Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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audio Fixes some crucial bugs 2015-12-25 19:30:31 +01:00
bootstrap (psp1) move kernel_functions.prx to the root folder after build 2015-09-23 23:08:01 +01:00
camera Create video driver poke load_texture / unload_texture 2015-12-20 20:52:23 +01:00
cores Add static linking options to libretro-test Makefile 2015-12-13 21:20:09 +01:00
ctr (3DS) update makefile. 2015-12-24 23:16:40 +01:00
defines (GX) Move defines to defines/gx_defines.h 2015-11-18 12:55:28 +01:00
deps Change 'rarch' to 'retro' namespace in libretro-common 2015-10-26 03:18:13 +01:00
dist-scripts (3ds) dist: bundle the needed .xml file for .3dsx builds with a big 2015-11-08 13:18:34 +01:00
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emscripten Backport this - 58748da89d 2015-07-27 00:08:25 +02:00
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gfx N/A 2016-01-09 07:26:45 +01:00
griffin remove HAVE_LIBSICKSAXIS 2016-01-02 01:35:34 +01:00
input Buildfix 2016-01-08 07:16:25 +01:00
intl Add some task-related localized strings 2015-11-30 10:02:36 -03:00
libretro-common Get rid of this messy code 2016-01-08 17:58:53 +01:00
libretro-db Backports/rewrites wmarquesr pt. 2 2015-12-04 10:35:33 +01:00
location Get rid of rarch_system_info_get_ptr 2015-12-10 22:30:25 +01:00
media Move win32_resource.h 2015-11-19 07:59:10 +01:00
memory (GX) Move defines to defines/gx_defines.h 2015-11-18 12:55:28 +01:00
menu (menu_display_d3d.cpp) Add commented out calls 2016-01-08 22:35:51 +01:00
netplay (netplay) Fix CXX_BUILD 2015-12-26 08:10:37 +01:00
pkg (frontend) Start using string_is_empty 2015-12-26 07:45:19 +01:00
qb add defines for udp gamepad 2015-11-27 18:08:35 -05:00
record FIxes ffmpeg warnings 2015-12-31 17:07:46 +01:00
tasks (tasks) Start using string_is_empty 2015-12-26 07:23:13 +01:00
tests Rename rarch_main_ctl to runloop_ctl 2015-11-30 21:42:59 +01:00
tools Kill off IS_JOYCONFIG 2015-11-11 20:15:27 +01:00
ui Fixed reading keyboard input for iOS 9 (use [UIApplication handleKeyUIEvent]). Fixed 8bitdo SNES30/SFC30 button mappings (fixed key mapping for X button) 2015-12-26 19:38:02 -05:00
wii/app_booter (wii/app_booter) Style nits 2015-09-21 19:28:20 +02:00
.empty initial new branch 2011-11-30 01:07:38 +01:00
.gitignore Add weird 'menu/driverspzarch.c' to .gitignore 2015-10-10 08:16:06 +02:00
.project Allow to load roms from external apps. 2013-08-19 23:23:39 +02:00
autosave.c Remove core_options.h header include from runloop.h 2015-12-06 20:23:55 +01:00
autosave.h Move global->autosave to autosave.c 2015-11-30 19:23:13 +01:00
cheats.c Complete namespace changes 2015-12-07 15:32:14 +01:00
cheats.h Don't use global->cheat outside cheats.c 2015-12-01 03:07:16 +01:00
cheevos.c Complete namespace changes 2015-12-07 15:32:14 +01:00
cheevos.h Cleanups 2015-12-07 14:53:33 +01:00
command_event.c Improvements to unsetting the video driver callback 2015-12-28 21:34:57 +01:00
command_event.h Start adding RARCH_MENU_CTL_REFRESH 2015-12-12 17:25:03 +01:00
command.c Complete namespace changes 2015-12-07 15:32:14 +01:00
command.h Style nits 2015-04-13 11:39:40 +02:00
config.def.h Enable this for iOS 2016-01-10 02:24:54 +01:00
config.features.h change default filter location 2015-11-27 22:01:26 -05:00
configuration.c string_is_empty already checks this now 2015-12-26 08:22:45 +01:00
configuration.h Add 'Extracting' message when extracting a bundle 2015-12-11 19:13:40 +01:00
configure (qb) Add qb.system.sh 2015-06-16 20:46:11 -03:00
content.c Get rid of rarch_system_info_get_ptr 2015-12-10 22:30:25 +01:00
content.h move temporary_content to content.c 2015-11-30 19:09:12 +01:00
CONTRIBUTING.md Update CONTRIBUTING.md 2012-12-09 10:16:35 +01:00
COPYING Add GPLv3 text I suppose. 2011-01-25 13:31:55 +01:00
core_info.c Take out header include core_info.h from runloop.h 2015-12-11 13:56:00 +01:00
core_info.h core_info.c - Refactor 2015-12-06 20:44:21 +01:00
core_options.c allow saving of per-game core options 2015-11-15 22:09:39 -05:00
core_options.h allow saving of per-game core options 2015-11-15 22:09:39 -05:00
database_info.c Add verbosity.c/verbosity.h 2015-11-23 12:03:38 +01:00
database_info.h More static code analysis fixes 2015-09-28 17:18:48 +02:00
defaults.h (Wii) Fixups 2015-11-29 01:57:16 +01:00
dir_list_special.c Take out header include core_info.h from runloop.h 2015-12-11 13:56:00 +01:00
dir_list_special.h Add param to dir_list_new_special 2015-10-26 21:30:58 +01:00
driver.c Improvements to unsetting the video driver callback 2015-12-28 21:34:57 +01:00
driver.h Create RARCH_DRIVER_CTL_UNINIT 2015-12-11 11:23:32 +01:00
dynamic.c Fix extra colons in 'RetroArch [libretro INFO] :: :: Log init ok' messages. 2015-12-30 00:57:28 +01:00
