mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-24 00:20:01 +00:00
8a3686df58
This reverts commit 0e3b478f8c
.
2015 lines
60 KiB
Objective-C
2015 lines
60 KiB
Objective-C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2018 - Stuart Carnie
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <Foundation/Foundation.h>
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#include <Metal/Metal.h>
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#include <MetalKit/MetalKit.h>
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#include <QuartzCore/QuartzCore.h>
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#include <stdio.h>
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#include <stdint.h>
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#include <math.h>
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#include <memory.h>
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#include <string.h>
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#include <simd/simd.h>
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#include <compat/strl.h>
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#include <gfx/scaler/scaler.h>
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#include <gfx/video_frame.h>
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#include <formats/image.h>
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#include <retro_inline.h>
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#include <retro_miscellaneous.h>
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#include <retro_math.h>
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#include <retro_assert.h>
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#include <libretro.h>
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#ifdef HAVE_CONFIG_H
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#include "../../config.h"
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#endif
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#ifdef HAVE_MENU
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#include "../../menu/menu_driver.h"
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#endif
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#ifdef HAVE_GFX_WIDGETS
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#include "../gfx_widgets.h"
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#endif
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#include "../font_driver.h"
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#include "../common/metal_common.h"
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#include "../../driver.h"
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#include "../../configuration.h"
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#include "../../retroarch.h"
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#ifdef HAVE_REWIND
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#include "../../state_manager.h"
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#endif
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#include "../../verbosity.h"
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#include "../video_coord_array.h"
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#include "../../ui/drivers/cocoa/apple_platform.h"
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#include "../../ui/drivers/cocoa/cocoa_common.h"
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#define STRUCT_ASSIGN(x, y) \
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{ \
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NSObject * __y = y; \
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if (x != nil) { \
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NSObject * __foo = (__bridge_transfer NSObject *)(__bridge void *)(x); \
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__foo = nil; \
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x = (__bridge __typeof__(x))nil; \
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} \
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if (__y != nil) \
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x = (__bridge __typeof__(x))(__bridge_retained void *)((NSObject *)__y); \
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}
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@implementation MetalView
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#if !defined(HAVE_COCOATOUCH)
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- (void)keyDown:(NSEvent*)theEvent { }
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#endif
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/* Stop the annoying sound when pressing a key. */
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- (BOOL)acceptsFirstResponder { return YES; }
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- (BOOL)isFlipped { return YES; }
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@end
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#pragma mark - private categories
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@interface FrameView()
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@property (nonatomic, readwrite) video_viewport_t *viewport;
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- (instancetype)initWithDescriptor:(ViewDescriptor *)td context:(Context *)context;
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- (void)drawWithContext:(Context *)ctx;
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- (void)drawWithEncoder:(id<MTLRenderCommandEncoder>)rce;
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@end
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@interface MetalMenu()
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@property (nonatomic, readonly) TexturedView *view;
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- (instancetype)initWithContext:(Context *)context;
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@end
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@interface Overlay()
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- (instancetype)initWithContext:(Context *)context;
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- (void)drawWithEncoder:(id<MTLRenderCommandEncoder>)rce;
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@end
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@implementation MetalDriver
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{
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FrameView *_frameView;
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MetalMenu *_menu;
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Overlay *_overlay;
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video_info_t _video;
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id<MTLDevice> _device;
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id<MTLLibrary> _library;
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Context *_context;
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CAMetalLayer *_layer;
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/* Render target layer state */
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id<MTLRenderPipelineState> _t_pipelineState;
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id<MTLRenderPipelineState> _t_pipelineStateNoAlpha;
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id<MTLSamplerState> _samplerStateLinear;
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id<MTLSamplerState> _samplerStateNearest;
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/* other state */
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Uniforms _viewportMVP;
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}
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- (instancetype)initWithVideo:(const video_info_t *)video
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input:(input_driver_t **)input
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inputData:(void **)inputData
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{
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if (self = [super init])
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{
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_device = MTLCreateSystemDefaultDevice();
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MetalView *view = (MetalView *)apple_platform.renderView;
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view.device = _device;
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view.delegate = self;
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_layer = (CAMetalLayer *)view.layer;
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if (![self _initMetal])
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return nil;
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_video = *video;
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_viewport = (video_viewport_t *)calloc(1, sizeof(video_viewport_t));
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_viewportMVP.projectionMatrix = matrix_proj_ortho(0, 1, 0, 1);
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_keepAspect = _video.force_aspect;
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gfx_ctx_mode_t mode = {
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.width = _video.width,
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.height = _video.height,
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.fullscreen = _video.fullscreen,
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};
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if (mode.width == 0 || mode.height == 0)
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{
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/* 0 indicates full screen, so we'll use the view's dimensions,
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* which should already be full screen
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* If this turns out to be the wrong assumption, we can use NSScreen
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* to query the dimensions */
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CGSize size = view.frame.size;
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mode.width = (unsigned int)size.width;
