mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-24 00:20:01 +00:00
a4b934b71a
* Fix Sixaxis gamepad operation
== DETAILS
It looks like commit 78e7d23c14
broke
the DualShock. Sorry, @revvv, but this is probably going to break the
Retrode driver. We'll need to figure out a different solution.
* Fix a bunch of HID implementations
== DETAILS
As mentioned in the previous commit, the thing that broke the DS3
driver was a change to the wiiu HID handler, which did some pointer
math on the data buffer.
The thing is.. there's no reason to do that pointer math. Yet, I found
the same thing on almost every other HID driver: OSX, libusb, wiiusb.
The only other HID driver that did not do this was the Bluetooth
HID driver.
It doesn't make any sense. The only reason it doesn't crash is because
the memory right before the buffer is valid memory.
Change summary:
- remove the weird pointer math from all HID controllers
- remove the `#ifdef apple ...` in the ds3 and gamecube adapter
drivers, because it's no longer needed.
- in the pad packet handlers, decrement data buffer offset references
to account for the removal of the buffer manipulation.
* Fix DualShock 4
== DETAILS
Should've only subtracted 1, not 2; and now the pad works.
Also, added a PID to cover newer model DS4s. I picked "R2" out of the air
for the constant.
Tested on Mac OS
* Really really fix iohidmanager_set_report
A huge apology to @23rd for insulting your fix. I was wrong to call you
wrong.
That left the question: why did that change break the DS3?
Well, it's because `IOHIDDeviceSetReport` expects the report buffer to be
just the report. All of RA's HID SetReport calls include the report number
in the first byte, so we have to trim that off.
We actually do this in a different invocation of `IOHIDDeviceSetReport`
elsewhere in the file! This commit applies that same logic to
`iohidmanager_set_report`
This has two benefits:
1. The DS3 works
2. The DS3 no longer requres the user to press the PS button to activate
it the first time. You plug it in and it Just Works, just like on Wii U.
347 lines
8.8 KiB
C
347 lines
8.8 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2013-2014 - Jason Fetters
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <string.h>
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#include <stdlib.h>
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#include <boolean.h>
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#include "joypad_connection.h"
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#include "../input_defines.h"
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#define GCA_MAX_PAD 4
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#define GCA_TYPE_DEVICE 0x00
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#define GCA_TYPE_PAD 0x01
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#define GCA_PORT_INITIALIZING 0x00
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#define GCA_PORT_POWERED 0x04
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#define GCA_PORT_CONNECTED 0x10
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#define GCA_WAVEBIRD_CONNECTED 0x22
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typedef struct hidpad_wiiugca_pad_data gca_pad_data_t;
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typedef struct hidpad_wiiugca_data gca_device_data_t;
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struct hidpad_wiiugca_pad_data
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{
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uint8_t datatype;
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gca_device_data_t *device_data;
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joypad_connection_t *joypad;
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int pad_index;
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uint32_t buttons;
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int16_t analog[3][2];
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uint8_t data[9];
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};
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struct hidpad_wiiugca_data
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{
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uint8_t datatype;
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void *handle;
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hid_driver_t *driver;
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char connected[GCA_MAX_PAD];
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gca_pad_data_t pad_data[GCA_MAX_PAD];
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uint8_t data[64];
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};
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const char *GAMECUBE_PAD = "GameCube controller";
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const char *WAVEBIRD_PAD = "WaveBird controller";
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const char *DEVICE_NAME = "Wii U GC Controller Adapter";
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static void* hidpad_wiiugca_init(void *data, uint32_t slot, hid_driver_t *driver)
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{
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#ifdef WIIU
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static uint8_t magic_data[] = {0x13 }; /* Special command to enable reading */
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#else
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static uint8_t magic_data[] = {0x01, 0x13}; /* Special command to enable reading */
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#endif
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int i;
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gca_device_data_t * device = (gca_device_data_t *)calloc(1, sizeof(gca_device_data_t));
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if (!device)
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return NULL;
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if (!data)
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{
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free(device);
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return NULL;
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}
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device->handle = data;
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for (i = 0; i < GCA_MAX_PAD; i++)
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{
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device->pad_data[i].datatype = GCA_TYPE_PAD;
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device->pad_data[i].device_data = device;
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device->pad_data[i].joypad = NULL;
