mirror of
https://github.com/libretro/RetroArch.git
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5ea9bfe7e5
This reverts commit 3d77689bf5
.
152 lines
3.4 KiB
C
152 lines
3.4 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <string.h>
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#include <retro_inline.h>
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#include "render_chain_driver.h"
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typedef struct null_renderchain
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{
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void *empty;
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} null_renderchain_t;
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static void null_renderchain_free(void *data)
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{
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}
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static void *null_renderchain_new(void)
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{
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null_renderchain_t *renderchain = (null_renderchain_t*)calloc(1, sizeof(*renderchain));
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if (!renderchain)
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return NULL;
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return renderchain;
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}
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static bool null_renderchain_init_shader(void *data, void *renderchain_data)
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{
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(void)data;
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return true;
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}
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static bool null_renderchain_init(void *data,
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const void *info,
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void *dev_data,
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const void *final_viewport_data,
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const void *info_data,
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bool rgb32
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)
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{
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(void)data;
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(void)info;
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(void)dev_data;
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(void)final_viewport_data;
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(void)info_data;
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(void)rgb32;
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return true;
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}
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static void null_renderchain_set_final_viewport(void *data,
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void *renderchain_data, const void *viewport_data)
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{
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(void)data;
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(void)renderchain_data;
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(void)viewport_data;
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}
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static bool null_renderchain_render(void *data, const void *frame,
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unsigned width, unsigned height,
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unsigned pitch, unsigned rotation)
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{
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(void)data;
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(void)frame;
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(void)width;
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(void)height;
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(void)pitch;
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(void)rotation;
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return true;
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}
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static bool null_renderchain_init_shader_fvf(void *data, void *pass_data)
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{
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(void)data;
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(void)pass_data;
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return true;
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}
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static bool null_renderchain_add_lut(void *data,
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const char *id, const char *path, bool smooth)
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{
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(void)data;
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(void)id;
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(void)path;
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(void)smooth;
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return true;
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}
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static bool null_renderchain_add_pass(void *data, const void *info_data)
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{
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(void)data;
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(void)info_data;
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return true;
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}
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static void null_renderchain_add_state_tracker(void *data, void *tracker_data)
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{
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(void)data;
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(void)tracker_data;
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}
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static void null_renderchain_convert_geometry(
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void *data, const void *info_data,
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unsigned *out_width, unsigned *out_height,
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unsigned width, unsigned height,
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void *final_viewport_data)
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{
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(void)data;
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(void)info_data;
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(void)out_width;
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(void)out_height;
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(void)width;
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(void)height;
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(void)final_viewport_data;
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}
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renderchain_driver_t null_renderchain = {
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null_renderchain_free,
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null_renderchain_new,
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null_renderchain_init_shader,
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null_renderchain_init_shader_fvf,
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NULL,
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null_renderchain_init,
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null_renderchain_set_final_viewport,
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null_renderchain_add_pass,
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null_renderchain_add_lut,
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null_renderchain_add_state_tracker,
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null_renderchain_render,
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null_renderchain_convert_geometry,
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NULL,
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NULL,
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NULL,
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"null",
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};
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