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https://github.com/libretro/RetroArch.git
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bfc366decc
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297 lines
9.2 KiB
C
297 lines
9.2 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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* Copyright (C) 2016-2017 - Andrés Suárez
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef _WIN32
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#include <direct.h>
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#else
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#include <unistd.h>
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#endif
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#include <compat/strl.h>
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#include <compat/posix_string.h>
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#include <retro_miscellaneous.h>
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#include <libretro.h>
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#ifdef HAVE_MENU
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#include "../menu/menu_driver.h"
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#endif
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#ifdef HAVE_CONFIG_H
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#include "../config.h"
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#endif
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#include "input_mapper.h"
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#ifdef HAVE_OVERLAY
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#include "input_overlay.h"
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#endif
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#include "../configuration.h"
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#include "../msg_hash.h"
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#include "../verbosity.h"
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#define MAPPER_GET_KEY(state, key) (((state)->keys[(key) / 32] >> ((key) % 32)) & 1)
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#define MAPPER_SET_KEY(state, key) (state)->keys[(key) / 32] |= 1 << ((key) % 32)
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struct input_mapper
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{
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/* Left X, Left Y, Right X, Right Y */
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int16_t analog_value[MAX_USERS][8];
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/* the whole keyboard state */
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uint32_t keys[RETROK_LAST / 32 + 1];
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/* This is a bitmask of (1 << key_bind_id). */
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input_bits_t buttons[MAX_USERS];
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};
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static bool input_mapper_button_pressed(input_mapper_t *handle, unsigned port, unsigned id)
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{
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return BIT256_GET(handle->buttons[port], id);
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}
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input_mapper_t *input_mapper_new(void)
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{
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input_mapper_t* handle = (input_mapper_t*)
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calloc(1, sizeof(*handle));
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if (!handle)
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return NULL;
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return handle;
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}
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void input_mapper_free(input_mapper_t *handle)
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{
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if (!handle)
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return;
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free (handle);
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}
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void input_mapper_poll(input_mapper_t *handle)
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{
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unsigned i, j;
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input_bits_t current_input;
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settings_t *settings = config_get_ptr();
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unsigned max_users =
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*(input_driver_get_uint(INPUT_ACTION_MAX_USERS));
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bool key_event[RARCH_CUSTOM_BIND_LIST_END] = { false };
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#ifdef HAVE_OVERLAY
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bool poll_overlay = input_overlay_is_alive(overlay_ptr) ? true : false;
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#endif
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#ifdef HAVE_MENU
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if (menu_driver_is_alive())
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return;
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#endif
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memset(handle->keys, 0, sizeof(handle->keys));
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for (i = 0; i < max_users; i++)
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{
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unsigned device = settings->uints.input_libretro_device[i];
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device &= RETRO_DEVICE_MASK;
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switch (device)
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{
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/* keyboard to gamepad remapping */
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case RETRO_DEVICE_KEYBOARD:
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BIT256_CLEAR_ALL_PTR(¤t_input);
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input_get_state_for_port(settings, i, ¤t_input);
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for (j = 0; j < RARCH_CUSTOM_BIND_LIST_END; j++)
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{
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unsigned remap_button =
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settings->uints.input_keymapper_ids[i][j];
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bool remap_valid = remap_button != RETROK_UNKNOWN;
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if (remap_valid)
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{
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unsigned current_button_value = BIT256_GET(current_input, j);
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#ifdef HAVE_OVERLAY
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if (poll_overlay && i == 0)
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current_button_value |= input_overlay_key_pressed(overlay_ptr, j);
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#endif
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if ((current_button_value == 1) && (j != remap_button))
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{
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MAPPER_SET_KEY (handle,
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remap_button);
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input_keyboard_event(true,
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remap_button,
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0, 0, RETRO_DEVICE_KEYBOARD);
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key_event[j] = true;
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}
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/* key_event tracks if a key is pressed for ANY PLAYER, so we must check
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if the key was used by any player before releasing */
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else if (!key_event[j])
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{
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input_keyboard_event(false,
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remap_button,
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0, 0, RETRO_DEVICE_KEYBOARD);
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}
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}
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}
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break;
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/* gamepad remapping */
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case RETRO_DEVICE_JOYPAD:
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case RETRO_DEVICE_ANALOG:
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/* this loop iterates on all users and all buttons,
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* and checks if a pressed button is assigned to any
