RetroArch/gfx/widgets/gfx_widget_achievement_popup.c

413 lines
13 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2014-2017 - Jean-André Santoni
* Copyright (C) 2015-2018 - Andre Leiradella
* Copyright (C) 2018-2020 - natinusala
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../gfx_display.h"
#include "../gfx_widgets.h"
#include "../cheevos/badges.h"
#ifdef HAVE_THREADS
#define SLOCK_LOCK(x) slock_lock(x)
#define SLOCK_UNLOCK(x) slock_unlock(x)
#else
#define SLOCK_LOCK(x)
#define SLOCK_UNLOCK(x)
#endif
#define CHEEVO_NOTIFICATION_DURATION 4000
#define CHEEVO_QUEUE_SIZE 8
struct gfx_widget_achievement_popup_state
{
gfx_timer_t timer;
float unfold;
float y;
unsigned width;
unsigned height;
cheevo_popup queue[CHEEVO_QUEUE_SIZE];
int queue_read_index;
int queue_write_index;
#ifdef HAVE_THREADS
slock_t* queue_lock;
#endif
};
typedef struct gfx_widget_achievement_popup_state gfx_widget_achievement_popup_state_t;
static gfx_widget_achievement_popup_state_t p_w_achievement_popup_st;
static gfx_widget_achievement_popup_state_t* gfx_widget_achievement_popup_get_ptr(void)
{
return &p_w_achievement_popup_st;
}
/* Forward declarations */
static void gfx_widget_achievement_popup_start(
gfx_widget_achievement_popup_state_t* state);
static void gfx_widget_achievement_popup_free_current(
gfx_widget_achievement_popup_state_t* state);
static bool gfx_widget_achievement_popup_init(bool video_is_threaded, bool fullscreen)
{
gfx_widget_achievement_popup_state_t* state = gfx_widget_achievement_popup_get_ptr();
memset(state, 0, sizeof(*state));
state->queue_read_index = -1;
return true;
}
static void gfx_widget_achievement_popup_free(void)
{
gfx_widget_achievement_popup_state_t* state = gfx_widget_achievement_popup_get_ptr();
if (state->queue_read_index >= 0)
{
SLOCK_LOCK(state->queue_lock);
while (state->queue[state->queue_read_index].title)
gfx_widget_achievement_popup_free_current(state);
SLOCK_UNLOCK(state->queue_lock);
}
#ifdef HAVE_THREADS
slock_free(state->queue_lock);
state->queue_lock = NULL;
#endif
}
static void gfx_widget_achievement_popup_frame(void* data, void* userdata)
{
gfx_widget_achievement_popup_state_t* state = gfx_widget_achievement_popup_get_ptr();
/* if there's nothing in the queue, just bail */
if (state->queue_read_index < 0 || !state->queue[state->queue_read_index].title)
return;
SLOCK_LOCK(state->queue_lock);
if (state->queue[state->queue_read_index].title)
{
const video_frame_info_t* video_info = (const video_frame_info_t*)data;
const unsigned video_width = video_info->width;
const unsigned video_height = video_info->height;
dispgfx_widget_t* p_dispwidget = (dispgfx_widget_t*)userdata;
const unsigned unfold_offet = ((1.0f - state->unfold) * state->width / 2);
int scissor_me_timbers = 0;
gfx_display_set_alpha(gfx_widgets_get_backdrop_orig(), DEFAULT_BACKDROP);
gfx_display_set_alpha(gfx_widgets_get_pure_white(), 1.0f);
/* Default icon */
if (!state->queue[state->queue_read_index].badge)
{
/* Backdrop */
gfx_display_draw_quad(video_info->userdata,
video_width, video_height,
0, (int)state->y,
state->height,
state->height,
video_width, video_height,
gfx_widgets_get_backdrop_orig());
/* Icon */
if (p_dispwidget->gfx_widgets_icons_textures[MENU_WIDGETS_ICON_ACHIEVEMENT])
{
gfx_display_blend_begin(video_info->userdata);
gfx_widgets_draw_icon(
video_info->userdata,
video_width,
video_height,
state->height,
state->height,
p_dispwidget->gfx_widgets_icons_textures[MENU_WIDGETS_ICON_ACHIEVEMENT],
0,
state->y,
0, 1, gfx_widgets_get_pure_white());
gfx_display_blend_end(video_info->userdata);
}
}
/* Badge */
else
