RetroArch/gfx/drivers_shader/slang_process.cpp
twinaphex 75eef8a2c9 (drivers shader slang) Put logging behind DEBUG ifdef - and
turn some conditionals into a switch
2020-02-19 16:25:41 +01:00

654 lines
21 KiB
C++

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2017 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <fstream>
#include <iostream>
#include <spirv_glsl.hpp>
#include <spirv_hlsl.hpp>
#include <spirv_msl.hpp>
#include <compat/strl.h>
#include <string>
#include <stdint.h>
#include <algorithm>
#include "glslang_util.h"
#include "slang_reflection.h"
#include "slang_reflection.hpp"
#include "slang_process.h"
#include "../../verbosity.h"
#ifdef HAVE_SPIRV_CROSS
using namespace spirv_cross;
#endif
using namespace std;
template <typename P>
static bool set_unique_map(unordered_map<string, P>& m,
const string& name, const P& p)
{
auto itr = m.find(name);
if (itr != end(m))
{
RARCH_ERR("[slang]: Alias \"%s\" already exists.\n", name.c_str());
return false;
}
m[name] = p;
return true;
}
template <typename M, typename S>
static string get_semantic_name(const unordered_map<string, M>* map,
S semantic, unsigned index)
{
for (const pair<string, M>& m : *map)
{
if (m.second.semantic == semantic && m.second.index == index)
return m.first;
}
return string();
}
static string
get_semantic_name(slang_reflection& reflection,
slang_semantic semantic, unsigned index)
{
static const char* names[] = {
"MVP",
"OutputSize",
"FinalViewportSize",
"FrameCount",
"FrameDirection",
};
if ((int)semantic < sizeof(names) / sizeof(*names))
return std::string(names[semantic]);
return get_semantic_name(reflection.semantic_map, semantic, index);
}
static string
get_semantic_name(slang_reflection& reflection,
slang_texture_semantic semantic, unsigned index)
{
static const char* names[] = {
"Original", "Source", "OriginalHistory", "PassOutput", "PassFeedback",
};
if ((int)semantic < (int)SLANG_TEXTURE_SEMANTIC_ORIGINAL_HISTORY)
return std::string(names[semantic]);
else if ((int)semantic < sizeof(names) / sizeof(*names))
return std::string(names[semantic]) + to_string(index);
return get_semantic_name(reflection.texture_semantic_map, semantic, index);
}
static string get_size_semantic_name(
slang_reflection& reflection,
slang_texture_semantic semantic, unsigned index)
{
static const char* names[] = {
"OriginalSize", "SourceSize", "OriginalHistorySize", "PassOutputSize", "PassFeedbackSize",
};
if ((int)semantic < (int)SLANG_TEXTURE_SEMANTIC_ORIGINAL_HISTORY)
return std::string(names[semantic]);
if ((int)semantic < sizeof(names) / sizeof(*names))
return std::string(names[semantic]) + to_string(index);
return get_semantic_name(reflection.texture_semantic_uniform_map, semantic, index);
}
static bool slang_process_reflection(
const Compiler* vs_compiler,
const Compiler* ps_compiler,
const ShaderResources& vs_resources,
const ShaderResources& ps_resources,
video_shader* shader_info,
unsigned pass_number,
const semantics_map_t* map,
pass_semantics_t* out)
{
int semantic;
unsigned i;
vector<texture_sem_t> textures;
vector<uniform_sem_t> uniforms[SLANG_CBUFFER_MAX];
unordered_map<string, slang_texture_semantic_map> texture_semantic_map;
unordered_map<string, slang_texture_semantic_map> texture_semantic_uniform_map;
for (i = 0; i <= pass_number; i++)
{
if (!*shader_info->pass[i].alias)
continue;
