RetroArch/gfx/video_shader_driver.c

223 lines
5.6 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <string.h>
#include "video_shader_driver.h"
#include "../verbosity.h"
static const shader_backend_t *shader_ctx_drivers[] = {
#ifdef HAVE_GLSL
&gl_glsl_backend,
#endif
#ifdef HAVE_CG
&gl_cg_backend,
#endif
#ifdef HAVE_HLSL
&hlsl_backend,
#endif
&shader_null_backend,
NULL
};
static const shader_backend_t *current_shader;
static void *shader_data;
/**
* shader_ctx_find_driver:
* @ident : Identifier of shader context driver to find.
*
* Finds shader context driver and initializes.
*
* Returns: shader context driver if found, otherwise NULL.
**/
const shader_backend_t *shader_ctx_find_driver(const char *ident)
{
unsigned i;
for (i = 0; shader_ctx_drivers[i]; i++)
{
if (!strcmp(shader_ctx_drivers[i]->ident, ident))
return shader_ctx_drivers[i];
}
return NULL;
}
/**
* shader_driver_ctx_init_first:
*
* Finds first suitable shader context driver.
*
* Returns: true (1) if found, otherwise false (0).
**/
bool shader_driver_ctx_init_first(void)
{
unsigned i;
for (i = 0; shader_ctx_drivers[i]; i++)
{
current_shader = shader_ctx_drivers[i];
return true;
}
return false;
}
struct video_shader *video_shader_driver_get_current_shader(void)
{
void *video_driver = video_driver_get_ptr(false);
const video_poke_interface_t *video_poke = video_driver_get_poke();
if (!video_poke || !video_driver)
return NULL;
if (!video_poke->get_current_shader)
return NULL;
return video_poke->get_current_shader(video_driver);
}
void video_shader_driver_scale(unsigned idx, struct gfx_fbo_scale *scale)
{
if (!scale || !current_shader)
return;
scale->valid = false;
if (current_shader->shader_scale)
current_shader->shader_scale(shader_data, idx, scale);
}
bool video_shader_driver_init(const shader_backend_t *shader, void *data, const char *path)
{
void *tmp = NULL;
if (!shader || !shader->init)
return false;
tmp = shader->init(data, path);
if (!tmp)
return false;
shader_data = tmp;
current_shader = shader;
return true;
}
void video_shader_driver_deinit(void)
{
if (!current_shader)
return;
if (current_shader->deinit)
current_shader->deinit(shader_data);
shader_data = NULL;
current_shader = NULL;
}
void video_shader_driver_use(void *data, unsigned index)
{
if (!current_shader)
return;
current_shader->use(data, shader_data, index);
}
const char *video_shader_driver_get_ident(void)
{
if (!current_shader)
return NULL;
return current_shader->ident;
}
bool video_shader_driver_mipmap_input(unsigned index)
{
if (!current_shader)
return false;
return current_shader->mipmap_input(shader_data, index);
}
unsigned video_shader_driver_num_shaders(void)
{
if (!current_shader)
return 0;
return current_shader->num_shaders(shader_data);
}
unsigned video_shader_driver_get_prev_textures(void)
{
if (!current_shader)
return 0;
return current_shader->get_prev_textures(shader_data);
}
bool video_shader_driver_set_coords(void *handle_data, const void *data)
{
if (!current_shader || !current_shader->set_coords)
return false;
return current_shader->set_coords(handle_data, shader_data, data);
}
bool video_shader_driver_set_mvp(void *data, const math_matrix_4x4 *mat)
{
if (!current_shader || !current_shader->set_mvp)
return false;
return current_shader->set_mvp(data, shader_data, mat);
}
bool video_shader_driver_filter_type(unsigned index, bool *smooth)
{
if (!current_shader || !current_shader->filter_type)
return false;
return current_shader->filter_type(shader_data, index, smooth);
}
enum gfx_wrap_type video_shader_driver_wrap_type(unsigned index)
{
return current_shader->wrap_type(shader_data, index);
}
bool video_shader_driver_get_feedback_pass(unsigned *pass)
{
if (!current_shader || !current_shader->get_feedback_pass)
return false;
return current_shader->get_feedback_pass(shader_data, pass);
}
struct video_shader *video_shader_driver_direct_get_current_shader(void)
{
if (!current_shader || !current_shader->get_current_shader)
return NULL;
return current_shader->get_current_shader(shader_data);
}
void video_shader_driver_set_params(
void *data, unsigned width, unsigned height,
unsigned tex_width, unsigned tex_height,
unsigned out_width, unsigned out_height,
unsigned frame_counter,
const void *info,
const void *prev_info,
const void *feedback_info,
const void *fbo_info, unsigned fbo_info_cnt)
{
if (!current_shader || !current_shader->set_params)
return;
return current_shader->set_params(data, shader_data,
width, height, tex_width, tex_height,
out_width, out_height, frame_counter, info, prev_info, feedback_info,
fbo_info, fbo_info_cnt);
}