mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-24 00:20:01 +00:00
875 lines
24 KiB
C
875 lines
24 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdlib.h>
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#include <stddef.h>
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#include <string.h>
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#include <math.h>
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#include <clamping.h>
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#ifdef HAVE_CONFIG_H
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#include "../config.h"
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#endif
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#include "../configuration.h"
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#ifdef HAVE_MENU
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#include "../menu/menu_driver.h"
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#endif
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#include "../verbosity.h"
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#include "../gfx/video_driver.h"
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#include "input_overlay.h"
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#define OVERLAY_GET_KEY(state, key) (((state)->keys[(key) / 32] >> ((key) % 32)) & 1)
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#define OVERLAY_SET_KEY(state, key) (state)->keys[(key) / 32] |= 1 << ((key) % 32)
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typedef struct input_overlay_state
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{
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/* Left X, Left Y, Right X, Right Y */
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int16_t analog[4];
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uint32_t keys[RETROK_LAST / 32 + 1];
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/* This is a bitmask of (1 << key_bind_id). */
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retro_bits_t buttons;
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} input_overlay_state_t;
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struct input_overlay
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{
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enum overlay_status state;
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bool enable;
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bool blocked;
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bool alive;
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unsigned next_index;
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size_t index;
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size_t size;
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struct overlay *overlays;
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const struct overlay *active;
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void *iface_data;
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const video_overlay_interface_t *iface;
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input_overlay_state_t overlay_state;
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};
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input_overlay_t *overlay_ptr = NULL;
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static bool input_overlay_add_inputs(input_overlay_t *ol,
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unsigned port, unsigned analog_dpad_mode);
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/**
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* input_overlay_scale:
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* @ol : Overlay handle.
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* @scale : Scaling factor.
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*
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* Scales overlay and all its associated descriptors
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* by a given scaling factor (@scale).
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**/
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static void input_overlay_scale(struct overlay *ol, float scale)
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{
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size_t i;
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if (!ol)
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return;
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if (ol->block_scale)
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scale = 1.0f;
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ol->scale = scale;
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ol->mod_w = ol->w * scale;
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ol->mod_h = ol->h * scale;
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ol->mod_x = ol->center_x +
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(ol->x - ol->center_x) * scale;
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ol->mod_y = ol->center_y +
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(ol->y - ol->center_y) * scale;
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for (i = 0; i < ol->size; i++)
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{
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struct overlay_desc *desc = &ol->descs[i];
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float scale_w = ol->mod_w * desc->range_x;
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float scale_h = ol->mod_h * desc->range_y;
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float adj_center_x = ol->mod_x + desc->x * ol->mod_w;
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float adj_center_y = ol->mod_y + desc->y * ol->mod_h;
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desc->mod_w = 2.0f * scale_w;
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desc->mod_h = 2.0f * scale_h;
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desc->mod_x = adj_center_x - scale_w;
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desc->mod_y = adj_center_y - scale_h;
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}
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}
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static void input_overlay_set_vertex_geom(input_overlay_t *ol)
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{
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size_t i;
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if (ol->active->image.pixels)
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ol->iface->vertex_geom(ol->iface_data, 0,
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ol->active->mod_x, ol->active->mod_y,
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ol->active->mod_w, ol->active->mod_h);
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for (i = 0; i < ol->active->size; i++)
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{
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struct overlay_desc *desc = &ol->active->descs[i];
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if (!desc->image.pixels)
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continue;
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if (ol->iface->vertex_geom)
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ol->iface->vertex_geom(ol->iface_data, desc->image_index,
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desc->mod_x, desc->mod_y, desc->mod_w, desc->mod_h);
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}
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}
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/**
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* input_overlay_set_scale_factor:
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* @ol : Overlay handle.
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* @scale : Factor of scale to apply.
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*
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* Scales the overlay by a factor of scale.