dynamic.h Header include cleanup 2015-12-05 20:26:37 +01:00
fetch-submodules.sh Some improvements to fetch-submodules.sh I thought I committed weeks ago 2015-03-14 19:57:14 -07:00
file_ext.h (Vita) Update Makefile.griffin, performance.c and file extensions 2015-08-30 16:12:45 +02:00
file_ops.c Cleanups 2015-12-26 11:14:51 +01:00
file_ops.h Cleanups 2015-12-06 15:31:54 +01:00
file_path_special.c file_path_special.c - cleanups 2015-11-26 00:27:39 +01:00
general.h Header include nits 2015-12-06 22:48:57 +01:00
git_version.c Start updating headers 2015-01-07 17:46:50 +01:00
git_version.h Start updating headers 2015-01-07 17:46:50 +01:00
libretro_private.h Revert "Add some more private libretro environs" 2015-12-07 14:26:21 +01:00
libretro_version_1.c build fix. 2015-12-24 21:17:44 +01:00
libretro_version_1.h CXX_BUILD buildfix 2015-12-05 18:53:03 +01:00
libretro.h Add new environment callback - RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER 2015-12-25 19:29:14 +01:00
Makefile remove the windows console in non-debug windows builds 2015-12-04 21:08:52 -05:00
Makefile.common bad griffin, breaking vita 2015-12-25 00:02:52 -07:00
Makefile.ctr (3DS) update makefile. 2015-12-24 23:16:40 +01:00
Makefile.emscripten Makefile.emscripten - add HAVE_EGL 2015-11-20 17:41:50 +01:00
Makefile.griffin Add USBGECKO switch 2016-01-02 19:46:12 +01:00
Makefile.openpandora Turn WANT_MINIZ into WANT_ZLIB 2015-03-14 05:24:57 +01:00
Makefile.pandora Move pandora files 2015-09-20 15:41:28 +02:00
Makefile.ps3 Replace most instances of GLUI (except for ident string) with 2015-11-02 23:23:54 +01:00
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Makefile.psp1 (PSP) Move files around 2015-09-20 15:33:54 +02:00
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Makefile.wii.salamander (frontend) Start using string_is_empty 2015-12-26 07:45:19 +01:00
Makefile.win Replace most instances of GLUI (except for ident string) with 2015-11-02 23:23:54 +01:00
movie.c Complete namespace changes 2015-12-07 15:32:14 +01:00
movie.h global->bsv.movie not accessed outside now 2015-12-01 01:38:45 +01:00
msg_hash.c Don't make asserts dependent on retro_log.h 2015-09-01 11:59:27 +02:00
msg_hash.h Add some task-related localized strings 2015-11-30 10:02:36 -03:00
net_http_special.c added error messages to the log when net_http_get fails in cheevos.c 2015-10-27 21:54:51 -02:00
net_http_special.h Some C89_BUILD fix 2015-11-02 23:34:25 +01:00
netlogger.c Add verbosity.c/verbosity.h 2015-11-23 12:03:38 +01:00
no-xib.diff Add no-xib.diff 2015-10-13 23:23:33 +02:00
patch.c Start using string_is_empty in more places 2015-12-26 07:13:43 +01:00
patch.h Move patch code to patch.c 2015-02-19 04:30:53 +01:00
performance.c Implement RETRO_SIMD_MOVBE 2015-12-25 06:17:17 +01:00
performance.h Cleanups 2015-12-02 03:16:04 +01:00
playlist.c (playlist.c) Go through wrapper functions 2015-11-29 00:46:47 +01:00
playlist.h (playlist.c) Go through wrapper functions 2015-11-29 00:46:47 +01:00
README-exynos.md exynos: update TODO list 2014-08-09 16:43:48 +02:00
README-mali_fbdev_r4p0.md Add README-mali_fbdev_r4p0.md 2014-11-18 16:07:08 +01:00
README-OMAP.md video_omap: more docu fixes 2014-01-14 16:39:24 -06:00
README.md Update README.md 2015-10-17 16:40:44 +02:00
remote.c Some C89_BUILD buildfixes 2015-11-28 00:36:22 +01:00
remote.h complete basic implementation of an UDP receiver for retropad, 2015-11-27 18:08:57 -05:00
retroarch-mingw-build.sh Add support for different "make" binaries 2014-07-30 01:14:57 +02:00
retroarch.c Non_HAVE_MEN codepath fixes - courtesy of Karlton 2016-01-02 02:54:20 +01:00
retroarch.cfg Refactor fastforward ratio 2015-08-27 14:39:42 +02:00
retroarch.desktop (Linux) Add a GenericName to the desktop entry 2015-06-18 09:49:14 -07:00
retroarch.h Create RARCH_CTL_DESTROY 2015-12-07 15:03:54 +01:00
rewind.c Complete namespace changes 2015-12-07 15:32:14 +01:00
rewind.h Start moving rewind code to rewind.c 2015-11-30 22:25:13 +01:00
runloop.c Revert "I think this can be moved below this return block" 2016-01-07 00:11:58 +01:00
runloop.h Change the label when per-game options are in use 2015-12-17 17:26:11 -05:00
screenshot.c Create RARCH_DISPLAY_CTL_CACHED_FRAME_SET_PTR 2015-12-09 10:13:48 +01:00
screenshot.h (screenshot.c) Cleanups 2015-09-27 02:32:30 +02:00
string_list_special.c Take out header include core_info.h from runloop.h 2015-12-11 13:56:00 +01:00
string_list_special.h Refactor menu_displaylist.c's iteration of cores - use string_list_new_special 2015-10-26 21:03:28 +01:00
system.h Create RUNLOOP_CTL_KEY_EVENT_GET 2015-12-13 14:31:17 +01:00
verbosity.c Turn some variables to static local variables 2015-12-07 08:51:41 +01:00
verbosity.h Move headers to verbosity.c 2015-11-30 04:49:28 +01:00

