RetroArch/gfx/shader/shader_null.c
2015-01-07 18:06:50 +01:00

145 lines
3.3 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <boolean.h>
#include <string.h>
#include "../../general.h"
#include <compat/strl.h>
#include <compat/posix_string.h>
#include "../state_tracker.h"
#include "../../dynamic.h"
#include <gfx/math/matrix_4x4.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#ifdef HAVE_OPENGL
#include "../gl_common.h"
#endif
#include "../gfx_context.h"
#include "shader_context.h"
#include <stdlib.h>
static void shader_null_deinit(void) { }
static bool shader_null_init(void *data, const char *path) { return true; }
static void shader_null_set_params(void *data, unsigned width, unsigned height,
unsigned tex_width, unsigned tex_height,
unsigned out_width, unsigned out_height,
unsigned frame_count,
const void *info,
const void *prev_info,
const void *fbo_info, unsigned fbo_info_cnt)
{
}
static bool shader_null_set_mvp(void *data, const math_matrix_4x4 *mat)
{
#ifdef HAVE_OPENGL
#ifndef NO_GL_FF_MATRIX
gl_t *gl = (gl_t*)driver_video_resolve(NULL);
if (gl)
{
gl_ff_matrix(mat);
}
#endif
#endif
return false;
}
static bool shader_null_set_coords(const void *data)
{
#ifdef HAVE_OPENGL
#ifndef NO_GL_FF_VERTEX
gl_t *gl = (gl_t*)driver_video_resolve(NULL);
if (gl)
{
const struct gl_coords *coords = (const struct gl_coords*)data;
gl_ff_vertex(coords);
}
#endif
#endif
return false;
}
static void shader_null_use(void *data, unsigned idx)
{
(void)data;
(void)idx;
}
static unsigned shader_null_num(void)
{
return 0;
}
static bool shader_null_filter_type(unsigned idx, bool *smooth)
{
(void)idx;
(void)smooth;
return false;
}
static enum gfx_wrap_type shader_null_wrap_type(unsigned idx)
{
(void)idx;
return RARCH_WRAP_BORDER;
}
static void shader_null_shader_scale(unsigned idx,
struct gfx_fbo_scale *scale)
{
(void)idx;
(void)scale;
}
static unsigned shader_null_get_prev_textures(void)
{
return 0;
}
static bool shader_null_mipmap_input(unsigned idx)
{
(void)idx;
return false;
}
static struct gfx_shader *shader_null_get_current_shader(void)
{
return NULL;
}
const shader_backend_t shader_null_backend = {
shader_null_init,
shader_null_deinit,
shader_null_set_params,
shader_null_use,
shader_null_num,
shader_null_filter_type,
shader_null_wrap_type,
shader_null_shader_scale,
shader_null_set_coords,
shader_null_set_mvp,
shader_null_get_prev_textures,
shader_null_mipmap_input,
shader_null_get_current_shader,
RARCH_SHADER_NONE,
"nullshader"
};