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mode.height = (unsigned int)size.height;
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}
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[apple_platform setVideoMode:mode];
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*input = NULL;
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*inputData = NULL;
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/* graphics display driver */
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_display = [[MenuDisplay alloc] initWithContext:_context];
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/* menu view */
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_menu = [[MetalMenu alloc] initWithContext:_context];
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/* Framebuffer view */
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{
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ViewDescriptor *vd = [ViewDescriptor new];
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vd.format = _video.rgb32 ? RPixelFormatBGRX8Unorm : RPixelFormatB5G6R5Unorm;
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vd.size = CGSizeMake(video->width, video->height);
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vd.filter = _video.smooth ? RTextureFilterLinear : RTextureFilterNearest;
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_frameView = [[FrameView alloc] initWithDescriptor:vd context:_context];
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_frameView.viewport = _viewport;
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[_frameView setFilteringIndex:0 smooth:video->smooth];
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}
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/* Overlay view */
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_overlay = [[Overlay alloc] initWithContext:_context];
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font_driver_init_osd((__bridge void *)self,
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video,
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false,
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video->is_threaded,
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FONT_DRIVER_RENDER_METAL_API);
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}
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return self;
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}
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- (void)dealloc
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{
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if (_viewport)
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{
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free(_viewport);
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_viewport = nil;
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}
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font_driver_free_osd();
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}
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- (bool)_initMetal
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{
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_library = [_device newDefaultLibrary];
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_context = [[Context alloc] initWithDevice:_device
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layer:_layer
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library:_library];
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{
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NSError *err;
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MTLRenderPipelineDescriptor *psd;
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MTLRenderPipelineColorAttachmentDescriptor *ca;
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MTLVertexDescriptor *vd = [MTLVertexDescriptor new];
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vd.attributes[0].offset = 0;
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vd.attributes[0].format = MTLVertexFormatFloat3;
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vd.attributes[1].offset = offsetof(Vertex, texCoord);
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vd.attributes[1].format = MTLVertexFormatFloat2;
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vd.layouts[0].stride = sizeof(Vertex);
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psd = [MTLRenderPipelineDescriptor new];
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psd.label = @"Pipeline+Alpha";
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ca = psd.colorAttachments[0];
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ca.pixelFormat = _layer.pixelFormat;
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ca.blendingEnabled = YES;
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ca.sourceAlphaBlendFactor = MTLBlendFactorSourceAlpha;
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ca.sourceRGBBlendFactor = MTLBlendFactorSourceAlpha;
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ca.destinationAlphaBlendFactor = MTLBlendFactorOneMinusSourceAlpha;
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ca.destinationRGBBlendFactor = MTLBlendFactorOneMinusSourceAlpha;
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psd.sampleCount = 1;
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psd.vertexDescriptor = vd;
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psd.vertexFunction = [_library newFunctionWithName:@"basic_vertex_proj_tex"];
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psd.fragmentFunction = [_library newFunctionWithName:@"basic_fragment_proj_tex"];
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_t_pipelineState = [_device newRenderPipelineStateWithDescriptor:psd error:&err];
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if (err != nil)
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{
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RARCH_ERR("[Metal]: error creating pipeline state %s\n", err.localizedDescription.UTF8String);
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return NO;
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}
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psd.label = @"Pipeline+No Alpha";
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ca.blendingEnabled = NO;
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_t_pipelineStateNoAlpha = [_device newRenderPipelineStateWithDescriptor:psd error:&err];
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if (err != nil)
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{
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RARCH_ERR("[Metal]: error creating pipeline state (no alpha) %s\n", err.localizedDescription.UTF8String);
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return NO;
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}
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}
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{
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MTLSamplerDescriptor *sd = [MTLSamplerDescriptor new];
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_samplerStateNearest = [_device newSamplerStateWithDescriptor:sd];
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sd.minFilter = MTLSamplerMinMagFilterLinear;
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sd.magFilter = MTLSamplerMinMagFilterLinear;
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_samplerStateLinear = [_device newSamplerStateWithDescriptor:sd];
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}
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return YES;
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}
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- (void)setViewportWidth:(unsigned)width height:(unsigned)height forceFull:(BOOL)forceFull allowRotate:(BOOL)allowRotate
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{
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_viewport->full_width = width;
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_viewport->full_height = height;
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video_driver_set_size(_viewport->full_width, _viewport->full_height);
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_layer.drawableSize = CGSizeMake(width, height);
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video_driver_update_viewport(_viewport, forceFull, _keepAspect);
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_context.viewport = _viewport; /* Update matrix */
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_viewportMVP.outputSize = simd_make_float2(_viewport->full_width, _viewport->full_height);
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}
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#pragma mark - video
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- (void)setVideo:(const video_info_t *)video { }
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- (bool)renderFrame:(const void *)frame
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data:(void*)data
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width:(unsigned)width
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height:(unsigned)height
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frameCount:(uint64_t)frameCount
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pitch:(unsigned)pitch
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msg:(const char *)msg
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info:(video_frame_info_t *)video_info
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{
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@autoreleasepool
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{
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bool statistics_show = video_info->statistics_show;
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[self _beginFrame];
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_frameView.frameCount = frameCount;
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if (frame && width && height)
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{
