mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-14 20:59:06 +00:00
409 lines
12 KiB
C
409 lines
12 KiB
C
/* RetroArch - A frontend for libretro.
|
|
* Copyright (C) 2011-2016 - Daniel De Matteis
|
|
*
|
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <retro_miscellaneous.h>
|
|
#include <compat/strl.h>
|
|
#include <file/file_path.h>
|
|
#include <lists/dir_list.h>
|
|
#include <lists/string_list.h>
|
|
#include <string/stdstring.h>
|
|
#include <retro_assert.h>
|
|
#include <retro_stat.h>
|
|
|
|
#include "dirs.h"
|
|
#include "configuration.h"
|
|
#include "command.h"
|
|
#include "defaults.h"
|
|
#include "list_special.h"
|
|
#include "file_path_special.h"
|
|
#include "msg_hash.h"
|
|
#include "paths.h"
|
|
#include "content.h"
|
|
#include "runloop.h"
|
|
#include "verbosity.h"
|
|
|
|
struct rarch_dir_list
|
|
{
|
|
struct string_list *list;
|
|
size_t ptr;
|
|
};
|
|
|
|
static struct rarch_dir_list dir_shader_list;
|
|
|
|
static char dir_osk_overlay[PATH_MAX_LENGTH] = {0};
|
|
static char dir_system[PATH_MAX_LENGTH] = {0};
|
|
static char dir_savefile[PATH_MAX_LENGTH] = {0};
|
|
static char current_savefile_dir[PATH_MAX_LENGTH] = {0};
|
|
static char current_savestate_dir[PATH_MAX_LENGTH] = {0};
|
|
static char dir_savestate[PATH_MAX_LENGTH] = {0};
|
|
|
|
/* init functions */
|
|
|
|
bool dir_init_shader(void)
|
|
{
|
|
unsigned i;
|
|
struct rarch_dir_list *dir_list = (struct rarch_dir_list*)&dir_shader_list;
|
|
settings_t *settings = config_get_ptr();
|
|
|
|
if (!*settings->directory.video_shader)
|
|
return false;
|
|
|
|
dir_list->list = dir_list_new_special(
|
|
settings->directory.video_shader, DIR_LIST_SHADERS, NULL);
|
|
|
|
if (!dir_list->list || dir_list->list->size == 0)
|
|
{
|
|
command_event(CMD_EVENT_SHADER_DIR_DEINIT, NULL);
|
|
return false;
|
|
}
|
|
|
|
dir_list->ptr = 0;
|
|
dir_list_sort(dir_list->list, false);
|
|
|
|
for (i = 0; i < dir_list->list->size; i++)
|
|
RARCH_LOG("%s \"%s\"\n",
|
|
msg_hash_to_str(MSG_FOUND_SHADER),
|
|
dir_list->list->elems[i].data);
|
|
return true;
|
|
}
|
|
|
|
/* free functions */
|
|
|
|
bool dir_free_shader(void)
|
|
{
|
|
struct rarch_dir_list *dir_list =
|
|
(struct rarch_dir_list*)&dir_shader_list;
|
|
|
|
dir_list_free(dir_list->list);
|
|
dir_list->list = NULL;
|
|
dir_list->ptr = 0;
|
|
|
|
return true;
|
|
}
|
|
|
|
/* check functions */
|
|
|
|
/**
|
|
* dir_check_shader:
|
|
* @pressed_next : was next shader key pressed?
|
|
* @pressed_previous : was previous shader key pressed?
|
|
*
|
|
* Checks if any one of the shader keys has been pressed for this frame:
|
|
* a) Next shader index.
|
|
* b) Previous shader index.
|
|
*
|
|
* Will also immediately apply the shader.
