mirror of
https://github.com/libretro/RetroArch.git
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475 lines
11 KiB
C
475 lines
11 KiB
C
/* Copyright (C) 2010-2016 The RetroArch team
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*
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* ---------------------------------------------------------------------------------------
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* The following license statement only applies to this file (rthreads.c).
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* ---------------------------------------------------------------------------------------
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*
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* Permission is hereby granted, free of charge,
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* to any person obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifdef __unix__
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#define _POSIX_C_SOURCE 199309
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#endif
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#include <stdlib.h>
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#include <boolean.h>
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#include <rthreads/rthreads.h>
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/* with RETRO_WIN32_USE_PTHREADS, pthreads can be used even on win32. Maybe only supported in MSVC>=2005 */
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#if defined(_WIN32) && !defined(RETRO_WIN32_USE_PTHREADS)
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#define USE_WIN32_THREADS
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#ifdef _XBOX
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#include <xtl.h>
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#else
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#endif
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#elif defined(GEKKO)
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#include "gx_pthread.h"
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#elif defined(PSP) || defined(VITA)
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#include "psp_pthread.h"
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#elif defined(__CELLOS_LV2__)
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#include <pthread.h>
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#include <sys/sys_time.h>
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#else
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#include <pthread.h>
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#include <time.h>
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#endif
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#if defined(VITA)
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#include <sys/time.h>
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#endif
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#ifdef __MACH__
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#include <mach/clock.h>
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#include <mach/mach.h>
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#endif
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struct thread_data
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{
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void (*func)(void*);
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void *userdata;
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};
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struct sthread
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{
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#ifdef USE_WIN32_THREADS
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HANDLE thread;
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#else
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pthread_t id;
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#endif
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};
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struct slock
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{
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#ifdef USE_WIN32_THREADS
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HANDLE lock;
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#else
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pthread_mutex_t lock;
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#endif
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};
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struct scond
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{
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#ifdef USE_WIN32_THREADS
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HANDLE event;
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#else
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pthread_cond_t cond;
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#endif
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};
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#ifdef USE_WIN32_THREADS
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static DWORD CALLBACK thread_wrap(void *data_)
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#else
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static void *thread_wrap(void *data_)
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#endif
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{
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struct thread_data *data = (struct thread_data*)data_;
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if (!data)
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return 0;
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data->func(data->userdata);
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free(data);
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return 0;
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}
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/**
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* sthread_create:
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* @start_routine : thread entry callback function
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* @userdata : pointer to userdata that will be made
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* available in thread entry callback function
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*
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* Create a new thread.
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*
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* Returns: pointer to new thread if successful, otherwise NULL.
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*/
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sthread_t *sthread_create(void (*thread_func)(void*), void *userdata)
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{
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bool thread_created = false;
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struct thread_data *data = NULL;
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sthread_t *thread = (sthread_t*)calloc(1, sizeof(*thread));
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if (!thread)
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return NULL;
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data = (struct thread_data*)calloc(1, sizeof(*data));
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if (!data)
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goto error;
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data->func = thread_func;
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data->userdata = userdata;
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#ifdef USE_WIN32_THREADS
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thread->thread = CreateThread(NULL, 0, thread_wrap, data, 0, NULL);
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thread_created = !!thread->thread;
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#else
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thread_created = pthread_create(&thread->id, NULL, thread_wrap, data) == 0;
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#endif
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if (!thread_created)
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goto error;
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return thread;
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error:
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if (data)
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free(data);
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free(thread);
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return NULL;
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}
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/**
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* sthread_detach:
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* @thread : pointer to thread object
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*
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* Detach a thread. When a detached thread terminates, its
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* resource sare automatically released back to the system
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* without the need for another thread to join with the
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* terminated thread.
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*
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* Returns: 0 on success, otherwise it returns a non-zero error number.