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device->pad_data[i].pad_index = i;
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}
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device->driver = driver;
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device->driver->send_control(device->handle, magic_data, sizeof(magic_data));
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return device;
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}
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static void hidpad_wiiugca_deinit(void *device_data)
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{
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gca_device_data_t *device = (gca_device_data_t *)device_data;
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if (device)
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free(device);
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}
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static void hidpad_wiiugca_get_buttons(void *pad_data, input_bits_t *state)
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{
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gca_pad_data_t *pad = (gca_pad_data_t *)pad_data;
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if (pad)
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{
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if(pad->datatype == GCA_TYPE_PAD)
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{
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BITS_COPY16_PTR(state, pad->buttons);
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}
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else
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{
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gca_device_data_t *device = (gca_device_data_t *)pad_data;
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BITS_COPY16_PTR(state, device->pad_data[0].buttons);
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}
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}
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else
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{
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BIT256_CLEAR_ALL_PTR(state);
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}
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}
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static int16_t hidpad_wiiugca_get_axis(void *pad_data, unsigned axis)
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{
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axis_data axis_data;
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gca_pad_data_t *pad = (gca_pad_data_t *)pad_data;
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gca_device_data_t *device = (gca_device_data_t *)pad_data;
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gamepad_read_axis_data(axis, &axis_data);
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if (!pad || axis_data.axis >= 4)
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return 0;
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if(pad->datatype == GCA_TYPE_PAD)
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return gamepad_get_axis_value(pad->analog, &axis_data);
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return gamepad_get_axis_value(device->pad_data[0].analog, &axis_data);
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}
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static void update_button_state(gca_pad_data_t *pad)
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{
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uint32_t i, pressed_keys;
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static const uint32_t button_mapping[12] =
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{
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RETRO_DEVICE_ID_JOYPAD_A,
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RETRO_DEVICE_ID_JOYPAD_B,
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RETRO_DEVICE_ID_JOYPAD_X,
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RETRO_DEVICE_ID_JOYPAD_Y,
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RETRO_DEVICE_ID_JOYPAD_LEFT,
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RETRO_DEVICE_ID_JOYPAD_RIGHT,
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RETRO_DEVICE_ID_JOYPAD_DOWN,
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RETRO_DEVICE_ID_JOYPAD_UP,
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RETRO_DEVICE_ID_JOYPAD_START,
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RETRO_DEVICE_ID_JOYPAD_SELECT,
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RETRO_DEVICE_ID_JOYPAD_R,
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RETRO_DEVICE_ID_JOYPAD_L,
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};
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if (!pad)
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return;
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pressed_keys = pad->data[1] | (pad->data[2] << 8);
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pad->buttons = 0;
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for (i = 0; i < 12; i++)
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pad->buttons |= (pressed_keys & (1 << i)) ?
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(1 << button_mapping[i]) : 0;
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}
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static void update_analog_state(gca_pad_data_t *pad)
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{
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int pad_axis;
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int16_t interpolated;
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unsigned stick, axis;
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/* GameCube analog axis are 8-bit unsigned, where 128/128 is center.
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* So, we subtract 128 to get a signed, 0-based value and then mulitply
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* by 256 to get the 16-bit range RetroArch expects. */
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for (pad_axis = 0; pad_axis < 4; pad_axis++)
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{
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axis = (pad_axis % 2) ? 0 : 1;
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stick = pad_axis / 2;
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interpolated = pad->data[3 + pad_axis];
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/* libretro requires "up" to be negative, so we invert the y axis */
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interpolated = (axis) ?