|
|
**/
|
|
void dir_check_shader(bool pressed_next, bool pressed_prev)
|
|
{
|
|
char msg[128];
|
|
const char *shader = NULL;
|
|
enum rarch_shader_type type = RARCH_SHADER_NONE;
|
|
struct rarch_dir_list *dir_list = (struct rarch_dir_list*)&dir_shader_list;
|
|
|
|
if (!dir_list || !dir_list->list)
|
|
return;
|
|
|
|
if (pressed_next)
|
|
{
|
|
dir_list->ptr = (dir_list->ptr + 1) %
|
|
dir_list->list->size;
|
|
}
|
|
else if (pressed_prev)
|
|
{
|
|
if (dir_list->ptr == 0)
|
|
dir_list->ptr = dir_list->list->size - 1;
|
|
else
|
|
dir_list->ptr--;
|
|
}
|
|
else
|
|
return;
|
|
|
|
shader = dir_list->list->elems[dir_list->ptr].data;
|
|
|
|
switch (msg_hash_to_file_type(msg_hash_calculate(
|
|
path_get_extension(shader))))
|
|
{
|
|
case FILE_TYPE_SHADER_GLSL:
|
|
case FILE_TYPE_SHADER_PRESET_GLSLP:
|
|
type = RARCH_SHADER_GLSL;
|
|
break;
|
|
case FILE_TYPE_SHADER_SLANG:
|
|
case FILE_TYPE_SHADER_PRESET_SLANGP:
|
|
type = RARCH_SHADER_SLANG;
|
|
break;
|
|
case FILE_TYPE_SHADER_CG:
|
|
case FILE_TYPE_SHADER_PRESET_CGP:
|
|
type = RARCH_SHADER_CG;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
msg[0] = '\0';
|
|
|
|
snprintf(msg, sizeof(msg), "%s #%u: \"%s\".",
|
|
msg_hash_to_str(MSG_SHADER),
|
|
(unsigned)dir_list->ptr, shader);
|
|
runloop_msg_queue_push(msg, 2, 120, true);
|
|
|
|
RARCH_LOG("%s \"%s\".\n",
|
|
msg_hash_to_str(MSG_APPLYING_SHADER),
|
|
shader);
|
|
|
|
if (!video_driver_set_shader(type, shader))
|
|
RARCH_WARN("%s\n", msg_hash_to_str(MSG_FAILED_TO_APPLY_SHADER));
|
|
}
|
|
|
|
/* empty functions */
|
|
|
|
bool dir_is_empty(enum rarch_dir_type type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case RARCH_DIR_SYSTEM:
|
|
return string_is_empty(dir_savefile);
|
|
case RARCH_DIR_SAVEFILE:
|
|
return string_is_empty(dir_savefile);
|
|
case RARCH_DIR_CURRENT_SAVEFILE:
|
|
return string_is_empty(current_savefile_dir);
|
|
case RARCH_DIR_SAVESTATE:
|
|
return string_is_empty(dir_savestate);
|
|
case RARCH_DIR_CURRENT_SAVESTATE:
|
|
return string_is_empty(current_savestate_dir);
|
|
case RARCH_DIR_OSK_OVERLAY:
|
|
return string_is_empty(dir_osk_overlay);
|
|
case RARCH_DIR_NONE:
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/* get size functions */
|
|
|
|
size_t dir_get_size(enum rarch_dir_type type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case RARCH_DIR_SYSTEM:
|
|
return sizeof(dir_system);
|
|
case RARCH_DIR_SAVESTATE:
|
|
return sizeof(dir_savestate);
|
|
case RARCH_DIR_CURRENT_SAVESTATE:
|
|
return sizeof(current_savestate_dir);
|
|
case RARCH_DIR_SAVEFILE:
|
|
return sizeof(dir_savefile);
|
|
case RARCH_DIR_CURRENT_SAVEFILE:
|
|
return sizeof(current_savefile_dir);
|
|
case RARCH_DIR_OSK_OVERLAY:
|
|
return sizeof(dir_osk_overlay);
|
|
case RARCH_DIR_NONE:
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* clear functions */
|
|
|
|
void dir_clear(enum rarch_dir_type type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case RARCH_DIR_SAVEFILE:
