mirror of
https://github.com/libretro/RetroArch.git
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48 lines
1.3 KiB
C
48 lines
1.3 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __RARCH_IMAGE_CONTEXT_H
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#define __RARCH_IMAGE_CONTEXT_H
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#include <stdint.h>
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#include <boolean.h>
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#ifdef _WIN32
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#include "../drivers_context/win32_common.h"
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#ifdef _XBOX1
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#include "../d3d/d3d_defines.h"
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#endif
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#endif
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struct texture_image
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{
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unsigned width;
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unsigned height;
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#ifdef _XBOX1
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unsigned x;
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unsigned y;
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LPDIRECT3DTEXTURE pixels;
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LPDIRECT3DVERTEXBUFFER vertex_buf;
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#else
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uint32_t *pixels;
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#endif
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};
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bool texture_image_load(struct texture_image *img, const char *path);
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void texture_image_free(struct texture_image *img);
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#endif
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