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**/
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void input_overlay_set_scale_factor(input_overlay_t *ol, float scale)
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{
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size_t i;
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if (!ol)
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return;
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for (i = 0; i < ol->size; i++)
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input_overlay_scale(&ol->overlays[i], scale);
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input_overlay_set_vertex_geom(ol);
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}
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void input_overlay_free_overlay(struct overlay *overlay)
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{
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size_t i;
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if (!overlay)
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return;
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for (i = 0; i < overlay->size; i++)
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image_texture_free(&overlay->descs[i].image);
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if (overlay->load_images)
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free(overlay->load_images);
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overlay->load_images = NULL;
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if (overlay->descs)
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free(overlay->descs);
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overlay->descs = NULL;
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image_texture_free(&overlay->image);
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if (overlay_ptr)
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free(overlay_ptr);
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overlay_ptr = NULL;
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}
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static void input_overlay_free_overlays(input_overlay_t *ol)
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{
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size_t i;
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if (!ol)
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return;
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for (i = 0; i < ol->size; i++)
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input_overlay_free_overlay(&ol->overlays[i]);
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if (ol->overlays)
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free(ol->overlays);
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ol->overlays = NULL;
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}
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static void input_overlay_load_active(input_overlay_t *ol, float opacity)
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{
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if (!ol)
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return;
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if (ol->iface->load)
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ol->iface->load(ol->iface_data, ol->active->load_images,
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ol->active->load_images_size);
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input_overlay_set_alpha_mod(ol, opacity);
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input_overlay_set_vertex_geom(ol);
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if (ol->iface->full_screen)
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ol->iface->full_screen(ol->iface_data, ol->active->full_screen);
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}
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/**
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* input_overlay_enable:
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* @enable : Enable or disable the overlay
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*
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* Enable or disable the overlay.
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**/
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static void input_overlay_enable(input_overlay_t *ol, bool enable)
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{
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ol->enable = enable;
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if (ol->iface->enable)
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ol->iface->enable(ol->iface_data, enable);
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}
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/**
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* inside_hitbox:
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* @desc : Overlay descriptor handle.
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* @x : X coordinate value.
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* @y : Y coordinate value.
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*
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* Check whether the given @x and @y coordinates of the overlay
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* descriptor @desc is inside the overlay descriptor's hitbox.
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*
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* Returns: true (1) if X, Y coordinates are inside a hitbox, otherwise false (0).
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**/
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static bool inside_hitbox(const struct overlay_desc *desc, float x, float y)
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{
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if (!desc)
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return false;
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switch (desc->hitbox)
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{
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case OVERLAY_HITBOX_RADIAL:
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{
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/* Ellipsis. */
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float x_dist = (x - desc->x) / desc->range_x_mod;
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float y_dist = (y - desc->y) / desc->range_y_mod;
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float sq_dist = x_dist * x_dist + y_dist * y_dist;
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return (sq_dist <= 1.0f);
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}
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case OVERLAY_HITBOX_RECT:
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return
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(fabs(x - desc->x) <= desc->range_x_mod) &&
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(fabs(y - desc->y) <= desc->range_y_mod);
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}
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return false;
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}
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/**
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* input_overlay_poll:
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* @out : Polled output data.
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* @norm_x : Normalized X coordinate.
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* @norm_y : Normalized Y coordinate.
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*
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* Polls input overlay.
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*
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* @norm_x and @norm_y are the result of
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* input_translate_coord_viewport().
