RetroArch/wiiu/tex_shader.h
2017-12-31 14:06:49 +01:00

68 lines
1.5 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2014-2016 - Ali Bouhlel
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TEX_SHADER_H
#define TEX_SHADER_H
#include <wiiu/gx2.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct __attribute__((aligned(GX2_VERTEX_BUFFER_ALIGNMENT)))
{
GX2VertexShader vs;
GX2PixelShader ps;
GX2SamplerVar sampler;
struct
{
GX2AttribVar color;
GX2AttribVar position;
GX2AttribVar tex_coord;
} attributes;
struct
{
GX2AttribStream color;
GX2AttribStream position;
GX2AttribStream tex_coord;
} attribute_stream;
GX2FetchShader fs;
}tex_shader_t;
typedef struct
{
struct
{
float x;
float y;
}pos;
struct
{
float u;
float v;
}coord;
u32 color;
}tex_shader_vertex_t;
extern tex_shader_t tex_shader;
#ifdef __cplusplus
}
#endif
#endif // TEX_SHADER_H