RetroArch/gfx/drivers/metal.m
2018-10-11 03:26:39 +02:00

440 lines
12 KiB
Objective-C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2018 - Stuart Carnie
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#import <Metal/Metal.h>
#import <MetalKit/MetalKit.h>
#include <stdio.h>
#include <stdint.h>
#include <math.h>
#include <string.h>
#include <compat/strl.h>
#include <gfx/scaler/scaler.h>
#include <gfx/video_frame.h>
#include <formats/image.h>
#include <retro_inline.h>
#include <retro_miscellaneous.h>
#include <retro_math.h>
#include <retro_assert.h>
#include <libretro.h>
#ifdef HAVE_CONFIG_H
#import "../../config.h"
#endif
#ifdef HAVE_MENU
#import "../../menu/menu_driver.h"
#endif
#import "../font_driver.h"
#import "../common/metal_common.h"
#import "../../driver.h"
#import "../../configuration.h"
#import "../../record/record_driver.h"
#import "../../retroarch.h"
#import "../../verbosity.h"
#import "../video_coord_array.h"
static bool metal_set_shader(void *data,
enum rarch_shader_type type, const char *path);
static void *metal_init(const video_info_t *video,
const input_driver_t **input,
void **input_data)
{
[apple_platform setViewType:APPLE_VIEW_TYPE_METAL];
MetalDriver *md = [[MetalDriver alloc] initWithVideo:video input:input inputData:input_data];
if (md == nil)
{
return NULL;
}
const char *shader_path = retroarch_get_shader_preset();
if (shader_path)
{
enum rarch_shader_type type = video_shader_parse_type(shader_path, RARCH_SHADER_SLANG);
metal_set_shader(((__bridge void *)md), type, shader_path);
}
return (__bridge_retained void *)md;
}
static bool metal_frame(void *data, const void *frame,
unsigned frame_width, unsigned frame_height,
uint64_t frame_count,
unsigned pitch, const char *msg, video_frame_info_t *video_info)
{
MetalDriver *md = (__bridge MetalDriver *)data;
return [md renderFrame:frame
width:frame_width
height:frame_height
frameCount:frame_count
pitch:pitch
msg:msg
info:video_info];
}
static void metal_set_nonblock_state(void *data, bool non_block)
{
MetalDriver *md = (__bridge MetalDriver *)data;
md.context.displaySyncEnabled = !non_block;
}
static bool metal_alive(void *data)
{
return true;
}
static bool metal_has_windowed(void *data)
{
return true;
}
static bool metal_focus(void *data)
{
return apple_platform.hasFocus;
}
static bool metal_suppress_screensaver(void *data, bool disable)
{
RARCH_LOG("[Metal]: suppress screen saver: %s\n", disable ? "YES" : "NO");
return [apple_platform setDisableDisplaySleep:disable];
}
static bool metal_set_shader(void *data,
enum rarch_shader_type type, const char *path)
{
#if defined(HAVE_SLANG) && defined(HAVE_SPIRV_CROSS)
MetalDriver *md = (__bridge MetalDriver *)data;
if (!md)
return false;
if (!path)
return true;
if (type != RARCH_SHADER_SLANG)
{
RARCH_WARN("[Metal] Only .slang or .slangp shaders are supported. Falling back to stock.\n");
return false;
}
return [md.frameView setShaderFromPath:[NSString stringWithUTF8String:path]];
#else
return false;
#endif
}
static void metal_free(void *data)
{
MetalDriver *md = (__bridge_transfer MetalDriver *)data;
md = nil;
}
static void metal_set_viewport(void *data, unsigned viewport_width,
unsigned viewport_height, bool force_full, bool allow_rotate)
{
#if 0
RARCH_LOG("[Metal]: set_viewport size: %dx%d full: %s rotate: %s\n",
