mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-04 22:46:46 +00:00
1860 lines
50 KiB
C
1860 lines
50 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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* Copyright (C) 2012-2014 - OV2
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Direct3D 8 driver.
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*
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* Minimum version : Direct3D 8.0 (2000)
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* Minimum OS : Windows 95 (8.0a), Windows 98 and XP after 8.0a
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* Recommended OS : Windows 98/ME and/or Windows XP
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*/
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#define CINTERFACE
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#ifdef _XBOX
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#include <xtl.h>
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#include <xgraphics.h>
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#endif
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#include <formats/image.h>
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#include <compat/strl.h>
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#include <compat/posix_string.h>
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#include <file/file_path.h>
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#include <string/stdstring.h>
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#include <retro_math.h>
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#include <d3d8.h>
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#include <defines/d3d_defines.h>
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#include "../common/d3d8_common.h"
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#include "../common/d3d_common.h"
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#include "../video_coord_array.h"
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#include "../../configuration.h"
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#include "../../retroarch.h"
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#include "../../dynamic.h"
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#include "../../frontend/frontend_driver.h"
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#ifdef HAVE_THREADS
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#include "../video_thread_wrapper.h"
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#endif
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#include "../common/win32_common.h"
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#ifdef _XBOX
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#define D3D8_PRESENTATIONINTERVAL D3DRS_PRESENTATIONINTERVAL
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#endif
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#ifdef HAVE_MENU
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#include "../../menu/menu_driver.h"
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#endif
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#include "../font_driver.h"
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#include "../../core.h"
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#include "../../verbosity.h"
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#ifdef __WINRT__
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#error "UWP does not support D3D8"
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#endif
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static LPDIRECT3D8 g_pD3D8;
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void *dinput;
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typedef struct d3d8_renderchain
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{
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unsigned pixel_size;
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LPDIRECT3DDEVICE8 dev;
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const video_info_t *video_info;
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LPDIRECT3DTEXTURE8 tex;
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LPDIRECT3DVERTEXBUFFER8 vertex_buf;
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unsigned last_width;
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unsigned last_height;
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void *vertex_decl;
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unsigned tex_w;
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unsigned tex_h;
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uint64_t frame_count;
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} d3d8_renderchain_t;
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struct d3d8_texture_info
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{
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void *userdata;
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void *data;
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enum texture_filter_type type;
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};
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void d3d8_set_mvp(void *data, const void *mat_data)
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{
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struct d3d_matrix matrix;
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LPDIRECT3DDEVICE8 d3dr = (LPDIRECT3DDEVICE8)data;
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d3d_matrix_identity(&matrix);
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IDirect3DDevice8_SetTransform(d3dr, D3DTS_PROJECTION, (D3DMATRIX*)&matrix);
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IDirect3DDevice8_SetTransform(d3dr, D3DTS_VIEW, (D3DMATRIX*)&matrix);
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if (mat_data)
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d3d_matrix_transpose(&matrix, mat_data);
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IDirect3DDevice8_SetTransform(d3dr, D3DTS_WORLD, (D3DMATRIX*)&matrix);
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}
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static bool d3d8_renderchain_create_first_pass(
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d3d8_video_t *d3d,
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d3d8_renderchain_t *chain,
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const video_info_t *info)
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{
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LPDIRECT3DDEVICE8 d3dr = (LPDIRECT3DDEVICE8)d3d->dev;
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chain->vertex_buf = (LPDIRECT3DVERTEXBUFFER8)d3d8_vertex_buffer_new(d3dr, 4 * sizeof(Vertex),
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D3DUSAGE_WRITEONLY,
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D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_DIFFUSE,
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D3DPOOL_MANAGED,
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NULL);
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if (!chain->vertex_buf)
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return false;
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chain->tex = (LPDIRECT3DTEXTURE8)d3d8_texture_new(d3dr, NULL,
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chain->tex_w, chain->tex_h, 1, 0,
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info->rgb32
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?
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d3d8_get_xrgb8888_format() : d3d8_get_rgb565_format(),
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D3DPOOL_MANAGED, 0, 0, 0, NULL, NULL,
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false);
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if (!chain->tex)
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return false;
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IDirect3DDevice8_SetTextureStageState(d3dr, 0,
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(D3DTEXTURESTAGESTATETYPE)D3DTSS_ADDRESSU, D3DTADDRESS_BORDER);
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IDirect3DDevice8_SetTextureStageState(d3dr, 0,
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(D3DTEXTURESTAGESTATETYPE)D3DTSS_ADDRESSV, D3DTADDRESS_BORDER);
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IDirect3DDevice8_SetRenderState(d3dr, D3DRS_LIGHTING, 0);
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IDirect3DDevice8_SetRenderState(d3dr, D3DRS_CULLMODE, D3DCULL_NONE);
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IDirect3DDevice8_SetRenderState(d3dr, D3DRS_ZENABLE, FALSE);
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return true;
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}
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static void d3d8_renderchain_set_vertices(
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d3d8_video_t *d3d,
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d3d8_renderchain_t *chain,
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unsigned pass,
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unsigned vert_width, unsigned vert_height, uint64_t frame_count)
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{
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unsigned width, height;
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video_driver_get_size(&width, &height);
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if (chain->last_width != vert_width || chain->last_height != vert_height)
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{
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Vertex vert[4];
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float tex_w, tex_h;
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void *verts = NULL;
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chain->last_width = vert_width;
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chain->last_height = vert_height;
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tex_w = vert_width;
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tex_h = vert_height;
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vert[0].x = 0.0f;
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vert[0].y = 1.0f;
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vert[0].z = 1.0f;
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vert[1].x = 1.0f;
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vert[1].y = 1.0f;
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vert[1].z = 1.0f;
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vert[2].x = 0.0f;
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vert[2].y = 0.0f;
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vert[2].z = 1.0f;
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vert[3].x = 1.0f;
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vert[3].y = 0.0f;
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vert[3].z = 1.0f;
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vert[0].u = 0.0f;
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vert[0].v = 0.0f;
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vert[1].v = 0.0f;
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vert[2].u = 0.0f;
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vert[1].u = tex_w;
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vert[2].v = tex_h;
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vert[3].u = tex_w;
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vert[3].v = tex_h;
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#ifndef _XBOX
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vert[1].u /= chain->tex_w;
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vert[2].v /= chain->tex_h;
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vert[3].u /= chain->tex_w;
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vert[3].v /= chain->tex_h;
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#endif
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vert[0].color = 0xFFFFFFFF;
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vert[1].color = 0xFFFFFFFF;
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vert[2].color = 0xFFFFFFFF;
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vert[3].color = 0xFFFFFFFF;
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verts = d3d8_vertex_buffer_lock(chain->vertex_buf);
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memcpy(verts, vert, sizeof(vert));
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d3d8_vertex_buffer_unlock(chain->vertex_buf);
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}
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}
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static void d3d8_blit_to_texture(
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d3d8_renderchain_t *chain,
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const void *frame,
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unsigned width, unsigned height, unsigned pitch)
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{
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D3DLOCKED_RECT d3dlr;
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LPDIRECT3DDEVICE8 d3dr = (LPDIRECT3DDEVICE8)chain->dev;
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d3d8_frame_postprocess(chain);
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if (chain->last_width != width || chain->last_height != height)
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{
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d3d8_lock_rectangle(chain->tex,
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0, &d3dlr, NULL, chain->tex_h, D3DLOCK_NOSYSLOCK);
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d3d8_lock_rectangle_clear(chain->tex,
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0, &d3dlr, NULL, chain->tex_h, D3DLOCK_NOSYSLOCK);
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}
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/* Set the texture to NULL so D3D doesn't complain about it being in use... */
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IDirect3DDevice8_SetTexture(d3dr, 0, NULL);
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if (d3d8_lock_rectangle(chain->tex, 0, &d3dlr, NULL, 0, 0))
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{
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d3d8_texture_blit(chain->pixel_size, chain->tex,
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&d3dlr, frame, width, height, pitch);
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IDirect3DTexture8_UnlockRect(chain->tex, 0);
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}
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}
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static void d3d8_renderchain_free(void *data)
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{
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d3d8_renderchain_t *chain = (d3d8_renderchain_t*)data;
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if (!chain)
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return;
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if (chain->tex)
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IDirect3DTexture8_Release(chain->tex);
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if (chain->vertex_buf)
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IDirect3DVertexBuffer8_Release(chain->vertex_buf);
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chain->vertex_buf = NULL;
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chain->tex = NULL;
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free(chain);
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}
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static void d3d8_renderchain_viewport_info(
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d3d8_video_t *d3d,
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struct video_viewport *vp)
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{
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unsigned width, height;
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if (!d3d || !vp)
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return;
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video_driver_get_size(&width, &height);
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vp->x = d3d->final_viewport.X;
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vp->y = d3d->final_viewport.Y;
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vp->width = d3d->final_viewport.Width;
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vp->height = d3d->final_viewport.Height;
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vp->full_width = width;
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vp->full_height = height;
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}
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static void d3d8_renderchain_render_pass(
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d3d8_video_t *d3d, LPDIRECT3DDEVICE8 d3dr,
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d3d8_renderchain_t *chain,
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unsigned pass_index,
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unsigned rotation)
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{
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settings_t *settings = config_get_ptr();
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bool video_smooth = settings->bools.video_smooth;
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IDirect3DDevice8_SetTexture(d3dr, 0,
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(IDirect3DBaseTexture8*)chain->tex);
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IDirect3DDevice8_SetTextureStageState(d3dr, pass_index,
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(D3DTEXTURESTAGESTATETYPE)D3DTSS_MAGFILTER,
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video_smooth ?
