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== DETAILS These changes fall into a few broad categories: 1. Explicitly undefine things we want to re-define due to conflicts with the version of devkitpro we're using 2. Clean up hex format specifiers to use `%lx` or `%lX` when working with long integers 3. Move variables inside the ifdef they're used in to squelch "unused variable" messages 4. Add parenthesis to make Wii U shader declarations stop complaining And then there's a weird "misleading indent" warning that I fixed by just rewriting a block of code to use a switch statement instead of if-then-else. These changes work fine on Wii U, but we'll need to keep an eye on CI/CD to see if other platform builds break. |
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.. | ||
include | ||
bit_ops.h | ||
cache.c | ||
cache.h | ||
common.h | ||
directory.c | ||
directory.h | ||
disc.c | ||
disc.h | ||
fatdir.c | ||
fatdir.h | ||
fatfile.c | ||
fatfile.h | ||
file_allocation_table.c | ||
file_allocation_table.h | ||
filetime.c | ||
filetime.h | ||
libfat.c | ||
lock.c | ||
lock.h | ||
mem_allocate.h | ||
partition.c | ||
partition.h |