RetroArch/input/input_overlay.h

220 lines
4.8 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INPUT_OVERLAY_H__
#define INPUT_OVERLAY_H__
#include <stdint.h>
#include <boolean.h>
#include <retro_common_api.h>
#include <retro_miscellaneous.h>
#include <formats/image.h>
#include <queues/task_queue.h>
#include "input_driver.h"
RETRO_BEGIN_DECLS
/* Overlay driver acts as a medium between input drivers
* and video driver.
*
* Coordinates are fetched from input driver, and an
* overlay with pressable actions are displayed on-screen.
*
* This interface requires that the video driver has support
* for the overlay interface.
*/
typedef struct video_overlay_interface
{
void (*enable)(void *data, bool state);
bool (*load)(void *data,
const void *images, unsigned num_images);
void (*tex_geom)(void *data, unsigned image,
float x, float y, float w, float h);
void (*vertex_geom)(void *data, unsigned image,
float x, float y, float w, float h);
void (*full_screen)(void *data, bool enable);
void (*set_alpha)(void *data, unsigned image, float mod);
} video_overlay_interface_t;
enum overlay_hitbox
{
OVERLAY_HITBOX_RADIAL = 0,
OVERLAY_HITBOX_RECT
};
enum overlay_type
{
OVERLAY_TYPE_BUTTONS = 0,
OVERLAY_TYPE_ANALOG_LEFT,
OVERLAY_TYPE_ANALOG_RIGHT,
OVERLAY_TYPE_KEYBOARD
};
enum overlay_status
{
OVERLAY_STATUS_NONE = 0,
OVERLAY_STATUS_DEFERRED_LOAD,
OVERLAY_STATUS_DEFERRED_LOADING_IMAGE,
OVERLAY_STATUS_DEFERRED_LOADING_IMAGE_PROCESS,
OVERLAY_STATUS_DEFERRED_LOADING,
OVERLAY_STATUS_DEFERRED_LOADING_RESOLVE,
OVERLAY_STATUS_DEFERRED_DONE,
OVERLAY_STATUS_DEFERRED_ERROR
};
enum overlay_image_transfer_status
{
OVERLAY_IMAGE_TRANSFER_NONE = 0,
OVERLAY_IMAGE_TRANSFER_BUSY,
OVERLAY_IMAGE_TRANSFER_DONE,
OVERLAY_IMAGE_TRANSFER_DESC_IMAGE_ITERATE,
OVERLAY_IMAGE_TRANSFER_DESC_ITERATE,
OVERLAY_IMAGE_TRANSFER_DESC_DONE,
OVERLAY_IMAGE_TRANSFER_ERROR
};
enum overlay_visibility
{
OVERLAY_VISIBILITY_DEFAULT = 0,
OVERLAY_VISIBILITY_VISIBLE,
OVERLAY_VISIBILITY_HIDDEN
};
enum overlay_orientation
{
OVERLAY_ORIENTATION_NONE = 0,
OVERLAY_ORIENTATION_LANDSCAPE,
OVERLAY_ORIENTATION_PORTRAIT
};
struct overlay
{
bool full_screen;
bool block_scale;
unsigned load_images_size;
unsigned id;
unsigned pos_increment;
size_t size;
size_t pos;
float mod_x, mod_y, mod_w, mod_h;
float x, y, w, h;
float scale;
float center_x, center_y;
struct overlay_desc *descs;
struct texture_image *load_images;
struct texture_image image;
char name[64];
struct
{
bool normalized;
float alpha_mod;
float range_mod;
struct
{
char key[64];
char path[PATH_MAX_LENGTH];
} paths;
struct
{
char key[64];
} names;
struct
{
char array[256];
char key[64];
} rect;
struct
{
char key[64];
unsigned size;
} descs;
} config;
};
struct overlay_desc
{
enum overlay_hitbox hitbox;
enum overlay_type type;
bool updated;
bool movable;
unsigned next_index;
unsigned image_index;
float alpha_mod;
float range_mod;
float analog_saturate_pct;
float range_x, range_y;
float range_x_mod, range_y_mod;
float mod_x, mod_y, mod_w, mod_h;
float delta_x, delta_y;
float x;
float y;
/* This is a retro_key value for keyboards */
unsigned retro_key_idx;
/* This is a bit mask of all input binds to set with this overlay control */
input_bits_t button_mask;
char next_index_name[64];
struct texture_image image;
};
typedef struct overlay_desc overlay_desc_t;
typedef struct input_overlay input_overlay_t;
typedef struct
{
struct overlay *overlays;
struct overlay *active;
size_t size;
float overlay_opacity;
float overlay_scale;
float overlay_center_x;
float overlay_center_y;
bool overlay_enable;
bool hide_in_menu;
bool hide_when_gamepad_connected;
} overlay_task_data_t;
void input_overlay_free_overlay(struct overlay *overlay);
void input_overlay_set_visibility(int overlay_idx,enum overlay_visibility vis);
RETRO_END_DECLS
#endif