mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-24 16:39:43 +00:00
214 lines
6.3 KiB
C
214 lines
6.3 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "video_viewport.h"
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#include "../general.h"
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struct aspect_ratio_elem aspectratio_lut[ASPECT_RATIO_END] = {
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{ "4:3", 1.3333f },
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{ "16:9", 1.7778f },
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{ "16:10", 1.6f },
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{ "16:15", 16.0f / 15.0f },
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{ "1:1", 1.0f },
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{ "2:1", 2.0f },
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{ "3:2", 1.5f },
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{ "3:4", 0.75f },
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{ "4:1", 4.0f },
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{ "4:4", 1.0f },
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{ "5:4", 1.25f },
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{ "6:5", 1.2f },
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{ "7:9", 0.7777f },
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{ "8:3", 2.6666f },
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{ "8:7", 1.1428f },
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{ "19:12", 1.5833f },
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{ "19:14", 1.3571f },
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{ "30:17", 1.7647f },
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{ "32:9", 3.5555f },
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{ "Config", 0.0f },
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{ "Square pixel", 1.0f },
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{ "Core provided", 1.0f },
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{ "Custom", 0.0f }
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};
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char rotation_lut[4][32] =
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{
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"Normal",
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"90 deg",
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"180 deg",
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"270 deg"
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};
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/**
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* video_viewport_set_square_pixel:
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* @width : Width.
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* @height : Height.
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*
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* Sets viewport to square pixel aspect ratio based on @width and @height.
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**/
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void video_viewport_set_square_pixel(unsigned width, unsigned height)
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{
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unsigned len, highest, i, aspect_x, aspect_y;
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if (width == 0 || height == 0)
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return;
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len = min(width, height);
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highest = 1;
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for (i = 1; i < len; i++)
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{
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if ((width % i) == 0 && (height % i) == 0)
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highest = i;
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}
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aspect_x = width / highest;
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aspect_y = height / highest;
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snprintf(aspectratio_lut[ASPECT_RATIO_SQUARE].name,
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sizeof(aspectratio_lut[ASPECT_RATIO_SQUARE].name),
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"%u:%u (1:1 PAR)", aspect_x, aspect_y);
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aspectratio_lut[ASPECT_RATIO_SQUARE].value = (float)aspect_x / aspect_y;
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}
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/**
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* video_viewport_set_core:
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*
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* Sets viewport to aspect ratio set by core.
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**/
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void video_viewport_set_core(void)
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{
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const struct retro_game_geometry *geom =
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(const struct retro_game_geometry*)&g_extern.system.av_info.geometry;
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if (geom->base_width <= 0.0f || geom->base_height <= 0.0f)
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return;
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/* Fallback to 1:1 pixel ratio if none provided */
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if (geom->aspect_ratio > 0.0f)
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aspectratio_lut[ASPECT_RATIO_CORE].value = geom->aspect_ratio;
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else
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aspectratio_lut[ASPECT_RATIO_CORE].value =
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(float)geom->base_width / geom->base_height;
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}
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/**
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* video_viewport_set_config:
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*
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* Sets viewport to config aspect ratio.
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**/
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void video_viewport_set_config(void)
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{
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if (g_settings.video.aspect_ratio < 0.0f)
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{
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const struct retro_game_geometry *geom =
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(const struct retro_game_geometry*)
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&g_extern.system.av_info.geometry;
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if (geom->aspect_ratio > 0.0f && g_settings.video.aspect_ratio_auto)
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aspectratio_lut[ASPECT_RATIO_CONFIG].value = geom->aspect_ratio;
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else
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{
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unsigned base_width = geom->base_width;
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unsigned base_height = geom->base_height;
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/* Get around division by zero errors */
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if (base_width == 0)
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base_width = 1;
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if (base_height == 0)
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base_height = 1;
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aspectratio_lut[ASPECT_RATIO_CONFIG].value =
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(float)base_width / base_height; /* 1:1 PAR. */
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}
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}
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else
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aspectratio_lut[ASPECT_RATIO_CONFIG].value =
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g_settings.video.aspect_ratio;
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}
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/**
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* video_viewport_get_scaled_integer:
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* @vp : Viewport handle
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* @width : Width.
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* @height : Height.
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* @aspect_ratio : Aspect ratio (in float).
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* @keep_aspect : Preserve aspect ratio?
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*
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* Gets viewport scaling dimensions based on
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* scaled integer aspect ratio.
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**/
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void video_viewport_get_scaled_integer(void *data,
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unsigned width, unsigned height,
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float aspect_ratio, bool keep_aspect)
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{
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int padding_x = 0, padding_y = 0;
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struct rarch_viewport *vp = (struct rarch_viewport*)data;
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if (g_settings.video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
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{
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const struct rarch_viewport *custom =
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(const struct rarch_viewport*)
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&g_extern.console.screen.viewports.custom_vp;
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padding_x = width - custom->width;
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padding_y = height - custom->height;
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width = custom->width;
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height = custom->height;
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}
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else
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{
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unsigned base_width;
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/* Use system reported sizes as these define the
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* geometry for the "normal" case. */
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unsigned base_height = g_extern.system.av_info.geometry.base_height;
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if (base_height == 0)
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base_height = 1;
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/* Account for non-square pixels.
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* This is sort of contradictory with the goal of integer scale,
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* but it is desirable in some cases.
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*
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* If square pixels are used, base_height will be equal to
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* g_extern.system.av_info.base_height. */
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base_width = (unsigned)roundf(base_height * aspect_ratio);
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/* Make sure that we don't get 0x scale ... */
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if (width >= base_width && height >= base_height)
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{
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if (keep_aspect)
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{
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/* X/Y scale must be same. */
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unsigned max_scale = min(width / base_width, height / base_height);
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padding_x = width - base_width * max_scale;
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padding_y = height - base_height * max_scale;
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}
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else
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{
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/* X/Y can be independent, each scaled as much as possible. */
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padding_x = width % base_width;
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padding_y = height % base_height;
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}
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}
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width -= padding_x;
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height -= padding_y;
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}
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vp->width = width;
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vp->height = height;
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vp->x = padding_x / 2;
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vp->y = padding_y / 2;
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}
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