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D3DTEXF_LINEAR : D3DTEXF_POINT);
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IDirect3DDevice8_SetTextureStageState(d3dr, pass_index,
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(D3DTEXTURESTAGESTATETYPE)D3DTSS_MINFILTER,
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video_smooth ?
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D3DTEXF_LINEAR : D3DTEXF_POINT);
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IDirect3DDevice8_SetViewport(chain->dev, (D3DVIEWPORT8*)&d3d->final_viewport);
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IDirect3DDevice8_SetVertexShader(d3dr,
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D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_DIFFUSE);
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IDirect3DDevice8_SetStreamSource(d3dr,
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0, chain->vertex_buf, sizeof(Vertex));
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d3d8_set_mvp(d3d->dev, &d3d->mvp_rotate);
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IDirect3DDevice8_BeginScene(d3dr);
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IDirect3DDevice8_DrawPrimitive(d3dr, D3DPT_TRIANGLESTRIP, 0, 2);
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IDirect3DDevice8_EndScene(d3dr);
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}
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static bool d3d8_renderchain_render(
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d3d8_video_t *d3d,
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const void *frame,
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unsigned frame_width, unsigned frame_height,
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unsigned pitch, unsigned rotation)
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{
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LPDIRECT3DDEVICE8 d3dr = (LPDIRECT3DDEVICE8)d3d->dev;
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d3d8_renderchain_t *chain = (d3d8_renderchain_t*)d3d->renderchain_data;
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d3d8_blit_to_texture(chain, frame, frame_width, frame_height, pitch);
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d3d8_renderchain_set_vertices(d3d, chain, 1, frame_width, frame_height, chain->frame_count);
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d3d8_renderchain_render_pass(d3d, d3dr, chain, 0, rotation);
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chain->frame_count++;
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return true;
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}
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static bool d3d8_renderchain_init(void *data,
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const video_info_t *video_info,
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void *dev_data,
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const struct LinkInfo *link_info,
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bool rgb32
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)
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{
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unsigned width, height;
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d3d8_video_t *d3d = (d3d8_video_t*)data;
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LPDIRECT3DDEVICE8 d3dr = (LPDIRECT3DDEVICE8)d3d->dev;
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d3d8_renderchain_t *chain = (d3d8_renderchain_t*)d3d->renderchain_data;
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unsigned fmt = (rgb32) ? RETRO_PIXEL_FORMAT_XRGB8888 : RETRO_PIXEL_FORMAT_RGB565;
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struct video_viewport *custom_vp = video_viewport_get_custom();
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video_driver_get_size(&width, &height);
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chain->dev = dev_data;
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chain->pixel_size = (fmt == RETRO_PIXEL_FORMAT_RGB565)
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? 2
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: 4;
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chain->tex_w = link_info->tex_w;
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chain->tex_h = link_info->tex_h;
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if (!d3d8_renderchain_create_first_pass(d3d, chain, video_info))
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return false;
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/* FIXME */
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if (custom_vp->width == 0)
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custom_vp->width = width;
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if (custom_vp->height == 0)
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custom_vp->height = height;
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return true;
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}
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static void *d3d8_renderchain_new(void)
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{
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d3d8_renderchain_t *renderchain = (d3d8_renderchain_t*)calloc(1, sizeof(*renderchain));
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if (!renderchain)
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return NULL;
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return renderchain;
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}
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static bool d3d8_init_chain(d3d8_video_t *d3d, const video_info_t *video_info)
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{
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struct LinkInfo link_info;
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unsigned i = 0;
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/* Setup information for first pass. */
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link_info.pass = NULL;
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link_info.tex_w = video_info->input_scale * RARCH_SCALE_BASE;
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link_info.tex_h = video_info->input_scale * RARCH_SCALE_BASE;
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link_info.pass = &d3d->shader.pass[0];
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d3d->renderchain_data = d3d8_renderchain_new();
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if (
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!d3d8_renderchain_init(
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d3d,
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&d3d->video_info,
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d3d->dev, &link_info,
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d3d->video_info.rgb32)
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)
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return false;
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return true;
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}
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static bool d3d8_init_singlepass(d3d8_video_t *d3d)
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{
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struct video_shader_pass *pass = NULL;
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if (!d3d)
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return false;
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memset(&d3d->shader, 0, sizeof(d3d->shader));
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d3d->shader.passes = 1;
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pass = (struct video_shader_pass*)
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&d3d->shader.pass[0];
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pass->fbo.valid = true;
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pass->fbo.scale_y = 1.0;
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pass->fbo.type_y = RARCH_SCALE_VIEWPORT;
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pass->fbo.scale_x = pass->fbo.scale_y;
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pass->fbo.type_x = pass->fbo.type_y;
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if (!string_is_empty(d3d->shader_path))
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strlcpy(pass->source.path, d3d->shader_path,
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sizeof(pass->source.path));
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return true;
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}
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static void d3d8_viewport_info(void *data, struct video_viewport *vp)
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{
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d3d8_video_t *d3d = (d3d8_video_t*)data;
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if (d3d)
