mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-24 08:30:16 +00:00
75eef8a2c9
turn some conditionals into a switch
654 lines
21 KiB
C++
654 lines
21 KiB
C++
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2017 - Hans-Kristian Arntzen
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <fstream>
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#include <iostream>
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#include <spirv_glsl.hpp>
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#include <spirv_hlsl.hpp>
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#include <spirv_msl.hpp>
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#include <compat/strl.h>
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#include <string>
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#include <stdint.h>
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#include <algorithm>
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#include "glslang_util.h"
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#include "slang_reflection.h"
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#include "slang_reflection.hpp"
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#include "slang_process.h"
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#include "../../verbosity.h"
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#ifdef HAVE_SPIRV_CROSS
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using namespace spirv_cross;
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#endif
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using namespace std;
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template <typename P>
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static bool set_unique_map(unordered_map<string, P>& m,
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const string& name, const P& p)
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{
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auto itr = m.find(name);
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if (itr != end(m))
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{
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RARCH_ERR("[slang]: Alias \"%s\" already exists.\n", name.c_str());
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return false;
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}
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m[name] = p;
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return true;
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}
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template <typename M, typename S>
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static string get_semantic_name(const unordered_map<string, M>* map,
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S semantic, unsigned index)
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{
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for (const pair<string, M>& m : *map)
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{
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if (m.second.semantic == semantic && m.second.index == index)
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return m.first;
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}
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return string();
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}
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static string
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get_semantic_name(slang_reflection& reflection,
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slang_semantic semantic, unsigned index)
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{
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static const char* names[] = {
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"MVP",
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"OutputSize",
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"FinalViewportSize",
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"FrameCount",
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"FrameDirection",
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};
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if ((int)semantic < sizeof(names) / sizeof(*names))
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return std::string(names[semantic]);
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return get_semantic_name(reflection.semantic_map, semantic, index);
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}
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static string
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get_semantic_name(slang_reflection& reflection,
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slang_texture_semantic semantic, unsigned index)
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{
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static const char* names[] = {
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"Original", "Source", "OriginalHistory", "PassOutput", "PassFeedback",
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};
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if ((int)semantic < (int)SLANG_TEXTURE_SEMANTIC_ORIGINAL_HISTORY)
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return std::string(names[semantic]);
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else if ((int)semantic < sizeof(names) / sizeof(*names))
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return std::string(names[semantic]) + to_string(index);
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return get_semantic_name(reflection.texture_semantic_map, semantic, index);
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}
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static string get_size_semantic_name(
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slang_reflection& reflection,
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slang_texture_semantic semantic, unsigned index)
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{
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static const char* names[] = {
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"OriginalSize", "SourceSize", "OriginalHistorySize", "PassOutputSize", "PassFeedbackSize",
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};
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if ((int)semantic < (int)SLANG_TEXTURE_SEMANTIC_ORIGINAL_HISTORY)
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return std::string(names[semantic]);
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if ((int)semantic < sizeof(names) / sizeof(*names))
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return std::string(names[semantic]) + to_string(index);
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return get_semantic_name(reflection.texture_semantic_uniform_map, semantic, index);
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}
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static bool slang_process_reflection(
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const Compiler* vs_compiler,
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const Compiler* ps_compiler,
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const ShaderResources& vs_resources,
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const ShaderResources& ps_resources,
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video_shader* shader_info,
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unsigned pass_number,
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const semantics_map_t* map,
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pass_semantics_t* out)
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{
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int semantic;
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unsigned i;
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vector<texture_sem_t> textures;
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vector<uniform_sem_t> uniforms[SLANG_CBUFFER_MAX];
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unordered_map<string, slang_texture_semantic_map> texture_semantic_map;
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unordered_map<string, slang_texture_semantic_map> texture_semantic_uniform_map;
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for (i = 0; i <= pass_number; i++)
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{
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if (!*shader_info->pass[i].alias)
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continue;
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string name = shader_info->pass[i].alias;
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if (!set_unique_map(
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texture_semantic_map, name,
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slang_texture_semantic_map{
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SLANG_TEXTURE_SEMANTIC_PASS_OUTPUT, i }))
