RetroArch/gfx/fonts
2013-11-07 21:44:44 +01:00
..
bitmap.bin cleanup remaining font code 2012-12-13 16:17:01 -05:00
bitmap.bmp cleanup remaining font code 2012-12-13 16:17:01 -05:00
bitmap.h Update license headers to 2013. 2013-01-01 01:41:15 +01:00
bitmapfont.c Convert most C99-style for loop initial declarations to C89-compliant 2013-10-22 15:08:17 +02:00
d3d_font.c Update license headers to 2013. 2013-01-01 01:41:15 +01:00
d3d_font.h Combine render_msg and render_msg_place with params argument 2013-03-11 20:05:05 +01:00
fonts.c Convert most C99-style for loop initial declarations to C89-compliant 2013-10-22 15:08:17 +02:00
fonts.h Pass float font sizes to cores. 2013-01-12 00:13:30 +01:00
freetype.c Fixup C89 for loops. 2013-10-22 21:37:56 +02:00
gl_font.c (PS3) Add RMenu as a rasterizer now for common menu interface 2013-11-07 02:54:09 +01:00
gl_font.h Pass window width/height to gl_init_font_first. 2013-11-01 17:02:55 +01:00
gl_raster_font.c (PS3) We don't use texrefs for font texture 2013-11-02 23:20:20 +01:00
ps_libdbgfont.c Pass window width/height to gl_init_font_first. 2013-11-01 17:02:55 +01:00
xdk1_xfonts.c (XDK) Move font context initing to xdk_d3d_init 2013-11-01 17:36:31 +01:00
xdk360_fonts.cpp Get rid of lifecycle_mode_state and use g_extern.lifecycle_state 2013-11-07 21:44:44 +01:00