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d3d8_renderchain_viewport_info(d3d, vp);
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}
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static void d3d8_overlay_render(d3d8_video_t *d3d,
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unsigned width, unsigned height,
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overlay_t *overlay, bool force_linear)
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{
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D3DVIEWPORT8 vp_full;
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struct video_viewport vp;
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void *verts;
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unsigned i;
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Vertex vert[4];
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enum D3DTEXTUREFILTERTYPE filter_type = D3DTEXF_LINEAR;
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if (!d3d || !overlay || !overlay->tex)
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return;
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if (!overlay->vert_buf)
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{
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overlay->vert_buf = d3d8_vertex_buffer_new(
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d3d->dev, sizeof(vert), D3DUSAGE_WRITEONLY,
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D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_DIFFUSE,
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D3DPOOL_MANAGED, NULL);
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if (!overlay->vert_buf)
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return;
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}
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for (i = 0; i < 4; i++)
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{
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vert[i].z = 0.5f;
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vert[i].color = (((uint32_t)(overlay->alpha_mod * 0xFF)) << 24) | 0xFFFFFF;
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}
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d3d8_viewport_info(d3d, &vp);
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vert[0].x = overlay->vert_coords[0];
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vert[1].x = overlay->vert_coords[0] + overlay->vert_coords[2];
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vert[2].x = overlay->vert_coords[0];
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vert[3].x = overlay->vert_coords[0] + overlay->vert_coords[2];
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vert[0].y = overlay->vert_coords[1];
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vert[1].y = overlay->vert_coords[1];
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vert[2].y = overlay->vert_coords[1] + overlay->vert_coords[3];
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vert[3].y = overlay->vert_coords[1] + overlay->vert_coords[3];
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vert[0].u = overlay->tex_coords[0];
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|
vert[1].u = overlay->tex_coords[0] + overlay->tex_coords[2];
|
|
vert[2].u = overlay->tex_coords[0];
|
|
vert[3].u = overlay->tex_coords[0] + overlay->tex_coords[2];
|
|
vert[0].v = overlay->tex_coords[1];
|
|
vert[1].v = overlay->tex_coords[1];
|
|
vert[2].v = overlay->tex_coords[1] + overlay->tex_coords[3];
|
|
vert[3].v = overlay->tex_coords[1] + overlay->tex_coords[3];
|
|
|
|
verts = d3d8_vertex_buffer_lock(overlay->vert_buf);
|
|
memcpy(verts, vert, sizeof(vert));
|
|
d3d8_vertex_buffer_unlock(overlay->vert_buf);
|
|
|
|
IDirect3DDevice8_SetRenderState(d3d->dev, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
|
IDirect3DDevice8_SetRenderState(d3d->dev, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
|
IDirect3DDevice8_SetRenderState(d3d->dev, D3DRS_ALPHABLENDENABLE, true);
|
|
IDirect3DDevice8_SetVertexShader(d3d->dev,
|
|
D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_DIFFUSE);
|
|
IDirect3DDevice8_SetStreamSource(d3d->dev,
|
|
0, overlay->vert_buf, sizeof(*vert));
|
|
|
|
if (overlay->fullscreen)
|
|
{
|
|
|
|
vp_full.X = 0;
|
|
vp_full.Y = 0;
|
|
vp_full.Width = width;
|
|
vp_full.Height = height;
|
|
vp_full.MinZ = 0.0f;
|
|
vp_full.MaxZ = 1.0f;
|
|
IDirect3DDevice8_SetViewport(d3d->dev, &vp_full);
|
|
}
|
|
|
|
if (!force_linear)
|
|
{
|
|
settings_t *settings = config_get_ptr();
|
|
bool menu_linear_filter = settings->bools.menu_linear_filter;
|
|
|
|
if (!menu_linear_filter)
|
|
filter_type = D3DTEXF_POINT;
|
|
}
|
|
|
|
/* Render overlay. */
|
|
IDirect3DDevice8_SetTexture(d3d->dev, 0,
|
|
(IDirect3DBaseTexture8*)overlay->tex);
|
|
IDirect3DDevice8_SetTextureStageState(d3d->dev, 0,
|
|
(D3DTEXTURESTAGESTATETYPE)D3DTSS_ADDRESSU, D3DTADDRESS_BORDER);
|
|
IDirect3DDevice8_SetTextureStageState(d3d->dev, 0,
|
|
(D3DTEXTURESTAGESTATETYPE)D3DTSS_ADDRESSV, D3DTADDRESS_BORDER);
|
|
IDirect3DDevice8_SetTextureStageState(d3d->dev, 0,
|
|
(D3DTEXTURESTAGESTATETYPE)D3DTSS_MAGFILTER, filter_type);
|
|
IDirect3DDevice8_SetTextureStageState(d3d->dev, 0,
|
|
(D3DTEXTURESTAGESTATETYPE)D3DTSS_MINFILTER, filter_type);
|
|
IDirect3DDevice8_BeginScene(d3d->dev);
|
|
IDirect3DDevice8_DrawPrimitive(d3d->dev, D3DPT_TRIANGLESTRIP, 0, 2);
|
|
IDirect3DDevice8_EndScene(d3d->dev);
|
|
|
|
/* Restore previous state. */
|
|
IDirect3DDevice8_SetRenderState(d3d->dev, D3DRS_ALPHABLENDENABLE, false);
|
|
IDirect3DDevice8_SetViewport(d3d->dev, (D3DVIEWPORT8*)&d3d->final_viewport);
|
|
}
|
|
|
|
static void d3d8_free_overlay(d3d8_video_t *d3d, overlay_t *overlay)
|
|
{
|
|
LPDIRECT3DTEXTURE8 tex;
|
|
if (!d3d)
|
|
return;
|
|
|
|
tex = overlay->tex;
|
|
if (tex)
|
|
IDirect3DTexture8_Release(tex);
|
|
d3d8_vertex_buffer_free(overlay->vert_buf, NULL);
|
|
}
|
|
|
|
static void d3d8_deinit_chain(d3d8_video_t *d3d)
|
|
{
|
|
d3d8_renderchain_free(d3d->renderchain_data);
|
|
|
|
d3d->renderchain_data = NULL;
|
|
}
|
|
|
|
static void d3d8_deinitialize(d3d8_video_t *d3d)
|
|
{
|
|
if (!d3d)
|
|
return;
|
|
|
|
font_driver_free_osd();
|
|
|
|
d3d8_deinit_chain(d3d);
|
|
d3d8_vertex_buffer_free(d3d->menu_display.buffer, d3d->menu_display.decl);
|
|
d3d->menu_display.buffer = NULL;
|
|
d3d->menu_display.decl = NULL;
|
|
}
|
|
|
|
#define FS_PRESENTINTERVAL(pp) ((pp)->FullScreen_PresentationInterval)
|
|
|
|
static D3DFORMAT d3d8_get_color_format_backbuffer(bool rgb32, bool windowed)
|
|
{
|
|
D3DFORMAT fmt = D3DFMT_X8R8G8B8;
|
|
#ifdef _XBOX
|
|
if (!rgb32)
|
|
fmt = d3d8_get_rgb565_format();
|
|
#else
|
|
if (windowed)
|
|
{
|
|
D3DDISPLAYMODE display_mode;
|
|
if (d3d8_get_adapter_display_mode(g_pD3D8, 0, &display_mode))
|
|
fmt = display_mode.Format;
|
|
}
|
|
#endif
|
|
return fmt;
|
|
}
|
|
|
|
static bool d3d8_is_windowed_enable(bool info_fullscreen)
|
|
{
|
|
#ifndef _XBOX
|
|
settings_t *settings = config_get_ptr();
|
|
if (!info_fullscreen)
|
|
return true;
|
|
if (settings)
|
|
return settings->bools.video_windowed_fullscreen;
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
#ifdef _XBOX
|
|
static void d3d8_get_video_size(d3d8_video_t *d3d,
|
|
unsigned *width, unsigned *height)
|
|
{
|
|
DWORD video_mode = XGetVideoFlags();
|
|
|
|
*width = 640;
|
|
*height = 480;
|
|
|
|
d3d->widescreen_mode = false;
|
|
|
|
/* Only valid in PAL mode, not valid for HDTV modes! */
|
|
|
|
if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
|
|
{
|
|
/* Check for 16:9 mode (PAL REGION) */
|
|
if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
|
|
{
|
|
*width = 720;
|
|
/* 60 Hz, 720x480i */
|
|
if(video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
|
|
*height = 480;
|
|
else /* 50 Hz, 720x576i */
|
|
*height = 576;
|
|
d3d->widescreen_mode = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* Check for 16:9 mode (NTSC REGIONS) */
|
|
if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
|
|
{
|
|
*width = 720;
|
|
*height = 480;
|
|
d3d->widescreen_mode = true;
|
|
}
|
|
}
|
|
|
|
if(XGetAVPack() == XC_AV_PACK_HDTV)
|
|
{
|
|
if(video_mode & XC_VIDEO_FLAGS_HDTV_480p)
|
|
{
|
|
*width = 640;
|
|
*height = 480;
|
|
d3d->widescreen_mode = false;
|
|
d3d->resolution_hd_enable = true;
|
|
}
|
|
else if(video_mode & XC_VIDEO_FLAGS_HDTV_720p)
|
|
{
|
|
*width = 1280;
|
|
*height = 720;
|
|
d3d->widescreen_mode = true;
|
|
d3d->resolution_hd_enable = true;
|
|
}
|
|
else if(video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
|
|
{
|
|
*width = 1920;
|
|
*height = 1080;
|
|
d3d->widescreen_mode = true;
|
|
d3d->resolution_hd_enable = true;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static void d3d8_make_d3dpp(void *data,
|
|
const video_info_t *info, void *_d3dpp)
|
|
{
|
|
d3d8_video_t *d3d = (d3d8_video_t*)data;
|
|
D3DPRESENT_PARAMETERS *d3dpp = (D3DPRESENT_PARAMETERS*)_d3dpp;
|
|
bool windowed_enable = d3d8_is_windowed_enable(info->fullscreen);
|
|
|
|
memset(d3dpp, 0, sizeof(*d3dpp));
|
|
|
|
d3dpp->Windowed = windowed_enable;