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* other button than the default one, then it sets
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* the bit on the mapper input bitmap, later on the
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* original input is cleared in input_state */
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BIT256_CLEAR_ALL(handle->buttons[i]);
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BIT256_CLEAR_ALL_PTR(¤t_input);
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for (j = 0; j < 8; j++)
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handle->analog_value[i][j] = 0;
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input_get_state_for_port(settings, i, ¤t_input);
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for (j = 0; j < RARCH_FIRST_CUSTOM_BIND; j++)
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{
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bool remap_valid;
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unsigned remap_button;
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unsigned current_button_value = BIT256_GET(current_input, j);
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#ifdef HAVE_OVERLAY
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if (poll_overlay && i == 0)
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current_button_value |= input_overlay_key_pressed(overlay_ptr, j);
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#endif
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remap_button =
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settings->uints.input_remap_ids[i][j];
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remap_valid = (current_button_value == 1) &&
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(j != remap_button) && (remap_button != RARCH_UNMAPPED);
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if (remap_valid)
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{
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if (remap_button < RARCH_FIRST_CUSTOM_BIND)
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{
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BIT256_SET(handle->buttons[i], remap_button);
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}
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else if (remap_button >= RARCH_FIRST_CUSTOM_BIND)
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{
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int invert = 1;
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if (remap_button % 2 != 0)
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invert = -1;
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handle->analog_value[i][
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remap_button - RARCH_FIRST_CUSTOM_BIND] =
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(current_input.analog_buttons[j] ? current_input.analog_buttons[j] : 32767) * invert;
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}
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}
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}
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for (j = 0; j < 8; j++)
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{
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unsigned k = j + RARCH_FIRST_CUSTOM_BIND;
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int16_t current_axis_value = current_input.analogs[j];
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unsigned remap_axis =
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settings->uints.input_remap_ids[i][k];
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if (
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(abs(current_axis_value) > 0 &&
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(k != remap_axis) &&
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(remap_axis != RARCH_UNMAPPED)
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))
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{
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if (remap_axis < RARCH_FIRST_CUSTOM_BIND &&
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abs(current_axis_value) > *input_driver_get_float(INPUT_ACTION_AXIS_THRESHOLD) * 32767)
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{
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BIT256_SET(handle->buttons[i], remap_axis);
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}
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else
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{
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int invert = 1;
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unsigned remap_axis_bind = remap_axis - RARCH_FIRST_CUSTOM_BIND;
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if ( (k % 2 == 0 && remap_axis % 2 != 0) ||
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(k % 2 != 0 && remap_axis % 2 == 0)
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)
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invert = -1;
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if (remap_axis_bind < sizeof(handle->analog_value[i]))
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{
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handle->analog_value[i][
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remap_axis_bind] =
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current_axis_value * invert;
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}
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#if 0
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RARCH_LOG("axis %d(%d) remapped to axis %d val %d\n",
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j, k,
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remap_axis - RARCH_FIRST_CUSTOM_BIND,
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current_axis_value);
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#endif
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}
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}
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}
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break;
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default:
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break;
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}
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}
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}
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void input_mapper_state(
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input_mapper_t *handle,
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int16_t *ret,
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unsigned port,
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unsigned device,
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unsigned idx,
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unsigned id)
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{
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if (!handle)
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return;
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switch (device)
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{
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case RETRO_DEVICE_JOYPAD:
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if (input_mapper_button_pressed(handle, port, id))
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*ret = 1;
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break;
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case RETRO_DEVICE_ANALOG:
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if (idx < 2 && id < 2)
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{
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int val = 0;
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unsigned offset = 0 + (idx * 4) + (id * 2);
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int val1 = handle->analog_value[port][offset];
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int val2 = handle->analog_value[port][offset+1];
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if (val1)
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val = val1;
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else if (val2)
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val = val2;
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if (val1 || val2)
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*ret |= val;
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}
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break;
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case RETRO_DEVICE_KEYBOARD:
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if (id < RETROK_LAST)
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if (MAPPER_GET_KEY(handle, id))
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*ret |= 1;
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break;
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default:
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break;
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}
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return;
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}
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