RetroArch/wii/main.c
2012-01-08 00:57:44 +01:00

155 lines
3.9 KiB
C

/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#undef main
#include <stdbool.h>
#include "../console/sgui.h"
#include "../driver.h"
#include "../general.h"
#include "../libsnes.hpp"
#include "driver.h"
#include <stdlib.h>
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include <sys/stat.h>
#include <unistd.h>
#include <dirent.h>
#include <sdcard/wiisd_io.h>
#include <sdcard/gcsd.h>
#include <fat.h>
static uint16_t menu_framebuf[SGUI_WIDTH * SGUI_HEIGHT];
static bool folder_cb(const char *directory, sgui_file_enum_cb_t file_cb,
void *userdata, void *ctx)
{
(void)userdata;
if (!*directory)
{
file_cb(ctx, "sd:", SGUI_FILE_DIRECTORY);
return true;
}
DIR *dir = opendir(directory);
if (!dir)
return false;
struct dirent *entry;
while ((entry = readdir(dir)))
{
char stat_path[PATH_MAX];
snprintf(stat_path, sizeof(stat_path), "%s/%s", directory, entry->d_name);
struct stat st;
if (stat(stat_path, &st) < 0)
continue;
if (!S_ISDIR(st.st_mode) && !S_ISREG(st.st_mode))
continue;
file_cb(ctx,
entry->d_name, S_ISDIR(st.st_mode) ?
SGUI_FILE_DIRECTORY : SGUI_FILE_PLAIN);
}
closedir(dir);
return true;
}
static const char *get_rom_path(sgui_handle_t *sgui)
{
uint16_t old_input_state = 0;
uint16_t input_state = 0;
for (;;)
{
input_wii.poll(NULL);
if (input_wii.key_pressed(NULL, SSNES_QUIT_KEY))
return NULL;
for (unsigned i = 0; i < SSNES_FIRST_META_KEY; i++)
{
input_state |= input_wii.input_state(NULL, NULL, false,
SNES_DEVICE_JOYPAD, 0, i) ? (1 << i) : 0;
}
uint16_t trigger_state = input_state & ~old_input_state;
sgui_action_t action = SGUI_ACTION_NOOP;
if (trigger_state & (1 << SNES_DEVICE_ID_JOYPAD_B))
action = SGUI_ACTION_CANCEL;
else if (trigger_state & (1 << SNES_DEVICE_ID_JOYPAD_A))
action = SGUI_ACTION_OK;
else if (trigger_state & (1 << SNES_DEVICE_ID_JOYPAD_UP))
action = SGUI_ACTION_UP;
else if (trigger_state & (1 << SNES_DEVICE_ID_JOYPAD_DOWN))
action = SGUI_ACTION_DOWN;
const char *ret = sgui_iterate(sgui, action);
if (ret)
return ret;
video_wii.frame(NULL, menu_framebuf,
SGUI_WIDTH, SGUI_HEIGHT,
SGUI_WIDTH * sizeof(uint16_t), NULL);
old_input_state = input_state;
ssnes_sleep(10);
}
}
int ssnes_main(int argc, char **argv);
extern uint8_t _binary_console_font_bmp_start[];
int main(void)
{
fatInitDefault();
wii_video_init();
wii_input_init();
sgui_handle_t *sgui = sgui_init("",
menu_framebuf, SGUI_WIDTH * sizeof(uint16_t),
_binary_console_font_bmp_start, folder_cb, NULL);
const char *rom_path = get_rom_path(sgui);
int ret = 0;
if (rom_path)
{
char *argv[] = { strdup("ssnes"), strdup(rom_path), NULL };
ret = ssnes_main(sizeof(argv) / sizeof(argv[0]) - 1, argv);
free(argv[0]);
free(argv[1]);
}
wii_input_deinit();
wii_video_deinit();
sgui_free(sgui);
return ret;
}