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**/
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static void input_overlay_poll(
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input_overlay_t *ol,
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input_overlay_state_t *out,
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int16_t norm_x, int16_t norm_y)
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{
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size_t i;
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/* norm_x and norm_y is in [-0x7fff, 0x7fff] range,
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* like RETRO_DEVICE_POINTER. */
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float x = (float)(norm_x + 0x7fff) / 0xffff;
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float y = (float)(norm_y + 0x7fff) / 0xffff;
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x -= ol->active->mod_x;
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y -= ol->active->mod_y;
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x /= ol->active->mod_w;
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y /= ol->active->mod_h;
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for (i = 0; i < ol->active->size; i++)
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{
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float x_dist, y_dist;
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struct overlay_desc *desc = &ol->active->descs[i];
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if (!inside_hitbox(desc, x, y))
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continue;
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desc->updated = true;
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x_dist = x - desc->x;
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y_dist = y - desc->y;
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switch (desc->type)
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{
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case OVERLAY_TYPE_BUTTONS:
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{
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bits_or_bits(out->buttons.data, desc->button_mask.data, ARRAY_SIZE(desc->button_mask.data));
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if (BIT256_GET(desc->button_mask, RARCH_OVERLAY_NEXT))
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ol->next_index = desc->next_index;
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}
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break;
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case OVERLAY_TYPE_KEYBOARD:
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if (desc->retro_key_idx < RETROK_LAST)
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OVERLAY_SET_KEY(out, desc->retro_key_idx);
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break;
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default:
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{
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float x_val = x_dist / desc->range_x;
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float y_val = y_dist / desc->range_y;
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float x_val_sat = x_val / desc->analog_saturate_pct;
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float y_val_sat = y_val / desc->analog_saturate_pct;
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unsigned int base = (desc->type == OVERLAY_TYPE_ANALOG_RIGHT) ? 2 : 0;
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out->analog[base + 0] = clamp_float(x_val_sat, -1.0f, 1.0f) * 32767.0f;
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out->analog[base + 1] = clamp_float(y_val_sat, -1.0f, 1.0f) * 32767.0f;
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}
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break;
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}
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if (desc->movable)
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{
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desc->delta_x = clamp_float(x_dist, -desc->range_x, desc->range_x)
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* ol->active->mod_w;
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desc->delta_y = clamp_float(y_dist, -desc->range_y, desc->range_y)
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* ol->active->mod_h;
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}
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}
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if (!bits_any_set(out->buttons.data, ARRAY_SIZE(out->buttons.data)))
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ol->blocked = false;
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else if (ol->blocked)
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memset(out, 0, sizeof(*out));
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}
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/**
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* input_overlay_update_desc_geom:
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* @ol : overlay handle.
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* @desc : overlay descriptors handle.
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*
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* Update input overlay descriptors' vertex geometry.
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**/
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static void input_overlay_update_desc_geom(input_overlay_t *ol,
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struct overlay_desc *desc)
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{
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if (!desc || !desc->image.pixels)
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return;
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if (!desc->movable)
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return;
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if (ol->iface->vertex_geom)
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ol->iface->vertex_geom(ol->iface_data, desc->image_index,
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desc->mod_x + desc->delta_x, desc->mod_y + desc->delta_y,
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desc->mod_w, desc->mod_h);
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desc->delta_x = 0.0f;
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desc->delta_y = 0.0f;
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}
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/**
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* input_overlay_post_poll:
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*
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* Called after all the input_overlay_poll() calls to
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* update the range modifiers for pressed/unpressed regions
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* and alpha mods.
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**/
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static void input_overlay_post_poll(input_overlay_t *ol, float opacity)
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{
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size_t i;
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input_overlay_set_alpha_mod(ol, opacity);
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for (i = 0; i < ol->active->size; i++)
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{
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struct overlay_desc *desc = &ol->active->descs[i];
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desc->range_x_mod = desc->range_x;
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desc->range_y_mod = desc->range_y;
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if (desc->updated)
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{
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/* If pressed this frame, change the hitbox. */
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desc->range_x_mod *= desc->range_mod;
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desc->range_y_mod *= desc->range_mod;
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if (desc->image.pixels)
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{
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if (ol->iface->set_alpha)
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ol->iface->set_alpha(ol->iface_data, desc->image_index,
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desc->alpha_mod * opacity);
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}
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}
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input_overlay_update_desc_geom(ol, desc);
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desc->updated = false;
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}
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}
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/**
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* input_overlay_poll_clear:
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* @ol : overlay handle
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*
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* Call when there is nothing to poll. Allows overlay to
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* clear certain state.
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**/
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static void input_overlay_poll_clear(input_overlay_t *ol, float opacity)
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{
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size_t i;
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ol->blocked = false;
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input_overlay_set_alpha_mod(ol, opacity);
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for (i = 0; i < ol->active->size; i++)
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{
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struct overlay_desc *desc = &ol->active->descs[i];
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desc->range_x_mod = desc->range_x;
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desc->range_y_mod = desc->range_y;
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desc->updated = false;
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desc->delta_x = 0.0f;
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desc->delta_y = 0.0f;
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input_overlay_update_desc_geom(ol, desc);
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}
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}
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/**
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* input_overlay_next:
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* @ol : Overlay handle.
