RetroArch/input/drivers_joypad/switch_joypad.c

402 lines
11 KiB
C

#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#include "../../config.def.h"
#ifdef HAVE_LIBNX
#include <switch.h>
#else
#include <libtransistor/nx.h>
#endif
#include "../configuration.h"
#include "../../tasks/tasks_internal.h"
#include "../../retroarch.h"
#include "../../command.h"
#include "string.h"
static uint16_t pad_state[DEFAULT_MAX_PADS];
static int16_t analog_state[DEFAULT_MAX_PADS][2][2];
extern uint64_t lifecycle_state;
#ifdef HAVE_LIBNX
static u32 vibration_handles[DEFAULT_MAX_PADS][2];
static u32 vibration_handleheld[2];
static HidVibrationValue vibration_values[DEFAULT_MAX_PADS][2];
static HidVibrationValue vibration_stop;
static int previous_handheld = -1;
/* 1 = handheld, 0 = docked, -1 = first use */
static uint previous_split_joycon_setting[MAX_USERS] = { 0 };
#endif
static const char *switch_joypad_name(unsigned pad)
{
return "Switch Controller";
}
static void switch_joypad_autodetect_add(unsigned autoconf_pad)
{
input_autoconfigure_connect(
switch_joypad_name(autoconf_pad), /* name */
NULL, /* display name */
switch_joypad.ident, /* driver */
autoconf_pad, /* idx */
0, /* vid */
0); /* pid */
}
static bool switch_joypad_init(void *data)
{
#ifdef HAVE_LIBNX
unsigned i;
hidScanInput();
/* Switch like stop behavior with muted band channels
* and frequencies set to default. */
vibration_stop.amp_low = 0.0f;
vibration_stop.freq_low = 160.0f;
vibration_stop.amp_high = 0.0f;
vibration_stop.freq_high = 320.0f;
for (i = 0; i < DEFAULT_MAX_PADS; i++)
{
switch_joypad_autodetect_add(i);
hidInitializeVibrationDevices(
vibration_handles[i], 2, i,
TYPE_HANDHELD | TYPE_JOYCON_PAIR);
memcpy(&vibration_values[i][0],
&vibration_stop, sizeof(HidVibrationValue));
memcpy(&vibration_values[i][1],
&vibration_stop, sizeof(HidVibrationValue));
}
hidInitializeVibrationDevices(vibration_handleheld,
2, CONTROLLER_HANDHELD, TYPE_HANDHELD | TYPE_JOYCON_PAIR);
#else
hid_init();
switch_joypad_autodetect_add(0);
switch_joypad_autodetect_add(1);
#endif
return true;
}
static bool switch_joypad_button(unsigned port_num, uint16_t key)
{
if (port_num >= DEFAULT_MAX_PADS)
return false;
#if 0
RARCH_LOG("button(%d, %d)\n", port_num, key);
#endif
return (pad_state[port_num] & (1 << key));
}
static void switch_joypad_get_buttons(unsigned port_num, input_bits_t *state)
{
if (port_num < DEFAULT_MAX_PADS)
{
BITS_COPY16_PTR(state, pad_state[port_num]);
}
else
{
BIT256_CLEAR_ALL_PTR(state);
}
}
static int16_t switch_joypad_axis(unsigned port_num, uint32_t joyaxis)
{
int val = 0;
int axis = -1;
bool is_neg = false;
bool is_pos = false;
#if 0
/* TODO/FIXME - implement */
if (joyaxis == AXIS_NONE || port_num >= DEFAULT_MAX_PADS) { }
#endif
if (AXIS_NEG_GET(joyaxis) < 4)
{
axis = AXIS_NEG_GET(joyaxis);
is_neg = true;
}
else if (AXIS_POS_GET(joyaxis) < 4)
{
axis = AXIS_POS_GET(joyaxis);
is_pos = true;
}
switch(axis)
{
case 0:
val = analog_state[port_num][0][0];
break;
case 1:
val = analog_state[port_num][0][1];
break;
case 2:
val = analog_state[port_num][1][0];
break;
case 3:
val = analog_state[port_num][1][1];
break;
}
