE hSrcModule,
LPCWSTR pSrcResource,
UINT Width,
UINT Height,
UINT MipLevels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
DWORD Filter,
DWORD MipFilter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo,
PALETTEENTRY* pPalette,
LPDIRECT3DTEXTURE9* ppTexture);
#ifdef UNICODE
#define D3DXCreateTextureFromResourceEx D3DXCreateTextureFromResourceExW
#else
#define D3DXCreateTextureFromResourceEx D3DXCreateTextureFromResourceExA
#endif
HRESULT WINAPI
D3DXCreateCubeTextureFromResourceExA(
LPDIRECT3DDEVICE9 pDevice,
HMODULE hSrcModule,
LPCSTR pSrcResource,
UINT Size,
UINT MipLevels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
DWORD Filter,
DWORD MipFilter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo,
PALETTEENTRY* pPalette,
LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
HRESULT WINAPI
D3DXCreateCubeTextureFromResourceExW(
LPDIRECT3DDEVICE9 pDevice,
HMODULE hSrcModule,
LPCWSTR pSrcResource,
UINT Size,
UINT MipLevels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
DWORD Filter,
DWORD MipFilter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo,
PALETTEENTRY* pPalette,
LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
#ifdef UNICODE
#define D3DXCreateCubeTextureFromResourceEx D3DXCreateCubeTextureFromResourceExW
#else
#define D3DXCreateCubeTextureFromResourceEx D3DXCreateCubeTextureFromResourceExA
#endif
HRESULT WINAPI
D3DXCreateVolumeTextureFromResourceExA(
LPDIRECT3DDEVICE9 pDevice,
HMODULE hSrcModule,
LPCSTR pSrcResource,
UINT Width,
UINT Height,
UINT Depth,
UINT MipLevels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
DWORD Filter,
DWORD MipFilter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo,
PALETTEENTRY* pPalette,
LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
HRESULT WINAPI
D3DXCreateVolumeTextureFromResourceExW(
LPDIRECT3DDEVICE9 pDevice,
HMODULE hSrcModule,
LPCWSTR pSrcResource,
UINT Width,
UINT Height,
UINT Depth,
UINT MipLevels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
DWORD Filter,
DWORD MipFilter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo,
PALETTEENTRY* pPalette,
LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
#ifdef UNICODE
#define D3DXCreateVolumeTextureFromResourceEx D3DXCreateVolumeTextureFromResourceExW
#else
#define D3DXCreateVolumeTextureFromResourceEx D3DXCreateVolumeTextureFromResourceExA
#endif
/* FromFileInMemory */
HRESULT WINAPI
D3DXCreateTextureFromFileInMemory(
LPDIRECT3DDEVICE9 pDevice,
LPCVOID pSrcData,
UINT SrcDataSize,
LPDIRECT3DTEXTURE9* ppTexture);
HRESULT WINAPI
D3DXCreateCubeTextureFromFileInMemory(
LPDIRECT3DDEVICE9 pDevice,
LPCVOID pSrcData,
UINT SrcDataSize,
LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
HRESULT WINAPI
D3DXCreateVolumeTextureFromFileInMemory(
LPDIRECT3DDEVICE9 pDevice,
LPCVOID pSrcData,
UINT SrcDataSize,
LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
/* FromFileInMemoryEx */
HRESULT WINAPI
D3DXCreateTextureFromFileInMemoryEx(
LPDIRECT3DDEVICE9 pDevice,
LPCVOID pSrcData,
UINT SrcDataSize,
UINT Width,
UINT Height,
UINT MipLevels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
DWORD Filter,
DWORD MipFilter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo,
PALETTEENTRY* pPalette,
LPDIRECT3DTEXTURE9* ppTexture);
HRESULT WINAPI
D3DXCreateCubeTextureFromFileInMemoryEx(
LPDIRECT3DDEVICE9 pDevice,
LPCVOID pSrcData,
UINT SrcDataSize,
UINT Size,
UINT MipLevels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
DWORD Filter,
DWORD MipFilter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo,
PALETTEENTRY* pPalette,
LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
HRESULT WINAPI
D3DXCreateVolumeTextureFromFileInMemoryEx(
LPDIRECT3DDEVICE9 pDevice,
LPCVOID pSrcData,
UINT SrcDataSize,
UINT Width,
UINT Height,
UINT Depth,
UINT MipLevels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
DWORD Filter,
DWORD MipFilter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo,
PALETTEENTRY* pPalette,
LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
HRESULT WINAPI
D3DXSaveTextureToFileA(
LPCSTR pDestFile,
D3DXIMAGE_FILEFORMAT DestFormat,
LPDIRECT3DBASETEXTURE9 pSrcTexture,
CONST PALETTEENTRY* pSrcPalette);
HRESULT WINAPI
D3DXSaveTextureToFileW(
LPCWSTR pDestFile,
D3DXIMAGE_FILEFORMAT DestFormat,
LPDIRECT3DBASETEXTURE9 pSrcTexture,
CONST PALETTEENTRY* pSrcPalette);
#ifdef UNICODE
#define D3DXSaveTextureToFile D3DXSaveTextureToFileW
#else
#define D3DXSaveTextureToFile D3DXSaveTextureToFileA
#endif
HRESULT WINAPI
D3DXSaveTextureToFileInMemory(
LPD3DXBUFFER* ppDestBuf,
D3DXIMAGE_FILEFORMAT DestFormat,
LPDIRECT3DBASETEXTURE9 pSrcTexture,
CONST PALETTEENTRY* pSrcPalette);
/*
* Misc Texture APIs
*/
HRESULT WINAPI
D3DXFilterTexture(
LPDIRECT3DBASETEXTURE9 pBaseTexture,
CONST PALETTEENTRY* pPalette,
UINT SrcLevel,
DWORD Filter);
#define D3DXFilterCubeTexture D3DXFilterTexture
#define D3DXFilterVolumeTexture D3DXFilterTexture
HRESULT WINAPI
D3DXFillTexture(
LPDIRECT3DTEXTURE9 pTexture,
LPD3DXFILL2D pFunction,
LPVOID pData);
HRESULT WINAPI
D3DXFillCubeTexture(
LPDIRECT3DCUBETEXTURE9 pCubeTexture,
LPD3DXFILL3D pFunction,
LPVOID pData);
HRESULT WINAPI
D3DXFillVolumeTexture(
LPDIRECT3DVOLUMETEXTURE9 pVolumeTexture,
LPD3DXFILL3D pFunction,
LPVOID pData);
HRESULT WINAPI
D3DXFillTextureTX(
LPDIRECT3DTEXTURE9 pTexture,
LPD3DXTEXTURESHADER pTextureShader);
HRESULT WINAPI
D3DXFillCubeTextureTX(
LPDIRECT3DCUBETEXTURE9 pCubeTexture,
LPD3DXTEXTURESHADER pTextureShader);
HRESULT WINAPI
D3DXFillVolumeTextureTX(
LPDIRECT3DVOLUMETEXTURE9 pVolumeTexture,
LPD3DXTEXTURESHADER pTextureShader);
HRESULT WINAPI
D3DXComputeNormalMap(
LPDIRECT3DTEXTURE9 pTexture,
LPDIRECT3DTEXTURE9 pSrcTexture,
CONST PALETTEENTRY* pSrcPalette,
DWORD Flags,
DWORD Channel,
FLOAT Amplitude);
#ifdef __cplusplus
}
#endif
#endif /* __D3DX9TEX_H__ */