mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-28 02:30:35 +00:00
303 lines
8.1 KiB
C
303 lines
8.1 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _D3D9_COMMON_H
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#define _D3D9_COMMON_H
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#include <boolean.h>
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#include <retro_common_api.h>
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#include <retro_inline.h>
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#include <gfx/math/matrix_4x4.h>
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#include <d3d9.h>
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#include "d3d_common.h"
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#include "../../retroarch.h"
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#include "../../verbosity.h"
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#define D3D9_DECL_FVF_TEXCOORD(stream, offset, index) \
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{ (WORD)(stream), (WORD)(offset * sizeof(float)), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, \
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D3DDECLUSAGE_TEXCOORD, (BYTE)(index) }
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#ifdef _XBOX
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#define D3D9_RGB565_FORMAT D3DFMT_LIN_R5G6B5
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#define D3D9_ARGB8888_FORMAT D3DFMT_LIN_A8R8G8B8
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#define D3D9_XRGB8888_FORMAT D3DFMT_LIN_X8R8G8B8
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#else
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#define D3D9_RGB565_FORMAT D3DFMT_R5G6B5
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#define D3D9_ARGB8888_FORMAT D3DFMT_A8R8G8B8
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#define D3D9_XRGB8888_FORMAT D3DFMT_X8R8G8B8
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#endif
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RETRO_BEGIN_DECLS
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typedef struct d3d9_video d3d9_video_t;
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typedef struct d3d9_video
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{
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bool keep_aspect;
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bool should_resize;
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bool quitting;
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bool needs_restore;
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bool overlays_enabled;
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/* TODO - refactor this away properly. */
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bool resolution_hd_enable;
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/* Only used for Xbox */
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bool widescreen_mode;
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unsigned cur_mon_id;
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unsigned dev_rotation;
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overlay_t *menu;
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void *renderchain_data;
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RECT font_rect;
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RECT font_rect_shifted;
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math_matrix_4x4 mvp;
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math_matrix_4x4 mvp_rotate;
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math_matrix_4x4 mvp_transposed;
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struct video_viewport vp;
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struct video_shader shader;
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video_info_t video_info;
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#ifdef HAVE_WINDOW
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WNDCLASSEX windowClass;
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#endif
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LPDIRECT3DDEVICE9 dev;
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D3DVIEWPORT9 final_viewport;
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char *shader_path;
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struct
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{
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int size;
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int offset;
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void *buffer;
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void *decl;
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}menu_display;
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size_t overlays_size;
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overlay_t *overlays;
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} d3d9_video_t;
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void *d3d9_vertex_buffer_new(void *dev,
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unsigned length, unsigned usage, unsigned fvf,
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INT32 pool, void *handle);
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void d3d9_vertex_buffer_free(void *vertex_data, void *vertex_declaration);
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void *d3d9_texture_new(void *dev,
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unsigned width, unsigned height,
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unsigned miplevels, unsigned usage, INT32 format,
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INT32 pool, unsigned filter, unsigned mipfilter,
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INT32 color_key, void *src_info,
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PALETTEENTRY *palette, bool want_mipmap);
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void *d3d9_texture_new_from_file(void *dev,
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const char *path, unsigned width, unsigned height,
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unsigned miplevels, unsigned usage, INT32 format,
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INT32 pool, unsigned filter, unsigned mipfilter,
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INT32 color_key, void *src_info,
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PALETTEENTRY *palette, bool want_mipmap);
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static INLINE bool d3d9_vertex_declaration_new(
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LPDIRECT3DDEVICE9 dev,
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const void *vertex_data, void **decl_data)
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{
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const D3DVERTEXELEMENT9 *vertex_elements = (const D3DVERTEXELEMENT9*)vertex_data;
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LPDIRECT3DVERTEXDECLARATION9 **vertex_decl = (LPDIRECT3DVERTEXDECLARATION9**)decl_data;
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if (SUCCEEDED(IDirect3DDevice9_CreateVertexDeclaration(dev,
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vertex_elements, (IDirect3DVertexDeclaration9**)vertex_decl)))
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return true;
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return false;
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}
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static INLINE bool d3d9_device_get_render_target(
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LPDIRECT3DDEVICE9 dev,
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unsigned idx, void **data)
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{
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if (dev &&
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SUCCEEDED(IDirect3DDevice9_GetRenderTarget(dev,
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idx, (LPDIRECT3DSURFACE9*)data)))
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return true;
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return false;
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}
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static INLINE bool d3d9_device_create_offscreen_plain_surface(
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LPDIRECT3DDEVICE9 dev,
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unsigned width,
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unsigned height,
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unsigned format,
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unsigned pool,
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void **surf_data,
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void *data)
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{
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#ifndef _XBOX
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if (SUCCEEDED(IDirect3DDevice9_CreateOffscreenPlainSurface(dev,
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width, height,
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(D3DFORMAT)format, (D3DPOOL)pool,