if (is_neg && val > 0)
val = 0;
else if (is_pos && val < 0)
val = 0;
return val;
}
static bool switch_joypad_query_pad(unsigned pad)
{
return pad < DEFAULT_MAX_PADS && pad_state[pad];
}
static void switch_joypad_destroy(void)
{
#ifdef HAVE_LIBNX
unsigned i;
previous_handheld = -1;
for (i = 0; i < MAX_USERS; i++)
previous_split_joycon_setting[i] = 0;
for (i = 0; i < DEFAULT_MAX_PADS; i++)
{
memcpy(&vibration_values[i][0],
&vibration_stop, sizeof(HidVibrationValue));
memcpy(&vibration_values[i][1],
&vibration_stop, sizeof(HidVibrationValue));
hidSendVibrationValues(vibration_handles[i], vibration_values[i], 2);
}
hidSendVibrationValues(vibration_handleheld, vibration_values[0], 2);
#else
hid_finalize();
#endif
}
#ifdef HAVE_LIBNX
static void switch_joypad_poll(void)
{
int i, handheld;
settings_t *settings = config_get_ptr();
hidScanInput();
handheld = hidGetHandheldMode();
if (previous_handheld == -1)
{
/* First call of this function, apply joycon settings
* according to preferences, init variables */
if (!handheld)
{
for (i = 0; i < MAX_USERS; i += 2)
{
if (settings->uints.input_split_joycon[i])
{
hidSetNpadJoyAssignmentModeSingleByDefault(i);
hidSetNpadJoyAssignmentModeSingleByDefault(i + 1);
hidSetNpadJoyHoldType(HidJoyHoldType_Horizontal);
}
else if (!settings->uints.input_split_joycon[i])
{
hidSetNpadJoyAssignmentModeDual(i);
hidSetNpadJoyAssignmentModeDual(i + 1);
hidMergeSingleJoyAsDualJoy(i, i + 1);
}
}
}
previous_handheld = handheld;
for (i = 0; i < MAX_USERS; i += 2)
previous_split_joycon_setting[i] = settings->uints.input_split_joycon[i];
}
if (!handheld && previous_handheld)
{
/* switching out of handheld, so make sure
* joycons are correctly split. */
for (i = 0; i < MAX_USERS; i += 2)
{
/* CONTROLLER_PLAYER_X, X == i++ */
if (settings->uints.input_split_joycon[i])
{
hidSetNpadJoyAssignmentModeSingleByDefault(i);
hidSetNpadJoyAssignmentModeSingleByDefault(i + 1);
hidSetNpadJoyHoldType(HidJoyHoldType_Horizontal);
}
}
}
else if (handheld && !previous_handheld)
{
/* switching into handheld, so make sure all split joycons are joined */
for (i = 0; i < MAX_USERS; i += 2)
{
/* find all left/right single JoyCon pairs and join them together */
int id, id_0, id_1;
int last_right_id = MAX_USERS;
for (id = 0; id < MAX_USERS; id++)
hidSetNpadJoyAssignmentModeDual(id);
for (id_0 = 0; id_0 < MAX_USERS; id_0++)
{
if (hidGetControllerType(id_0) & TYPE_JOYCON_LEFT)
{
for (id_1 = last_right_id - 1; id_1 >= 0; id_1--)
{
if (hidGetControllerType(id_1) & TYPE_JOYCON_RIGHT)
{
/* prevent missing player numbers */
last_right_id = id_1;
if (id_0 < id_1)
hidMergeSingleJoyAsDualJoy(id_0, id_1);
else if (id_0 > id_1)
hidMergeSingleJoyAsDualJoy(id_1, id_0);
break;
}
}
}
}
}
}
else if (!handheld)
{
/* split or join joycons every time the user changes a setting */
for (i = 0; i < MAX_USERS; i += 2)
{
if ( settings->uints.input_split_joycon[i]
&& !previous_split_joycon_setting[i])
{
hidSetNpadJoyAssignmentModeSingleByDefault(i);
hidSetNpadJoyAssignmentModeSingleByDefault(i + 1);
hidSetNpadJoyHoldType(HidJoyHoldType_Horizontal);
}
else if (!settings->uints.input_split_joycon[i]
&& previous_split_joycon_setting[i])