{
gfx_widgets_draw_icon(
video_info->userdata,
video_width,
video_height,
state->height,
state->height,
state->queue[state->queue_read_index].badge,
0,
state->y,
0,
1,
gfx_widgets_get_pure_white());
}
/* I _think_ state->unfold changes in another thread */
scissor_me_timbers = (fabs(state->unfold - 1.0f) > 0.01);
if (scissor_me_timbers)
gfx_display_scissor_begin(video_info->userdata,
video_width,
video_height,
state->height,
0,
(unsigned)((float)(state->width) * state->unfold),
state->height);
/* Backdrop */
gfx_display_draw_quad(
video_info->userdata,
video_width,
video_height,
state->height,
(int)state->y,
state->width,
state->height,
video_width,
video_height,
gfx_widgets_get_backdrop_orig());
/* Title */
gfx_widgets_draw_text(&p_dispwidget->gfx_widget_fonts.regular,
msg_hash_to_str(MSG_ACHIEVEMENT_UNLOCKED),
state->height + p_dispwidget->simple_widget_padding - unfold_offet,
state->y + p_dispwidget->gfx_widget_fonts.regular.line_height
+ p_dispwidget->gfx_widget_fonts.regular.line_ascender,
video_width, video_height,
TEXT_COLOR_FAINT,
TEXT_ALIGN_LEFT,
true);
/* Cheevo name */
/* TODO: is a ticker necessary ? */
gfx_widgets_draw_text(&p_dispwidget->gfx_widget_fonts.regular,
state->queue[state->queue_read_index].title,
state->height + p_dispwidget->simple_widget_padding - unfold_offet,
state->y + state->height
- p_dispwidget->gfx_widget_fonts.regular.line_height
- p_dispwidget->gfx_widget_fonts.regular.line_descender,
video_width, video_height,
TEXT_COLOR_INFO,
TEXT_ALIGN_LEFT,
true);
if (scissor_me_timbers)
{
gfx_widgets_flush_text(video_width, video_height,
&p_dispwidget->gfx_widget_fonts.regular);
gfx_display_scissor_end(video_info->userdata,
video_width, video_height);
}
}
SLOCK_UNLOCK(state->queue_lock);
}
static void gfx_widget_achievement_popup_free_current(gfx_widget_achievement_popup_state_t* state)
{
if (state->queue[state->queue_read_index].title)
{
free(state->queue[state->queue_read_index].title);
state->queue[state->queue_read_index].title = NULL;
}
if (state->queue[state->queue_read_index].badge)
{
video_driver_texture_unload(&state->queue[state->queue_read_index].badge);
state->queue[state->queue_read_index].badge = 0;
}
state->queue_read_index = (state->queue_read_index + 1) % ARRAY_SIZE(state->queue);
}
static void gfx_widget_achievement_popup_next(void* userdata)
{
gfx_widget_achievement_popup_state_t* state = gfx_widget_achievement_popup_get_ptr();
SLOCK_LOCK(state->queue_lock);
if (state->queue_read_index >= 0)
{
gfx_widget_achievement_popup_free_current(state);
/* start the next popup (if present) */
if (state->queue[state->queue_read_index].title)
gfx_widget_achievement_popup_start(state);
}
SLOCK_UNLOCK(state->queue_lock);
}
static void gfx_widget_achievement_popup_dismiss(void *userdata)
{
gfx_animation_ctx_entry_t entry;
const dispgfx_widget_t *p_dispwidget = (const dispgfx_widget_t*)dispwidget_get_ptr();
gfx_widget_achievement_popup_state_t* state = gfx_widget_achievement_popup_get_ptr();
/* Slide up animation */
entry.cb = gfx_widget_achievement_popup_next;
entry.duration = MSG_QUEUE_ANIMATION_DURATION;
entry.easing_enum = EASING_OUT_QUAD;
entry.subject = &state->y;
entry.tag = p_dispwidget->gfx_widgets_generic_tag;
entry.target_value = (float)(-(int)(state->height));
entry.userdata = NULL;
gfx_animation_push(&entry);
}
static void gfx_widget_achievement_popup_fold(void *userdata)
{
gfx_animation_ctx_entry_t entry;
const dispgfx_widget_t *p_dispwidget = (const dispgfx_widget_t*)dispwidget_get_ptr();
gfx_widget_achievement_popup_state_t* state = gfx_widget_achievement_popup_get_ptr();
