mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-24 00:20:01 +00:00
308 lines
8.0 KiB
C
308 lines
8.0 KiB
C
/* RetroArch - A frontend for libretro.
|
|
* Copyright (C) 2014-2016 - Ali Bouhlel
|
|
*
|
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <string.h>
|
|
#include <malloc.h>
|
|
#include <stdint.h>
|
|
|
|
#include <sndcore2/core.h>
|
|
#include <sndcore2/device.h>
|
|
#include <sndcore2/drcvs.h>
|
|
#include <sndcore2/result.h>
|
|
#include <sndcore2/voice.h>
|
|
#include <coreinit/time.h>
|
|
#include <coreinit/cache.h>
|
|
#include <coreinit/thread.h>
|
|
|
|
|
|
#include "wiiu/wiiu_dbg.h"
|
|
|
|
#include "audio/audio_driver.h"
|
|
#include "configuration.h"
|
|
#include "performance_counters.h"
|
|
#include "runloop.h"
|
|
|
|
typedef struct
|
|
{
|
|
AXVoice* voice_l;
|
|
AXVoice* voice_r;
|
|
uint16_t* buffer_l;
|
|
uint16_t* buffer_r;
|
|
AXVoiceOffsets offsets_l;
|
|
AXVoiceOffsets offsets_r;
|
|
bool nonblocking;
|
|
bool playing;
|
|
|
|
uint32_t pos;
|
|
uint32_t playpos;
|
|
uint32_t cpu_ticks_last;
|
|
} ax_audio_t;
|
|
|
|
#define AX_AUDIO_COUNT (1u << 14u)
|
|
#define AX_AUDIO_COUNT_MASK (AX_AUDIO_COUNT - 1u)
|
|
#define AX_AUDIO_SIZE (AX_AUDIO_COUNT * sizeof(int16_t))
|
|
#define AX_AUDIO_SIZE_MASK (AX_AUDIO_SIZE - 1u)
|
|
|
|
|
|
#define AX_AUDIO_RATE 48000
|
|
#define ax_audio_ticks_to_samples(ticks) (((ticks) * 64) / 82875)
|
|
#define ax_audio_samples_to_ticks(samples) (((samples) * 82875) / 64)
|
|
|
|
static void ax_voice_callback(ax_audio_t* ax_audio)
|
|
{
|
|
DEBUG_LINE();
|
|
}
|
|
|
|
static void ax_audio_update_playpos(ax_audio_t* ax_audio)
|
|
{
|
|
uint32_t samples_played = ax_audio_ticks_to_samples(OSGetSystemTick() - ax_audio->cpu_ticks_last);
|
|
|
|
ax_audio->playpos = (ax_audio->playpos + samples_played) & AX_AUDIO_COUNT_MASK;
|
|
ax_audio->cpu_ticks_last += ax_audio_samples_to_ticks(samples_played);
|
|
}
|
|
|
|
void ax_frame_callback(void)
|
|
{
|
|
DEBUG_LINE();
|
|
}
|
|
|
|
static void* ax_audio_init(const char* device, unsigned rate, unsigned latency)
|
|
{
|
|
ax_audio_t* ax = (ax_audio_t*)calloc(1, sizeof(ax_audio_t));
|
|
|
|
if (!ax)
|
|
return NULL;
|
|
|
|
AXInitParams init = {AX_INIT_RENDERER_48KHZ, 0, 0};
|
|
|
|
AXInitWithParams(&init);
|
|
|
|
ax->voice_l = AXAcquireVoice(10, (AXVoiceCallbackFn)ax_voice_callback, ax);
|
|
ax->voice_r = AXAcquireVoice(10, (AXVoiceCallbackFn)ax_voice_callback, ax);
|
|
if(!ax->voice_l || !ax->voice_r)
|
|
{
|
|
free(ax);
|
|
return NULL;
|
|
}
|
|
ax->buffer_l = malloc(AX_AUDIO_SIZE);
|
|
ax->buffer_r = malloc(AX_AUDIO_SIZE);
|
|
memset(ax->buffer_l,0,AX_AUDIO_SIZE);
|
|
memset(ax->buffer_r,0,AX_AUDIO_SIZE);
|
|
DCFlushRange(ax->buffer_l,AX_AUDIO_SIZE);
|
|