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_frameView.size = CGSizeMake(width, height);
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[_frameView updateFrame:frame pitch:pitch];
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}
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[self _drawCore];
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[self _drawMenu:video_info];
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id<MTLRenderCommandEncoder> rce = _context.rce;
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#ifdef HAVE_OVERLAY
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if (_overlay.enabled)
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{
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[_context resetRenderViewport:_overlay.fullscreen ? kFullscreenViewport : kVideoViewport];
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[rce setRenderPipelineState:[_context getStockShader:VIDEO_SHADER_STOCK_BLEND blend:YES]];
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[rce setVertexBytes:_context.uniforms length:sizeof(*_context.uniforms) atIndex:BufferIndexUniforms];
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[rce setFragmentSamplerState:_samplerStateLinear atIndex:SamplerIndexDraw];
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[_overlay drawWithEncoder:rce];
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}
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#endif
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if (statistics_show)
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{
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struct font_params *osd_params = (struct font_params *)&video_info->osd_stat_params;
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if (osd_params)
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font_driver_render_msg(data, video_info->stat_text, osd_params, NULL);
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}
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#ifdef HAVE_GFX_WIDGETS
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if (video_info->widgets_active)
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gfx_widgets_frame(video_info);
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#endif
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if (msg && *msg)
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[self _renderMessage:msg data:data];
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[self _endFrame];
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}
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return YES;
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}
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- (void)_renderMessage:(const char *)msg
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data:(void*)data
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{
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settings_t *settings = config_get_ptr();
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bool msg_bgcolor_enable = settings->bools.video_msg_bgcolor_enable;
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if (msg_bgcolor_enable)
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{
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float r, g, b, a;
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int msg_width =
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font_driver_get_message_width(NULL, msg, strlen(msg), 1.0f);
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float font_size = settings->floats.video_font_size;
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unsigned bgcolor_red
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= settings->uints.video_msg_bgcolor_red;
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unsigned bgcolor_green
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= settings->uints.video_msg_bgcolor_green;
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unsigned bgcolor_blue
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= settings->uints.video_msg_bgcolor_blue;
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float bgcolor_opacity = settings->floats.video_msg_bgcolor_opacity;
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float x = settings->floats.video_msg_pos_x;
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float y = 1.0f - settings->floats.video_msg_pos_y;
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float width = msg_width / (float)_viewport->full_width;
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float height = font_size / (float)_viewport->full_height;
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float x2 = 0.005f; /* extend background around text */
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float y2 = 0.005f;
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y -= height;
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x -= x2;
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y -= y2;
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width += x2;
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height += y2;
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r = bgcolor_red / 255.0f;
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g = bgcolor_green / 255.0f;
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b = bgcolor_blue / 255.0f;
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a = bgcolor_opacity;
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[_context resetRenderViewport:kFullscreenViewport];
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[_context drawQuadX:x y:y w:width h:height r:r g:g b:b a:a];
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}
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font_driver_render_msg(data, msg, NULL, NULL);
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}
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- (void)_beginFrame
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{
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video_viewport_t vp = *_viewport;
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video_driver_update_viewport(_viewport, NO, _keepAspect);
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if (memcmp(&vp, _viewport, sizeof(vp)) != 0)
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_context.viewport = _viewport;
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[_context begin];
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}
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- (void)_drawCore
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{
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id<MTLRenderCommandEncoder> rce = _context.rce;
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/* draw back buffer */
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[_frameView drawWithContext:_context];
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if ((_frameView.drawState & ViewDrawStateEncoder) != 0)
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{
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[rce setVertexBytes:_context.uniforms length:sizeof(*_context.uniforms) atIndex:BufferIndexUniforms];
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[rce setRenderPipelineState:_t_pipelineStateNoAlpha];
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if (_frameView.filter == RTextureFilterNearest)
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[rce setFragmentSamplerState:_samplerStateNearest atIndex:SamplerIndexDraw];
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else
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[rce setFragmentSamplerState:_samplerStateLinear atIndex:SamplerIndexDraw];
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[_frameView drawWithEncoder:rce];
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}
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}
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- (void)_drawMenu:(video_frame_info_t *)video_info
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{
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bool menu_is_alive = video_info->menu_is_alive;
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if (!_menu.enabled)
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return;
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id<MTLRenderCommandEncoder> rce = _context.rce;
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if (_menu.hasFrame)
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{
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[_menu.view drawWithContext:_context];
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[rce setVertexBytes:_context.uniforms length:sizeof(*_context.uniforms) atIndex:BufferIndexUniforms];
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[rce setRenderPipelineState:_t_pipelineState];
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if (_menu.view.filter == RTextureFilterNearest)
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[rce setFragmentSamplerState:_samplerStateNearest atIndex:SamplerIndexDraw];
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else
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[rce setFragmentSamplerState:_samplerStateLinear atIndex:SamplerIndexDraw];
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[_menu.view drawWithEncoder:rce];
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}
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#if defined(HAVE_MENU)
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else
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{
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[_context resetRenderViewport:kFullscreenViewport];
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menu_driver_frame(menu_is_alive, video_info);
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}
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#endif
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}
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- (void)_endFrame { [_context end]; }
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/* TODO/FIXME (sgc): resize*/