|
|
FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_IMMEDIATE;
|
|
|
|
if (info->vsync)
|
|
{
|
|
settings_t *settings = config_get_ptr();
|
|
unsigned video_swap_interval = settings->uints.video_swap_interval;
|
|
|
|
switch (video_swap_interval)
|
|
{
|
|
default:
|
|
case 1:
|
|
FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_ONE;
|
|
break;
|
|
case 2:
|
|
FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_TWO;
|
|
break;
|
|
case 3:
|
|
FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_THREE;
|
|
break;
|
|
case 4:
|
|
FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_FOUR;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* PresentationInterval must be zero for windowed mode on DX8. */
|
|
if (d3dpp->Windowed)
|
|
FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_DEFAULT;
|
|
|
|
d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp->BackBufferCount = 2;
|
|
d3dpp->BackBufferFormat = d3d8_get_color_format_backbuffer(
|
|
info->rgb32, windowed_enable);
|
|
#ifndef _XBOX
|
|
d3dpp->hDeviceWindow = win32_get_window();
|
|
#endif
|
|
|
|
if (!windowed_enable)
|
|
{
|
|
#ifdef _XBOX
|
|
unsigned width = 0;
|
|
unsigned height = 0;
|
|
|
|
d3d8_get_video_size(d3d, &width, &height);
|
|
video_driver_set_size(width, height);
|
|
#endif
|
|
video_driver_get_size(&d3dpp->BackBufferWidth,
|
|
&d3dpp->BackBufferHeight);
|
|
}
|
|
|
|
#ifdef _XBOX
|
|
d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE;
|
|
d3dpp->EnableAutoDepthStencil = FALSE;
|
|
{
|
|
/* Get the "video mode" */
|
|
DWORD video_mode = XGetVideoFlags();
|
|
|
|
/* Check if we are able to use progressive mode. */
|
|
if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
|
|
d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
|
|
else
|
|
d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
|
|
|
|
/* Only valid in PAL mode, not valid for HDTV modes. */
|
|
if (XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
|
|
{
|
|
if (video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
|
|
d3dpp->FullScreen_RefreshRateInHz = 60;
|
|
else
|
|
d3dpp->FullScreen_RefreshRateInHz = 50;
|
|
}
|
|
|
|
if (XGetAVPack() == XC_AV_PACK_HDTV)
|
|
{
|
|
if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
|
|
d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
|
|
else if (video_mode & XC_VIDEO_FLAGS_HDTV_720p)
|
|
d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
|
|
else if (video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
|
|
d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
|
|
}
|
|
|
|
#if 0
|
|
if (d3d->widescreen_mode)
|
|
d3dpp->Flags |= D3DPRESENTFLAG_WIDESCREEN;
|
|
#endif
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static bool d3d8_init_base(void *data, const video_info_t *info)
|
|
{
|
|
D3DPRESENT_PARAMETERS d3dpp;
|
|
#ifdef _XBOX
|
|
HWND focus_window = NULL;
|
|
#else
|
|
HWND focus_window = win32_get_window();
|
|
#endif
|
|
d3d8_video_t *d3d = (d3d8_video_t*)data;
|
|
|
|
g_pD3D8 = (LPDIRECT3D8)d3d8_create();
|
|
|
|
/* this needs g_pD3D created first */
|
|
d3d8_make_d3dpp(d3d, info, &d3dpp);
|
|
|
|
if (!g_pD3D8)
|
|
return false;
|
|
if (!d3d8_create_device(&d3d->dev, &d3dpp,
|
|
g_pD3D8,
|
|
focus_window,
|
|
d3d->cur_mon_id)
|
|
)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
static void d3d8_calculate_rect(void *data,
|
|
unsigned *width, unsigned *height,
|
|
int *x, int *y,
|
|
bool force_full,
|
|
bool allow_rotate)
|
|
{
|
|
float device_aspect = (float)*width / *height;
|
|
d3d8_video_t *d3d = (d3d8_video_t*)data;
|
|
settings_t *settings = config_get_ptr();
|
|
bool video_scale_integer = settings->bools.video_scale_integer;
|
|
unsigned aspect_ratio_idx = settings->uints.video_aspect_ratio_idx;
|
|
|
|
video_driver_get_size(width, height);
|
|
|
|
*x = 0;
|
|
*y = 0;
|
|
|
|
if (video_scale_integer && !force_full)
|
|
{
|
|
struct video_viewport vp;
|
|
|
|
vp.x = 0;
|
|
vp.y = 0;
|
|
vp.width = 0;
|
|
vp.height = 0;
|
|
vp.full_width = 0;
|
|
vp.full_height = 0;
|
|
|
|
video_viewport_get_scaled_integer(&vp,
|
|
*width,
|
|
*height,
|
|
video_driver_get_aspect_ratio(),
|
|
d3d->keep_aspect);
|
|
|
|
*x = vp.x;
|
|
*y = vp.y;
|
|
*width = vp.width;
|
|
*height = vp.height;
|
|
}
|
|
else if (d3d->keep_aspect && !force_full)
|
|
{
|
|
float desired_aspect = video_driver_get_aspect_ratio();
|
|
|
|
#if defined(HAVE_MENU)
|
|
if (aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
|
|
{
|
|
video_viewport_t *custom = video_viewport_get_custom();
|
|
|
|
*x = custom->x;
|
|
*y = custom->y;
|
|
*width = custom->width;
|
|
*height = custom->height;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
float delta;
|
|
|
|
if (fabsf(device_aspect - desired_aspect) < 0.0001f)
|
|
{
|
|
/* If the aspect ratios of screen and desired aspect
|
|
* ratio are sufficiently equal (floating point stuff),
|
|
* assume they are actually equal.
|
|
*/
|
|
}
|
|
else if (device_aspect > desired_aspect)
|
|
{
|
|
delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f;
|
|
*x = (int)(roundf(*width * (0.5f - delta)));
|
|
*width = (unsigned)(roundf(2.0f * (*width) * delta));
|
|
}
|
|
else
|
|
{
|
|
delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f;
|
|
*y = (int)(roundf(*height * (0.5f - delta)));
|
|
*height = (unsigned)(roundf(2.0f * (*height) * delta));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void d3d8_set_viewport(void *data,
|
|
unsigned width, unsigned height,
|
|
bool force_full,
|
|
bool allow_rotate)
|
|
{
|
|
struct d3d_matrix proj, ortho, rot, matrix;
|
|
int x = 0;
|
|
int y = 0;
|
|
d3d8_video_t *d3d = (d3d8_video_t*)data;
|
|
|
|
d3d8_calculate_rect(data, &width, &height, &x, &y,
|
|
force_full, allow_rotate);
|
|
|
|
/* D3D doesn't support negative X/Y viewports ... */
|
|
if (x < 0)
|
|
x = 0;
|
|
if (y < 0)
|
|
y = 0;
|
|
|
|
d3d->final_viewport.X = x;
|
|
d3d->final_viewport.Y = y;
|
|
d3d->final_viewport.Width = width;
|
|
d3d->final_viewport.Height = height;
|
|
d3d->final_viewport.MinZ = 0.0f;
|
|
d3d->final_viewport.MaxZ = 0.0f;
|
|
|
|
d3d_matrix_ortho_off_center_lh(&ortho, 0, 1, 0, 1, 0.0f, 1.0f);
|
|
d3d_matrix_identity(&rot);
|
|
d3d_matrix_rotation_z(&rot, d3d->dev_rotation * (M_PI / 2.0));
|
|
d3d_matrix_multiply(&proj, &ortho, &rot);
|
|
d3d_matrix_transpose(&d3d->mvp, &ortho);
|
|
d3d_matrix_transpose(&d3d->mvp_rotate, &matrix);
|
|
}
|
|
|
|
static bool d3d8_initialize(d3d8_video_t *d3d, const video_info_t *info)
|
|
{
|
|
unsigned width, height;
|
|
bool ret = true;
|
|
settings_t *settings = config_get_ptr();
|
|
|
|
if (!d3d)
|
|
return false;
|
|
|
|
if (!g_pD3D8)
|
|
ret = d3d8_init_base(d3d, info);
|
|
else if (d3d->needs_restore)
|
|
{
|
|
D3DPRESENT_PARAMETERS d3dpp;
|
|
|
|
d3d8_make_d3dpp(d3d, info, &d3dpp);
|
|
|
|
/* the D3DX font driver uses POOL_DEFAULT resources
|
|
* and will prevent a clean reset here
|
|
* another approach would be to keep track of all created D3D
|
|
* font objects and free/realloc them around the d3d_reset call */
|
|
#ifdef HAVE_MENU
|
|
menu_driver_ctl(RARCH_MENU_CTL_DEINIT, NULL);
|
|
#endif
|
|
|
|
if (!d3d8_reset(d3d->dev, &d3dpp))
|
|
{
|
|
d3d8_deinitialize(d3d);
|
|
d3d8_device_free(NULL, g_pD3D8);
|
|
g_pD3D8 = NULL;
|
|
|
|
ret = d3d8_init_base(d3d, info);
|
|
if (ret)
|
|
RARCH_LOG("[D3D8]: Recovered from dead state.\n");
|
|
}
|
|
|
|
#ifdef HAVE_MENU
|
|
menu_driver_init(info->is_threaded);
|
|
#endif
|
|
}
|
|
|
|
if (!ret)
|
|
return ret;
|
|
|
|
if (!d3d8_init_chain(d3d, info))
|
|
return false;
|
|
|
|
video_driver_get_size(&width, &height);
|
|
d3d8_set_viewport(d3d,
|
|
width, height, false, true);
|
|
|
|
font_driver_init_osd(d3d, info,
|
|
false,
|
|
info->is_threaded,
|
|
FONT_DRIVER_RENDER_D3D8_API);
|
|
|
|
d3d->menu_display.offset = 0;
|
|
d3d->menu_display.size = 1024;
|
|
d3d->menu_display.buffer = d3d8_vertex_buffer_new(
|
|
d3d->dev, d3d->menu_display.size * sizeof(Vertex),
|
|
D3DUSAGE_WRITEONLY,
|
|
D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_DIFFUSE,
|
|
D3DPOOL_DEFAULT,
|
|
NULL);
|
|
|
|
if (!d3d->menu_display.buffer)
|
|
return false;
|
|
|
|
d3d_matrix_ortho_off_center_lh(&d3d->mvp_transposed, 0, 1, 0, 1, 0, 1);
|
|
d3d_matrix_transpose(&d3d->mvp, &d3d->mvp_transposed);
|
|
|
|
IDirect3DDevice8_SetRenderState(d3d->dev, D3DRS_CULLMODE, D3DCULL_NONE);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool d3d8_restore(void *data)
|
|
{
|
|
d3d8_video_t *d3d = (d3d8_video_t*)data;
|
|
|
|
if (!d3d)
|
|
return false;
|
|
|
|
d3d8_deinitialize(d3d);
|
|
|
|
if (!d3d8_initialize(d3d, &d3d->video_info))
|
|
{
|
|
RARCH_ERR("[D3D8]: Restore error.\n");
|
|
return false;
|
|
}
|
|
|
|
d3d->needs_restore = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
static void d3d8_set_nonblock_state(void *data, bool state,
|
|
bool adaptive_vsync_enabled,
|
|
unsigned swap_interval)
|
|
{
|
|
int interval = 0;
|
|
d3d8_video_t *d3d = (d3d8_video_t*)data;
|
|
|
|
if (!d3d)
|
|
return;
|
|
|
|
if (!state)
|
|
interval = 1;
|
|
d3d->video_info.vsync = !state;
|
|
|
|
#ifdef _XBOX
|
|
IDirect3DDevice8_SetRenderState(d3d->dev,
|
|
D3D8_PRESENTATIONINTERVAL,
|
|
interval ?