|
|
*dir_savefile = '\0';
|
|
break;
|
|
case RARCH_DIR_CURRENT_SAVEFILE:
|
|
*current_savefile_dir = '\0';
|
|
break;
|
|
case RARCH_DIR_SAVESTATE:
|
|
*dir_savestate = '\0';
|
|
break;
|
|
case RARCH_DIR_CURRENT_SAVESTATE:
|
|
*current_savestate_dir = '\0';
|
|
break;
|
|
case RARCH_DIR_SYSTEM:
|
|
*dir_system = '\0';
|
|
break;
|
|
case RARCH_DIR_OSK_OVERLAY:
|
|
*dir_osk_overlay = '\0';
|
|
break;
|
|
case RARCH_DIR_NONE:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void dir_clear_all(void)
|
|
{
|
|
dir_clear(RARCH_DIR_SYSTEM);
|
|
dir_clear(RARCH_DIR_OSK_OVERLAY);
|
|
dir_clear(RARCH_DIR_SAVEFILE);
|
|
dir_clear(RARCH_DIR_SAVESTATE);
|
|
}
|
|
|
|
/* get ptr functions */
|
|
|
|
char *dir_get_ptr(enum rarch_dir_type type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case RARCH_DIR_OSK_OVERLAY:
|
|
return dir_osk_overlay;
|
|
case RARCH_DIR_SAVEFILE:
|
|
return dir_savefile;
|
|
case RARCH_DIR_CURRENT_SAVEFILE:
|
|
return current_savefile_dir;
|
|
case RARCH_DIR_SAVESTATE:
|
|
return dir_savestate;
|
|
case RARCH_DIR_CURRENT_SAVESTATE:
|
|
return current_savestate_dir;
|
|
case RARCH_DIR_SYSTEM:
|
|
return dir_system;
|
|
case RARCH_DIR_NONE:
|
|
break;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
const char *dir_get(enum rarch_dir_type type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case RARCH_DIR_OSK_OVERLAY:
|
|
return dir_osk_overlay;
|
|
case RARCH_DIR_SAVEFILE:
|
|
return dir_savefile;
|
|
case RARCH_DIR_CURRENT_SAVEFILE:
|
|
return current_savefile_dir;
|
|
case RARCH_DIR_SAVESTATE:
|
|
return dir_savestate;
|
|
case RARCH_DIR_CURRENT_SAVESTATE:
|
|
return current_savestate_dir;
|
|
case RARCH_DIR_SYSTEM:
|
|
return dir_system;
|
|
case RARCH_DIR_NONE:
|
|
break;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void dir_set(enum rarch_dir_type type, const char *path)
|
|
{
|
|
switch (type)
|
|
{
|
|
case RARCH_DIR_CURRENT_SAVEFILE:
|
|
strlcpy(current_savefile_dir, path,
|
|
sizeof(current_savefile_dir));
|
|
break;
|
|
case RARCH_DIR_SAVEFILE:
|
|
strlcpy(dir_savefile, path,
|
|
sizeof(dir_savefile));
|
|
break;
|
|
case RARCH_DIR_CURRENT_SAVESTATE:
|
|
strlcpy(current_savestate_dir, path,
|
|
sizeof(current_savestate_dir));
|
|
break;
|
|
case RARCH_DIR_SAVESTATE:
|
|
strlcpy(dir_savestate, path,
|
|
sizeof(dir_savestate));
|
|
break;
|
|
case RARCH_DIR_SYSTEM:
|
|
strlcpy(dir_system, path,
|
|
sizeof(dir_system));
|
|
break;
|
|
case RARCH_DIR_OSK_OVERLAY:
|
|
strlcpy(dir_osk_overlay, path,
|
|
sizeof(dir_osk_overlay));
|
|
break;
|
|
case RARCH_DIR_NONE:
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void check_defaults_dir_create_dir(const char *path)
|
|
{
|
|
char new_path[PATH_MAX_LENGTH];
|
|
new_path[0] = '\0';
|
|
fill_pathname_expand_special(new_path,
|
|
path, sizeof(new_path));
|
|
|
|
if (path_is_directory(new_path))
|
|
return;
|
|
path_mkdir(new_path);
|
|
}
|
|
|
|
void dir_check_defaults(void)
|
|
{
|
|
