mirror of
https://github.com/libretro/RetroArch.git
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93 lines
3.4 KiB
C
93 lines
3.4 KiB
C
/* Copyright (C) 2010-2021 The RetroArch team
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*
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* ---------------------------------------------------------------------------------------
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* The following license statement only applies to this file (d3d_defines.h).
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* ---------------------------------------------------------------------------------------
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*
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* Permission is hereby granted, free of charge,
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* to any person obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef D3DVIDEO_DEFINES_H
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#define D3DVIDEO_DEFINES_H
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#if defined(DEBUG) || defined(_DEBUG)
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#define D3D_DEBUG_INFO
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#endif
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#if defined(HAVE_D3D9)
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/* Direct3D 9 */
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#if 0
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#include <d3d9.h>
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#endif
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#if 0
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#define LPDIRECT3D LPDIRECT3D9
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#define LPDIRECT3DDEVICE LPDIRECT3DDEVICE9
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#define LPDIRECT3DTEXTURE LPDIRECT3DTEXTURE9
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#define LPDIRECT3DCUBETEXTURE LPDIRECT3DCUBETEXTURE9
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#define LPDIRECT3DVERTEXBUFFER LPDIRECT3DVERTEXBUFFER9
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#define LPDIRECT3DVERTEXSHADER LPDIRECT3DVERTEXSHADER9
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#define LPDIRECT3DPIXELSHADER LPDIRECT3DPIXELSHADER9
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#define LPDIRECT3DSURFACE LPDIRECT3DSURFACE9
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#define LPDIRECT3DVERTEXDECLARATION LPDIRECT3DVERTEXDECLARATION9
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#define LPDIRECT3DVOLUMETEXTURE LPDIRECT3DVOLUMETEXTURE9
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#define LPDIRECT3DRESOURCE LPDIRECT3DRESOURCE9
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#define D3DVERTEXELEMENT D3DVERTEXELEMENT9
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#define D3DVIEWPORT D3DVIEWPORT9
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#endif
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#ifndef D3DCREATE_SOFTWARE_VERTEXPROCESSING
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#define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0
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#endif
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#elif defined(HAVE_D3D8)
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#if 0
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#ifdef _XBOX
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#include <xtl.h>
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#else
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#include "../gfx/include/d3d8/d3d8.h"
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#endif
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#endif
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/* Direct3D 8 */
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#if 0
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#define LPDIRECT3D LPDIRECT3D8
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#define LPDIRECT3DDEVICE LPDIRECT3DDEVICE8
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#define LPDIRECT3DTEXTURE LPDIRECT3DTEXTURE8
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#define LPDIRECT3DCUBETEXTURE LPDIRECT3DCUBETEXTURE8
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#define LPDIRECT3DVOLUMETEXTURE LPDIRECT3DVOLUMETEXTURE8
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#define LPDIRECT3DVERTEXBUFFER LPDIRECT3DVERTEXBUFFER8
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#define LPDIRECT3DVERTEXDECLARATION (void*)
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#define LPDIRECT3DSURFACE LPDIRECT3DSURFACE8
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#define LPDIRECT3DRESOURCE LPDIRECT3DRESOURCE8
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#define D3DVERTEXELEMENT D3DVERTEXELEMENT8
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#define D3DVIEWPORT D3DVIEWPORT8
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#endif
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#if !defined(D3DLOCK_NOSYSLOCK) && defined(_XBOX)
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#define D3DLOCK_NOSYSLOCK (0)
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#endif
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#if 0
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#define D3DSAMP_ADDRESSU D3DTSS_ADDRESSU
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#define D3DSAMP_ADDRESSV D3DTSS_ADDRESSV
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#define D3DSAMP_MAGFILTER D3DTSS_MAGFILTER
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#define D3DSAMP_MINFILTER D3DTSS_MINFILTER
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#endif
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#endif
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#endif
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