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return false;
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if (!set_unique_map(
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texture_semantic_uniform_map, name + "Size",
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slang_texture_semantic_map{
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SLANG_TEXTURE_SEMANTIC_PASS_OUTPUT, i }))
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return false;
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if (!set_unique_map(
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texture_semantic_map, name + "Feedback",
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slang_texture_semantic_map{
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SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK, i }))
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return false;
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if (!set_unique_map(
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texture_semantic_uniform_map, name + "FeedbackSize",
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slang_texture_semantic_map{
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SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK, i }))
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return false;
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}
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for (i = 0; i < shader_info->luts; i++)
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{
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if (!set_unique_map(
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texture_semantic_map, shader_info->lut[i].id,
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slang_texture_semantic_map{
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SLANG_TEXTURE_SEMANTIC_USER, i }))
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return false;
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if (!set_unique_map(
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texture_semantic_uniform_map,
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string(shader_info->lut[i].id) + "Size",
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slang_texture_semantic_map{
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SLANG_TEXTURE_SEMANTIC_USER, i }))
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return false;
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}
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unordered_map<string, slang_semantic_map> uniform_semantic_map;
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for (i = 0; i < shader_info->num_parameters; i++)
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{
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if (!set_unique_map(
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uniform_semantic_map, shader_info->parameters[i].id,
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slang_semantic_map{ SLANG_SEMANTIC_FLOAT_PARAMETER, i }))
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return false;
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}
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slang_reflection sl_reflection;
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sl_reflection.pass_number = pass_number;
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sl_reflection.texture_semantic_map = &texture_semantic_map;
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sl_reflection.texture_semantic_uniform_map = &texture_semantic_uniform_map;
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sl_reflection.semantic_map = &uniform_semantic_map;
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if (!slang_reflect(*vs_compiler, *ps_compiler,
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vs_resources, ps_resources, &sl_reflection))
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{
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RARCH_ERR("[slang]: Failed to reflect SPIR-V."
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" Resource usage is inconsistent with "
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"expectations.\n");
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return false;
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}
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out->cbuffers[SLANG_CBUFFER_UBO].stage_mask = sl_reflection.ubo_stage_mask;
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out->cbuffers[SLANG_CBUFFER_UBO].binding = sl_reflection.ubo_binding;
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out->cbuffers[SLANG_CBUFFER_UBO].size = (unsigned)((sl_reflection.ubo_size + 0xF) & ~0xF);
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out->cbuffers[SLANG_CBUFFER_PC].stage_mask = sl_reflection.push_constant_stage_mask;
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out->cbuffers[SLANG_CBUFFER_PC].binding = sl_reflection.ubo_binding ? 0 : 1;
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out->cbuffers[SLANG_CBUFFER_PC].size = (unsigned)((sl_reflection.push_constant_size + 0xF) & ~0xF);
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for (semantic = 0; semantic < SLANG_NUM_BASE_SEMANTICS; semantic++)
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{
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slang_semantic_meta& src = sl_reflection.semantics[semantic];
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if (src.push_constant || src.uniform)
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{
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uniform_sem_t uniform = { map->uniforms[semantic],
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src.num_components
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* (unsigned)sizeof(float) };
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const char *uniform_id = get_semantic_name(
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sl_reflection, (slang_semantic)semantic, 0).c_str();
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strlcpy(uniform.id, uniform_id, sizeof(uniform.id));
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if (src.push_constant)
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{
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uniform.offset = (unsigned)src.push_constant_offset;
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uniforms[SLANG_CBUFFER_PC].push_back(uniform);
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}
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else
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{
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uniform.offset = (unsigned)src.ubo_offset;
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uniforms[SLANG_CBUFFER_UBO].push_back(uniform);
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}
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}
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}
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for (i = 0; i < sl_reflection.semantic_float_parameters.size(); i++)
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{
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slang_semantic_meta& src = sl_reflection.semantic_float_parameters[i];
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if (src.push_constant || src.uniform)
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{
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uniform_sem_t uniform = {
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&shader_info->parameters[i].current, sizeof(float) };
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const char *uniform_id = get_semantic_name(
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sl_reflection, SLANG_SEMANTIC_FLOAT_PARAMETER, i).c_str();
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strlcpy(uniform.id, uniform_id, sizeof(uniform.id));
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if (src.push_constant)
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{
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uniform.offset = (unsigned)src.push_constant_offset;
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uniforms[SLANG_CBUFFER_PC].push_back(uniform);
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}
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else
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{
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uniform.offset = (unsigned)src.ubo_offset;
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uniforms[SLANG_CBUFFER_UBO].push_back(uniform);
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}
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}
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}
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for (semantic = 0; semantic < SLANG_NUM_TEXTURE_SEMANTICS; semantic++)
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{
