RetroArch/input/apple_joypad_ps3.c

159 lines
4.5 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2013-2014 - Jason Fetters
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "../boolean.h"
#include "apple_input.h"
struct hidpad_ps3_data
{
struct apple_pad_connection* connection;
uint8_t data[512];
uint32_t slot;
bool have_led;
uint16_t motors[2];
};
static void hidpad_ps3_send_control(struct hidpad_ps3_data* device)
{
// TODO: Can this be modified to turn off motion tracking?
static uint8_t report_buffer[] = {
0x52, 0x01,
0x00, 0xFF, 0x00, 0xFF, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0x27, 0x10, 0x00, 0x32,
0xff, 0x27, 0x10, 0x00, 0x32,
0xff, 0x27, 0x10, 0x00, 0x32,
0xff, 0x27, 0x10, 0x00, 0x32,
0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
report_buffer[11] = 1 << ((device->slot % 4) + 1);
report_buffer[4] = device->motors[1] >> 8;
report_buffer[6] = device->motors[0] >> 8;
apple_pad_send_control(device->connection, report_buffer, sizeof(report_buffer));
}
static void* hidpad_ps3_connect(struct apple_pad_connection* connection, uint32_t slot)
{
struct hidpad_ps3_data* device = (struct hidpad_ps3_data*)calloc(1, sizeof(struct hidpad_ps3_data));
if (!device)
return NULL;
device->connection = connection;
device->slot = slot;
// Magic packet to start reports
#ifdef IOS
static uint8_t data[] = {0x53, 0xF4, 0x42, 0x03, 0x00, 0x00};
apple_pad_send_control(device->connection, data, 6);
#endif
// Without this the digital buttons won't be reported
hidpad_ps3_send_control(device);
return device;
}
static void hidpad_ps3_disconnect(struct hidpad_ps3_data* device)
{
if (device)
free(device);
}
static uint32_t hidpad_ps3_get_buttons(struct hidpad_ps3_data* device)
{
static const uint32_t button_mapping[17] =
{
RETRO_DEVICE_ID_JOYPAD_SELECT,
RETRO_DEVICE_ID_JOYPAD_L3,
RETRO_DEVICE_ID_JOYPAD_R3,
RETRO_DEVICE_ID_JOYPAD_START,
RETRO_DEVICE_ID_JOYPAD_UP,
RETRO_DEVICE_ID_JOYPAD_RIGHT,
RETRO_DEVICE_ID_JOYPAD_DOWN,
RETRO_DEVICE_ID_JOYPAD_LEFT,
RETRO_DEVICE_ID_JOYPAD_L2,
RETRO_DEVICE_ID_JOYPAD_R2,
RETRO_DEVICE_ID_JOYPAD_L,
RETRO_DEVICE_ID_JOYPAD_R,
RETRO_DEVICE_ID_JOYPAD_X,
RETRO_DEVICE_ID_JOYPAD_A,
RETRO_DEVICE_ID_JOYPAD_B,
RETRO_DEVICE_ID_JOYPAD_Y,
16 //< PS Button
};
const uint32_t pressed_keys = device->data[3] | (device->data[4] << 8) | ((device->data[5] & 1) << 16);
uint32_t result = 0;
for (int i = 0; i < 17; i ++)
result |= (pressed_keys & (1 << i)) ? (1 << button_mapping[i]) : 0;
return result;
}
static int16_t hidpad_ps3_get_axis(struct hidpad_ps3_data* device, unsigned axis)
{
if (axis < 4)
{
int val = device->data[7 + axis];
val = (val << 8) - 0x8000;
return (abs(val) > 0x1000) ? val : 0;
}
return 0;
}
static void hidpad_ps3_packet_handler(struct hidpad_ps3_data* device, uint8_t *packet, uint16_t size)
{
if (!device->have_led)
{
hidpad_ps3_send_control(device);
device->have_led = true;
}
memcpy(device->data, packet, size);
g_current_input_data.pad_buttons[device->slot] = hidpad_ps3_get_buttons(device);
for (int i = 0; i < 4; i ++)
g_current_input_data.pad_axis[device->slot][i] = hidpad_ps3_get_axis(device, i);
}
static void hidpad_ps3_set_rumble(struct hidpad_ps3_data* device, enum retro_rumble_effect effect, uint16_t strength)
{
unsigned index = (effect == RETRO_RUMBLE_STRONG) ? 0 : 1;
if (device->motors[index] != strength)
{
device->motors[index] = strength;
hidpad_ps3_send_control(device);
}
}
struct apple_pad_interface apple_pad_ps3 =
{
(void*)&hidpad_ps3_connect,
(void*)&hidpad_ps3_disconnect,
(void*)&hidpad_ps3_packet_handler,
(void*)&hidpad_ps3_set_rumble
};