RetroArch/deps/libfat
Nathan Strong 9b2d4236ad WIIU: Clean up a bunch of compiler warnings
== DETAILS
These changes fall into a few broad categories:

1. Explicitly undefine things we want to re-define due to conflicts with
   the version of devkitpro we're using
2. Clean up hex format specifiers to use `%lx` or `%lX` when working with
   long integers
3. Move variables inside the ifdef they're used in to squelch "unused variable"
   messages
4. Add parenthesis to make Wii U shader declarations stop complaining

And then there's a weird "misleading indent" warning that I fixed by just
rewriting a block of code to use a switch statement instead of if-then-else.

These changes work fine on Wii U, but we'll need to keep an eye on CI/CD to see
if other platform builds break.
2021-09-25 13:25:39 -07:00
..
include
bit_ops.h
cache.c
cache.h
common.h deps/libfat: Increase cache size on Wii U 2021-07-18 22:33:12 +10:00
directory.c libfat: Remove st_spare for new devkitPPC versions 2020-04-22 10:56:49 +10:00
directory.h
disc.c
disc.h
fatdir.c
fatdir.h
fatfile.c WIIU: Clean up a bunch of compiler warnings 2021-09-25 13:25:39 -07:00
fatfile.h
file_allocation_table.c
file_allocation_table.h
filetime.c
filetime.h
libfat.c libfat: ARGV_MAGIC is different on WiiU 2019-05-29 18:22:36 +10:00
lock.c
lock.h
mem_allocate.h
partition.c
partition.h