|
|
D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE
|
|
);
|
|
#else
|
|
d3d->needs_restore = true;
|
|
d3d8_restore(d3d);
|
|
#endif
|
|
}
|
|
|
|
static void d3d8_set_resize(d3d8_video_t *d3d,
|
|
unsigned new_width, unsigned new_height)
|
|
{
|
|
/* No changes? */
|
|
if ( (new_width == d3d->video_info.width)
|
|
&& (new_height == d3d->video_info.height))
|
|
return;
|
|
|
|
d3d->video_info.width = new_width;
|
|
d3d->video_info.height = new_height;
|
|
video_driver_set_size(new_width, new_height);
|
|
}
|
|
|
|
static bool d3d8_alive(void *data)
|
|
{
|
|
unsigned temp_width = 0;
|
|
unsigned temp_height = 0;
|
|
bool ret = false;
|
|
d3d8_video_t *d3d = (d3d8_video_t*)data;
|
|
bool quit = false;
|
|
bool resize = false;
|
|
|
|
/* Needed because some context drivers don't track their sizes */
|
|
video_driver_get_size(&temp_width, &temp_height);
|
|
|
|
win32_check_window(NULL, &quit, &resize, &temp_width, &temp_height);
|
|
|
|
if (quit)
|
|
d3d->quitting = quit;
|
|
|
|
if (resize)
|
|
{
|
|
d3d->should_resize = true;
|
|
d3d8_set_resize(d3d, temp_width, temp_height);
|
|
d3d8_restore(d3d);
|
|
}
|
|
|
|
ret = !quit;
|
|
|
|
if (temp_width != 0 && temp_height != 0)
|
|
video_driver_set_size(temp_width, temp_height);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static bool d3d8_suppress_screensaver(void *data, bool enable)
|
|
{
|
|
#ifdef _XBOX
|
|
return true;
|
|
#else
|
|
return win32_suppress_screensaver(data, enable);
|
|
#endif
|
|
}
|
|
|
|
static void d3d8_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
|
|
{
|
|
d3d8_video_t *d3d = (d3d8_video_t*)data;
|
|
|
|
if (!d3d)
|
|
return;
|
|
|
|
d3d->keep_aspect = true;
|
|
d3d->should_resize = true;
|
|
}
|
|
|
|
static void d3d8_apply_state_changes(void *data)
|
|
{
|
|
d3d8_video_t *d3d = (d3d8_video_t*)data;
|
|
if (d3d)
|
|
d3d->should_resize = true;
|
|
}
|
|
|
|
static void d3d8_set_osd_msg(void *data,
|
|
const char *msg,
|
|
const void *params, void *font)
|
|
{
|
|
d3d8_video_t *d3d = (d3d8_video_t*)data;
|
|
|
|
IDirect3DDevice8_BeginScene(d3d->dev);
|
|
font_driver_render_msg(d3d, msg, params, font);
|
|
IDirect3DDevice8_EndScene(d3d->dev);
|
|
}
|
|
|
|
static bool d3d8_init_internal(d3d8_video_t *d3d,
|
|
const video_info_t *info, input_driver_t **input,
|
|
void **input_data)
|
|
{
|
|
#ifdef HAVE_MONITOR
|
|
bool windowed_full;
|
|
RECT mon_rect;
|
|
MONITORINFOEX current_mon;
|
|
HMONITOR hm_to_use;
|
|
#endif
|
|
#ifdef HAVE_WINDOW
|
|
DWORD style;
|
|
unsigned win_width = 0;
|
|
unsigned win_height = 0;
|
|
RECT rect = {0};
|
|
#endif
|
|
unsigned full_x = 0;
|
|
unsigned full_y = 0;
|
|
settings_t *settings = config_get_ptr();
|
|
overlay_t *menu = (overlay_t*)calloc(1, sizeof(*menu));
|
|
|
|
if (!menu)
|
|
return false;
|
|
|
|
d3d->menu = menu;
|
|
d3d->cur_mon_id = 0;
|
|
d3d->menu->tex_coords[0] = 0;
|
|
d3d->menu->tex_coords[1] = 0;
|
|
d3d->menu->tex_coords[2] = 1;
|
|
d3d->menu->tex_coords[3] = 1;
|
|
d3d->menu->vert_coords[0] = 0;
|
|
d3d->menu->vert_coords[1] = 1;
|
|
d3d->menu->vert_coords[2] = 1;
|
|
d3d->menu->vert_coords[3] = -1;
|
|
|
|
#ifdef HAVE_WINDOW
|
|
memset(&d3d->windowClass, 0, sizeof(d3d->windowClass));
|
|
d3d->windowClass.lpfnWndProc = wnd_proc_d3d_common;
|
|
#ifdef HAVE_DINPUT
|
|
if (string_is_equal(settings->arrays.input_driver, "dinput"))
|
|
d3d->windowClass.lpfnWndProc = wnd_proc_d3d_dinput;
|
|
#endif
|
|
#ifdef HAVE_WINRAWINPUT
|
|
if (string_is_equal(settings->arrays.input_driver, "raw"))
|
|
d3d->windowClass.lpfnWndProc = wnd_proc_d3d_winraw;
|
|
#endif
|
|
win32_window_init(&d3d->windowClass, true, NULL);
|
|
#endif
|
|
|
|
#ifdef HAVE_MONITOR
|
|
win32_monitor_info(¤t_mon, &hm_to_use, &d3d->cur_mon_id);
|
|
|
|
mon_rect = current_mon.rcMonitor;
|
|
g_win32_resize_width = info->width;
|
|
g_win32_resize_height = info->height;
|
|
|
|
windowed_full = settings->bools.video_windowed_fullscreen;
|
|
|
|
full_x = (windowed_full || info->width == 0) ?
|
|
(mon_rect.right - mon_rect.left) : info->width;
|
|
full_y = (windowed_full || info->height == 0) ?