/* Fold */
entry.cb = gfx_widget_achievement_popup_dismiss;
entry.duration = MSG_QUEUE_ANIMATION_DURATION;
entry.easing_enum = EASING_OUT_QUAD;
entry.subject = &state->unfold;
entry.tag = p_dispwidget->gfx_widgets_generic_tag;
entry.target_value = 0.0f;
entry.userdata = NULL;
gfx_animation_push(&entry);
}
static void gfx_widget_achievement_popup_unfold(void *userdata)
{
gfx_timer_ctx_entry_t timer;
gfx_animation_ctx_entry_t entry;
const dispgfx_widget_t *p_dispwidget = (const dispgfx_widget_t*)dispwidget_get_ptr();
gfx_widget_achievement_popup_state_t* state = gfx_widget_achievement_popup_get_ptr();
/* Unfold */
entry.cb = NULL;
entry.duration = MSG_QUEUE_ANIMATION_DURATION;
entry.easing_enum = EASING_OUT_QUAD;
entry.subject = &state->unfold;
entry.tag = p_dispwidget->gfx_widgets_generic_tag;
entry.target_value = 1.0f;
entry.userdata = NULL;
gfx_animation_push(&entry);
/* Wait before dismissing */
timer.cb = gfx_widget_achievement_popup_fold;
timer.duration = MSG_QUEUE_ANIMATION_DURATION + CHEEVO_NOTIFICATION_DURATION;
timer.userdata = NULL;
gfx_timer_start(&state->timer, &timer);
}
static void gfx_widget_achievement_popup_start(
gfx_widget_achievement_popup_state_t* state)
{
const dispgfx_widget_t* p_dispwidget = (const dispgfx_widget_t*)dispwidget_get_ptr();
gfx_animation_ctx_entry_t entry;
state->height = p_dispwidget->gfx_widget_fonts.regular.line_height * 4;
state->width = MAX(
font_driver_get_message_width(
p_dispwidget->gfx_widget_fonts.regular.font,
msg_hash_to_str(MSG_ACHIEVEMENT_UNLOCKED), 0, 1),
font_driver_get_message_width(
p_dispwidget->gfx_widget_fonts.regular.font,
state->queue[state->queue_read_index].title, 0, 1)
);
state->width += p_dispwidget->simple_widget_padding * 2;
state->y = (float)(-(int)state->height);
state->unfold = 0.0f;
/* Slide down animation */
entry.cb = gfx_widget_achievement_popup_unfold;
entry.duration = MSG_QUEUE_ANIMATION_DURATION;
entry.easing_enum = EASING_OUT_QUAD;
entry.subject = &state->y;
entry.tag = p_dispwidget->gfx_widgets_generic_tag;
entry.target_value = 0.0f;
entry.userdata = NULL;
gfx_animation_push(&entry);
}
void gfx_widgets_push_achievement(const char *title, const char *badge)
{
gfx_widget_achievement_popup_state_t* state = gfx_widget_achievement_popup_get_ptr();
int start_notification = 1;
/* important - this must be done outside the lock because it has the potential to need to
* lock the video thread, which may be waiting for the popup queue lock to render popups */
uintptr_t badge_id = cheevos_get_badge_texture(badge, 0);
if (state->queue_read_index < 0)
{
/* queue uninitialized */
memset(&state->queue, 0, sizeof(state->queue));
state->queue_read_index = 0;
#ifdef HAVE_THREADS
state->queue_lock = slock_new();
#endif
}
SLOCK_LOCK(state->queue_lock);
if (state->queue_write_index == state->queue_read_index)
{
if (state->queue[state->queue_write_index].title)
{
/* queue full */
SLOCK_UNLOCK(state->queue_lock);
return;
}
/* queue empty */
}
else
start_notification = 0; /* notification already being displayed */
state->queue[state->queue_write_index].badge = badge_id;
state->queue[state->queue_write_index].title = strdup(title);
state->queue_write_index = (state->queue_write_index + 1) % ARRAY_SIZE(state->queue);
if (start_notification)
gfx_widget_achievement_popup_start(state);
SLOCK_UNLOCK(state->queue_lock);
}
const gfx_widget_t gfx_widget_achievement_popup = {
&gfx_widget_achievement_popup_init,
&gfx_widget_achievement_popup_free,
NULL, /* context_reset*/
NULL, /* context_destroy */
NULL, /* layout */
NULL, /* iterate */
&gfx_widget_achievement_popup_frame
};