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(LPDIRECT3DSURFACE9*)surf_data,
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(HANDLE*)data)))
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return true;
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#endif
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return false;
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}
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bool d3d9_create_device(void *dev,
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void *d3dpp,
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void *d3d,
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HWND focus_window,
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unsigned cur_mon_id);
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bool d3d9_reset(void *dev, void *d3dpp);
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void *d3d9_create(void);
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bool d3d9_initialize_symbols(enum gfx_ctx_api api);
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void d3d9_deinitialize_symbols(void);
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bool d3d9x_create_font_indirect(void *dev,
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void *desc, void **font_data);
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void d3d9x_font_draw_text(void *data, void *sprite_data, void *string_data,
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unsigned count, void *rect_data, unsigned format, unsigned color);
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void d3d9x_font_get_text_metrics(void *data, void *metrics);
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void d3d9x_font_release(void *data);
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bool d3d9x_compile_shader(
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const char *src,
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unsigned src_data_len,
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const void *pdefines,
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void *pinclude,
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const char *pfunctionname,
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const char *pprofile,
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unsigned flags,
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void *ppshader,
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void *pperrormsgs,
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void *ppconstanttable);
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bool d3d9x_compile_shader_from_file(
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const char *src,
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const void *pdefines,
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void *pinclude,
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const char *pfunctionname,
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const char *pprofile,
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unsigned flags,
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void *ppshader,
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void *pperrormsgs,
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void *ppconstanttable);
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void d3d9x_constant_table_set_float_array(LPDIRECT3DDEVICE9 dev,
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void *p, void *_handle, const void *_pf, unsigned count);
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void d3d9x_constant_table_set_defaults(LPDIRECT3DDEVICE9 dev,
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void *p);
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void d3d9x_constant_table_set_matrix(LPDIRECT3DDEVICE9 dev,
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void *p, void *data, const void *matrix);
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const bool d3d9x_constant_table_set_float(void *p,
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void *a, void *b, float val);
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void *d3d9x_constant_table_get_constant_by_name(void *_tbl,
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void *_handle, void *_name);
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void d3d9_make_d3dpp(d3d9_video_t *d3d,
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const video_info_t *info, void *_d3dpp);
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void d3d9_calculate_rect(d3d9_video_t *d3d,
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unsigned *width, unsigned *height,
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int *x, int *y,
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bool force_full,
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bool allow_rotate);
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void d3d9_log_info(const struct LinkInfo *info);
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#if defined(HAVE_MENU) || defined(HAVE_OVERLAY)
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void d3d9_free_overlay(d3d9_video_t *d3d, overlay_t *overlay);
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void d3d9_overlay_render(d3d9_video_t *d3d,
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unsigned width,
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unsigned height,
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overlay_t *overlay, bool force_linear);
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#endif
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#if defined(HAVE_OVERLAY)
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void d3d9_free_overlays(d3d9_video_t *d3d);
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void d3d9_get_overlay_interface(void *data,
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const video_overlay_interface_t **iface);
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#endif
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void d3d9_set_rotation(void *data, unsigned rot);
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void d3d9_viewport_info(void *data, struct video_viewport *vp);
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bool d3d9_read_viewport(void *data, uint8_t *buffer, bool is_idle);
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bool d3d9_has_windowed(void *data);
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bool d3d9_process_shader(d3d9_video_t *d3d);
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uintptr_t d3d9_load_texture(void *video_data, void *data,
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bool threaded, enum texture_filter_type filter_type);
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void d3d9_set_osd_msg(void *data,
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const char *msg,
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const void *params, void *font);
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void d3d9_unload_texture(void *data,
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bool threaded, uintptr_t id);
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void d3d9_set_video_mode(void *data,
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unsigned width, unsigned height,
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bool fullscreen);
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void d3d9_set_aspect_ratio(void *data, unsigned aspect_ratio_idx);
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void d3d9_set_menu_texture_frame(void *data,
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const void *frame, bool rgb32, unsigned width, unsigned height,
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float alpha);
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void d3d9_set_viewport(void *data,
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unsigned width, unsigned height,
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bool force_full,
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bool allow_rotate);
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void d3d9_set_menu_texture_enable(void *data,
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bool state, bool full_screen);
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void d3d9_blit_to_texture(
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LPDIRECT3DTEXTURE9 tex,
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const void *frame,
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unsigned tex_width, unsigned tex_height,
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unsigned width, unsigned height,
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unsigned last_width, unsigned last_height,
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unsigned pitch, unsigned pixel_size);
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void d3d9_apply_state_changes(void *data);
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extern LPDIRECT3D9 g_pD3D9;
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RETRO_END_DECLS
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#endif
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