/* early return for people with a custom folder setup
|
|
so it doesn't create unnecessary directories
|
|
*/
|
|
if (path_file_exists("custom.ini"))
|
|
return;
|
|
|
|
if (!string_is_empty(g_defaults.dir.core_assets))
|
|
check_defaults_dir_create_dir(g_defaults.dir.core_assets);
|
|
if (!string_is_empty(g_defaults.dir.remap))
|
|
check_defaults_dir_create_dir(g_defaults.dir.remap);
|
|
if (!string_is_empty(g_defaults.dir.screenshot))
|
|
check_defaults_dir_create_dir(g_defaults.dir.screenshot);
|
|
if (!string_is_empty(g_defaults.dir.core))
|
|
check_defaults_dir_create_dir(g_defaults.dir.core);
|
|
if (!string_is_empty(g_defaults.dir.autoconfig))
|
|
check_defaults_dir_create_dir(g_defaults.dir.autoconfig);
|
|
if (!string_is_empty(g_defaults.dir.audio_filter))
|
|
check_defaults_dir_create_dir(g_defaults.dir.audio_filter);
|
|
if (!string_is_empty(g_defaults.dir.video_filter))
|
|
check_defaults_dir_create_dir(g_defaults.dir.video_filter);
|
|
if (!string_is_empty(g_defaults.dir.assets))
|
|
check_defaults_dir_create_dir(g_defaults.dir.assets);
|
|
if (!string_is_empty(g_defaults.dir.playlist))
|
|
check_defaults_dir_create_dir(g_defaults.dir.playlist);
|
|
if (!string_is_empty(g_defaults.dir.core))
|
|
check_defaults_dir_create_dir(g_defaults.dir.core);
|
|
if (!string_is_empty(g_defaults.dir.core_info))
|
|
check_defaults_dir_create_dir(g_defaults.dir.core_info);
|
|
if (!string_is_empty(g_defaults.dir.overlay))
|
|
check_defaults_dir_create_dir(g_defaults.dir.overlay);
|
|
if (!string_is_empty(g_defaults.dir.port))
|
|
check_defaults_dir_create_dir(g_defaults.dir.port);
|
|
if (!string_is_empty(g_defaults.dir.shader))
|
|
check_defaults_dir_create_dir(g_defaults.dir.shader);
|
|
if (!string_is_empty(g_defaults.dir.savestate))
|
|
check_defaults_dir_create_dir(g_defaults.dir.savestate);
|
|
if (!string_is_empty(g_defaults.dir.sram))
|
|
check_defaults_dir_create_dir(g_defaults.dir.sram);
|
|
if (!string_is_empty(g_defaults.dir.system))
|
|
check_defaults_dir_create_dir(g_defaults.dir.system);
|
|
if (!string_is_empty(g_defaults.dir.resampler))
|
|
check_defaults_dir_create_dir(g_defaults.dir.resampler);
|
|
if (!string_is_empty(g_defaults.dir.menu_config))
|
|
check_defaults_dir_create_dir(g_defaults.dir.menu_config);
|
|
if (!string_is_empty(g_defaults.dir.content_history))
|
|
check_defaults_dir_create_dir(g_defaults.dir.content_history);
|
|
if (!string_is_empty(g_defaults.dir.cache))
|
|
check_defaults_dir_create_dir(g_defaults.dir.cache);
|
|
if (!string_is_empty(g_defaults.dir.database))
|
|
check_defaults_dir_create_dir(g_defaults.dir.database);
|
|
if (!string_is_empty(g_defaults.dir.cursor))
|
|
check_defaults_dir_create_dir(g_defaults.dir.cursor);
|
|
if (!string_is_empty(g_defaults.dir.cheats))
|
|
check_defaults_dir_create_dir(g_defaults.dir.cheats);
|
|
if (!string_is_empty(g_defaults.dir.thumbnails))
|
|
check_defaults_dir_create_dir(g_defaults.dir.thumbnails);
|
|
}
|