RetroArch/audio/filters/reverb.c
2014-05-25 16:06:19 +02:00

316 lines
8.4 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2014 - Brad Miller
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "dspfilter.h"
#include <math.h>
#include <stdlib.h>
#include <string.h>
struct comb
{
float *buffer;
unsigned bufsize;
unsigned bufidx;
float feedback;
float filterstore;
float damp1, damp2;
};
static inline float comb_process(struct comb *c, float input)
{
float output = c->buffer[c->bufidx];
c->filterstore = (output * c->damp2) + (c->filterstore * c->damp1);
c->buffer[c->bufidx] = input + (c->filterstore * c->feedback);
c->bufidx++;
if (c->bufidx >= c->bufsize)
c->bufidx = 0;
return output;
}
struct allpass
{
float *buffer;
float feedback;
unsigned bufsize;
unsigned bufidx;
};
static inline float allpass_process(struct allpass *a, float input)
{
float bufout = a->buffer[a->bufidx];
float output = -input + bufout;
a->buffer[a->bufidx] = input + bufout * a->feedback;
a->bufidx++;
if (a->bufidx >= a->bufsize)
a->bufidx = 0;
return output;
}
#define numcombs 8
#define numallpasses 4
static const float muted = 0;
static const float fixedgain = 0.015f;
static const float scalewet = 3;
static const float scaledry = 2;
static const float scaledamp = 0.4f;
static const float scaleroom = 0.28f;
static const float offsetroom = 0.7f;
static const float initialroom = 0.5f;
static const float initialdamp = 0.5f;
static const float initialwet = 1.0f / 3.0f;
static const float initialdry = 0;
static const float initialwidth = 1;
static const float initialmode = 0;
static const float freezemode = 0.5f;
#define combtuningL1 1116
#define combtuningL2 1188
#define combtuningL3 1277
#define combtuningL4 1356
#define combtuningL5 1422
#define combtuningL6 1491
#define combtuningL7 1557
#define combtuningL8 1617
#define allpasstuningL1 556
#define allpasstuningL2 441
#define allpasstuningL3 341
#define allpasstuningL4 225
struct revmodel
{
struct comb combL[numcombs];
struct allpass allpassL[numallpasses];
float bufcombL1[combtuningL1];
float bufcombL2[combtuningL2];
float bufcombL3[combtuningL3];
float bufcombL4[combtuningL4];
float bufcombL5[combtuningL5];
float bufcombL6[combtuningL6];
float bufcombL7[combtuningL7];
float bufcombL8[combtuningL8];
float bufallpassL1[allpasstuningL1];
float bufallpassL2[allpasstuningL2];
float bufallpassL3[allpasstuningL3];
float bufallpassL4[allpasstuningL4];
float gain;
float roomsize, roomsize1;
float damp, damp1;
float wet, wet1, wet2;
float dry;
float width;
float mode;
};
static float revmodel_process(struct revmodel *rev, float in)
{
int i;
float mono_out = 0.0f;
float mono_in = in;
float input = mono_in * rev->gain;
for (i = 0; i < numcombs; i++)
mono_out += comb_process(&rev->combL[i], input);
for (i = 0; i < numallpasses; i++)
mono_out = allpass_process(&rev->allpassL[i], mono_out);
return mono_in * rev->dry + mono_out * rev->wet1;
}
static void revmodel_update(struct revmodel *rev)
{
int i;
rev->wet1 = rev->wet * (rev->width / 2.0f + 0.5f);
if (rev->mode >= freezemode)
{
rev->roomsize1 = 1.0f;
rev->damp1 = 0.0f;
rev->gain = muted;
}
else
{
rev->roomsize1 = rev->roomsize;
rev->damp1 = rev->damp;
rev->gain = fixedgain;
}
for (i = 0; i < numcombs; i++)
{
rev->combL[i].feedback = rev->roomsize1;
rev->combL[i].damp1 = rev->damp1;
rev->combL[i].damp2 = 1.0f - rev->damp1;
}
}
static void revmodel_setroomsize(struct revmodel *rev, float value)
{
rev->roomsize = value * scaleroom + offsetroom;
revmodel_update(rev);
}
static void revmodel_setdamp(struct revmodel *rev, float value)
{
rev->damp = value * scaledamp;
revmodel_update(rev);
}
static void revmodel_setwet(struct revmodel *rev, float value)
{
rev->wet = value * scalewet;
revmodel_update(rev);