|
|
(mon_rect.bottom - mon_rect.top) : info->height;
|
|
#else
|
|
d3d8_get_video_size(d3d, &full_x, &full_y);
|
|
#endif
|
|
{
|
|
unsigned new_width = info->fullscreen ? full_x : info->width;
|
|
unsigned new_height = info->fullscreen ? full_y : info->height;
|
|
video_driver_set_size(new_width, new_height);
|
|
}
|
|
|
|
#ifdef HAVE_WINDOW
|
|
video_driver_get_size(&win_width, &win_height);
|
|
|
|
win32_set_style(¤t_mon, &hm_to_use, &win_width, &win_height,
|
|
info->fullscreen, windowed_full, &rect, &mon_rect, &style);
|
|
|
|
win32_window_create(d3d, style, &mon_rect, win_width,
|
|
win_height, info->fullscreen);
|
|
|
|
win32_set_window(&win_width, &win_height, info->fullscreen,
|
|
windowed_full, &rect);
|
|
#endif
|
|
|
|
if (!d3d8_init_singlepass(d3d))
|
|
return false;
|
|
|
|
d3d->video_info = *info;
|
|
if (!d3d8_initialize(d3d, &d3d->video_info))
|
|
return false;
|
|
|
|
d3d_input_driver(settings->arrays.input_driver, settings->arrays.input_joypad_driver, input, input_data);
|
|
|
|
RARCH_LOG("[D3D8]: Init complete.\n");
|
|
return true;
|
|
}
|
|
|
|
static void d3d8_set_rotation(void *data, unsigned rot)
|
|
{
|
|
d3d8_video_t *d3d = (d3d8_video_t*)data;
|
|
|
|
if (!d3d)
|
|
return;
|
|
|
|
d3d->dev_rotation = rot;
|
|
d3d->should_resize = true;
|
|
}
|
|
|
|
static void *d3d8_init(const video_info_t *info,
|
|
input_driver_t **input, void **input_data)
|
|
{
|
|
d3d8_video_t *d3d = (d3d8_video_t*)calloc(1, sizeof(*d3d));
|
|
|
|
if (!d3d)
|
|
return NULL;
|
|
|
|
if (!d3d8_initialize_symbols(GFX_CTX_DIRECT3D8_API))
|
|
{
|
|
free(d3d);
|
|
return NULL;
|
|
}
|
|
|
|
#ifndef _XBOX
|
|
win32_window_reset();
|
|
win32_monitor_init();
|
|
#endif
|
|
|
|
/* Default values */
|
|
d3d->dev = NULL;
|
|
d3d->dev_rotation = 0;
|
|
d3d->needs_restore = false;
|
|
#ifdef HAVE_OVERLAY
|
|
d3d->overlays_enabled = false;
|
|
#endif
|
|
d3d->should_resize = false;
|
|
d3d->menu = NULL;
|
|
|
|
if (!d3d8_init_internal(d3d, info, input, input_data))
|
|
{
|
|
RARCH_ERR("[D3D8]: Failed to init D3D.\n");
|
|
free(d3d);
|
|
return NULL;
|
|
}
|
|
|
|
d3d->keep_aspect = info->force_aspect;
|
|
|
|
return d3d;
|
|
}
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
static void d3d8_free_overlays(d3d8_video_t *d3d)
|
|
{
|
|
unsigned i;
|
|
|
|
if (!d3d)
|
|
return;
|
|
|
|
for (i = 0; i < d3d->overlays_size; i++)
|
|
d3d8_free_overlay(d3d, &d3d->overlays[i]);
|
|
free(d3d->overlays);
|
|
d3d->overlays = NULL;
|
|
d3d->overlays_size = 0;
|
|
}
|
|
#endif
|
|
|
|
static void d3d8_free(void *data)
|
|
{
|
|
d3d8_video_t *d3d = (d3d8_video_t*)data;
|
|
|
|
if (!d3d)
|
|
return;
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
d3d8_free_overlays(d3d);
|
|
if (d3d->overlays)
|
|
free(d3d->overlays);
|
|
d3d->overlays = NULL;
|
|
d3d->overlays_size = 0;
|
|
#endif
|
|
|
|
d3d8_free_overlay(d3d, d3d->menu);
|
|
if (d3d->menu)
|
|
free(d3d->menu);
|
|
d3d->menu = NULL;
|
|
|
|
d3d8_deinitialize(d3d);
|
|
|
|
if (!string_is_empty(d3d->shader_path))
|
|
free(d3d->shader_path);
|
|
|
|
d3d->shader_path = NULL;
|
|
d3d8_device_free(d3d->dev, g_pD3D8);
|
|
d3d->dev = NULL;
|
|
g_pD3D8 = NULL;
|
|
|
|
d3d8_deinitialize_symbols();
|
|
|
|
#ifndef _XBOX
|
|
win32_monitor_from_window();
|
|
win32_destroy_window();
|
|
#endif
|
|
free(d3d);
|
|
}
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
static void d3d8_overlay_tex_geom(
|
|
void *data,
|
|
unsigned index,
|
|
float x, float y,
|
|
float w, float h)
|
|
{
|
|
d3d8_video_t *d3d = (d3d8_video_t*)data;
|
|
if (!d3d)
|
|
return;
|
|
|
|
d3d->overlays[index].tex_coords[0] = x;
|
|
d3d->overlays[index].tex_coords[1] = y;
|
|
d3d->overlays[index].tex_coords[2] = w;
|
|
d3d->overlays[index].tex_coords[3] = h;
|
|
#ifdef _XBOX
|
|
d3d->overlays[index].tex_coords[0] *= d3d->overlays[index].tex_w;
|
|
d3d->overlays[index].tex_coords[1] *= d3d->overlays[index].tex_h;
|
|
d3d->overlays[index].tex_coords[2] *= d3d->overlays[index].tex_w;
|
|
d3d->overlays[index].tex_coords[3] *= d3d->overlays[index].tex_h;
|
|
#endif
|
|
}
|
|
|
|
static void d3d8_overlay_vertex_geom(
|
|
void *data,
|
|
unsigned index,
|
|
float x, float y,
|
|
float w, float h)
|
|
{
|
|
d3d8_video_t *d3d = (d3d8_video_t*)data;
|
|
if (!d3d)
|
|
return;
|
|
|
|
y = 1.0f - y;
|
|
h = -h;
|
|
d3d->overlays[index].vert_coords[0] = x;
|
|
d3d->overlays[index].vert_coords[1] = y;
|
|
d3d->overlays[index].vert_coords[2] = w;
|
|
d3d->overlays[index].vert_coords[3] = h;
|
|
}
|
|
|
|
static bool d3d8_overlay_load(void *data,
|
|
const void *image_data, unsigned num_images)
|
|
{
|
|
unsigned i, y;
|
|
overlay_t *new_overlays = NULL;
|
|
d3d8_video_t *d3d = (d3d8_video_t*)data;
|
|
const struct texture_image *images = (const struct texture_image*)image_data;
|
|
|
|
if (!d3d)
|
|
return false;
|
|
|
|
d3d8_free_overlays(d3d);
|
|
d3d->overlays = (overlay_t*)calloc(num_images, sizeof(*d3d->overlays));
|
|
d3d->overlays_size = num_images;
|
|
|
|
for (i = 0; i < num_images; i++)
|
|
{
|
|
D3DLOCKED_RECT d3dlr;
|
|
unsigned width = images[i].width;
|
|
unsigned height = images[i].height;
|
|
overlay_t *overlay = (overlay_t*)&d3d->overlays[i];
|
|
|
|
overlay->tex = d3d8_texture_new(d3d->dev, NULL,
|
|
width, height, 1, 0,
|
|
d3d8_get_argb8888_format(),
|
|
D3DPOOL_MANAGED, 0, 0, 0,
|
|
NULL, NULL, false);
|
|
|
|
if (!overlay->tex)
|
|
return false;
|
|
|
|
if (d3d8_lock_rectangle(overlay->tex, 0, &d3dlr,
|
|
NULL, 0, D3DLOCK_NOSYSLOCK))
|
|
{
|
|
uint32_t *dst = (uint32_t*)(d3dlr.pBits);
|
|
const uint32_t *src = images[i].pixels;
|
|
unsigned pitch = d3dlr.Pitch >> 2;
|
|
LPDIRECT3DTEXTURE8 tex = overlay->tex;
|
|
for (y = 0; y < height; y++, dst += pitch, src += width)
|
|
memcpy(dst, src, width << 2);
|
|
IDirect3DTexture8_UnlockRect(tex, 0);
|
|
}
|
|
|
|
overlay->tex_w = width;
|
|
overlay->tex_h = height;
|
|
|
|