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*/
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int sthread_detach(sthread_t *thread)
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{
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#ifdef USE_WIN32_THREADS
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CloseHandle(thread->thread);
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free(thread);
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return 0;
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#else
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return pthread_detach(thread->id);
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#endif
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}
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/**
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* sthread_join:
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* @thread : pointer to thread object
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*
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* Join with a terminated thread. Waits for the thread specified by
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* @thread to terminate. If that thread has already terminated, then
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* it will return immediately. The thread specified by @thread must
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* be joinable.
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*
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* Returns: 0 on success, otherwise it returns a non-zero error number.
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*/
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void sthread_join(sthread_t *thread)
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{
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#ifdef USE_WIN32_THREADS
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WaitForSingleObject(thread->thread, INFINITE);
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CloseHandle(thread->thread);
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#else
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pthread_join(thread->id, NULL);
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#endif
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free(thread);
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}
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/**
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* sthread_isself:
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* @thread : pointer to thread object
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*
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* Join with a terminated thread. Waits for the thread specified by
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* @thread to terminate. If that thread has already terminated, then
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* it will return immediately. The thread specified by @thread must
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* be joinable.
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*
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* Returns: true (1) if calling thread is the specified thread
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*/
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bool sthread_isself(sthread_t *thread)
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{
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#ifdef USE_WIN32_THREADS
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return GetCurrentThread() == thread->thread;
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#else
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return pthread_equal(pthread_self(),thread->id);
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#endif
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}
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/**
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* slock_new:
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*
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* Create and initialize a new mutex. Must be manually
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* freed.
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*
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* Returns: pointer to a new mutex if successful, otherwise NULL.
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**/
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slock_t *slock_new(void)
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{
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slock_t *lock = (slock_t*)calloc(1, sizeof(*lock));
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if (!lock)
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return NULL;
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#ifdef USE_WIN32_THREADS
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lock->lock = CreateMutex(NULL, FALSE, NULL);
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if (!lock->lock)
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goto error;
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#else
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if ((pthread_mutex_init(&lock->lock, NULL) < 0))
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goto error;
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#endif
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return lock;
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error:
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slock_free(lock);
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return NULL;
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}
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/**
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* slock_free:
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* @lock : pointer to mutex object
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*
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* Frees a mutex.
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**/
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void slock_free(slock_t *lock)
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{
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if (!lock)
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return;
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#ifdef USE_WIN32_THREADS
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CloseHandle(lock->lock);
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#else
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pthread_mutex_destroy(&lock->lock);
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#endif
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free(lock);
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}
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/**
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* slock_lock:
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* @lock : pointer to mutex object
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*
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* Locks a mutex. If a mutex is already locked by
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* another thread, the calling thread shall block until
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* the mutex becomes available.
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**/
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void slock_lock(slock_t *lock)
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{
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#ifdef USE_WIN32_THREADS
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WaitForSingleObject(lock->lock, INFINITE);
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#else
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pthread_mutex_lock(&lock->lock);
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#endif
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}
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/**
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* slock_unlock:
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* @lock : pointer to mutex object
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*
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* Unlocks a mutex.
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**/
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void slock_unlock(slock_t *lock)
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{
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#ifdef USE_WIN32_THREADS
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ReleaseMutex(lock->lock);
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#else
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pthread_mutex_unlock(&lock->lock);
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#endif
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}
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/**
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* scond_new:
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*
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* Creates and initializes a condition variable. Must
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* be manually freed.
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*
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* Returns: pointer to new condition variable on success,
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* otherwise NULL.
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**/
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scond_t *scond_new(void)
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{
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bool event_created = false;
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scond_t *cond = (scond_t*)calloc(1, sizeof(*cond));
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if (!cond)
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return NULL;
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#ifdef USE_WIN32_THREADS
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cond->event = CreateEvent(NULL, FALSE, FALSE, NULL);
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event_created = !!cond->event;
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#else
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event_created = (pthread_cond_init(&cond->cond, NULL) == 0);
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#endif
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if (!event_created)
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goto error;
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return cond;
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error:
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free(cond);
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return NULL;
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}
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/**
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* scond_free:
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* @cond : pointer to condition variable object
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*
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* Frees a condition variable.