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- (void)setNeedsResize { }
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- (void)setRotation:(unsigned)rotation { [_context setRotation:rotation]; }
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- (Uniforms *)viewportMVP { return &_viewportMVP; }
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#pragma mark - MTKViewDelegate
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- (void)mtkView:(MTKView *)view drawableSizeWillChange:(CGSize)size
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{
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#ifdef HAVE_COCOATOUCH
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CGFloat scale = [[UIScreen mainScreen] scale];
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[self setViewportWidth:(unsigned int)view.bounds.size.width*scale height:(unsigned int)view.bounds.size.height*scale forceFull:NO allowRotate:YES];
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#else
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[self setViewportWidth:(unsigned int)size.width height:(unsigned int)size.height forceFull:NO allowRotate:YES];
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#endif
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}
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- (void)drawInMTKView:(MTKView *)view { }
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@end
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@implementation MetalMenu
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{
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Context *_context;
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TexturedView *_view;
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bool _enabled;
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}
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|
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- (instancetype)initWithContext:(Context *)context
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{
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if (self = [super init])
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_context = context;
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return self;
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}
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- (bool)hasFrame { return _view != nil; }
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- (void)setEnabled:(bool)enabled
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{
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if (_enabled == enabled)
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return;
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_enabled = enabled;
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_view.visible = enabled;
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}
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- (bool)enabled { return _enabled; }
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- (void)updateWidth:(int)width
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height:(int)height
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format:(RPixelFormat)format
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filter:(RTextureFilter)filter
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{
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CGSize size = CGSizeMake(width, height);
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if (_view)
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{
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if (!(CGSizeEqualToSize(_view.size, size) &&
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_view.format == format &&
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_view.filter == filter))
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_view = nil;
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}
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if (!_view)
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{
|
|
ViewDescriptor *vd = [ViewDescriptor new];
|
|
vd.format = format;
|
|
vd.filter = filter;
|
|
vd.size = size;
|
|
_view = [[TexturedView alloc] initWithDescriptor:vd context:_context];
|
|
_view.visible = _enabled;
|
|
}
|
|
}
|
|
|
|
- (void)updateFrame:(void const *)source
|
|
{
|
|
[_view updateFrame:source pitch:RPixelFormatToBPP(_view.format) * (NSUInteger)_view.size.width];
|
|
}
|
|
|
|
@end
|
|
|
|
#pragma mark - FrameView
|
|
|
|
#define MTLALIGN(x) __attribute__((aligned(x)))
|
|
|
|
typedef struct
|
|
{
|
|
float x;
|
|
float y;
|
|
float z;
|
|
float w;
|
|
} float4_t;
|
|
|
|
typedef struct texture
|
|
{
|
|
__unsafe_unretained id<MTLTexture> view;
|
|
float4_t size_data;
|
|
} texture_t;
|
|
|
|
typedef struct MTLALIGN(16)
|
|
{
|
|
matrix_float4x4 mvp;
|
|
|
|
struct
|
|
{
|
|
texture_t texture[GFX_MAX_FRAME_HISTORY + 1];
|
|
MTLViewport viewport;
|
|
float4_t output_size;
|
|
} frame;
|
|
|
|
struct
|
|
{
|
|
__unsafe_unretained id<MTLBuffer> buffers[SLANG_CBUFFER_MAX];
|
|
texture_t rt;
|
|
texture_t feedback;
|
|
uint32_t frame_count;
|
|
int32_t frame_direction;
|
|
pass_semantics_t semantics;
|
|
MTLViewport viewport;
|
|
__unsafe_unretained id<MTLRenderPipelineState> _state;
|
|
} pass[GFX_MAX_SHADERS];
|
|
|
|
texture_t luts[GFX_MAX_TEXTURES];
|
|
|
|
} engine_t;
|
|
|
|
@implementation FrameView
|
|
{
|
|
Context *_context;
|
|
id<MTLTexture> _texture; /* final render texture */
|
|
Vertex _v[4];
|
|
VertexSlang _vertex[4];
|
|
CGSize _size; /* size of view in pixels */
|
|
CGRect _frame;
|
|
NSUInteger _bpp;
|
|
|
|
id<MTLTexture> _src; /* source texture */
|
|
bool _srcDirty;
|
|
|
|
id<MTLSamplerState> _samplers[RARCH_FILTER_MAX][RARCH_WRAP_MAX];
|
|
struct video_shader *_shader;
|
|
|
|
engine_t _engine;
|
|
|
|
bool resize_render_targets;
|
|
bool init_history;
|
|
video_viewport_t *_viewport;
|
|
}
|
|
|
|
- (instancetype)initWithDescriptor:(ViewDescriptor *)d context:(Context *)c
|
|
{
|
|
self = [super init];
|
|
if (self)
|
|
{
|
|
_context = c;
|
|
_format = d.format;
|
|
_bpp = RPixelFormatToBPP(_format);
|
|
_filter = d.filter;
|
|
if (_format == RPixelFormatBGRA8Unorm || _format == RPixelFormatBGRX8Unorm)
|
|
_drawState = ViewDrawStateEncoder;
|
|
else
|
|
_drawState = ViewDrawStateAll;
|
|
_visible = YES;
|
|
_engine.mvp = matrix_proj_ortho(0, 1, 0, 1);
|
|
[self _initSamplers];
|
|
|
|
self.size = d.size;
|
|
self.frame = CGRectMake(0, 0, 1, 1);
|
|
resize_render_targets = YES;
|
|
|
|
/* Initialize slang vertex buffer */
|
|
VertexSlang v[4] = {
|
|
{simd_make_float4(0, 1, 0, 1), simd_make_float2(0, 1)},
|
|
{simd_make_float4(1, 1, 0, 1), simd_make_float2(1, 1)},
|
|
{simd_make_float4(0, 0, 0, 1), simd_make_float2(0, 0)},
|
|
{simd_make_float4(1, 0, 0, 1), simd_make_float2(1, 0)},
|
|
};
|
|
memcpy(_vertex, v, sizeof(_vertex));
|
|
}
|
|
return self;
|
|
}
|
|
|
|
- (void)_initSamplers
|
|
{
|
|
int i;
|
|
MTLSamplerDescriptor *sd = [MTLSamplerDescriptor new];
|
|
|
|
/* Initialize samplers */
|
|
for (i = 0; i < RARCH_WRAP_MAX; i++)
|
|
{
|
|
switch (i)
|
|
{
|
|
case RARCH_WRAP_BORDER:
|
|
#if defined(HAVE_COCOATOUCH)
|
|
sd.sAddressMode = MTLSamplerAddressModeClampToZero;
|
|
#else
|
|
sd.sAddressMode = MTLSamplerAddressModeClampToBorderColor;
|
|
#endif
|
|
break;
|
|
|
|
case RARCH_WRAP_EDGE:
|
|
sd.sAddressMode = MTLSamplerAddressModeClampToEdge;
|
|
break;
|
|
|
|
case RARCH_WRAP_REPEAT:
|
|
sd.sAddressMode = MTLSamplerAddressModeRepeat;
|
|
break;
|
|
|
|
case RARCH_WRAP_MIRRORED_REPEAT:
|
|
sd.sAddressMode = MTLSamplerAddressModeMirrorRepeat;
|
|
break;
|
|
|
|
default:
|
|
continue;
|
|
}
|
|
sd.tAddressMode = sd.sAddressMode;
|
|
sd.rAddressMode = sd.sAddressMode;
|
|
sd.minFilter = MTLSamplerMinMagFilterLinear;
|
|
sd.magFilter = MTLSamplerMinMagFilterLinear;
|
|
|
|
id<MTLSamplerState> ss = [_context.device newSamplerStateWithDescriptor:sd];
|
|
_samplers[RARCH_FILTER_LINEAR][i] = ss;
|
|
|
|
sd.minFilter = MTLSamplerMinMagFilterNearest;
|
|
sd.magFilter = MTLSamplerMinMagFilterNearest;
|
|
|
|
ss = [_context.device newSamplerStateWithDescriptor:sd];
|
|
_samplers[RARCH_FILTER_NEAREST][i] = ss;
|
|
}
|
|
}
|
|
|
|
- (void)setFilteringIndex:(int)index smooth:(bool)smooth
|
|
{
|
|
int i;
|
|
for (i = 0; i < RARCH_WRAP_MAX; i++)
|
|
{
|
|
if (smooth)
|
|
_samplers[RARCH_FILTER_UNSPEC][i] = _samplers[RARCH_FILTER_LINEAR][i];
|
|
else
|
|
_samplers[RARCH_FILTER_UNSPEC][i] = _samplers[RARCH_FILTER_NEAREST][i];
|
|
}
|
|
}
|
|
|
|
- (void)setSize:(CGSize)size
|
|
{
|
|
if (CGSizeEqualToSize(_size, size))
|
|
return;
|
|
|
|
_size = size;
|
|
resize_render_targets = YES;
|
|
|
|
if ( _format != RPixelFormatBGRA8Unorm
|
|
&& _format != RPixelFormatBGRX8Unorm)
|
|
{
|
|
MTLTextureDescriptor *td = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatR16Uint
|
|
width:(NSUInteger)size.width
|
|
height:(NSUInteger)size.height
|
|
mipmapped:NO];
|
|
_src = [_context.device newTextureWithDescriptor:td];
|
|
}
|
|
}
|
|
|
|
- (CGSize)size { return _size; }
|
|
|
|
- (void)setFrame:(CGRect)frame
|
|
{
|
|
if (CGRectEqualToRect(_frame, frame))
|
|
return;
|
|
|
|
/* update vertices */
|
|
CGPoint o = frame.origin;
|
|
CGSize s = frame.size;
|
|
|
|
CGFloat l = o.x;
|
|
CGFloat t = o.y;
|
|
CGFloat r = o.x + s.width;
|
|
CGFloat b = o.y + s.height;
|
|
|
|
Vertex v[4] = {
|
|
{simd_make_float3(l, b, 0), simd_make_float2(0, 1)},
|
|
{simd_make_float3(r, b, 0), simd_make_float2(1, 1)},
|
|
{simd_make_float3(l, t, 0), simd_make_float2(0, 0)},
|
|
{simd_make_float3(r, t, 0), simd_make_float2(1, 0)},
|
|
};
|
|
|
|
_frame = frame;
|
|
memcpy(_v, v, sizeof(_v));
|
|
}
|
|
|
|
- (CGRect)frame { return _frame; }
|
|
|
|
- (void)_convertFormat
|
|
{
|
|
if ( _format == RPixelFormatBGRA8Unorm
|
|
|| _format == RPixelFormatBGRX8Unorm)
|
|
return;
|
|
|
|
if (!_srcDirty)
|
|
return;
|
|
|
|
[_context convertFormat:_format from:_src to:_texture];
|
|
_srcDirty = NO;
|
|
}
|
|
|
|
- (void)_updateHistory
|
|
{
|
|
if (_shader)
|
|
{
|
|
if (_shader->history_size)
|
|
{
|
|
if (init_history)
|
|
[self _initHistory];
|
|
else
|
|
{
|
|
int k;
|
|
/* TODO/FIXME: what about frame-duping ?