viewport_width, viewport_height,
force_full ? "YES" : "NO",
allow_rotate ? "YES" : "NO");
#endif
}
static void metal_set_rotation(void *data, unsigned rotation)
{
}
static void metal_viewport_info(void *data, struct video_viewport *vp)
{
MetalDriver *md = (__bridge MetalDriver *)data;
*vp = *md.viewport;
}
static bool metal_read_viewport(void *data, uint8_t *buffer, bool is_idle)
{
MetalDriver *md = (__bridge MetalDriver *)data;
return [md.frameView readViewport:buffer isIdle:is_idle];
}
static uintptr_t metal_load_texture(void *video_data, void *data,
bool threaded, enum texture_filter_type filter_type)
{
MetalDriver *md = (__bridge MetalDriver *)video_data;
struct texture_image *img = (struct texture_image *)data;
if (!img)
return 0;
struct texture_image image = *img;
Texture *t = [md.context newTexture:image filter:filter_type];
return (uintptr_t)(__bridge_retained void *)(t);
}
static void metal_unload_texture(void *data, uintptr_t handle)
{
if (!handle)
{
return;
}
Texture *t = (__bridge_transfer Texture *)(void *)handle;
t = nil;
}
static void metal_set_video_mode(void *data,
unsigned width, unsigned height,
bool fullscreen)
{
RARCH_LOG("[Metal]: set_video_mode res=%dx%d fullscreen=%s\n",
width, height,
fullscreen ? "YES" : "NO");
}
static float metal_get_refresh_rate(void *data)
{
MetalDriver *md = (__bridge MetalDriver *)data;
(void)md;
return 0.0f;
}
static void metal_set_filtering(void *data, unsigned index, bool smooth)
{
MetalDriver *md = (__bridge MetalDriver *)data;
[md.frameView setFilteringIndex:index smooth:smooth];
}
static void metal_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
{
MetalDriver *md = (__bridge MetalDriver *)data;
switch (aspect_ratio_idx)
{
case ASPECT_RATIO_SQUARE:
video_driver_set_viewport_square_pixel();
break;
case ASPECT_RATIO_CORE:
video_driver_set_viewport_core();
break;
case ASPECT_RATIO_CONFIG:
video_driver_set_viewport_config();
break;
default:
break;
}
video_driver_set_aspect_ratio_value(
aspectratio_lut[aspect_ratio_idx].value);
md.keepAspect = YES;
[md setNeedsResize];
}
static void metal_apply_state_changes(void *data)
{
MetalDriver *md = (__bridge MetalDriver *)data;
[md setNeedsResize];
}
static void metal_set_texture_frame(void *data, const void *frame,
bool rgb32, unsigned width, unsigned height,
float alpha)
{
MetalDriver *md = (__bridge MetalDriver *)data;
settings_t *settings = config_get_ptr();
[md.menu updateWidth:width
height:height
format:rgb32 ? RPixelFormatBGRA8Unorm : RPixelFormatBGRA4Unorm
filter:settings->bools.menu_linear_filter ? RTextureFilterLinear : RTextureFilterNearest];
[md.menu updateFrame:frame];
md.menu.alpha = alpha;
}
static void metal_set_texture_enable(void *data, bool state, bool full_screen)
{
MetalDriver *md = (__bridge MetalDriver *)data;
if (!md)
return;
md.menu.enabled = state;
#if 0
md.menu.fullScreen = full_screen;
#endif
}
static void metal_set_osd_msg(void *data,
video_frame_info_t *video_info,
const char *msg,
const void *params, void *font)
{
font_driver_render_msg(video_info, font, msg, (const struct font_params *)params);
}
static void metal_show_mouse(void *data, bool state)
{
[apple_platform setCursorVisible:state];
}
static struct video_shader *metal_get_current_shader(void *data)
{
MetalDriver *md = (__bridge MetalDriver *)data;
