RetroArch/gfx/image/image.h
2015-01-12 22:19:31 +01:00

48 lines
1.3 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __RARCH_IMAGE_CONTEXT_H
#define __RARCH_IMAGE_CONTEXT_H
#include <stdint.h>
#include <boolean.h>
#ifdef _WIN32
#include "../drivers_context/win32_common.h"
#ifdef _XBOX1
#include "../d3d/d3d_defines.h"
#endif
#endif
struct texture_image
{
unsigned width;
unsigned height;
#ifdef _XBOX1
unsigned x;
unsigned y;
LPDIRECT3DTEXTURE pixels;
LPDIRECT3DVERTEXBUFFER vertex_buf;
#else
uint32_t *pixels;
#endif
};
bool texture_image_load(struct texture_image *img, const char *path);
void texture_image_free(struct texture_image *img);
#endif