mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-30 19:50:24 +00:00
93 lines
2.2 KiB
C
93 lines
2.2 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _XDK_D3D_VIDEO_H
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#define _XDK_D3D_VIDEO_H
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#include <stdint.h>
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#ifdef _XBOX1
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#include <xfont.h>
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#endif
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#include "../gfx/gfx_context.h"
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#include "../xdk/xdk_defines.h"
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#define DFONT_MAX 4096
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#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZRHW | D3DFVF_TEX1)
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#define MIN_SCALING_FACTOR (1.0f)
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#define MAX_SCALING_FACTOR (2.0f)
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typedef struct
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{
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float x;
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float y;
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float z;
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float rhw;
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float u;
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float v;
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} primitive_t;
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typedef struct DrawVerticeFormats
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{
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#if defined(_XBOX1)
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float x, y, z;
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float rhw;
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#elif defined(_XBOX360)
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float x, y;
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#endif
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float u, v;
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} DrawVerticeFormats;
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typedef struct xdk_d3d_video
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{
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const gfx_ctx_driver_t *driver;
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bool block_swap;
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#ifdef HAVE_FBO
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bool fbo_enabled;
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#endif
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bool should_resize;
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bool quitting;
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bool vsync;
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unsigned frame_count;
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unsigned last_width;
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unsigned last_height;
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unsigned full_x;
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unsigned full_y;
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unsigned win_width;
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unsigned win_height;
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LPDIRECT3D d3d_device;
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LPDIRECT3DDEVICE d3d_render_device;
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LPDIRECT3DVERTEXBUFFER vertex_buf;
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LPDIRECT3DTEXTURE lpTexture;
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#ifdef HAVE_D3D9
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D3DTexture lpTexture_ot_as16srgb;
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LPDIRECT3DTEXTURE lpTexture_ot;
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IDirect3DVertexDeclaration9* v_decl;
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#endif
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#if defined(_XBOX1)
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DWORD video_mode;
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XFONT *debug_font;
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D3DSurface *pBackBuffer, *pFrontBuffer;
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#elif defined(_XBOX360)
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XVIDEO_MODE video_mode;
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#endif
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D3DPRESENT_PARAMETERS d3dpp;
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LPDIRECT3DSURFACE lpSurface;
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} xdk_d3d_video_t;
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#endif
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