}
static void revmodel_setdry(struct revmodel *rev, float value)
{
rev->dry = value * scaledry;
revmodel_update(rev);
}
static void revmodel_setwidth(struct revmodel *rev, float value)
{
rev->width = value;
revmodel_update(rev);
}
static void revmodel_setmode(struct revmodel *rev, float value)
{
rev->mode = value;
revmodel_update(rev);
}
static void revmodel_init(struct revmodel *rev)
{
rev->combL[0].buffer = rev->bufcombL1; rev->combL[0].bufsize = combtuningL1;
rev->combL[1].buffer = rev->bufcombL2; rev->combL[1].bufsize = combtuningL2;
rev->combL[2].buffer = rev->bufcombL3; rev->combL[2].bufsize = combtuningL3;
rev->combL[3].buffer = rev->bufcombL4; rev->combL[3].bufsize = combtuningL4;
rev->combL[4].buffer = rev->bufcombL5; rev->combL[4].bufsize = combtuningL5;
rev->combL[5].buffer = rev->bufcombL6; rev->combL[5].bufsize = combtuningL6;
rev->combL[6].buffer = rev->bufcombL7; rev->combL[6].bufsize = combtuningL7;
rev->combL[7].buffer = rev->bufcombL8; rev->combL[7].bufsize = combtuningL8;
rev->allpassL[0].buffer = rev->bufallpassL1; rev->allpassL[0].bufsize = allpasstuningL1;
rev->allpassL[1].buffer = rev->bufallpassL2; rev->allpassL[1].bufsize = allpasstuningL2;
rev->allpassL[2].buffer = rev->bufallpassL3; rev->allpassL[2].bufsize = allpasstuningL3;
rev->allpassL[3].buffer = rev->bufallpassL4; rev->allpassL[3].bufsize = allpasstuningL4;
rev->allpassL[0].feedback = 0.5f;
rev->allpassL[1].feedback = 0.5f;
rev->allpassL[2].feedback = 0.5f;
rev->allpassL[3].feedback = 0.5f;
revmodel_setwet(rev, initialwet);
revmodel_setroomsize(rev, initialroom);
revmodel_setdry(rev, initialdry);
revmodel_setdamp(rev, initialdamp);
revmodel_setwidth(rev, initialwidth);
revmodel_setmode(rev, initialmode);
}
struct reverb_data
{
struct revmodel left, right;
};
static void reverb_free(void *data)
{
free(data);
}
static void reverb_process(void *data, struct dspfilter_output *output,
const struct dspfilter_input *input)
{
unsigned i;
struct reverb_data *rev = (struct reverb_data*)data;
output->samples = input->samples;
output->frames = input->frames;
float *out = output->samples;
for (i = 0; i < input->frames; i++, out += 2)
{
float in[2] = { out[0], out[1] };
out[0] = revmodel_process(&rev->left, in[0]);
out[1] = revmodel_process(&rev->right, in[1]);
}
}
static void *reverb_init(const struct dspfilter_info *info,
const struct dspfilter_config *config, void *userdata)
{
struct reverb_data *rev = (struct reverb_data*)calloc(1, sizeof(*rev));
if (!rev)
return NULL;
float drytime, wettime, damping, roomwidth, roomsize;
config->get_float(userdata, "drytime", &drytime, 0.43f);
config->get_float(userdata, "wettime", &wettime, 0.4f);
config->get_float(userdata, "damping", &damping, 0.8f);
config->get_float(userdata, "roomwidth", &roomwidth, 0.56f);
config->get_float(userdata, "roomsize", &roomsize, 0.56f);
revmodel_init(&rev->left);
revmodel_init(&rev->right);
revmodel_setdamp(&rev->left, damping);
revmodel_setdry(&rev->left, drytime);
revmodel_setwet(&rev->left, wettime);
revmodel_setwidth(&rev->left, roomwidth);
revmodel_setroomsize(&rev->left, roomsize);
revmodel_setdamp(&rev->right, damping);
revmodel_setdry(&rev->right, drytime);
revmodel_setwet(&rev->right, wettime);
revmodel_setwidth(&rev->right, roomwidth);
revmodel_setroomsize(&rev->right, roomsize);
return rev;
}
static const struct dspfilter_implementation reverb_plug = {
reverb_init,
reverb_process,
reverb_free,
DSPFILTER_API_VERSION,
"Reverb",
"reverb",
};
#ifdef HAVE_FILTERS_BUILTIN
#define dspfilter_get_implementation reverb_dspfilter_get_implementation
#endif
const struct dspfilter_implementation *dspfilter_get_implementation(dspfilter_simd_mask_t mask)
{
(void)mask;
return &reverb_plug;
}
#undef dspfilter_get_implementation