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*
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* Switch to the next available overlay
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* screen.
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**/
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void input_overlay_next(input_overlay_t *ol, float opacity)
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{
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if (!ol)
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return;
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ol->index = ol->next_index;
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ol->active = &ol->overlays[ol->index];
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input_overlay_load_active(ol, opacity);
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ol->blocked = true;
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ol->next_index = (unsigned)((ol->index + 1) % ol->size);
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}
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/**
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* input_overlay_free:
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* @ol : Overlay handle.
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*
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* Frees overlay handle.
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**/
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void input_overlay_free(input_overlay_t *ol)
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{
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if (!ol)
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return;
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overlay_ptr = NULL;
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input_overlay_free_overlays(ol);
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if (ol->iface->enable)
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ol->iface->enable(ol->iface_data, false);
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free(ol);
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}
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/* task_data = overlay_task_data_t* */
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void input_overlay_loaded(void *task_data, void *user_data, const char *err)
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{
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size_t i;
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overlay_task_data_t *data = (overlay_task_data_t*)task_data;
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input_overlay_t *ol = NULL;
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const video_overlay_interface_t *iface = NULL;
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if (err)
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return;
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#ifdef HAVE_MENU
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/* We can't display when the menu is up */
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if (data->hide_in_menu && menu_driver_is_alive())
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{
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if (data->overlay_enable)
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goto abort_load;
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}
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#endif
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if (!data->overlay_enable || !video_driver_overlay_interface(&iface) || !iface)
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{
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RARCH_ERR("Overlay interface is not present in video driver, or not enabled.\n");
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goto abort_load;
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}
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ol = (input_overlay_t*)calloc(1, sizeof(*ol));
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ol->overlays = data->overlays;
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ol->size = data->size;
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ol->active = data->active;
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ol->iface = iface; ol->iface_data = video_driver_get_ptr(true);
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input_overlay_load_active(ol, data->overlay_opacity);
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input_overlay_enable(ol, data->overlay_enable);
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input_overlay_set_scale_factor(ol, data->overlay_scale);
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ol->next_index = (unsigned)((ol->index + 1) % ol->size);
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ol->state = OVERLAY_STATUS_NONE;
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ol->alive = true;
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overlay_ptr = ol;
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free(data);
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return;
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abort_load:
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for (i = 0; i < data->size; i++)
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input_overlay_free_overlay(&data->overlays[i]);
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free(data->overlays);
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free(data);
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}
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/**
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* input_overlay_set_alpha_mod:
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* @ol : Overlay handle.
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* @mod : New modulating factor to apply.
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*
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* Sets a modulating factor for alpha channel. Default is 1.0.
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* The alpha factor is applied for all overlays.
|
|
**/
|
|
void input_overlay_set_alpha_mod(input_overlay_t *ol, float mod)
|
|
{
|
|
unsigned i;
|
|
|
|
if (!ol)
|
|
return;
|
|
|
|
for (i = 0; i < ol->active->load_images_size; i++)
|
|
ol->iface->set_alpha(ol->iface_data, i, mod);
|
|
}
|
|
|
|
bool input_overlay_is_alive(input_overlay_t *ol)
|
|
{
|
|
if (ol)
|
|
return ol->alive;
|
|
return false;
|
|
}
|
|
|
|
bool input_overlay_key_pressed(input_overlay_t *ol, unsigned key)
|
|
{
|
|
input_overlay_state_t *ol_state = ol ? &ol->overlay_state : NULL;
|
|
if (!ol)
|
|
return false;
|
|
return (BIT256_GET(ol_state->buttons, key));
|
|
}
|
|
|
|
/*
|
|
* input_poll_overlay:
|
|
*
|
|
* Poll pressed buttons/keys on currently active overlay.