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unsigned index;
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for (index = 0; index <
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sl_reflection.semantic_textures[semantic].size(); index++)
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{
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slang_texture_semantic_meta& src =
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sl_reflection.semantic_textures[semantic][index];
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if (src.stage_mask)
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{
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texture_sem_t texture = {
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(void*)((uintptr_t)map->textures[semantic].image + index * map->textures[semantic].image_stride)
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};
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if (semantic == SLANG_TEXTURE_SEMANTIC_USER)
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{
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texture.wrap = shader_info->lut[index].wrap;
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texture.filter = shader_info->lut[index].filter;
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}
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else
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{
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texture.wrap = shader_info->pass[pass_number].wrap;
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texture.filter = shader_info->pass[pass_number].filter;
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}
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texture.stage_mask = src.stage_mask;
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texture.binding = src.binding;
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string id = get_semantic_name(
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sl_reflection, (slang_texture_semantic)semantic, index);
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strlcpy(texture.id, id.c_str(), sizeof(texture.id));
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textures.push_back(texture);
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if (semantic == SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK)
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shader_info->pass[index].feedback = true;
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if (semantic == SLANG_TEXTURE_SEMANTIC_ORIGINAL_HISTORY &&
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(unsigned)shader_info->history_size < index)
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shader_info->history_size = index;
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}
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if (src.push_constant || src.uniform)
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{
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uniform_sem_t uniform = {
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(void*)((uintptr_t)map->textures[semantic].size
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+ index * map->textures[semantic].size_stride),
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4 * sizeof(float)
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};
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const char *uniform_id =
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get_size_semantic_name(
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sl_reflection,
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(slang_texture_semantic)semantic, index).c_str();
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strlcpy(uniform.id, uniform_id, sizeof(uniform.id));
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if (src.push_constant)
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{
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uniform.offset = (unsigned)src.push_constant_offset;
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uniforms[SLANG_CBUFFER_PC].push_back(uniform);
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}
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else
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{
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uniform.offset = (unsigned)src.ubo_offset;
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uniforms[SLANG_CBUFFER_UBO].push_back(uniform);
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}
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}
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}
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}
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out->texture_count = (int)textures.size();
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textures.push_back({ NULL });
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out->textures = (texture_sem_t*)
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malloc(textures.size() * sizeof(*textures.data()));
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memcpy(out->textures, textures.data(),
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textures.size() * sizeof(*textures.data()));
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for (i = 0; i < SLANG_CBUFFER_MAX; i++)
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{
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if (uniforms[i].empty())
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continue;
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out->cbuffers[i].uniform_count = (int)uniforms[i].size();
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uniforms[i].push_back({ NULL });
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out->cbuffers[i].uniforms =
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(uniform_sem_t*)
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malloc(uniforms[i].size() * sizeof(*uniforms[i].data()));
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memcpy(
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out->cbuffers[i].uniforms, uniforms[i].data(),
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uniforms[i].size() * sizeof(*uniforms[i].data()));
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}
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return true;
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}
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bool slang_preprocess_parse_parameters(glslang_meta& meta,
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struct video_shader *shader)
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{
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unsigned i;
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unsigned old_num_parameters = shader->num_parameters;
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/* Assumes num_parameters is
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* initialized to something sane. */
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for (i = 0; i < meta.parameters.size(); i++)
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{
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bool mismatch_dup = false;
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bool dup = false;
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auto itr = find_if(shader->parameters,
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shader->parameters + shader->num_parameters,
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[&](const video_shader_parameter &parsed_param)
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{
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return meta.parameters[i].id == parsed_param.id;
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});
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if (itr != shader->parameters + shader->num_parameters)
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{
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dup = true;
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/* Allow duplicate #pragma parameter, but only
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* if they are exactly the same. */
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if ( meta.parameters[i].desc != itr->desc ||
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meta.parameters[i].initial != itr->initial ||
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meta.parameters[i].minimum != itr->minimum ||
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meta.parameters[i].maximum != itr->maximum ||
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meta.parameters[i].step != itr->step)
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{
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RARCH_ERR("[slang]: Duplicate parameters"
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" found for \"%s\", but arguments do not match.\n",
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itr->id);
