RetroArch/wiiu/include/netdb.h
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2019-01-08 11:04:58 -08:00

41 lines
1.1 KiB
C

#ifndef _NETDB_H
#define _NETDB_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
typedef uint32_t socklen_t;
#define NI_NUMERICHOST 2
#define NI_NUMERICSERV 8
#define AI_PASSIVE 1
#define NI_MAXHOST 1025
#define NI_MAXSERV 32
struct addrinfo {
int ai_flags; /* AI_PASSIVE, AI_CANONNAME,
AI_NUMERICHOST, .. */
int ai_family; /* AF_xxx */
int ai_socktype; /* SOCK_xxx */
int ai_protocol; /* 0 or IPPROTO_xxx for IPv4 and IPv6 */
int ai_addrlen; /* length of ai_addr */
char *ai_canonname; /* canonical name for node name */
struct sockaddr *ai_addr; /* binary address */
struct addrinfo *ai_next; /* next structure in linked list */
};
int getaddrinfo(const char *node, const char *service, struct addrinfo *hints, struct addrinfo **res);
void freeaddrinfo(struct addrinfo *__ai);
int getnameinfo(const struct sockaddr *sa, socklen_t salen, char *host, socklen_t hostlen, char *serv, socklen_t servlen, int flags);
#ifdef __cplusplus
}
#endif
#endif /* _NETDB_H */