string name = shader_info->pass[i].alias;
if (!set_unique_map(
texture_semantic_map, name,
slang_texture_semantic_map{
SLANG_TEXTURE_SEMANTIC_PASS_OUTPUT, i }))
return false;
if (!set_unique_map(
texture_semantic_uniform_map, name + "Size",
slang_texture_semantic_map{
SLANG_TEXTURE_SEMANTIC_PASS_OUTPUT, i }))
return false;
if (!set_unique_map(
texture_semantic_map, name + "Feedback",
slang_texture_semantic_map{
SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK, i }))
return false;
if (!set_unique_map(
texture_semantic_uniform_map, name + "FeedbackSize",
slang_texture_semantic_map{
SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK, i }))
return false;
}
for (i = 0; i < shader_info->luts; i++)
{
if (!set_unique_map(
texture_semantic_map, shader_info->lut[i].id,
slang_texture_semantic_map{
SLANG_TEXTURE_SEMANTIC_USER, i }))
return false;
if (!set_unique_map(
texture_semantic_uniform_map,
string(shader_info->lut[i].id) + "Size",
slang_texture_semantic_map{
SLANG_TEXTURE_SEMANTIC_USER, i }))
return false;
}
unordered_map<string, slang_semantic_map> uniform_semantic_map;
for (i = 0; i < shader_info->num_parameters; i++)
{
if (!set_unique_map(
uniform_semantic_map, shader_info->parameters[i].id,
slang_semantic_map{ SLANG_SEMANTIC_FLOAT_PARAMETER, i }))
return false;
}
slang_reflection sl_reflection;
sl_reflection.pass_number = pass_number;
sl_reflection.texture_semantic_map = &texture_semantic_map;
sl_reflection.texture_semantic_uniform_map = &texture_semantic_uniform_map;
sl_reflection.semantic_map = &uniform_semantic_map;
if (!slang_reflect(*vs_compiler, *ps_compiler,
vs_resources, ps_resources, &sl_reflection))
{
RARCH_ERR("[slang]: Failed to reflect SPIR-V."
" Resource usage is inconsistent with "
"expectations.\n");
return false;
}
out->cbuffers[SLANG_CBUFFER_UBO].stage_mask = sl_reflection.ubo_stage_mask;
out->cbuffers[SLANG_CBUFFER_UBO].binding = sl_reflection.ubo_binding;
out->cbuffers[SLANG_CBUFFER_UBO].size = (unsigned)((sl_reflection.ubo_size + 0xF) & ~0xF);
out->cbuffers[SLANG_CBUFFER_PC].stage_mask = sl_reflection.push_constant_stage_mask;
out->cbuffers[SLANG_CBUFFER_PC].binding = sl_reflection.ubo_binding ? 0 : 1;
out->cbuffers[SLANG_CBUFFER_PC].size = (unsigned)((sl_reflection.push_constant_size + 0xF) & ~0xF);
for (semantic = 0; semantic < SLANG_NUM_BASE_SEMANTICS; semantic++)
{
slang_semantic_meta& src = sl_reflection.semantics[semantic];
if (src.push_constant || src.uniform)
{
uniform_sem_t uniform = { map->uniforms[semantic],
src.num_components
* (unsigned)sizeof(float) };
const char *uniform_id = get_semantic_name(
sl_reflection, (slang_semantic)semantic, 0).c_str();
strlcpy(uniform.id, uniform_id, sizeof(uniform.id));
if (src.push_constant)
{
uniform.offset = (unsigned)src.push_constant_offset;
uniforms[SLANG_CBUFFER_PC].push_back(uniform);
}
else
{
uniform.offset = (unsigned)src.ubo_offset;
uniforms[SLANG_CBUFFER_UBO].push_back(uniform);
}
}
}
for (i = 0; i < sl_reflection.semantic_float_parameters.size(); i++)
{
slang_semantic_meta& src = sl_reflection.semantic_float_parameters[i];
if (src.push_constant || src.uniform)
{
uniform_sem_t uniform = {
&shader_info->parameters[i].current, sizeof(float) };
const char *uniform_id = get_semantic_name(
sl_reflection, SLANG_SEMANTIC_FLOAT_PARAMETER, i).c_str();