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**/
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void scond_free(scond_t *cond)
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{
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if (!cond)
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return;
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#ifdef USE_WIN32_THREADS
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CloseHandle(cond->event);
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#else
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pthread_cond_destroy(&cond->cond);
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#endif
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free(cond);
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}
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/**
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* scond_wait:
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* @cond : pointer to condition variable object
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* @lock : pointer to mutex object
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*
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* Block on a condition variable (i.e. wait on a condition).
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**/
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void scond_wait(scond_t *cond, slock_t *lock)
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{
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#ifdef USE_WIN32_THREADS
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WaitForSingleObject(cond->event, 0);
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SignalObjectAndWait(lock->lock, cond->event, INFINITE, FALSE);
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slock_lock(lock);
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#else
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pthread_cond_wait(&cond->cond, &lock->lock);
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#endif
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}
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/**
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* scond_broadcast:
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* @cond : pointer to condition variable object
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*
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* Broadcast a condition. Unblocks all threads currently blocked
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* on the specified condition variable @cond.
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**/
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int scond_broadcast(scond_t *cond)
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{
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#ifdef USE_WIN32_THREADS
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/* FIXME _- check how this function should differ
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* from scond_signal implementation. */
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SetEvent(cond->event);
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return 0;
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#else
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return pthread_cond_broadcast(&cond->cond);
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#endif
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}
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/**
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* scond_signal:
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* @cond : pointer to condition variable object
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*
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* Signal a condition. Unblocks at least one of the threads currently blocked
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* on the specified condition variable @cond.
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**/
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void scond_signal(scond_t *cond)
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{
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#ifdef USE_WIN32_THREADS
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SetEvent(cond->event);
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#else
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pthread_cond_signal(&cond->cond);
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#endif
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}
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/**
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* scond_wait_timeout:
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* @cond : pointer to condition variable object
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* @lock : pointer to mutex object
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* @timeout_us : timeout (in microseconds)
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*
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* Try to block on a condition variable (i.e. wait on a condition) until
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* @timeout_us elapses.
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*
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* Returns: false (0) if timeout elapses before condition variable is
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* signaled or broadcast, otherwise true (1).
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**/
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bool scond_wait_timeout(scond_t *cond, slock_t *lock, int64_t timeout_us)
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{
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#ifdef USE_WIN32_THREADS
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DWORD ret;
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WaitForSingleObject(cond->event, 0);
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ret = SignalObjectAndWait(lock->lock, cond->event,
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(DWORD)(timeout_us) / 1000, FALSE);
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slock_lock(lock);
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return ret == WAIT_OBJECT_0;
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#else
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int ret;
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int64_t seconds, remainder;
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struct timespec now = {0};
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#ifdef __MACH__
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/* OSX doesn't have clock_gettime. */
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clock_serv_t cclock;
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mach_timespec_t mts;
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host_get_clock_service(mach_host_self(), CALENDAR_CLOCK, &cclock);
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clock_get_time(cclock, &mts);
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mach_port_deallocate(mach_task_self(), cclock);
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now.tv_sec = mts.tv_sec;
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now.tv_nsec = mts.tv_nsec;
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#elif defined(__CELLOS_LV2__)
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sys_time_sec_t s;
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sys_time_nsec_t n;
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sys_time_get_current_time(&s, &n);
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now.tv_sec = s;
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now.tv_nsec = n;
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#elif defined(__mips__) || defined(VITA)
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struct timeval tm;
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gettimeofday(&tm, NULL);
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now.tv_sec = tm.tv_sec;
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now.tv_nsec = tm.tv_usec * 1000;
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#elif defined(RETRO_WIN32_USE_PTHREADS)
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_ftime64_s(&now);
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#elif !defined(GEKKO)
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/* timeout on libogc is duration, not end time. */
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clock_gettime(CLOCK_REALTIME, &now);
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#endif
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seconds = timeout_us / INT64_C(1000000);
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remainder = timeout_us % INT64_C(1000000);
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now.tv_sec += seconds;
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now.tv_nsec += remainder * INT64_C(1000);
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ret = pthread_cond_timedwait(&cond->cond, &lock->lock, &now);
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return (ret == 0);
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#endif
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}
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