DCFlushRange(ax->buffer_r,AX_AUDIO_SIZE);
|
|
|
|
ax->offsets_l.data = ax->buffer_l;
|
|
ax->offsets_l.currentOffset = 0;
|
|
ax->offsets_l.loopOffset = 0;
|
|
ax->offsets_l.endOffset = AX_AUDIO_COUNT;
|
|
ax->offsets_l.loopingEnabled = AX_VOICE_LOOP_ENABLED;
|
|
ax->offsets_l.dataType = AX_VOICE_FORMAT_LPCM16;
|
|
|
|
ax->offsets_r.data = ax->buffer_r;
|
|
ax->offsets_r.currentOffset = 0;
|
|
ax->offsets_r.loopOffset = 0;
|
|
ax->offsets_r.endOffset = AX_AUDIO_COUNT;
|
|
ax->offsets_r.loopingEnabled = AX_VOICE_LOOP_ENABLED;
|
|
ax->offsets_r.dataType = AX_VOICE_FORMAT_LPCM16;
|
|
|
|
AXSetVoiceOffsets(ax->voice_l, &ax->offsets_l);
|
|
AXSetVoiceOffsets(ax->voice_r, &ax->offsets_r);
|
|
|
|
AXSetVoiceSrcType(ax->voice_l, AX_VOICE_SRC_TYPE_NONE);
|
|
AXSetVoiceSrcType(ax->voice_r, AX_VOICE_SRC_TYPE_NONE);
|
|
AXSetVoiceSrcRatio(ax->voice_l, 1.0f);
|
|
AXSetVoiceSrcRatio(ax->voice_r, 1.0f);
|
|
AXVoiceVeData ve = {0x4000, 0};
|
|
AXSetVoiceVe(ax->voice_l, &ve);
|
|
AXSetVoiceVe(ax->voice_r, &ve);
|
|
u32 mix[24]= {0};
|
|
mix[0] = 0x80000000;
|
|
AXSetVoiceDeviceMix(ax->voice_l, AX_DEVICE_TYPE_DRC, 0, (AXVoiceDeviceMixData*)mix);
|
|
AXSetVoiceDeviceMix(ax->voice_l, AX_DEVICE_TYPE_TV, 0, (AXVoiceDeviceMixData*)mix);
|
|
mix[0] = 0;
|
|
mix[4] = 0x80000000;
|
|
AXSetVoiceDeviceMix(ax->voice_r, AX_DEVICE_TYPE_DRC, 0, (AXVoiceDeviceMixData*)mix);
|
|
AXSetVoiceDeviceMix(ax->voice_r, AX_DEVICE_TYPE_TV, 0, (AXVoiceDeviceMixData*)mix);
|
|
|
|
AXSetVoiceState(ax->voice_l, AX_VOICE_STATE_PLAYING);
|
|
AXSetVoiceState(ax->voice_r, AX_VOICE_STATE_PLAYING);
|
|
|
|
ax->pos = 0;
|
|
ax->playpos = 0;
|
|
ax->playing = true;
|
|
ax->cpu_ticks_last = OSGetSystemTick();
|
|
|
|
config_get_ptr()->audio.out_rate = AX_AUDIO_RATE;
|
|
|
|
return ax;
|
|
}
|
|
|
|
static void ax_audio_free(void* data)
|
|
{
|
|
ax_audio_t* ax = (ax_audio_t*)data;
|
|
|
|
free(ax->buffer_l);
|
|
free(ax->buffer_r);
|
|
free(ax);
|
|
AXQuit();
|
|
}
|
|
|
|
static ssize_t ax_audio_write(void* data, const void* buf, size_t size)
|
|
{
|
|
int i;
|
|
static struct retro_perf_counter ax_audio_write_perf = {0};
|
|
ax_audio_t* ax = (ax_audio_t*)data;
|
|
const uint16_t* src = buf;
|
|
uint32_t samples_played = 0;
|
|
uint64_t current_tick = 0;
|
|
|
|
performance_counter_init(&ax_audio_write_perf, "ax_audio_write");
|
|
performance_counter_start(&ax_audio_write_perf);
|
|
|
|
ax_audio_update_playpos(ax);
|
|
|
|
if ((((ax->playpos - ax->pos) & AX_AUDIO_COUNT_MASK) < (AX_AUDIO_COUNT >> 2)) ||
|
|
(((ax->pos - ax->playpos) & AX_AUDIO_COUNT_MASK) < (AX_AUDIO_COUNT >> 4)) ||
|
|
(((ax->playpos - ax->pos) & AX_AUDIO_COUNT_MASK) < (size >> 2)))
|
|
{
|
|
if (ax->nonblocking)
|
|
ax->pos = (ax->playpos + (AX_AUDIO_COUNT >> 1)) & AX_AUDIO_COUNT_MASK;