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mismatch_dup = true;
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}
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}
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if (dup && !mismatch_dup)
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continue;
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if (mismatch_dup || shader->num_parameters == GFX_MAX_PARAMETERS)
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{
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shader->num_parameters = old_num_parameters;
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return false;
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}
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struct video_shader_parameter *p = (struct video_shader_parameter*)
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&shader->parameters[shader->num_parameters++];
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if (!p)
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continue;
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strlcpy(p->id, meta.parameters[i].id.c_str(), sizeof(p->id));
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strlcpy(p->desc, meta.parameters[i].desc.c_str(), sizeof(p->desc));
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p->initial = meta.parameters[i].initial;
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p->minimum = meta.parameters[i].minimum;
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p->maximum = meta.parameters[i].maximum;
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p->step = meta.parameters[i].step;
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p->current = meta.parameters[i].initial;
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}
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return true;
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}
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bool slang_preprocess_parse_parameters(const char *shader_path,
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struct video_shader *shader)
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{
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glslang_meta meta;
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bool ret = false;
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struct string_list *lines = string_list_new();
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if (!lines)
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goto end;
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if (!glslang_read_shader_file(shader_path, lines, true))
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goto end;
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meta = glslang_meta{};
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if (!glslang_parse_meta(lines, &meta))
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goto end;
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ret = slang_preprocess_parse_parameters(meta, shader);
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end:
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if (lines)
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string_list_free(lines);
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return ret;
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}
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bool slang_process(
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video_shader* shader_info,
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unsigned pass_number,
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enum rarch_shader_type dst_type,
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unsigned version,
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const semantics_map_t* semantics_map,
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pass_semantics_t* out)
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{
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glslang_output output;
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Compiler* vs_compiler = NULL;
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Compiler* ps_compiler = NULL;
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video_shader_pass& pass = shader_info->pass[pass_number];
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if (!glslang_compile_shader(pass.source.path, &output))
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return false;
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if (!slang_preprocess_parse_parameters(output.meta, shader_info))
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return false;
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if (!*pass.alias && !output.meta.name.empty())
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strlcpy(pass.alias, output.meta.name.c_str(), sizeof(pass.alias) - 1);
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out->format = output.meta.rt_format;
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if (out->format == SLANG_FORMAT_UNKNOWN)
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{
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if (pass.fbo.srgb_fbo)
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out->format = SLANG_FORMAT_R8G8B8A8_SRGB;
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else if (pass.fbo.fp_fbo)
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out->format = SLANG_FORMAT_R16G16B16A16_SFLOAT;
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else
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out->format = SLANG_FORMAT_R8G8B8A8_UNORM;
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}
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pass.source.string.vertex = NULL;
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pass.source.string.fragment = NULL;
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try
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{
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ShaderResources vs_resources;
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ShaderResources ps_resources;
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string vs_code;
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string ps_code;
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switch (dst_type)
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{
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case RARCH_SHADER_HLSL:
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case RARCH_SHADER_CG:
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#ifdef ENABLE_HLSL
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vs_compiler = new CompilerHLSL(output.vertex);
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ps_compiler = new CompilerHLSL(output.fragment);
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#endif
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break;
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case RARCH_SHADER_METAL:
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vs_compiler = new CompilerMSL(output.vertex);
|
|
ps_compiler = new CompilerMSL(output.fragment);
|
|
break;
|
|
|
|
default:
|
|
vs_compiler = new CompilerGLSL(output.vertex);
|
|
ps_compiler = new CompilerGLSL(output.fragment);
|
|
break;
|
|
}
|
|
|
|
vs_resources = vs_compiler->get_shader_resources();
|
|
ps_resources = ps_compiler->get_shader_resources();
|
|
|
|
if (!vs_resources.uniform_buffers.empty())
|
|
vs_compiler->set_decoration(
|
|
vs_resources.uniform_buffers[0].id, spv::DecorationBinding, 0);
|
|
if (!ps_resources.uniform_buffers.empty())
|
|
ps_compiler->set_decoration(
|
|
ps_resources.uniform_buffers[0].id, spv::DecorationBinding, 0);
|
|
|
|
if (!vs_resources.push_constant_buffers.empty())
|
|
vs_compiler->set_decoration(
|
|
vs_resources.push_constant_buffers[0].id, spv::DecorationBinding, 1);
|
|
if (!ps_resources.push_constant_buffers.empty())
|
|
ps_compiler->set_decoration(
|
|
ps_resources.push_constant_buffers[0].id, spv::DecorationBinding, 1);
|
|
|
|
switch (dst_type)
|
|
{
|
|
case RARCH_SHADER_HLSL:
|
|
case RARCH_SHADER_CG:
|
|
#ifdef ENABLE_HLSL
|
|
{
|
|
CompilerHLSL::Options options;
|
|
CompilerHLSL* vs = (CompilerHLSL*)vs_compiler;
|
|
CompilerHLSL* ps = (CompilerHLSL*)ps_compiler;
|
|
options.shader_model = version;
|
|
vs->set_hlsl_options(options);
|
|
ps->set_hlsl_options(options);
|
|
vs_code = vs->compile();
|
|
ps_code = ps->compile();
|
|
}
|
|
#endif
|
|
break;
|
|
case RARCH_SHADER_METAL:
|
|
{
|
|
CompilerMSL::Options options;
|
|
CompilerMSL* vs = (CompilerMSL*)vs_compiler;
|
|
CompilerMSL* ps = (CompilerMSL*)ps_compiler;
|
|
options.msl_version = version;
|
|
vs->set_msl_options(options);
|
|
ps->set_msl_options(options);
|
|
|
|
const auto remap_push_constant = [](CompilerMSL *comp,
|
|
const ShaderResources &resources) {
|
|
for (const Resource& resource : resources.push_constant_buffers)
|
|
{
|
|
// Explicit 1:1 mapping for bindings.