/* Default. Stretch to whole screen. */
|
|
d3d8_overlay_tex_geom(d3d, i, 0, 0, 1, 1);
|
|
d3d8_overlay_vertex_geom(d3d, i, 0, 0, 1, 1);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void d3d8_overlay_enable(void *data, bool state)
|
|
{
|
|
unsigned i;
|
|
d3d8_video_t *d3d = (d3d8_video_t*)data;
|
|
|
|
if (!d3d)
|
|
return;
|
|
|
|
for (i = 0; i < d3d->overlays_size; i++)
|
|
d3d->overlays_enabled = state;
|
|
|
|
#ifndef _XBOX
|
|
win32_show_cursor(d3d, state);
|
|
#endif
|
|
}
|
|
|
|
static void d3d8_overlay_full_screen(void *data, bool enable)
|
|
{
|
|
unsigned i;
|
|
d3d8_video_t *d3d = (d3d8_video_t*)data;
|
|
|
|
for (i = 0; i < d3d->overlays_size; i++)
|
|
d3d->overlays[i].fullscreen = enable;
|
|
}
|
|
|
|
static void d3d8_overlay_set_alpha(void *data, unsigned index, float mod)
|
|
{
|
|
d3d8_video_t *d3d = (d3d8_video_t*)data;
|
|
if (d3d)
|
|
d3d->overlays[index].alpha_mod = mod;
|
|
}
|
|
|
|
static const video_overlay_interface_t d3d8_overlay_interface = {
|
|
d3d8_overlay_enable,
|
|
d3d8_overlay_load,
|
|
d3d8_overlay_tex_geom,
|
|
d3d8_overlay_vertex_geom,
|
|
d3d8_overlay_full_screen,
|
|
d3d8_overlay_set_alpha,
|
|
};
|
|
|
|
static void d3d8_get_overlay_interface(void *data,
|
|
const video_overlay_interface_t **iface)
|
|
{
|
|
(void)data;
|
|
*iface = &d3d8_overlay_interface;
|
|
}
|
|
#endif
|
|
|
|
static void d3d8_update_title(void)
|
|
{
|
|
#ifndef _XBOX
|
|
const ui_window_t *window = ui_companion_driver_get_window_ptr();
|
|
|
|
if (window)
|
|
{
|
|
char title[128];
|
|
|
|
title[0] = '\0';
|
|
|
|
video_driver_get_window_title(title, sizeof(title));
|
|
|
|
if (title[0])
|
|
window->set_title(&main_window, title);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static bool d3d8_frame(void *data, const void *frame,
|
|
unsigned frame_width, unsigned frame_height,
|
|
uint64_t frame_count, unsigned pitch,
|
|
const char *msg, video_frame_info_t *video_info)
|
|
{
|
|
D3DVIEWPORT8 screen_vp;
|
|
unsigned i = 0;
|
|
d3d8_video_t *d3d = (d3d8_video_t*)data;
|
|
unsigned width = video_info->width;
|
|
unsigned height = video_info->height;
|
|
struct font_params *osd_params = (struct font_params*)
|
|
&video_info->osd_stat_params;
|
|
const char *stat_text = video_info->stat_text;
|
|
bool statistics_show = video_info->statistics_show;
|
|
unsigned black_frame_insertion = video_info->black_frame_insertion;
|
|
#ifdef HAVE_MENU
|
|
bool menu_is_alive = video_info->menu_is_alive;
|
|
#endif
|
|
|
|
if (!frame)
|
|
return true;
|
|
|
|
/* We cannot recover in fullscreen. */
|
|
if (d3d->needs_restore)
|
|
{
|
|
#ifndef _XBOX
|
|
HWND window = win32_get_window();
|
|
if (IsIconic(window))
|
|
return true;
|
|
#endif
|
|
|
|
if (!d3d8_restore(d3d))
|
|
{
|
|
RARCH_ERR("[D3D8]: Failed to restore.\n");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (d3d->should_resize)
|
|
{
|
|
d3d8_set_viewport(d3d, width, height, false, true);
|
|
d3d->should_resize = false;
|
|
}
|
|
|
|
/* render_chain() only clears out viewport,
|
|
* clear out everything. */
|
|
screen_vp.X = 0;
|
|
screen_vp.Y = 0;
|
|
screen_vp.MinZ = 0;
|
|
screen_vp.MaxZ = 1;
|
|
screen_vp.Width = width;
|
|
screen_vp.Height = height;
|
|
IDirect3DDevice8_SetViewport(d3d->dev, (D3DVIEWPORT8*)&screen_vp);
|
|
IDirect3DDevice8_Clear(d3d->dev, 0, 0, D3DCLEAR_TARGET, 0, 1, 0);
|
|
|
|
if (!d3d8_renderchain_render(
|
|
d3d,
|
|
frame, frame_width, frame_height,
|
|
pitch, d3d->dev_rotation))
|
|
return false;
|
|
|
|
if (black_frame_insertion && !d3d->menu->enabled)
|
|
{
|
|
unsigned n;
|
|
for (n = 0; n < video_info->black_frame_insertion; ++n)
|
|
{
|
|
if (IDirect3DDevice8_Present(d3d->dev, NULL, NULL, NULL, NULL)
|
|
== D3DERR_DEVICELOST)
|
|
return true;
|
|
if (d3d->needs_restore)
|
|
return true;
|
|
IDirect3DDevice8_Clear(d3d->dev, 0, 0, D3DCLEAR_TARGET, 0, 1, 0);
|
|
}
|
|
}
|
|
|
|
#ifdef HAVE_MENU
|
|
if (d3d->menu && d3d->menu->enabled)
|
|
{
|
|
d3d8_set_mvp(d3d->dev, &d3d->mvp);
|
|
d3d8_overlay_render(d3d, width, height, d3d->menu, false);
|
|
|
|
d3d->menu_display.offset = 0;
|
|
IDirect3DDevice8_SetStreamSource(d3d->dev,
|
|
0, d3d->menu_display.buffer, sizeof(Vertex));
|
|
|
|
IDirect3DDevice8_SetViewport(d3d->dev, (D3DVIEWPORT8*)&screen_vp);
|
|
menu_driver_frame(menu_is_alive, video_info);
|
|
}
|
|
else if (statistics_show)
|
|
{
|
|
if (osd_params)
|
|
font_driver_render_msg(d3d, stat_text,
|
|
(const struct font_params*)osd_params, NULL);
|
|
}
|
|
#endif
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
if (d3d->overlays_enabled)
|
|
{
|
|
d3d8_set_mvp(d3d->dev, &d3d->mvp);
|
|
for (i = 0; i < d3d->overlays_size; i++)
|
|
d3d8_overlay_render(d3d, width, height, &d3d->overlays[i], true);
|
|
}
|
|
#endif
|
|
|
|
if (!string_is_empty(msg))
|
|
{
|
|
IDirect3DDevice8_SetViewport(d3d->dev, (D3DVIEWPORT8*)&screen_vp);
|
|
IDirect3DDevice8_BeginScene(d3d->dev);
|
|
font_driver_render_msg(d3d, msg, NULL, NULL);
|
|
IDirect3DDevice8_EndScene(d3d->dev);
|
|
}
|
|
|
|
d3d8_update_title();
|
|
IDirect3DDevice8_Present(d3d->dev, NULL, NULL, NULL, NULL);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool d3d8_set_shader(void *data,
|
|
enum rarch_shader_type type, const char *path)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
static void d3d8_set_menu_texture_frame(void *data,
|
|
const void *frame, bool rgb32, unsigned width, unsigned height,
|
|
float alpha)
|
|
{
|
|
D3DLOCKED_RECT d3dlr;
|
|
d3d8_video_t *d3d = (d3d8_video_t*)data;
|
|
if ( !d3d->menu->tex ||
|
|
d3d->menu->tex_w != width ||
|
|
d3d->menu->tex_h != height)
|
|
{
|
|
LPDIRECT3DTEXTURE8 tex = d3d->menu->tex;
|
|
if (tex)
|
|
IDirect3DTexture8_Release(tex);
|
|
|
|
d3d->menu->tex = d3d8_texture_new(d3d->dev, NULL,
|
|
width, height, 1,
|
|
0, d3d8_get_argb8888_format(),
|
|
D3DPOOL_MANAGED, 0, 0, 0, NULL, NULL, false);
|
|
|
|
if (!d3d->menu->tex)
|
|
return;
|
|
|