|
|
* maybe clone d3d10_texture_t with AddRef */
|
|
texture_t tmp = _engine.frame.texture[_shader->history_size];
|
|
for (k = _shader->history_size; k > 0; k--)
|
|
_engine.frame.texture[k] = _engine.frame.texture[k - 1];
|
|
_engine.frame.texture[0] = tmp;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Either no history, or we moved a texture of a different size in the front slot */
|
|
if ( _engine.frame.texture[0].size_data.x != _size.width
|
|
|| _engine.frame.texture[0].size_data.y != _size.height)
|
|
{
|
|
MTLTextureDescriptor *td = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatBGRA8Unorm
|
|
width:(NSUInteger)_size.width
|
|
height:(NSUInteger)_size.height
|
|
mipmapped:false];
|
|
td.usage = MTLTextureUsageShaderRead | MTLTextureUsageShaderWrite;
|
|
[self _initTexture:&_engine.frame.texture[0] withDescriptor:td];
|
|
}
|
|
}
|
|
|
|
- (bool)readViewport:(uint8_t *)buffer isIdle:(bool)isIdle
|
|
{
|
|
bool res;
|
|
bool enabled = _context.captureEnabled;
|
|
if (!enabled)
|
|
_context.captureEnabled = YES;
|
|
|
|
video_driver_cached_frame();
|
|
|
|
res = [_context readBackBuffer:buffer];
|
|
|
|
if (!enabled)
|
|
_context.captureEnabled = NO;
|
|
|
|
return res;
|
|
}
|
|
|
|
- (void)updateFrame:(void const *)src pitch:(NSUInteger)pitch
|
|
{
|
|
if (_shader && (_engine.frame.output_size.x != _viewport->width
|
|
|| _engine.frame.output_size.y != _viewport->height))
|
|
resize_render_targets = YES;
|
|
|
|
_engine.frame.viewport.originX = _viewport->x;
|
|
_engine.frame.viewport.originY = _viewport->y;
|
|
_engine.frame.viewport.width = _viewport->width;
|
|
_engine.frame.viewport.height = _viewport->height;
|
|
_engine.frame.viewport.znear = 0.0f;
|
|
_engine.frame.viewport.zfar = 1.0f;
|
|
_engine.frame.output_size.x = _viewport->width;
|
|
_engine.frame.output_size.y = _viewport->height;
|
|
_engine.frame.output_size.z = 1.0f / _viewport->width;
|
|
_engine.frame.output_size.w = 1.0f / _viewport->height;
|
|
|
|
if (resize_render_targets)
|
|
[self _updateRenderTargets];
|
|
|
|
[self _updateHistory];
|
|
|
|
if ( _format == RPixelFormatBGRA8Unorm
|
|
|| _format == RPixelFormatBGRX8Unorm)
|
|
{
|
|
id<MTLTexture> tex = _engine.frame.texture[0].view;
|
|
[tex replaceRegion:MTLRegionMake2D(0, 0, (NSUInteger)_size.width, (NSUInteger)_size.height)
|
|
mipmapLevel:0 withBytes:src
|
|
bytesPerRow:pitch];
|
|
}
|
|
else
|
|
{
|
|
[_src replaceRegion:MTLRegionMake2D(0, 0, (NSUInteger)_size.width, (NSUInteger)_size.height)
|
|
mipmapLevel:0 withBytes:src
|
|
bytesPerRow:(NSUInteger)(pitch)];
|
|
_srcDirty = YES;
|
|
}
|
|
}
|
|
|
|
- (void)_initTexture:(texture_t *)t withDescriptor:(MTLTextureDescriptor *)td
|
|
{
|
|
STRUCT_ASSIGN(t->view, [_context.device newTextureWithDescriptor:td]);
|
|
t->size_data.x = td.width;
|
|
t->size_data.y = td.height;
|
|
t->size_data.z = 1.0f / td.width;
|
|
t->size_data.w = 1.0f / td.height;
|
|
}
|
|
|
|
- (void)_initHistory
|
|
{
|
|
int i;
|
|
MTLTextureDescriptor *td = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatBGRA8Unorm
|
|
width:(NSUInteger)_size.width
|
|
height:(NSUInteger)_size.height
|
|
mipmapped:false];
|
|
td.usage = MTLTextureUsageShaderRead
|
|
| MTLTextureUsageShaderWrite
|
|
| MTLTextureUsageRenderTarget;
|
|
|
|
for (i = 0; i < _shader->history_size + 1; i++)
|
|
[self _initTexture:&_engine.frame.texture[i] withDescriptor:td];
|
|
init_history = NO;
|
|
}
|
|
|
|
- (void)drawWithEncoder:(id<MTLRenderCommandEncoder>)rce
|
|
{
|
|
if (_texture)
|
|
{
|
|
[rce setViewport:_engine.frame.viewport];
|
|
[rce setVertexBytes:&_v length:sizeof(_v) atIndex:BufferIndexPositions];
|
|
[rce setFragmentTexture:_texture atIndex:TextureIndexColor];
|
|
[rce drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
|
|
}
|
|
}
|
|
|
|
- (void)drawWithContext:(Context *)ctx
|
|
{
|
|
int i;
|
|
_texture = _engine.frame.texture[0].view;
|
|
[self _convertFormat];
|
|
|
|
if (!_shader || _shader->passes == 0)
|
|
return;
|
|
|
|
for (i = 0; i < _shader->passes; i++)
|
|
{
|
|
if (_shader->pass[i].feedback)
|
|
{
|
|
texture_t tmp = _engine.pass[i].feedback;
|
|
_engine.pass[i].feedback = _engine.pass[i].rt;
|
|
_engine.pass[i].rt = tmp;
|
|
}
|
|
}
|
|
|
|
id<MTLCommandBuffer> cb = ctx.blitCommandBuffer;
|
|
|
|
MTLRenderPassDescriptor *rpd = [MTLRenderPassDescriptor new];
|
|
rpd.colorAttachments[0].loadAction = MTLLoadActionDontCare;
|
|
rpd.colorAttachments[0].storeAction = MTLStoreActionStore;
|
|
|
|
for (i = 0; i < _shader->passes; i++)
|
|
{
|
|
int j;
|
|
__unsafe_unretained id<MTLTexture> textures[SLANG_NUM_BINDINGS] = {NULL};
|
|
id<MTLSamplerState> samplers[SLANG_NUM_BINDINGS] = {NULL};
|
|
id<MTLRenderCommandEncoder> rce = nil;
|
|
BOOL backBuffer = (_engine.pass[i].rt.view == nil);
|
|
|
|
if (backBuffer)
|
|
rce = _context.rce;
|
|
else
|
|
{
|
|
rpd.colorAttachments[0].texture = _engine.pass[i].rt.view;
|
|
rce = [cb renderCommandEncoderWithDescriptor:rpd];
|
|
}
|
|
|
|
[rce setRenderPipelineState:_engine.pass[i]._state];
|
|
|
|
NSURL *shaderPath = [NSURL fileURLWithPath:_engine.pass[i]._state.label];
|
|
rce.label = shaderPath.lastPathComponent.stringByDeletingPathExtension;
|
|