|
|
else
|
|
{
|
|
do
|
|
{
|
|
/* todo: compute the correct sleep period */
|
|
retro_sleep(1);
|
|
ax_audio_update_playpos(ax);
|
|
}
|
|
while (((ax->playpos - ax->pos) & AX_AUDIO_COUNT_MASK) < (AX_AUDIO_COUNT >> 1)
|
|
|| (((ax->pos - ax->playpos) & AX_AUDIO_COUNT_MASK) < (AX_AUDIO_COUNT >> 4)));
|
|
}
|
|
}
|
|
|
|
uint16_t* dst_l = (uint16_t*)ax->buffer_l;
|
|
for (i = 0; i < (size >> 1); i += 2)
|
|
{
|
|
// ax->l[ax->pos] = src[i];
|
|
// ax->r[ax->pos] = src[i + 1];
|
|
ax->buffer_l[ax->pos] = (src[i]);
|
|
ax->buffer_r[ax->pos] = (src[i + 1]);
|
|
ax->pos++;
|
|
ax->pos &= AX_AUDIO_COUNT_MASK;
|
|
}
|
|
DCFlushRange(ax->buffer_l, AX_AUDIO_SIZE);
|
|
DCFlushRange(ax->buffer_r, AX_AUDIO_SIZE);
|
|
|
|
|
|
performance_counter_stop(&ax_audio_write_perf);
|
|
|
|
return size;
|
|
}
|
|
|
|
static bool ax_audio_stop(void* data)
|
|
{
|
|
ax_audio_t* ax = (ax_audio_t*)data;
|
|
|
|
/* TODO */
|
|
if(ax->playing)
|
|
{
|
|
// AXSetVoiceVeDelta(ax->voice, -128);
|
|
AXVoiceVeData ve = {0};
|
|
AXSetVoiceVe(ax->voice_l, &ve);
|
|
AXSetVoiceVe(ax->voice_r, &ve);
|
|
ax->playing = false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool ax_audio_alive(void* data)
|
|
{
|
|
ax_audio_t* ax = (ax_audio_t*)data;
|
|
return ax->playing;
|
|
}
|
|
|
|
static bool ax_audio_start(void* data)
|
|
{
|
|
ax_audio_t* ax = (ax_audio_t*)data;
|
|
|
|
/* Prevents restarting audio when the menu
|
|
* is toggled off on shutdown */
|
|
|
|
if (runloop_ctl(RUNLOOP_CTL_IS_SHUTDOWN, NULL))
|
|
return true;
|
|
|
|
/* TODO */
|
|
|
|
if(!ax->playing)
|
|
{
|
|
AXVoiceVeData ve = {0x4000, 0};
|
|
AXSetVoiceVe(ax->voice_l, &ve);
|
|
AXSetVoiceVe(ax->voice_r, &ve);
|
|
|
|
// AXSetVoiceVeDelta(ax->voice, 128);
|
|
ax->playing = true;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void ax_audio_set_nonblock_state(void* data, bool state)
|
|
{
|
|
ax_audio_t* ax = (ax_audio_t*)data;
|
|
|
|
// if (ax)
|
|
// ax->nonblocking = state;
|
|
ax->nonblocking = true;
|
|
}
|
|
|
|
static bool ax_audio_use_float(void* data)
|
|
{
|
|
(void)data;
|
|
return false;
|
|
}
|
|
|
|
static size_t ax_audio_write_avail(void* data)
|
|
{
|
|
ax_audio_t* ax = (ax_audio_t*)data;
|
|
|
|
ax_audio_update_playpos(ax);
|
|
return (ax->playpos - ax->pos) & AX_AUDIO_COUNT_MASK;
|
|
}
|
|
|
|
static size_t ax_audio_buffer_size(void* data)
|
|
{
|
|
(void)data;
|
|
return AX_AUDIO_COUNT;
|
|
}
|
|
|
|
|
|
audio_driver_t audio_ax =
|
|
{
|
|
ax_audio_init,
|
|
ax_audio_write,
|
|
ax_audio_stop,
|
|
ax_audio_start,
|
|
ax_audio_alive,
|
|
ax_audio_set_nonblock_state,
|
|
ax_audio_free,
|
|
ax_audio_use_float,
|
|
"AX",
|
|
NULL,
|
|
NULL,
|
|
ax_audio_write_avail,
|
|
ax_audio_buffer_size
|
|
};
|