|
|
**/
|
|
void input_poll_overlay(input_overlay_t *ol, float opacity, unsigned analog_dpad_mode,
|
|
float axis_threshold)
|
|
{
|
|
rarch_joypad_info_t joypad_info;
|
|
input_overlay_state_t old_key_state;
|
|
unsigned i, j, device;
|
|
settings_t *settings = config_get_ptr();
|
|
uint16_t key_mod = 0;
|
|
bool polled = false;
|
|
bool button_pressed = false;
|
|
input_overlay_state_t *ol_state = &ol->overlay_state;
|
|
|
|
if (!ol_state)
|
|
return;
|
|
|
|
joypad_info.joy_idx = 0;
|
|
joypad_info.auto_binds = NULL;
|
|
joypad_info.axis_threshold = 0.0f;
|
|
|
|
memcpy(old_key_state.keys, ol_state->keys,
|
|
sizeof(ol_state->keys));
|
|
memset(ol_state, 0, sizeof(*ol_state));
|
|
|
|
device = ol->active->full_screen ?
|
|
RARCH_DEVICE_POINTER_SCREEN : RETRO_DEVICE_POINTER;
|
|
|
|
for (i = 0;
|
|
current_input->input_state(current_input_data, joypad_info,
|
|
NULL,
|
|
0, device, i, RETRO_DEVICE_ID_POINTER_PRESSED);
|
|
i++)
|
|
{
|
|
input_overlay_state_t polled_data;
|
|
int16_t x = current_input->input_state(current_input_data, joypad_info,
|
|
NULL,
|
|
0, device, i, RETRO_DEVICE_ID_POINTER_X);
|
|
int16_t y = current_input->input_state(current_input_data, joypad_info,
|
|
NULL,
|
|
0, device, i, RETRO_DEVICE_ID_POINTER_Y);
|
|
|
|
memset(&polled_data, 0, sizeof(struct input_overlay_state));
|
|
|
|
if (ol->enable)
|
|
input_overlay_poll(ol, &polled_data, x, y);
|
|
else
|
|
ol->blocked = false;
|
|
|
|
bits_or_bits(ol_state->buttons.data, polled_data.buttons.data, ARRAY_SIZE(polled_data.buttons.data));
|
|
|
|
for (j = 0; j < ARRAY_SIZE(ol_state->keys); j++)
|
|
ol_state->keys[j] |= polled_data.keys[j];
|
|
|
|
/* Fingers pressed later take priority and matched up
|
|
* with overlay poll priorities. */
|
|
for (j = 0; j < 4; j++)
|
|
if (polled_data.analog[j])
|
|
ol_state->analog[j] = polled_data.analog[j];
|
|
|
|
polled = true;
|
|
}
|
|
|
|
if ( OVERLAY_GET_KEY(ol_state, RETROK_LSHIFT) ||
|
|
OVERLAY_GET_KEY(ol_state, RETROK_RSHIFT))
|
|
key_mod |= RETROKMOD_SHIFT;
|
|
|
|
if (OVERLAY_GET_KEY(ol_state, RETROK_LCTRL) ||
|
|
OVERLAY_GET_KEY(ol_state, RETROK_RCTRL))
|
|
key_mod |= RETROKMOD_CTRL;
|
|
|
|
if ( OVERLAY_GET_KEY(ol_state, RETROK_LALT) ||
|
|
OVERLAY_GET_KEY(ol_state, RETROK_RALT))
|
|
key_mod |= RETROKMOD_ALT;
|
|
|
|
if ( OVERLAY_GET_KEY(ol_state, RETROK_LMETA) ||
|
|
OVERLAY_GET_KEY(ol_state, RETROK_RMETA))
|
|
key_mod |= RETROKMOD_META;
|
|
|
|
/* CAPSLOCK SCROLLOCK NUMLOCK */
|
|
for (i = 0; i < ARRAY_SIZE(ol_state->keys); i++)
|
|
{
|
|
if (ol_state->keys[i] != old_key_state.keys[i])
|
|
{
|
|
uint32_t orig_bits = old_key_state.keys[i];
|
|
uint32_t new_bits = ol_state->keys[i];
|
|
|
|
for (j = 0; j < 32; j++)
|
|
if ((orig_bits & (1 << j)) != (new_bits & (1 << j)))
|
|
input_keyboard_event(new_bits & (1 << j),
|
|
i * 32 + j, 0, key_mod, RETRO_DEVICE_POINTER);
|
|
}
|
|
}
|
|
|
|
/* Map "analog" buttons to analog axes like regular input drivers do. */
|
|
for (j = 0; j < 4; j++)
|
|
{
|
|
unsigned bind_plus = RARCH_ANALOG_LEFT_X_PLUS + 2 * j;
|
|
unsigned bind_minus = bind_plus + 1;
|
|
|
|
if (ol_state->analog[j])
|
|
continue;
|
|
|
|
if (input_overlay_key_pressed(ol, bind_plus))
|
|
ol_state->analog[j] += 0x7fff;
|
|
if (input_overlay_key_pressed(ol, bind_minus))
|
|
ol_state->analog[j] -= 0x7fff;
|
|
}
|
|
|
|
/* Check for analog_dpad_mode.