|
|
_engine.pass[i].frame_count = (uint32_t)_frameCount;
|
|
if (_shader->pass[i].frame_count_mod)
|
|
_engine.pass[i].frame_count %= _shader->pass[i].frame_count_mod;
|
|
|
|
#ifdef HAVE_REWIND
|
|
if (state_manager_frame_is_reversed())
|
|
_engine.pass[i].frame_direction = -1;
|
|
else
|
|
#else
|
|
_engine.pass[i].frame_direction = 1;
|
|
#endif
|
|
|
|
for (j = 0; j < SLANG_CBUFFER_MAX; j++)
|
|
{
|
|
id<MTLBuffer> buffer = _engine.pass[i].buffers[j];
|
|
cbuffer_sem_t *buffer_sem = &_engine.pass[i].semantics.cbuffers[j];
|
|
|
|
if (buffer_sem->stage_mask && buffer_sem->uniforms)
|
|
{
|
|
void *data = buffer.contents;
|
|
uniform_sem_t *uniform = buffer_sem->uniforms;
|
|
|
|
while (uniform->size)
|
|
{
|
|
if (uniform->data)
|
|
memcpy((uint8_t *)data + uniform->offset, uniform->data, uniform->size);
|
|
uniform++;
|
|
}
|
|
|
|
if (buffer_sem->stage_mask & SLANG_STAGE_VERTEX_MASK)
|
|
[rce setVertexBuffer:buffer offset:0 atIndex:buffer_sem->binding];
|
|
|
|
if (buffer_sem->stage_mask & SLANG_STAGE_FRAGMENT_MASK)
|
|
[rce setFragmentBuffer:buffer offset:0 atIndex:buffer_sem->binding];
|
|
#if !defined(HAVE_COCOATOUCH)
|
|
[buffer didModifyRange:NSMakeRange(0, buffer.length)];
|
|
#endif
|
|
}
|
|
}
|
|
|
|
texture_sem_t *texture_sem = _engine.pass[i].semantics.textures;
|
|
while (texture_sem->stage_mask)
|
|
{
|
|
int binding = texture_sem->binding;
|
|
id<MTLTexture> tex = (__bridge id<MTLTexture>)*(void **)texture_sem->texture_data;
|
|
textures[binding] = tex;
|
|
samplers[binding] = _samplers[texture_sem->filter][texture_sem->wrap];
|
|
texture_sem++;
|
|
}
|
|
|
|
if (backBuffer)
|
|
[rce setViewport:_engine.frame.viewport];
|
|
else
|
|
[rce setViewport:_engine.pass[i].viewport];
|
|
|
|
[rce setFragmentTextures:textures withRange:NSMakeRange(0, SLANG_NUM_BINDINGS)];
|
|
[rce setFragmentSamplerStates:samplers withRange:NSMakeRange(0, SLANG_NUM_BINDINGS)];
|
|
[rce setVertexBytes:_vertex length:sizeof(_vertex) atIndex:4];
|
|
[rce drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
|
|
|
|
if (!backBuffer)
|
|
[rce endEncoding];
|
|
|
|
_texture = _engine.pass[i].rt.view;
|
|
}
|
|
|
|
if (_texture)
|
|
_drawState = ViewDrawStateAll;
|
|
else
|
|
_drawState = ViewDrawStateContext;
|
|
}
|
|
|
|
- (void)_updateRenderTargets
|
|
{
|
|
int i;
|
|
NSUInteger width, height;
|
|
if (!_shader || !resize_render_targets)
|
|
return;
|
|
|
|
/* Release existing targets */
|
|
for (i = 0; i < _shader->passes; i++)
|
|
{
|
|
STRUCT_ASSIGN(_engine.pass[i].rt.view, nil);
|
|
STRUCT_ASSIGN(_engine.pass[i].feedback.view, nil);
|
|
memset(&_engine.pass[i].rt, 0, sizeof(_engine.pass[i].rt));
|
|
memset(&_engine.pass[i].feedback, 0, sizeof(_engine.pass[i].feedback));
|
|
}
|
|
|
|
width = (NSUInteger)_size.width;
|
|
height = (NSUInteger)_size.height;
|
|
|
|
for (i = 0; i < _shader->passes; i++)
|
|
{
|
|
struct video_shader_pass *shader_pass = &_shader->pass[i];
|
|
|
|
if (shader_pass->fbo.flags & FBO_SCALE_FLAG_VALID)
|
|
{
|
|
switch (shader_pass->fbo.type_x)
|
|
{
|
|
case RARCH_SCALE_INPUT:
|
|
width *= shader_pass->fbo.scale_x;
|
|
break;
|
|
|
|
case RARCH_SCALE_VIEWPORT:
|
|
width = (NSUInteger)(_viewport->width * shader_pass->fbo.scale_x);
|
|
break;
|
|
|
|
case RARCH_SCALE_ABSOLUTE:
|
|
width = shader_pass->fbo.abs_x;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!width)
|
|
width = _viewport->width;
|
|
|
|
switch (shader_pass->fbo.type_y)
|
|
{
|
|
case RARCH_SCALE_INPUT:
|
|
height *= shader_pass->fbo.scale_y;
|
|
break;
|
|
|
|
case RARCH_SCALE_VIEWPORT:
|
|
height = (NSUInteger)(_viewport->height * shader_pass->fbo.scale_y);
|
|
break;
|
|
|
|
case RARCH_SCALE_ABSOLUTE:
|
|
height = shader_pass->fbo.abs_y;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!height)
|
|
height = _viewport->height;
|
|
}
|
|
else if (i == (_shader->passes - 1))
|
|
{
|
|
width = _viewport->width;
|
|
height = _viewport->height;
|
|
}
|
|
|
|
/* Updating framebuffer size */
|
|
|
|
MTLPixelFormat fmt = SelectOptimalPixelFormat(glslang_format_to_metal(_engine.pass[i].semantics.format));
|
|
if ( (i != (_shader->passes - 1))
|
|
|| (width != _viewport->width)
|
|
|| (height != _viewport->height)
|
|
|| fmt != MTLPixelFormatBGRA8Unorm)
|
|
{
|
|
_engine.pass[i].viewport.width = width;
|
|
_engine.pass[i].viewport.height = height;
|
|
_engine.pass[i].viewport.znear = 0.0;
|
|
_engine.pass[i].viewport.zfar = 1.0;
|
|
|
|
MTLTextureDescriptor *td = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:fmt
|
|
width:width height:height mipmapped:false];
|
|
td.storageMode = MTLStorageModePrivate;
|
|
td.usage = MTLTextureUsageShaderRead
|
|
| MTLTextureUsageRenderTarget;
|
|
|
|
[self _initTexture:&_engine.pass[i].rt withDescriptor:td];
|
|
|
|
if (shader_pass->feedback)
|
|
[self _initTexture:&_engine.pass[i].feedback withDescriptor:td];
|
|
}
|
|
else
|
|
{
|
|
_engine.pass[i].rt.size_data.x = width;
|
|
_engine.pass[i].rt.size_data.y = height;
|
|
_engine.pass[i].rt.size_data.z = 1.0f / width;
|
|
_engine.pass[i].rt.size_data.w = 1.0f / height;
|
|
}
|
|
}
|
|
|
|
resize_render_targets = NO;
|
|
}
|
|
|
|
- (void)_freeVideoShader:(struct video_shader *)shader