|
|
MSLResourceBinding binding = {};
|
|
binding.stage = comp->get_execution_model();
|
|
binding.desc_set = kPushConstDescSet;
|
|
binding.binding = kPushConstBinding;
|
|
// Use earlier decoration override.
|
|
binding.msl_buffer = comp->get_decoration(resource.id, spv::DecorationBinding);
|
|
comp->add_msl_resource_binding(binding);
|
|
}
|
|
};
|
|
|
|
const auto remap_generic_resource = [](CompilerMSL *comp,
|
|
const SmallVector<Resource> &resources) {
|
|
for (const Resource& resource : resources)
|
|
{
|
|
// Explicit 1:1 mapping for bindings.
|
|
MSLResourceBinding binding = {};
|
|
binding.stage = comp->get_execution_model();
|
|
binding.desc_set = comp->get_decoration(resource.id, spv::DecorationDescriptorSet);
|
|
|
|
// Use existing decoration override.
|
|
uint32_t msl_binding = comp->get_decoration(resource.id, spv::DecorationBinding);
|
|
binding.binding = msl_binding;
|
|
binding.msl_buffer = msl_binding;
|
|
binding.msl_texture = msl_binding;
|
|
binding.msl_sampler = msl_binding;
|
|
comp->add_msl_resource_binding(binding);
|
|
}
|
|
};
|
|
|
|
remap_push_constant(vs, vs_resources);
|
|
remap_push_constant(ps, ps_resources);
|
|
remap_generic_resource(vs, vs_resources.uniform_buffers);
|
|
remap_generic_resource(ps, ps_resources.uniform_buffers);
|
|
remap_generic_resource(vs, vs_resources.sampled_images);
|
|
remap_generic_resource(ps, ps_resources.sampled_images);
|
|
|
|
vs_code = vs->compile();
|
|
ps_code = ps->compile();
|
|
}
|
|
break;
|
|
case RARCH_SHADER_GLSL:
|
|
{
|
|
CompilerGLSL::Options options;
|
|
CompilerGLSL* vs = (CompilerGLSL*)vs_compiler;
|
|
CompilerGLSL* ps = (CompilerGLSL*)ps_compiler;
|
|
options.version = version;
|
|
ps->set_common_options(options);
|
|
vs->set_common_options(options);
|
|
|
|
vs_code = vs->compile();
|
|
ps_code = ps->compile();
|
|
}
|
|
break;
|
|
default:
|
|
goto error;
|
|
}
|
|
|
|
pass.source.string.vertex = strdup(vs_code.c_str());
|
|
pass.source.string.fragment = strdup(ps_code.c_str());
|
|
|
|
if (!slang_process_reflection(
|
|
vs_compiler, ps_compiler,
|
|
vs_resources, ps_resources, shader_info, pass_number,
|
|
semantics_map, out))
|
|
goto error;
|
|
|
|
}
|
|
catch (const std::exception& e)
|
|
{
|
|
RARCH_ERR("[slang]: SPIRV-Cross threw exception: %s.\n", e.what());
|
|
goto error;
|
|
}
|
|
|
|
delete vs_compiler;
|
|
delete ps_compiler;
|
|
|
|
return true;
|
|
|
|
error:
|
|
free(pass.source.string.vertex);
|
|
free(pass.source.string.fragment);
|
|
|
|
pass.source.string.vertex = NULL;
|
|
pass.source.string.fragment = NULL;
|
|
|
|
delete vs_compiler;
|
|
delete ps_compiler;
|
|
|
|
return false;
|
|
}
|