RetroArch/gfx/d3d/render_chain_null.c
2015-11-11 04:49:20 +01:00

152 lines
3.4 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <string.h>
#include <retro_inline.h>
#include "render_chain_driver.h"
typedef struct null_renderchain
{
void *empty;
} null_renderchain_t;
static void null_renderchain_free(void *data)
{
}
static void *null_renderchain_new(void)
{
null_renderchain_t *renderchain = (null_renderchain_t*)calloc(1, sizeof(*renderchain));
if (!renderchain)
return NULL;
return renderchain;
}
static bool null_renderchain_init_shader(void *data, void *renderchain_data)
{
(void)data;
return true;
}
static bool null_renderchain_init(void *data,
const void *info,
void *dev_data,
const void *final_viewport_data,
const void *info_data,
bool rgb32
)
{
(void)data;
(void)info;
(void)dev_data;
(void)final_viewport_data;
(void)info_data;
(void)rgb32;
return true;
}
static void null_renderchain_set_final_viewport(void *data,
void *renderchain_data, const void *viewport_data)
{
(void)data;
(void)renderchain_data;
(void)viewport_data;
}
static bool null_renderchain_render(void *data, const void *frame,
unsigned width, unsigned height,
unsigned pitch, unsigned rotation)
{
(void)data;
(void)frame;
(void)width;
(void)height;
(void)pitch;
(void)rotation;
return true;
}
static bool null_renderchain_init_shader_fvf(void *data, void *pass_data)
{
(void)data;
(void)pass_data;
return true;
}
static bool null_renderchain_add_lut(void *data,
const char *id, const char *path, bool smooth)
{
(void)data;
(void)id;
(void)path;
(void)smooth;
return true;
}
static bool null_renderchain_add_pass(void *data, const void *info_data)
{
(void)data;
(void)info_data;
return true;
}
static void null_renderchain_add_state_tracker(void *data, void *tracker_data)
{
(void)data;
(void)tracker_data;
}
static void null_renderchain_convert_geometry(
void *data, const void *info_data,
unsigned *out_width, unsigned *out_height,
unsigned width, unsigned height,
void *final_viewport_data)
{
(void)data;
(void)info_data;
(void)out_width;
(void)out_height;
(void)width;
(void)height;
(void)final_viewport_data;
}
renderchain_driver_t null_renderchain = {
null_renderchain_free,
null_renderchain_new,
null_renderchain_init_shader,
null_renderchain_init_shader_fvf,
NULL,
null_renderchain_init,
null_renderchain_set_final_viewport,
null_renderchain_add_pass,
null_renderchain_add_lut,
null_renderchain_add_state_tracker,
null_renderchain_render,
null_renderchain_convert_geometry,
NULL,
NULL,
NULL,
"null",
};