|
|
{
|
|
int i;
|
|
if (!shader)
|
|
return;
|
|
|
|
for (i = 0; i < GFX_MAX_SHADERS; i++)
|
|
{
|
|
int j;
|
|
STRUCT_ASSIGN(_engine.pass[i].rt.view, nil);
|
|
STRUCT_ASSIGN(_engine.pass[i].feedback.view, nil);
|
|
memset(&_engine.pass[i].rt, 0, sizeof(_engine.pass[i].rt));
|
|
memset(&_engine.pass[i].feedback, 0, sizeof(_engine.pass[i].feedback));
|
|
|
|
STRUCT_ASSIGN(_engine.pass[i]._state, nil);
|
|
|
|
for (j = 0; j < SLANG_CBUFFER_MAX; j++)
|
|
{
|
|
STRUCT_ASSIGN(_engine.pass[i].buffers[j], nil);
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < GFX_MAX_TEXTURES; i++)
|
|
{
|
|
STRUCT_ASSIGN(_engine.luts[i].view, nil);
|
|
}
|
|
|
|
free(shader);
|
|
}
|
|
|
|
- (BOOL)setShaderFromPath:(NSString *)path
|
|
{
|
|
[self _freeVideoShader:_shader];
|
|
_shader = nil;
|
|
|
|
struct video_shader *shader = (struct video_shader *)calloc(1, sizeof(*shader));
|
|
settings_t *settings = config_get_ptr();
|
|
const char *dir_video_shader = settings->paths.directory_video_shader;
|
|
NSString *shadersPath = [NSString stringWithFormat:@"%s/", dir_video_shader];
|
|
|
|
@try
|
|
{
|
|
int i;
|
|
texture_t *source = NULL;
|
|
if (!video_shader_load_preset_into_shader(path.UTF8String, shader))
|
|
return NO;
|
|
|
|
source = &_engine.frame.texture[0];
|
|
|
|
for (i = 0; i < shader->passes; source = &_engine.pass[i++].rt)
|
|
{
|
|
matrix_float4x4 *mvp = (i == shader->passes-1)
|
|
? &_context.uniforms->projectionMatrix
|
|
: &_engine.mvp;
|
|
|
|
/* clang-format off */
|
|
semantics_map_t semantics_map = {
|
|
{
|
|
/* Original */
|
|
{&_engine.frame.texture[0].view, 0,
|
|
&_engine.frame.texture[0].size_data, 0},
|
|
|
|
/* Source */
|
|
{&source->view, 0, &source->size_data, 0},
|
|
|
|
/* OriginalHistory */
|
|
{&_engine.frame.texture[0].view, sizeof(*_engine.frame.texture),
|
|
&_engine.frame.texture[0].size_data, sizeof(*_engine.frame.texture)},
|
|
|
|
/* PassOutput */
|
|
{&_engine.pass[0].rt.view, sizeof(*_engine.pass),
|
|
&_engine.pass[0].rt.size_data, sizeof(*_engine.pass)},
|
|
|
|
/* PassFeedback */
|
|
{&_engine.pass[0].feedback.view, sizeof(*_engine.pass),
|
|
&_engine.pass[0].feedback.size_data, sizeof(*_engine.pass)},
|
|
|
|
/* User */
|
|
{&_engine.luts[0].view, sizeof(*_engine.luts),
|
|
&_engine.luts[0].size_data, sizeof(*_engine.luts)},
|
|
},
|
|
{
|
|
mvp, /* MVP */
|
|
&_engine.pass[i].rt.size_data, /* OutputSize */
|
|
&_engine.frame.output_size, /* FinalViewportSize */
|
|
&_engine.pass[i].frame_count, /* FrameCount */
|
|
&_engine.pass[i].frame_direction, /* FrameDirection */
|
|
}
|
|
};
|
|
/* clang-format on */
|
|
|
|
if (!slang_process(shader, i, RARCH_SHADER_METAL, 20000, &semantics_map, &_engine.pass[i].semantics))
|
|
return NO;
|
|
|
|
#ifdef DEBUG
|
|
bool save_msl = true;
|
|
#else
|
|
bool save_msl = false;
|
|
#endif
|
|
NSString *vs_src = [NSString stringWithUTF8String:shader->pass[i].source.string.vertex];
|
|
NSString *fs_src = [NSString stringWithUTF8String:shader->pass[i].source.string.fragment];
|
|
|
|
/* Vertex descriptor */
|
|
@try
|
|
{
|
|
NSError *err;
|
|
MTLVertexDescriptor *vd = [MTLVertexDescriptor new];
|
|
vd.attributes[0].offset = offsetof(VertexSlang, position);
|
|
vd.attributes[0].format = MTLVertexFormatFloat4;
|
|
vd.attributes[0].bufferIndex = 4;
|
|
vd.attributes[1].offset = offsetof(VertexSlang, texCoord);
|
|
vd.attributes[1].format = MTLVertexFormatFloat2;
|
|
vd.attributes[1].bufferIndex = 4;
|
|
vd.layouts[4].stride = sizeof(VertexSlang);
|
|
vd.layouts[4].stepFunction = MTLVertexStepFunctionPerVertex;
|
|
|
|
MTLRenderPipelineDescriptor *psd = [MTLRenderPipelineDescriptor new];
|
|
|
|
psd.label = [[NSString stringWithUTF8String:shader->pass[i].source.path]
|
|
stringByReplacingOccurrencesOfString:shadersPath withString:@""];
|
|
|
|
MTLRenderPipelineColorAttachmentDescriptor *ca = psd.colorAttachments[0];
|
|
|
|
ca.pixelFormat = SelectOptimalPixelFormat(glslang_format_to_metal(_engine.pass[i].semantics.format));
|
|
|
|
/* TODO/FIXME (sgc): confirm we never need blending for render passes */
|
|
ca.blendingEnabled = NO;
|
|
ca.sourceAlphaBlendFactor = MTLBlendFactorSourceAlpha;
|
|
ca.sourceRGBBlendFactor = MTLBlendFactorSourceAlpha;
|
|
ca.destinationAlphaBlendFactor = MTLBlendFactorOneMinusSourceAlpha;
|
|
ca.destinationRGBBlendFactor = MTLBlendFactorOneMinusSourceAlpha;
|
|
|
|
psd.sampleCount = 1;
|
|
psd.vertexDescriptor = vd;
|
|
|
|
id<MTLLibrary> lib = [_context.device newLibraryWithSource:vs_src options:nil error:&err];
|
|
if (err != nil)
|
|
{
|
|
if (lib == nil)
|
|
{
|
|
save_msl = true;
|
|
RARCH_ERR("[Metal]: unable to compile vertex shader: %s\n", err.localizedDescription.UTF8String);
|
|
return NO;
|
|
}
|
|
#if DEBUG
|
|
RARCH_WARN("[Metal]: warnings compiling vertex shader: %s\n", err.localizedDescription.UTF8String);
|
|
#endif
|
|
}
|
|
|
|
psd.vertexFunction = [lib newFunctionWithName:@"main0"];
|
|
|
|
lib = [_context.device newLibraryWithSource:fs_src options:nil error:&err];
|
|
if (err != nil)
|
|
{
|
|
if (lib == nil)
|
|
{
|
|
save_msl = true;
|
|
RARCH_ERR("[Metal]: unable to compile fragment shader: %s\n", err.localizedDescription.UTF8String);
|
|