|
|
* Map analogs to d-pad buttons when configured. */
|
|
switch (analog_dpad_mode)
|
|
{
|
|
case ANALOG_DPAD_LSTICK:
|
|
case ANALOG_DPAD_RSTICK:
|
|
{
|
|
float analog_x, analog_y;
|
|
unsigned analog_base = 2;
|
|
|
|
if (analog_dpad_mode == ANALOG_DPAD_LSTICK)
|
|
analog_base = 0;
|
|
|
|
analog_x = (float)ol_state->analog[analog_base + 0] / 0x7fff;
|
|
analog_y = (float)ol_state->analog[analog_base + 1] / 0x7fff;
|
|
|
|
if (analog_x <= -axis_threshold)
|
|
BIT256_SET(ol_state->buttons, RETRO_DEVICE_ID_JOYPAD_LEFT);
|
|
if (analog_x >= axis_threshold)
|
|
BIT256_SET(ol_state->buttons, RETRO_DEVICE_ID_JOYPAD_RIGHT);
|
|
if (analog_y <= -axis_threshold)
|
|
BIT256_SET(ol_state->buttons, RETRO_DEVICE_ID_JOYPAD_UP);
|
|
if (analog_y >= axis_threshold)
|
|
BIT256_SET(ol_state->buttons, RETRO_DEVICE_ID_JOYPAD_DOWN);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if(settings->bools.input_overlay_show_physical_inputs)
|
|
{
|
|
button_pressed = input_overlay_add_inputs(ol, settings->uints.input_overlay_show_physical_inputs_port, analog_dpad_mode);
|
|
}
|
|
if (button_pressed || polled)
|
|
input_overlay_post_poll(ol, opacity);
|
|
else
|
|
input_overlay_poll_clear(ol, opacity);
|
|
}
|
|
|
|
void input_state_overlay(input_overlay_t *ol, int16_t *ret,
|
|
unsigned port, unsigned device, unsigned idx,
|
|
unsigned id)
|
|
{
|
|
input_overlay_state_t *ol_state = ol ? &ol->overlay_state : NULL;
|
|
|
|
if (!ol || port != 0)
|
|
return;
|
|
|
|
switch (device)
|
|
{
|
|
case RETRO_DEVICE_JOYPAD:
|
|
if (input_overlay_key_pressed(ol, id))
|
|
*ret |= 1;
|
|
break;
|
|
case RETRO_DEVICE_KEYBOARD:
|
|
if (id < RETROK_LAST)
|
|
{
|
|
/*RARCH_LOG("UDLR %u %u %u %u\n",
|
|
OVERLAY_GET_KEY(ol_state, RETROK_UP),
|
|
OVERLAY_GET_KEY(ol_state, RETROK_DOWN),
|
|
OVERLAY_GET_KEY(ol_state, RETROK_LEFT),
|
|
OVERLAY_GET_KEY(ol_state, RETROK_RIGHT)
|
|
);*/
|
|
if (OVERLAY_GET_KEY(ol_state, id))
|
|
*ret |= 1;
|
|
}
|
|
break;
|
|
case RETRO_DEVICE_ANALOG:
|
|
{
|
|
unsigned base = 0;
|
|
|
|
if (idx == RETRO_DEVICE_INDEX_ANALOG_RIGHT)
|
|
base = 2;
|
|
if (id == RETRO_DEVICE_ID_ANALOG_Y)
|
|
base += 1;
|
|
if (ol_state && ol_state->analog[base])
|
|
*ret = ol_state->analog[base];
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
/**
|
|
* input_overlay_add_inputs:
|
|
* @ol : pointer to overlay
|
|
* @port : the user to show the inputs of
|
|
*
|
|
* Adds inputs from current_input to the overlay, so it's displayed
|
|
* returns true if an input that is pressed will change the overlay
|
|
*/
|
|