strlcpy(uniform.id, uniform_id, sizeof(uniform.id));
if (src.push_constant)
{
uniform.offset = (unsigned)src.push_constant_offset;
uniforms[SLANG_CBUFFER_PC].push_back(uniform);
}
else
{
uniform.offset = (unsigned)src.ubo_offset;
uniforms[SLANG_CBUFFER_UBO].push_back(uniform);
}
}
}
for (semantic = 0; semantic < SLANG_NUM_TEXTURE_SEMANTICS; semantic++)
{
unsigned index;
for (index = 0; index <
sl_reflection.semantic_textures[semantic].size(); index++)
{
slang_texture_semantic_meta& src =
sl_reflection.semantic_textures[semantic][index];
if (src.stage_mask)
{
texture_sem_t texture = {
(void*)((uintptr_t)map->textures[semantic].image + index * map->textures[semantic].image_stride)
};
if (semantic == SLANG_TEXTURE_SEMANTIC_USER)
{
texture.wrap = shader_info->lut[index].wrap;
texture.filter = shader_info->lut[index].filter;
}
else
{
texture.wrap = shader_info->pass[pass_number].wrap;
texture.filter = shader_info->pass[pass_number].filter;
}
texture.stage_mask = src.stage_mask;
texture.binding = src.binding;
string id = get_semantic_name(
sl_reflection, (slang_texture_semantic)semantic, index);
strlcpy(texture.id, id.c_str(), sizeof(texture.id));
textures.push_back(texture);
if (semantic == SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK)
shader_info->pass[index].feedback = true;
if (semantic == SLANG_TEXTURE_SEMANTIC_ORIGINAL_HISTORY &&
(unsigned)shader_info->history_size < index)
shader_info->history_size = index;
}
if (src.push_constant || src.uniform)
{
uniform_sem_t uniform = {
(void*)((uintptr_t)map->textures[semantic].size
+ index * map->textures[semantic].size_stride),
4 * sizeof(float)
};
const char *uniform_id =
get_size_semantic_name(
sl_reflection,
(slang_texture_semantic)semantic, index).c_str();
strlcpy(uniform.id, uniform_id, sizeof(uniform.id));
if (src.push_constant)
{
uniform.offset = (unsigned)src.push_constant_offset;
uniforms[SLANG_CBUFFER_PC].push_back(uniform);
}
else
{
uniform.offset = (unsigned)src.ubo_offset;
uniforms[SLANG_CBUFFER_UBO].push_back(uniform);
}
}
}
}
out->texture_count = (int)textures.size();
textures.push_back({ NULL });
out->textures = (texture_sem_t*)
malloc(textures.size() * sizeof(*textures.data()));
memcpy(out->textures, textures.data(),
textures.size() * sizeof(*textures.data()));
for (i = 0; i < SLANG_CBUFFER_MAX; i++)
{
if (uniforms[i].empty())
continue;
out->cbuffers[i].uniform_count = (int)uniforms[i].size();
uniforms[i].push_back({ NULL });
out->cbuffers[i].uniforms =
(uniform_sem_t*)
malloc(uniforms[i].size() * sizeof(*uniforms[i].data()));
memcpy(
out->cbuffers[i].uniforms, uniforms[i].data(),
uniforms[i].size() * sizeof(*uniforms[i].data()));
}
return true;
}
bool slang_preprocess_parse_parameters(glslang_meta& meta,
struct video_shader *shader)
{
unsigned i;
unsigned old_num_parameters = shader->num_parameters;
/* Assumes num_parameters is
* initialized to something sane. */
for (i = 0; i < meta.parameters.size(); i++)
{
bool mismatch_dup = false;
bool dup = false;
auto itr = find_if(shader->parameters,
shader->parameters + shader->num_parameters,
[&](const video_shader_parameter &parsed_param)
{
return meta.parameters[i].id == parsed_param.id;
});
if (itr != shader->parameters + shader->num_parameters)
{
dup = true;
/* Allow duplicate #pragma parameter, but only
* if they are exactly the same. */
if ( meta.parameters[i].desc != itr->desc ||
