mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-24 00:20:01 +00:00
173 lines
5.4 KiB
C
173 lines
5.4 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2014-2018 - Ali Bouhlel
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#define CINTERFACE
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#include <string.h>
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "d3dcompiler_common.h"
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#include "../../verbosity.h"
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#if defined(HAVE_DYLIB) && !defined(__WINRT__)
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#include <dynamic/dylib.h>
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/* TODO/FIXME - static globals */
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static dylib_t d3dcompiler_dll;
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static const char* d3dcompiler_dll_list[] = {
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"D3DCompiler_47.dll", "D3DCompiler_46.dll", "D3DCompiler_45.dll", "D3DCompiler_44.dll",
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"D3DCompiler_43.dll", "D3DCompiler_42.dll", "D3DCompiler_41.dll", "D3DCompiler_40.dll",
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"D3DCompiler_39.dll", "D3DCompiler_38.dll", "D3DCompiler_37.dll", "D3DCompiler_36.dll",
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"D3DCompiler_35.dll", "D3DCompiler_34.dll", "D3DCompiler_33.dll", NULL,
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};
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HRESULT WINAPI D3DCompile(
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LPCVOID pSrcData,
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SIZE_T SrcDataSize,
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LPCSTR pSourceName,
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CONST D3D_SHADER_MACRO* pDefines,
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ID3DInclude* pInclude,
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LPCSTR pEntrypoint,
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LPCSTR pTarget,
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UINT Flags1,
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UINT Flags2,
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ID3DBlob** ppCode,
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ID3DBlob** ppErrorMsgs)
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{
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static pD3DCompile fp;
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const char** dll_name = d3dcompiler_dll_list;
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while (!d3dcompiler_dll && *dll_name)
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if (!(d3dcompiler_dll = dylib_load(*dll_name++)))
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return TYPE_E_CANTLOADLIBRARY;
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if (!fp)
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if (!(fp = (pD3DCompile)dylib_proc(d3dcompiler_dll, "D3DCompile")))
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return TYPE_E_DLLFUNCTIONNOTFOUND;
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return fp(
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pSrcData, SrcDataSize, pSourceName,
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pDefines, pInclude, pEntrypoint, pTarget,
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Flags1, Flags2, ppCode, ppErrorMsgs);
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}
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HRESULT WINAPI D3DCompileFromFile(
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LPCWSTR pFileName,
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const D3D_SHADER_MACRO* pDefines,
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ID3DInclude* pInclude,
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LPCSTR pEntrypoint,
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LPCSTR pTarget,
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UINT Flags1,
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UINT Flags2,
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ID3DBlob** ppCode,
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ID3DBlob** ppErrorMsgs)
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{
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typedef HRESULT(WINAPI * pD3DCompileFromFile)(
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LPCWSTR, const D3D_SHADER_MACRO*, ID3DInclude*, LPCSTR, LPCSTR, UINT, UINT, ID3DBlob**,
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ID3DBlob**);
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static pD3DCompileFromFile fp;
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const char** dll_name = d3dcompiler_dll_list;
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while (!d3dcompiler_dll && *dll_name)
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d3dcompiler_dll = dylib_load(*dll_name++);
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if (!d3dcompiler_dll)
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return TYPE_E_CANTLOADLIBRARY;
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if (!fp)
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if (!(fp = (pD3DCompileFromFile)dylib_proc(d3dcompiler_dll,
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"D3DCompileFromFile")))
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return TYPE_E_DLLFUNCTIONNOTFOUND;
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return fp(
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pFileName, pDefines, pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs);
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}
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HRESULT WINAPI
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D3DReflect(LPCVOID pSrcData, SIZE_T SrcDataSize, REFIID pInterface, void** ppReflector)
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{
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typedef HRESULT(WINAPI * pD3DCompileFromFile)(LPCVOID, SIZE_T, REFIID, void**);
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static pD3DCompileFromFile fp;
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const char** dll_name = d3dcompiler_dll_list;
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while (!d3dcompiler_dll && *dll_name)
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d3dcompiler_dll = dylib_load(*dll_name++);
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if (!d3dcompiler_dll)
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return TYPE_E_CANTLOADLIBRARY;
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if (!fp)
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if (!(fp = (pD3DCompileFromFile)dylib_proc(d3dcompiler_dll,
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"D3DReflect")))
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return TYPE_E_DLLFUNCTIONNOTFOUND;
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return fp(pSrcData, SrcDataSize, pInterface, ppReflector);
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}
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#endif
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bool d3d_compile(const char* src, size_t size,
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LPCSTR src_name, LPCSTR entrypoint, LPCSTR target, D3DBlob* out)
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{
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D3DBlob error_msg;
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#ifdef DEBUG
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UINT compileflags = D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
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#else
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UINT compileflags = 0;
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#endif
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if (!size)
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size = strlen(src);
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if (FAILED(D3DCompile(
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src, size, src_name, NULL, NULL,
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entrypoint, target, compileflags, 0, out, &error_msg)))
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{
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if (error_msg)
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{
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const char* msg = (const char*)error_msg->lpVtbl->GetBufferPointer(error_msg);
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RARCH_ERR("D3DCompile failed :\n%s\n", msg);
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/* Place a breakpoint here, if you want,
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to see shader compilation issues */
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Release(error_msg);
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}
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return false;
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}
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return true;
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}
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bool d3d_compile_from_file(LPCWSTR filename,
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LPCSTR entrypoint, LPCSTR target, D3DBlob* out)
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{
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D3DBlob error_msg;
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#ifdef DEBUG
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UINT compileflags = D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
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#else
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UINT compileflags = 0;
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#endif
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if (FAILED(D3DCompileFromFile(
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filename, NULL, NULL, entrypoint,
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target, compileflags, 0, out, &error_msg)))
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{
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if (error_msg)
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{
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RARCH_ERR("D3DCompile failed :\n%s\n",
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(const char*)error_msg->lpVtbl->GetBufferPointer(error_msg));
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Release(error_msg);
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}
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return false;
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}
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return true;
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}
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