static bool input_overlay_add_inputs_inner(overlay_desc_t *desc,
|
|
unsigned port, unsigned analog_dpad_mode)
|
|
{
|
|
switch(desc->type)
|
|
{
|
|
case OVERLAY_TYPE_BUTTONS:
|
|
{
|
|
unsigned i;
|
|
unsigned id;
|
|
uint32_t bank_mask;
|
|
bool all_buttons_pressed = false;
|
|
|
|
/*Check each bank of the mask*/
|
|
for (i=0; i<ARRAY_SIZE(desc->button_mask.data); ++i)
|
|
{
|
|
/*Get bank*/
|
|
bank_mask = BITS_GET_ELEM(desc->button_mask,i);
|
|
id = i*32;
|
|
|
|
/*Worth pursuing? Have we got any bits left in here?*/
|
|
while (bank_mask)
|
|
{
|
|
/*If this bit is set then we need to query the pad
|
|
*The button must be pressed.*/
|
|
if (bank_mask & 1)
|
|
{
|
|
/* Light up the button if pressed */
|
|
if(input_state(port, RETRO_DEVICE_JOYPAD, 0, id))
|
|
{
|
|
all_buttons_pressed = true;
|
|
desc->updated = true;
|
|
}
|
|
else
|
|
{
|
|
/*we need ALL of the inputs to be active*/
|
|
all_buttons_pressed = false;
|
|
desc->updated = false;
|
|
|
|
/*abort*/
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bank_mask >>= 1;
|
|
++id;
|
|
}
|
|
}
|
|
|
|
return all_buttons_pressed;
|
|
}
|
|
|
|
case OVERLAY_TYPE_ANALOG_LEFT:
|
|
case OVERLAY_TYPE_ANALOG_RIGHT:
|
|
{
|
|
float analog_x, analog_y;
|
|
float dx, dy;
|
|
unsigned int index = (desc->type == OVERLAY_TYPE_ANALOG_RIGHT) ?
|
|
RETRO_DEVICE_INDEX_ANALOG_RIGHT : RETRO_DEVICE_INDEX_ANALOG_LEFT;
|
|
|
|
analog_x = input_state(port, RETRO_DEVICE_ANALOG, index, RETRO_DEVICE_ID_ANALOG_X);
|
|
analog_y = input_state(port, RETRO_DEVICE_ANALOG, index, RETRO_DEVICE_ID_ANALOG_Y);
|
|
dx = (analog_x/0x8000)*(desc->range_x/2);
|
|
dy = (analog_y/0x8000)*(desc->range_y/2);
|
|
|
|
desc->delta_x = dx;
|
|
desc->delta_y = dy;
|
|
/*Maybe use some option here instead of 0, only display
|
|
changes greater than some magnitude.
|
|
*/
|
|
if((dx*dx) > 0 || (dy*dy) > 0)
|
|
return true;
|
|
}
|
|
break;
|
|
|
|
case OVERLAY_TYPE_KEYBOARD:
|
|
if(input_state(port, RETRO_DEVICE_KEYBOARD, 0, desc->retro_key_idx))
|
|
{
|
|
desc->updated = true;
|
|
return true;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static bool input_overlay_add_inputs(input_overlay_t *ol,
|
|
unsigned port, unsigned analog_dpad_mode)
|
|
{
|
|
unsigned i;
|
|
bool button_pressed = false;
|
|
input_overlay_state_t *ol_state = &ol->overlay_state;
|
|
|
|
if(!ol_state)
|
|
return false;
|
|
|
|
for(i = 0; i < ol->active->size; i++)
|
|
{
|
|
overlay_desc_t *desc = &(ol->active->descs[i]);
|
|
button_pressed |= input_overlay_add_inputs_inner(desc, port, analog_dpad_mode);
|
|
}
|
|
|
|
return button_pressed;
|
|
}
|