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RetroArch
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RetroArch
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gfx
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drivers
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libretroadmin
f423b62500
(Wii) Silence warning
2024-06-14 23:24:11 +02:00
..
ctr_shaders
…
d3d_shaders
…
gl_shaders
…
gx2_shaders
…
rsx_shaders
…
vulkan_shaders
Implement HDR readback
2024-05-17 14:10:29 -07:00
caca_gfx.c
…
ctr_gfx.c
…
ctr_gu.h
…
d3d8.c
Fix crash when using threaded video (
#16518
)
2024-05-13 07:24:51 -07:00
d3d9_renderchain.h
…
d3d9cg.c
…
d3d9hlsl.c
iFix warnings picked up by -fanalyzer
2024-05-23 23:50:23 +02:00
d3d10.c
Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (
#16282
)
2024-03-19 08:59:36 -07:00
d3d11.c
Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (
#16282
)
2024-03-19 08:59:36 -07:00
d3d12.c
Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (
#16282
)
2024-03-19 08:59:36 -07:00
dispmanx_gfx.c
…
drm_gfx.c
…
drm_pixformats.h
…
exynos_gfx.c
…
fpga_gfx.c
…
gdi_gfx.c
…
gl1.c
Fix crash when using threaded video (
#16518
)
2024-05-13 07:24:51 -07:00
gl2.c
Force fullscreen in case of KMS display
2024-06-14 15:44:38 -05:00
gl3.c
Force fullscreen in case of KMS display
2024-06-14 15:44:38 -05:00
gx2_gfx.c
…
gx_gfx_vi_encoder.c
…
gx_gfx.c
(Wii) Silence warning
2024-06-14 23:24:11 +02:00
metal.m
…
network_gfx.c
…
oga_gfx.c
…
omap_gfx.c
…
ps2_gfx.c
…
psp1_gfx.c
…
psp1_gfx.h
…
rsx_gfx.c
…
sdl2_gfx.c
…
sdl_dingux_gfx.c
…
sdl_gfx.c
…
sdl_rs90_gfx.c
…
sixel_gfx.c
…
sunxi_gfx.c
…
switch_nx_gfx.c
…
vg.c
…
vga_gfx.c
…
vita2d_gfx.c
…
vulkan.c
Force fullscreen in case of KMS display
2024-06-14 15:44:38 -05:00
xenon360_gfx.c
…
xshm_gfx.c
…
xvideo.c
…