{
hidSetNpadJoyAssignmentModeDual(i);
hidSetNpadJoyAssignmentModeDual(i + 1);
hidMergeSingleJoyAsDualJoy(i, i + 1);
}
}
}
for (i = 0; i < MAX_USERS; i += 2)
previous_split_joycon_setting[i] = settings->uints.input_split_joycon[i];
previous_handheld = handheld;
for (i = 0; i < DEFAULT_MAX_PADS; i++)
{
JoystickPosition joy_position_left, joy_position_right;
HidControllerID target = (i == 0) ? CONTROLLER_P1_AUTO : i;
pad_state[i] = hidKeysDown(target) | hidKeysHeld(target);
hidJoystickRead(&joy_position_left, target, JOYSTICK_LEFT);
hidJoystickRead(&joy_position_right, target, JOYSTICK_RIGHT);
analog_state[i][RETRO_DEVICE_INDEX_ANALOG_LEFT]
[RETRO_DEVICE_ID_ANALOG_X] = joy_position_left.dx;
analog_state[i][RETRO_DEVICE_INDEX_ANALOG_LEFT]
[RETRO_DEVICE_ID_ANALOG_Y] = -joy_position_left.dy;
analog_state[i][RETRO_DEVICE_INDEX_ANALOG_RIGHT]
[RETRO_DEVICE_ID_ANALOG_X] = joy_position_right.dx;
analog_state[i][RETRO_DEVICE_INDEX_ANALOG_RIGHT]
[RETRO_DEVICE_ID_ANALOG_Y] = -joy_position_right.dy;
}
}
#else
static void switch_joypad_poll(void)
{
int16_t lsx, lsy, rsx, rsy;
hid_controller_t *controllers = hid_get_shared_memory()->controllers;
hid_controller_t *cont = &controllers[0];
hid_controller_state_entry_t ent = cont->main.entries[cont->main.latest_idx];
hid_controller_state_entry_t ent8 = (cont+8)->main.entries[(cont+8)->main.latest_idx];
pad_state[0] = ent.button_state | ent8.button_state;
lsx = ent.left_stick_x;
lsy = ent.left_stick_y;
rsx = ent.right_stick_x;
rsy = ent.right_stick_y;
if (ent8.left_stick_x != 0 || ent8.left_stick_y != 0)
{
/* handheld overrides player 1 */
lsx = ent8.left_stick_x;
lsy = ent8.left_stick_y;
}
if (ent8.right_stick_x != 0 || ent8.right_stick_y != 0)
{
/* handheld overrides player 1 */
rsx = ent8.right_stick_x;
rsy = ent8.right_stick_y;
}
analog_state[0][RETRO_DEVICE_INDEX_ANALOG_LEFT]
[RETRO_DEVICE_ID_ANALOG_X] = lsx;
analog_state[0][RETRO_DEVICE_INDEX_ANALOG_LEFT]
[RETRO_DEVICE_ID_ANALOG_Y] = -lsy;
analog_state[0][RETRO_DEVICE_INDEX_ANALOG_RIGHT]
[RETRO_DEVICE_ID_ANALOG_X] = rsx;
analog_state[0][RETRO_DEVICE_INDEX_ANALOG_RIGHT]
[RETRO_DEVICE_ID_ANALOG_Y] = -rsy;
}
#endif
#ifdef HAVE_LIBNX
bool switch_joypad_set_rumble(unsigned pad,
enum retro_rumble_effect type, uint16_t strength)
{
u32* handle;
float amp;
if (pad >= DEFAULT_MAX_PADS || !vibration_handles[pad])
return false;
amp = (float)strength / 65535.0f;
amp *= 0.5f; /* Max strength is too strong */
if (type == RETRO_RUMBLE_STRONG)
{
vibration_values[pad][0].amp_low = amp;
vibration_values[pad][1].amp_low = amp;
}
else
{
vibration_values[pad][0].amp_high = amp;
vibration_values[pad][1].amp_high = amp;
}
handle = (pad == 0 && hidGetHandheldMode())
? vibration_handleheld : vibration_handles[pad];
return R_SUCCEEDED(hidSendVibrationValues(handle, vibration_values[pad], 2));
}
#endif
input_device_driver_t switch_joypad = {
switch_joypad_init,
switch_joypad_query_pad,
switch_joypad_destroy,
switch_joypad_button,
switch_joypad_get_buttons,
switch_joypad_axis,
switch_joypad_poll,
#ifdef HAVE_LIBNX
switch_joypad_set_rumble,
#else
NULL, /* set_rumble */
#endif
switch_joypad_name,
"switch"
};