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((interpolated - 128) * 256) :
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((interpolated - 128) * -256);
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pad->analog[stick][axis] = interpolated;
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}
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}
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static void hidpad_wiiugca_pad_packet_handler(gca_pad_data_t *pad, uint8_t *packet, size_t size)
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{
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if (size > 9)
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return;
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memcpy(pad->data, packet, size);
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update_button_state(pad);
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update_analog_state(pad);
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}
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static void hidpad_wiiugca_packet_handler(void *device_data, uint8_t *packet, uint16_t size)
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{
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uint32_t i;
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int port;
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unsigned char port_connected;
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gca_device_data_t *device = (gca_device_data_t *)device_data;
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if (!device)
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return;
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memcpy(device->data, packet, size);
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for (i = 1; i < 37; i += 9)
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{
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port = i / 9;
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port_connected = device->data[i];
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if (port_connected > GCA_PORT_POWERED)
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{
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device->connected[port] = port_connected;
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hidpad_wiiugca_pad_packet_handler(&device->pad_data[port], &device->data[i], 9);
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}
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else
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device->connected[port] = 0;
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}
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}
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static void hidpad_wiiugca_set_rumble(void *data,
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enum retro_rumble_effect effect, uint16_t strength)
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{
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(void)data;
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(void)effect;
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(void)strength;
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}
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const char *hidpad_wiiugca_get_name(void *pad_data)
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{
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gca_pad_data_t *pad = (gca_pad_data_t *)pad_data;
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if(!pad || pad->datatype != GCA_TYPE_PAD)
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return DEVICE_NAME;
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switch(pad->device_data->connected[pad->pad_index])
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{
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case 0:
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return DEVICE_NAME;
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case GCA_WAVEBIRD_CONNECTED:
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return WAVEBIRD_PAD;
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default:
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break;
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}
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/* For now we return a single static name */
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return GAMECUBE_PAD;
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}
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static int32_t hidpad_wiiugca_button(void *pad_data, uint16_t joykey)
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{
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gca_pad_data_t *pad = (gca_pad_data_t *)pad_data;
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if (!pad)
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return 0;
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if (pad->datatype != GCA_TYPE_PAD)
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{
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gca_device_data_t *device = (gca_device_data_t *)pad_data;
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pad = &device->pad_data[0];
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}
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if (!pad->device_data || joykey > 31 || !pad->joypad)
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return 0;
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return pad->buttons & (1 << joykey);
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}
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static void *hidpad_wiiugca_pad_init(void *device_data, int pad_index, joypad_connection_t *joypad)
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{
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gca_device_data_t *device = (gca_device_data_t *)device_data;
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if(!device || pad_index < 0 || pad_index >= GCA_MAX_PAD || !joypad || device->pad_data[pad_index].joypad || !device->connected[pad_index])
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return NULL;
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device->pad_data[pad_index].joypad = joypad;
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return &device->pad_data[pad_index];
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}
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static void hidpad_wiiugca_pad_deinit(void *pad_data)
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{
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gca_pad_data_t *pad = (gca_pad_data_t *)pad_data;
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if(!pad)
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return;
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pad->joypad = NULL;
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}
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static int8_t hidpad_wiiugca_status(void *device_data, int pad_index)
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{
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gca_device_data_t *device = (gca_device_data_t *)device_data;
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int8_t result = 0;
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if(!device || pad_index < 0 || pad_index >= GCA_MAX_PAD)
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return 0;
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if (device->connected[pad_index])
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result |= PAD_CONNECT_READY;
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if (device->pad_data[pad_index].joypad)
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result |= PAD_CONNECT_BOUND;
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return result;
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}
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static joypad_connection_t *hidpad_wiiugca_joypad(void *device_data, int pad_index)
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{
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gca_device_data_t *device = (gca_device_data_t *)device_data;
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if(!device || pad_index < 0 || pad_index >= GCA_MAX_PAD)
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return 0;
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return device->pad_data[pad_index].joypad;
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}
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pad_connection_interface_t pad_connection_wiiugca = {
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hidpad_wiiugca_init,
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hidpad_wiiugca_deinit,
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hidpad_wiiugca_packet_handler,
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hidpad_wiiugca_set_rumble,
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hidpad_wiiugca_get_buttons,
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hidpad_wiiugca_get_axis,
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hidpad_wiiugca_get_name,
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hidpad_wiiugca_button,
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true,
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GCA_MAX_PAD,
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hidpad_wiiugca_pad_init,
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hidpad_wiiugca_pad_deinit,
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hidpad_wiiugca_status,
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hidpad_wiiugca_joypad,
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};
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