if (!md)
return NULL;
return md.frameView.shader;
}
static uint32_t metal_get_flags(void *data)
{
uint32_t flags = 0;
BIT32_SET(flags, GFX_CTX_FLAGS_CUSTOMIZABLE_SWAPCHAIN_IMAGES);
BIT32_SET(flags, GFX_CTX_FLAGS_BLACK_FRAME_INSERTION);
BIT32_SET(flags, GFX_CTX_FLAGS_MENU_FRAME_FILTERING);
return flags;
}
static const video_poke_interface_t metal_poke_interface = {
.get_flags = metal_get_flags,
.load_texture = metal_load_texture,
.unload_texture = metal_unload_texture,
.set_video_mode = metal_set_video_mode,
.get_refresh_rate = metal_get_refresh_rate,
.set_filtering = metal_set_filtering,
.set_aspect_ratio = metal_set_aspect_ratio,
.apply_state_changes = metal_apply_state_changes,
.set_texture_frame = metal_set_texture_frame,
.set_texture_enable = metal_set_texture_enable,
.set_osd_msg = metal_set_osd_msg,
.show_mouse = metal_show_mouse,
.get_current_shader = metal_get_current_shader,
};
static void metal_get_poke_interface(void *data,
const video_poke_interface_t **iface)
{
(void)data;
*iface = &metal_poke_interface;
}
#ifdef HAVE_OVERLAY
static void metal_overlay_enable(void *data, bool state)
{
MetalDriver *md = (__bridge MetalDriver *)data;
if (!md)
return;
md.overlay.enabled = state;
}
static bool metal_overlay_load(void *data,
const void *images, unsigned num_images)
{
MetalDriver *md = (__bridge MetalDriver *)data;
if (!md)
return NO;
return [md.overlay loadImages:(const struct texture_image *)images count:num_images];
}
static void metal_overlay_tex_geom(void *data, unsigned index,
float x, float y, float w, float h)
{
MetalDriver *md = (__bridge MetalDriver *)data;
if (!md)
return;
[md.overlay updateTextureCoordsX:x y:y w:w h:h index:index];
}
static void metal_overlay_vertex_geom(void *data, unsigned index,
float x, float y, float w, float h)
{
MetalDriver *md = (__bridge MetalDriver *)data;
if (!md)
return;
[md.overlay updateVertexX:x y:y w:w h:h index:index];
}
static void metal_overlay_full_screen(void *data, bool enable)
{
MetalDriver *md = (__bridge MetalDriver *)data;
if (!md)
return;
md.overlay.fullscreen = enable;
}
static void metal_overlay_set_alpha(void *data, unsigned index, float mod)
{
MetalDriver *md = (__bridge MetalDriver *)data;
if (!md)
return;
[md.overlay updateAlpha:mod index:index];
}
static const video_overlay_interface_t metal_overlay_interface = {
.enable = metal_overlay_enable,
.load = metal_overlay_load,
.tex_geom = metal_overlay_tex_geom,
.vertex_geom = metal_overlay_vertex_geom,
.full_screen = metal_overlay_full_screen,
.set_alpha = metal_overlay_set_alpha,
};
static void metal_get_overlay_interface(void *data,
const video_overlay_interface_t **iface)
{
(void)data;
*iface = &metal_overlay_interface;
}
#endif
video_driver_t video_metal = {
.init = metal_init,
.frame = metal_frame,
.set_nonblock_state = metal_set_nonblock_state,
.alive = metal_alive,
.has_windowed = metal_has_windowed,
.focus = metal_focus,
.suppress_screensaver = metal_suppress_screensaver,
.set_shader = metal_set_shader,
.free = metal_free,
.ident = "metal",
.set_viewport = metal_set_viewport,
.set_rotation = metal_set_rotation,
.viewport_info = metal_viewport_info,
.read_viewport = metal_read_viewport,
#ifdef HAVE_OVERLAY
.overlay_interface = metal_get_overlay_interface,
#endif
.poke_interface = metal_get_poke_interface,
};