mirror of
https://github.com/libretro/RetroArch.git
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155 lines
3.9 KiB
C
155 lines
3.9 KiB
C
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#undef main
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#include <stdbool.h>
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#include "../console/sgui.h"
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#include "../driver.h"
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#include "../general.h"
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#include "../libsnes.hpp"
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#include "driver.h"
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#include <stdlib.h>
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#include <stddef.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <string.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#include <dirent.h>
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#include <sdcard/wiisd_io.h>
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#include <sdcard/gcsd.h>
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#include <fat.h>
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static uint16_t menu_framebuf[SGUI_WIDTH * SGUI_HEIGHT];
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static bool folder_cb(const char *directory, sgui_file_enum_cb_t file_cb,
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void *userdata, void *ctx)
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{
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(void)userdata;
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if (!*directory)
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{
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file_cb(ctx, "sd:", SGUI_FILE_DIRECTORY);
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return true;
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}
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DIR *dir = opendir(directory);
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if (!dir)
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return false;
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struct dirent *entry;
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while ((entry = readdir(dir)))
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{
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char stat_path[PATH_MAX];
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snprintf(stat_path, sizeof(stat_path), "%s/%s", directory, entry->d_name);
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struct stat st;
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if (stat(stat_path, &st) < 0)
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continue;
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if (!S_ISDIR(st.st_mode) && !S_ISREG(st.st_mode))
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continue;
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file_cb(ctx,
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entry->d_name, S_ISDIR(st.st_mode) ?
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SGUI_FILE_DIRECTORY : SGUI_FILE_PLAIN);
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}
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closedir(dir);
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return true;
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}
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static const char *get_rom_path(sgui_handle_t *sgui)
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{
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uint16_t old_input_state = 0;
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uint16_t input_state = 0;
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for (;;)
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{
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input_wii.poll(NULL);
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if (input_wii.key_pressed(NULL, SSNES_QUIT_KEY))
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return NULL;
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for (unsigned i = 0; i < SSNES_FIRST_META_KEY; i++)
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{
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input_state |= input_wii.input_state(NULL, NULL, false,
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SNES_DEVICE_JOYPAD, 0, i) ? (1 << i) : 0;
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}
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uint16_t trigger_state = input_state & ~old_input_state;
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sgui_action_t action = SGUI_ACTION_NOOP;
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if (trigger_state & (1 << SNES_DEVICE_ID_JOYPAD_B))
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action = SGUI_ACTION_CANCEL;
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else if (trigger_state & (1 << SNES_DEVICE_ID_JOYPAD_A))
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action = SGUI_ACTION_OK;
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else if (trigger_state & (1 << SNES_DEVICE_ID_JOYPAD_UP))
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action = SGUI_ACTION_UP;
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else if (trigger_state & (1 << SNES_DEVICE_ID_JOYPAD_DOWN))
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action = SGUI_ACTION_DOWN;
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const char *ret = sgui_iterate(sgui, action);
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if (ret)
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return ret;
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video_wii.frame(NULL, menu_framebuf,
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SGUI_WIDTH, SGUI_HEIGHT,
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SGUI_WIDTH * sizeof(uint16_t), NULL);
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old_input_state = input_state;
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ssnes_sleep(10);
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}
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}
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int ssnes_main(int argc, char **argv);
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extern uint8_t _binary_console_font_bmp_start[];
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int main(void)
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{
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fatInitDefault();
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wii_video_init();
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wii_input_init();
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sgui_handle_t *sgui = sgui_init("",
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menu_framebuf, SGUI_WIDTH * sizeof(uint16_t),
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_binary_console_font_bmp_start, folder_cb, NULL);
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const char *rom_path = get_rom_path(sgui);
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int ret = 0;
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if (rom_path)
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{
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char *argv[] = { strdup("ssnes"), strdup(rom_path), NULL };
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ret = ssnes_main(sizeof(argv) / sizeof(argv[0]) - 1, argv);
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free(argv[0]);
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free(argv[1]);
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}
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wii_input_deinit();
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wii_video_deinit();
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sgui_free(sgui);
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return ret;
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}
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