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on the buildbot -(http://buildbot.libretro.com/).

Support

To reach developers, either make an issue here on Github, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our wiki. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean, while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

On Windows, RetroArch can run with only Win32 as dependency. On Linux, you need:

  • GL headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg if doesn't exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

Linux

  • Prerequisites:
sudo apt-get install -y make git-core curl g++ pkg-config libglu1-mesa-dev freeglut3-dev mesa-common-dev libsdl1.2-dev libsdl-image1.2-dev libsdl-mixer1.2-dev libsdl-ttf2.0-dev
  • Compiling:
./configure
make

Mac

  • Prerequisites: XCode, Cg.
  • You can open the project (pkg/apple/RetroArch.xcodeproj) in the Xcode IDE and build (⌘-B) and run (⌘-R) it there. Or you can use the command line...
  • Debug:
# Build
xcodebuild -target RetroArch -configuration Debug -project pkg/apple/RetroArch.xcodeproj
# Run
open ./pkg/apple/build/Debug/RetroArch.app/
  • Release:
# Build
xcodebuild -target RetroArch -configuration Release -project pkg/apple/RetroArch.xcodeproj
# Run
open ./pkg/apple/build/Release/RetroArch.app/

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add pkg as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called libretro_ps3.a.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

pkg/msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the pkg/msvc-360/RetroArch-360/Release directory in order to link RetroArch 360. This file needs to be called libretro_xdk360.lib.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called libretro_xenon360.a.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called libretro_wii.a.