|
d3d->menu->tex_w = width;
|
|
d3d->menu->tex_h = height;
|
|
#ifdef _XBOX
|
|
d3d->menu->tex_coords [2] = width;
|
|
d3d->menu->tex_coords[3] = height;
|
|
#endif
|
|
}
|
|
|
|
d3d->menu->alpha_mod = alpha;
|
|
|
|
if (d3d8_lock_rectangle(d3d->menu->tex, 0, &d3dlr,
|
|
NULL, 0, D3DLOCK_NOSYSLOCK))
|
|
{
|
|
unsigned h, w;
|
|
|
|
if (rgb32)
|
|
{
|
|
uint8_t *dst = (uint8_t*)d3dlr.pBits;
|
|
const uint32_t *src = (const uint32_t*)frame;
|
|
|
|
for (h = 0; h < height; h++, dst += d3dlr.Pitch, src += width)
|
|
{
|
|
memcpy(dst, src, width * sizeof(uint32_t));
|
|
memset(dst + width * sizeof(uint32_t), 0,
|
|
d3dlr.Pitch - width * sizeof(uint32_t));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uint32_t *dst = (uint32_t*)d3dlr.pBits;
|
|
const uint16_t *src = (const uint16_t*)frame;
|
|
|
|
for (h = 0; h < height; h++, dst += d3dlr.Pitch >> 2, src += width)
|
|
{
|
|
for (w = 0; w < width; w++)
|
|
{
|
|
uint16_t c = src[w];
|
|
uint32_t r = (c >> 12) & 0xf;
|
|
uint32_t g = (c >> 8) & 0xf;
|
|
uint32_t b = (c >> 4) & 0xf;
|
|
uint32_t a = (c >> 0) & 0xf;
|
|
r = ((r << 4) | r) << 16;
|
|
g = ((g << 4) | g) << 8;
|
|
b = ((b << 4) | b) << 0;
|
|
a = ((a << 4) | a) << 24;
|
|
dst[w] = r | g | b | a;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (d3d->menu)
|
|
{
|
|
LPDIRECT3DTEXTURE8 tex = d3d->menu->tex;
|
|
if (tex)
|
|
IDirect3DTexture8_UnlockRect(tex, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void d3d8_set_menu_texture_enable(void *data,
|
|
bool state, bool full_screen)
|
|
{
|
|
d3d8_video_t *d3d = (d3d8_video_t*)data;
|
|
|
|
if (!d3d || !d3d->menu)
|
|
return;
|
|
|
|
d3d->menu->enabled = state;
|
|
d3d->menu->fullscreen = full_screen;
|
|
}
|
|
|
|
static void d3d8_video_texture_load_d3d(
|
|
struct d3d8_texture_info *info,
|
|
uintptr_t *id)
|
|
{
|
|
D3DLOCKED_RECT d3dlr;
|
|
unsigned usage = 0;
|
|
d3d8_video_t *d3d = (d3d8_video_t*)info->userdata;
|
|
struct texture_image *ti = (struct texture_image*)info->data;
|
|
LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)d3d8_texture_new(d3d->dev, NULL,
|
|
ti->width, ti->height, 0,
|
|
usage, d3d8_get_argb8888_format(),
|
|
D3DPOOL_MANAGED, 0, 0, 0,
|
|
NULL, NULL, false);
|
|
|
|
if (!tex)
|
|
return;
|
|
|
|
if (d3d8_lock_rectangle(tex, 0, &d3dlr,
|
|
NULL, 0, D3DLOCK_NOSYSLOCK))
|
|
{
|
|
unsigned i;
|
|
uint32_t *dst = (uint32_t*)(d3dlr.pBits);
|
|
const uint32_t *src = ti->pixels;
|
|
unsigned pitch = d3dlr.Pitch >> 2;
|
|
|
|
for (i = 0; i < ti->height; i++, dst += pitch, src += ti->width)
|
|
memcpy(dst, src, ti->width << 2);
|
|
IDirect3DTexture8_UnlockRect(tex, 0);
|
|
}
|
|
|
|
*id = (uintptr_t)tex;
|
|
}
|
|
|
|
static int d3d8_video_texture_load_wrap_d3d(void *data)
|
|
{
|
|
uintptr_t id = 0;
|
|
struct d3d8_texture_info *info = (struct d3d8_texture_info*)data;
|
|
if (!info)
|
|
return 0;
|
|
d3d8_video_texture_load_d3d(info, &id);
|
|
return id;
|
|
}
|
|
|
|
static uintptr_t d3d8_load_texture(void *video_data, void *data,
|
|
bool threaded, enum texture_filter_type filter_type)
|
|
{
|
|
struct d3d8_texture_info info;
|
|
uintptr_t id = 0;
|
|
|
|
info.userdata = video_data;
|
|
info.data = data;
|
|
info.type = filter_type;
|
|
|
|
if (threaded)
|
|
return video_thread_texture_load(&info,
|
|
d3d8_video_texture_load_wrap_d3d);
|
|
|
|
d3d8_video_texture_load_d3d(&info, &id);
|
|
return id;
|
|
}
|
|
|
|
static void d3d8_unload_texture(void *data, bool threaded,
|
|
uintptr_t id)
|
|
{
|
|
LPDIRECT3DTEXTURE8 texid;
|
|
if (!id)
|
|
return;
|
|
|
|
texid = (LPDIRECT3DTEXTURE8)id;
|
|
IDirect3DTexture8_Release(texid);
|
|
}
|
|
|
|
static void d3d8_set_video_mode(void *data,
|
|
unsigned width, unsigned height,
|
|
bool fullscreen)
|
|
{
|
|
#ifndef _XBOX
|
|
win32_show_cursor(data, !fullscreen);
|
|
#endif
|
|
}
|
|
|
|
static uint32_t d3d8_get_flags(void *data)
|
|
{
|
|
uint32_t flags = 0;
|
|
|
|
BIT32_SET(flags, GFX_CTX_FLAGS_BLACK_FRAME_INSERTION);
|
|
BIT32_SET(flags, GFX_CTX_FLAGS_MENU_FRAME_FILTERING);
|
|
|
|
return flags;
|
|
}
|
|
|
|
static const video_poke_interface_t d3d_poke_interface = {
|
|
d3d8_get_flags,
|
|
d3d8_load_texture,
|
|
d3d8_unload_texture,
|
|
d3d8_set_video_mode,
|
|
#if defined(_XBOX) || defined(__WINRT__)
|
|
NULL,
|
|
#else
|
|
/* UWP does not expose this information easily */
|
|
win32_get_refresh_rate,
|
|
#endif
|
|
NULL,
|
|
NULL, /* get_video_output_size */
|
|
NULL, /* get_video_output_prev */
|
|
NULL, /* get_video_output_next */
|
|
NULL, /* get_current_framebuffer */
|
|
NULL, /* get_proc_address */
|
|
d3d8_set_aspect_ratio,
|
|
d3d8_apply_state_changes,
|
|
d3d8_set_menu_texture_frame,
|
|
d3d8_set_menu_texture_enable,
|
|
d3d8_set_osd_msg,
|
|
|
|
win32_show_cursor,
|
|
NULL, /* grab_mouse_toggle */
|
|
NULL, /* get_current_shader */
|
|
NULL, /* get_current_software_framebuffer */
|
|
NULL, /* get_hw_render_interface */
|
|
NULL, /* set_hdr_max_nits */
|
|
NULL, /* set_hdr_paper_white_nits */
|
|
NULL, /* set_hdr_contrast */
|
|
NULL /* set_hdr_expand_gamut */
|
|
};
|
|
|
|
static void d3d8_get_poke_interface(void *data,
|
|
const video_poke_interface_t **iface)
|
|
{
|
|
*iface = &d3d_poke_interface;
|
|
}
|
|
|
|
#ifdef _XBOX
|
|
static bool d3d8_has_windowed(void *data) { return false; }
|
|
#else
|
|
static bool d3d8_has_windowed(void *data) { return true; }
|
|
#endif
|
|
|
|
video_driver_t video_d3d8 = {
|
|
d3d8_init,
|
|
d3d8_frame,
|
|
d3d8_set_nonblock_state,
|
|
d3d8_alive,
|
|
NULL, /* focus */
|
|
d3d8_suppress_screensaver,
|
|
d3d8_has_windowed,
|
|
d3d8_set_shader,
|
|
d3d8_free,
|
|
"d3d8",
|
|
d3d8_set_viewport,
|
|
d3d8_set_rotation,
|
|
d3d8_viewport_info,
|
|
NULL, /* read_viewport */
|
|
NULL, /* read_frame_raw */
|
|
#ifdef HAVE_OVERLAY
|
|
d3d8_get_overlay_interface,
|
|
#endif
|
|
#ifdef HAVE_VIDEO_LAYOUT
|
|
NULL,
|
|
#endif
|
|
d3d8_get_poke_interface
|
|
};
|