mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-03 13:51:02 +00:00
17e08c7a28
In particular, we need to disentangle the interceding netplay callbacks. In previous versions, if you disconnected netplay but were using a core that made netplay stall for connections (i.e., one that has no savestates), netplay would continue to stall because it still interceded, even though it was supposed to be off. This fixes that.
255 lines
5.6 KiB
C
255 lines
5.6 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2016 - Daniel De Matteis
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* Copyright (C) 2012-2015 - Michael Lelli
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _LIBRETRO_CORE_IMPL_H
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#define _LIBRETRO_CORE_IMPL_H
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#include <boolean.h>
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#include <libretro.h>
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#include <retro_common_api.h>
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#include "core_type.h"
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#include "input/input_defines.h"
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RETRO_BEGIN_DECLS
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enum
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{
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/* Polling is performed before
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* call to retro_run. */
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POLL_TYPE_EARLY = 0,
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/* Polling is performed when requested. */
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POLL_TYPE_NORMAL,
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/* Polling is performed on first call to
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* retro_input_state per frame. */
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POLL_TYPE_LATE
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};
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typedef struct rarch_memory_descriptor
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{
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struct retro_memory_descriptor core;
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size_t disconnect_mask;
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} rarch_memory_descriptor_t;
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typedef struct rarch_memory_map
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{
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rarch_memory_descriptor_t *descriptors;
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unsigned num_descriptors;
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} rarch_memory_map_t;
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typedef struct rarch_system_info
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{
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struct retro_system_info info;
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unsigned rotation;
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unsigned performance_level;
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const char *input_desc_btn[MAX_USERS][RARCH_FIRST_META_KEY];
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char valid_extensions[255];
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struct retro_disk_control_callback disk_control_cb;
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struct retro_location_callback location_cb;
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struct
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{
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struct retro_subsystem_info *data;
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unsigned size;
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} subsystem;
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struct
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{
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struct retro_controller_info *data;
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unsigned size;
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} ports;
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rarch_memory_map_t mmaps;
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} rarch_system_info_t;
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typedef struct retro_ctx_input_state_info
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{
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retro_input_state_t cb;
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} retro_ctx_input_state_info_t;
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typedef struct retro_ctx_cheat_info
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{
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unsigned index;
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bool enabled;
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const char *code;
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} retro_ctx_cheat_info_t;
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typedef struct retro_ctx_api_info
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{
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unsigned version;
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} retro_ctx_api_info_t;
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typedef struct retro_ctx_region_info
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{
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unsigned region;
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} retro_ctx_region_info_t;
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typedef struct retro_ctx_controller_info
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{
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unsigned port;
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unsigned device;
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} retro_ctx_controller_info_t;
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typedef struct retro_ctx_memory_info
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{
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void *data;
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size_t size;
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unsigned id;
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} retro_ctx_memory_info_t;
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typedef struct retro_ctx_load_content_info
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{
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struct retro_game_info *info;
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const struct string_list *content;
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const struct retro_subsystem_info *special;
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} retro_ctx_load_content_info_t;
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typedef struct retro_ctx_serialize_info
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{
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const void *data_const;
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void *data;
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size_t size;
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} retro_ctx_serialize_info_t;
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typedef struct retro_ctx_size_info
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{
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size_t size;
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} retro_ctx_size_info_t;
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typedef struct retro_ctx_environ_info
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{
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retro_environment_t env;
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} retro_ctx_environ_info_t;
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typedef struct retro_ctx_frame_info
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{
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const void *data;
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unsigned width;
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unsigned height;
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size_t pitch;
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} retro_ctx_frame_info_t;
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typedef struct retro_callbacks
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{
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retro_video_refresh_t frame_cb;
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retro_audio_sample_t sample_cb;
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retro_audio_sample_batch_t sample_batch_cb;
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retro_input_state_t state_cb;
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retro_input_poll_t poll_cb;
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} retro_callbacks_t;
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bool core_load(void);
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bool core_unload(void);
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bool core_set_default_callbacks(void *data);
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bool core_set_rewind_callbacks(void);
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#ifdef HAVE_NETWORKING
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bool core_set_netplay_callbacks(void);
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bool core_unset_netplay_callbacks(void);
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#endif
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bool core_set_poll_type(unsigned *type);
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/* Runs the core for one frame. */
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bool core_run(void);
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bool core_init(void);
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bool core_deinit(void *data);
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bool core_unload_game(void);
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bool core_reset(void);
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void core_frame(retro_ctx_frame_info_t *info);
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bool core_poll(void);
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bool core_set_environment(retro_ctx_environ_info_t *info);
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bool core_serialize_size(retro_ctx_size_info_t *info);
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uint64_t core_serialization_quirks(void);
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void core_set_serialization_quirks(uint64_t quirks);
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bool core_serialize(retro_ctx_serialize_info_t *info);
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bool core_unserialize(retro_ctx_serialize_info_t *info);
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bool core_init_symbols(enum rarch_core_type *type);
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bool core_set_cheat(retro_ctx_cheat_info_t *info);
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bool core_reset_cheat(void);
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bool core_api_version(retro_ctx_api_info_t *api);
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/* Compare libretro core API version against API version
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* used by RetroArch.
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*
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* TODO - when libretro v2 gets added, allow for switching
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* between libretro version backend dynamically.
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*/
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bool core_verify_api_version(void);
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bool core_get_region(retro_ctx_region_info_t *info);
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bool core_get_memory(retro_ctx_memory_info_t *info);
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/* Initialize system A/V information. */
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bool core_get_system_av_info(struct retro_system_av_info *av_info);
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/* Get system A/V information. */
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bool core_get_system_info(struct retro_system_info *system);
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bool core_load_game(retro_ctx_load_content_info_t *load_info);
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bool core_set_controller_port_device(retro_ctx_controller_info_t *pad);
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bool core_has_set_input_descriptor(void);
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void core_set_input_descriptors(void);
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void core_unset_input_descriptors(void);
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bool core_uninit_libretro_callbacks(void);
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void core_uninit_symbols(void);
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void core_set_input_state(retro_ctx_input_state_info_t *info);
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bool core_is_symbols_inited(void);
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bool core_is_inited(void);
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bool core_is_game_loaded(void);
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RETRO_END_DECLS
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#endif
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