RetroArch/gfx/drivers_shader/slang_preprocess.cpp
Hans-Kristian Arntzen 4e9fe4bd54 Vulkan: Fix menu shader parameters for slangp.
video_shader_resolve_parameters did not take #includes into account
while the Vulkan implementation did. Added a helper function which
parses a shader file and figures out the shader parameters in the same
way.
2016-12-20 15:58:37 +01:00

88 lines
2.8 KiB
C++

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2016 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "slang_preprocess.h"
#include "glslang_util.hpp"
#include <vector>
#include <string>
#include <algorithm>
#include "../../verbosity.h"
#include "../../libretro-common/include/compat/strl.h"
using namespace std;
bool slang_preprocess_parse_parameters(const char *shader_path,
struct video_shader *shader)
{
glslang_meta meta;
vector<string> lines;
if (!glslang_read_shader_file(shader_path, &lines, true))
return false;
if (!glslang_parse_meta(lines, &meta))
return false;
unsigned old_num_parameters = shader->num_parameters;
// Assumes num_parameters is initialized to something sane.
for (auto &param : meta.parameters)
{
bool mismatch_dup = false;
bool dup = false;
auto itr = find_if(shader->parameters, shader->parameters + shader->num_parameters,
[&](const video_shader_parameter &parsed_param) {
return param.id == parsed_param.id;
});
if (itr != shader->parameters + shader->num_parameters)
{
dup = true;
// Allow duplicate #pragma parameter, but only if they are exactly the same.
if (param.desc != itr->desc ||
param.initial != itr->initial ||
param.minimum != itr->minimum ||
param.maximum != itr->maximum ||
param.step != itr->step)
{
RARCH_ERR("[Vulkan]: Duplicate parameters found for \"%s\", but arguments do not match.\n",
itr->id);
mismatch_dup = true;
}
}
if (dup && !mismatch_dup)
continue;
if (mismatch_dup || shader->num_parameters == GFX_MAX_PARAMETERS)
{
shader->num_parameters = old_num_parameters;
return false;
}
auto &p = shader->parameters[shader->num_parameters++];
strlcpy(p.id, param.id.c_str(), sizeof(p.id));
strlcpy(p.desc, param.desc.c_str(), sizeof(p.desc));
p.initial = param.initial;
p.minimum = param.minimum;
p.maximum = param.maximum;
p.step = param.step;
p.current = param.initial;
}
return true;
}