meta.parameters[i].initial != itr->initial ||
meta.parameters[i].minimum != itr->minimum ||
meta.parameters[i].maximum != itr->maximum ||
meta.parameters[i].step != itr->step)
{
RARCH_ERR("[slang]: Duplicate parameters"
" found for \"%s\", but arguments do not match.\n",
itr->id);
mismatch_dup = true;
}
}
if (dup && !mismatch_dup)
continue;
if (mismatch_dup || shader->num_parameters == GFX_MAX_PARAMETERS)
{
shader->num_parameters = old_num_parameters;
return false;
}
struct video_shader_parameter *p = (struct video_shader_parameter*)
&shader->parameters[shader->num_parameters++];
if (!p)
continue;
strlcpy(p->id, meta.parameters[i].id.c_str(), sizeof(p->id));
strlcpy(p->desc, meta.parameters[i].desc.c_str(), sizeof(p->desc));
p->initial = meta.parameters[i].initial;
p->minimum = meta.parameters[i].minimum;
p->maximum = meta.parameters[i].maximum;
p->step = meta.parameters[i].step;
p->current = meta.parameters[i].initial;
}
return true;
}
bool slang_preprocess_parse_parameters(const char *shader_path,
struct video_shader *shader)
{
glslang_meta meta;
bool ret = false;
struct string_list *lines = string_list_new();
if (!lines)
goto end;
if (!glslang_read_shader_file(shader_path, lines, true))
goto end;
meta = glslang_meta{};
if (!glslang_parse_meta(lines, &meta))
goto end;
ret = slang_preprocess_parse_parameters(meta, shader);
end:
if (lines)
string_list_free(lines);
return ret;
}
bool slang_process(
video_shader* shader_info,
unsigned pass_number,
enum rarch_shader_type dst_type,
unsigned version,
const semantics_map_t* semantics_map,
pass_semantics_t* out)
{
glslang_output output;
Compiler* vs_compiler = NULL;
Compiler* ps_compiler = NULL;
video_shader_pass& pass = shader_info->pass[pass_number];
if (!glslang_compile_shader(pass.source.path, &output))
return false;
if (!slang_preprocess_parse_parameters(output.meta, shader_info))
return false;
if (!*pass.alias && !output.meta.name.empty())
strlcpy(pass.alias, output.meta.name.c_str(), sizeof(pass.alias) - 1);
out->format = output.meta.rt_format;
if (out->format == SLANG_FORMAT_UNKNOWN)
{
if (pass.fbo.srgb_fbo)
out->format = SLANG_FORMAT_R8G8B8A8_SRGB;
else if (pass.fbo.fp_fbo)
out->format = SLANG_FORMAT_R16G16B16A16_SFLOAT;
else
out->format = SLANG_FORMAT_R8G8B8A8_UNORM;
}
pass.source.string.vertex = NULL;
pass.source.string.fragment = NULL;
try
{
ShaderResources vs_resources;
ShaderResources ps_resources;
string vs_code;
string ps_code;
switch (dst_type)
{
case RARCH_SHADER_HLSL:
case RARCH_SHADER_CG:
#ifdef ENABLE_HLSL
vs_compiler = new CompilerHLSL(output.vertex);
ps_compiler = new CompilerHLSL(output.fragment);
#endif
break;
case RARCH_SHADER_METAL:
vs_compiler = new CompilerMSL(output.vertex);
ps_compiler = new CompilerMSL(output.fragment);
break;
default:
vs_compiler = new CompilerGLSL(output.vertex);
ps_compiler = new CompilerGLSL(output.fragment);
break;
}
vs_resources = vs_compiler->get_shader_resources();
ps_resources = ps_compiler->get_shader_resources();
if (!vs_resources.uniform_buffers.empty())
vs_compiler->set_decoration(
vs_resources.uniform_buffers[0].id, spv::DecorationBinding, 0);
if (!ps_resources.uniform_buffers.empty())
ps_compiler->set_decoration(
ps_resources.uniform_buffers[0].id, spv::DecorationBinding, 0);
if (!vs_resources.push_constant_buffers.empty())
vs_compiler->set_decoration(
vs_resources.push_constant_buffers[0].id, spv::DecorationBinding, 1);
if (!ps_resources.push_constant_buffers.empty())
ps_compiler->set_decoration(
ps_resources.push_constant_buffers[0].id, spv::DecorationBinding, 1);
switch (dst_type)
{
case RARCH_SHADER_HLSL:
case RARCH_SHADER_CG:
#ifdef ENABLE_HLSL
{
CompilerHLSL::Options options;
CompilerHLSL* vs = (CompilerHLSL*)vs_compiler;
CompilerHLSL* ps = (CompilerHLSL*)ps_compiler;
options.shader_model = version;
vs->set_hlsl_options(options);
ps->set_hlsl_options(options);
vs_code = vs->compile();
ps_code = ps->compile();
}
#endif
break;
case RARCH_SHADER_METAL:
{
CompilerMSL::Options options;
CompilerMSL* vs = (CompilerMSL*)vs_compiler;
CompilerMSL* ps = (CompilerMSL*)ps_compiler;
options.msl_version = version;
vs->set_msl_options(options);
ps->set_msl_options(options);
const auto remap_push_constant = [](CompilerMSL *comp,
const ShaderResources &resources) {
for (const Resource& resource : resources.push_constant_buffers)
{
// Explicit 1:1 mapping for bindings.
MSLResourceBinding binding = {};
binding.stage = comp->get_execution_model();
binding.desc_set = kPushConstDescSet;
binding.binding = kPushConstBinding;
// Use earlier decoration override.
binding.msl_buffer = comp->get_decoration(resource.id, spv::DecorationBinding);
comp->add_msl_resource_binding(binding);
}
};
const auto remap_generic_resource = [](CompilerMSL *comp,
const SmallVector<Resource> &resources) {
for (const Resource& resource : resources)
{
// Explicit 1:1 mapping for bindings.
MSLResourceBinding binding = {};
binding.stage = comp->get_execution_model();
binding.desc_set = comp->get_decoration(resource.id, spv::DecorationDescriptorSet);
// Use existing decoration override.
uint32_t msl_binding = comp->get_decoration(resource.id, spv::DecorationBinding);
binding.binding = msl_binding;
binding.msl_buffer = msl_binding;
binding.msl_texture = msl_binding;
binding.msl_sampler = msl_binding;
comp->add_msl_resource_binding(binding);
}
};
remap_push_constant(vs, vs_resources);
remap_push_constant(ps, ps_resources);
remap_generic_resource(vs, vs_resources.uniform_buffers);
remap_generic_resource(ps, ps_resources.uniform_buffers);
remap_generic_resource(vs, vs_resources.sampled_images);
remap_generic_resource(ps, ps_resources.sampled_images);
vs_code = vs->compile();
ps_code = ps->compile();
}
break;
case RARCH_SHADER_GLSL:
{
CompilerGLSL::Options options;
CompilerGLSL* vs = (CompilerGLSL*)vs_compiler;
CompilerGLSL* ps = (CompilerGLSL*)ps_compiler;
options.version = version;
ps->set_common_options(options);
vs->set_common_options(options);
vs_code = vs->compile();
ps_code = ps->compile();
}
break;
default:
goto error;
}
pass.source.string.vertex = strdup(vs_code.c_str());
pass.source.string.fragment = strdup(ps_code.c_str());
if (!slang_process_reflection(
vs_compiler, ps_compiler,
vs_resources, ps_resources, shader_info, pass_number,
semantics_map, out))
goto error;
}
catch (const std::exception& e)
{
RARCH_ERR("[slang]: SPIRV-Cross threw exception: %s.\n", e.what());
goto error;
}
delete vs_compiler;
delete ps_compiler;
return true;
error:
free(pass.source.string.vertex);
free(pass.source.string.fragment);
pass.source.string.vertex = NULL;
pass.source.string.fragment = NULL;
delete vs_compiler;
delete ps_compiler;
return false;
}