return NO;
|
|
}
|
|
#if DEBUG
|
|
RARCH_WARN("[Metal]: warnings compiling fragment shader: %s\n", err.localizedDescription.UTF8String);
|
|
#endif
|
|
}
|
|
psd.fragmentFunction = [lib newFunctionWithName:@"main0"];
|
|
|
|
STRUCT_ASSIGN(_engine.pass[i]._state,
|
|
[_context.device newRenderPipelineStateWithDescriptor:psd error:&err]);
|
|
if (err != nil)
|
|
{
|
|
save_msl = true;
|
|
RARCH_ERR("[Metal]: error creating pipeline state for pass %d: %s\n", i,
|
|
err.localizedDescription.UTF8String);
|
|
return NO;
|
|
}
|
|
|
|
for (unsigned j = 0; j < SLANG_CBUFFER_MAX; j++)
|
|
{
|
|
unsigned int size = _engine.pass[i].semantics.cbuffers[j].size;
|
|
if (size == 0)
|
|
continue;
|
|
|
|
id<MTLBuffer> buf = [_context.device newBufferWithLength:size options:PLATFORM_METAL_RESOURCE_STORAGE_MODE];
|
|
STRUCT_ASSIGN(_engine.pass[i].buffers[j], buf);
|
|
}
|
|
} @finally
|
|
{
|
|
if (save_msl)
|
|
{
|
|
NSError *err = nil;
|
|
NSString *basePath = [[NSString stringWithUTF8String:shader->pass[i].source.path] stringByDeletingPathExtension];
|
|
|
|
/* Saving Metal shader files... */
|
|
|
|
[vs_src writeToFile:[basePath stringByAppendingPathExtension:@"vs.metal"]
|
|
atomically:NO
|
|
encoding:NSStringEncodingConversionAllowLossy
|
|
error:&err];
|
|
if (err != nil)
|
|
{
|
|
RARCH_ERR("[Metal]: unable to save vertex shader source: %s\n", err.localizedDescription.UTF8String);
|
|
}
|
|
|
|
err = nil;
|
|
[fs_src writeToFile:[basePath stringByAppendingPathExtension:@"fs.metal"]
|
|
atomically:NO
|
|
encoding:NSStringEncodingConversionAllowLossy
|
|
error:&err];
|
|
if (err != nil)
|
|
{
|
|
RARCH_ERR("[Metal]: unable to save fragment shader source: %s\n",
|
|
err.localizedDescription.UTF8String);
|
|
}
|
|
}
|
|
|
|
free(shader->pass[i].source.string.vertex);
|
|
free(shader->pass[i].source.string.fragment);
|
|
|
|
shader->pass[i].source.string.vertex = NULL;
|
|
shader->pass[i].source.string.fragment = NULL;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < shader->luts; i++)
|
|
{
|
|
struct texture_image image;
|
|
image.pixels = NULL;
|
|
image.width = 0;
|
|
image.height = 0;
|
|
image.supports_rgba = true;
|
|
|
|
if (!image_texture_load(&image, shader->lut[i].path))
|
|
return NO;
|
|
|
|
MTLTextureDescriptor *td = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatRGBA8Unorm
|
|
width:image.width height:image.height
|
|
mipmapped:shader->lut[i].mipmap];
|
|
td.usage = MTLTextureUsageShaderRead;
|
|
[self _initTexture:&_engine.luts[i] withDescriptor:td];
|
|
|
|
[_engine.luts[i].view replaceRegion:MTLRegionMake2D(0, 0, image.width, image.height)
|
|
mipmapLevel:0 withBytes:image.pixels
|
|
bytesPerRow:4 * image.width];
|
|
|
|
/* TODO/FIXME (sgc): generate mip maps */
|
|
image_texture_free(&image);
|
|
}
|
|
_shader = shader;
|
|
shader = nil;
|
|
}
|
|
@finally
|
|
{
|
|
if (shader)
|
|
[self _freeVideoShader:shader];
|
|
}
|
|
|
|
resize_render_targets = YES;
|
|
init_history = YES;
|
|
|
|
return YES;
|
|
}
|
|
|
|
@end
|
|
|
|
@implementation Overlay
|
|
{
|
|
Context *_context;
|
|
NSMutableArray<id<MTLTexture>> *_images;
|
|
id<MTLBuffer> _vert;
|
|
bool _vertDirty;
|
|
}
|
|
|
|
- (instancetype)initWithContext:(Context *)context
|
|
{
|
|
if (self = [super init])
|
|
_context = context;
|
|
return self;
|
|
}
|
|
|
|
- (bool)loadImages:(const struct texture_image *)images count:(NSUInteger)count
|
|
{
|
|
int i;
|
|
[self _freeImages];
|
|
|
|
_images = [NSMutableArray arrayWithCapacity:count];
|
|
|
|
NSUInteger needed = sizeof(SpriteVertex) * count * 4;
|
|
if (!_vert || _vert.length < needed)
|
|
_vert = [_context.device newBufferWithLength:needed options:PLATFORM_METAL_RESOURCE_STORAGE_MODE];
|
|
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
_images[i] = [_context newTexture:images[i] mipmapped:NO];
|
|
[self updateVertexX:0 y:0 w:1 h:1 index:i];
|
|
[self updateTextureCoordsX:0 y:0 w:1 h:1 index:i];
|
|
[self _updateColorRed:1.0 green:1.0 blue:1.0 alpha:1.0 index:i];
|
|
}
|
|
|
|
_vertDirty = YES;
|
|
|
|
return YES;
|
|
}
|
|
|
|
- (void)drawWithEncoder:(id<MTLRenderCommandEncoder>)rce
|
|
{
|
|
int i;
|
|
NSUInteger count;
|
|
#if !defined(HAVE_COCOATOUCH)
|
|
if (_vertDirty)
|
|
{
|
|
[_vert didModifyRange:NSMakeRange(0, _vert.length)];
|
|
_vertDirty = NO;
|
|
}
|
|
#endif
|
|
|
|
count = _images.count;
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
NSUInteger offset = sizeof(SpriteVertex) * 4 * i;
|
|
[rce setVertexBuffer:_vert offset:offset atIndex:BufferIndexPositions];
|
|
[rce setFragmentTexture:_images[i] atIndex:TextureIndexColor];
|
|
[rce drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
|
|
}
|
|
}
|
|
|
|
- (SpriteVertex *)_getForIndex:(NSUInteger)index
|
|
{
|
|
SpriteVertex *pv = (SpriteVertex *)_vert.contents;
|
|
return &pv[index * 4];
|
|
}
|
|
|
|
- (void)_updateColorRed:(float)r green:(float)g blue:(float)b alpha:(float)a index:(NSUInteger)index
|
|
{
|
|
simd_float4 color = simd_make_float4(r, g, b, a);
|
|
SpriteVertex *pv = [self _getForIndex:index];
|
|
pv[0].color = color;
|
|
pv[1].color = color;
|
|
pv[2].color = color;
|
|
pv[3].color = color;
|
|
_vertDirty = YES;
|
|
}
|
|
|
|
- (void)updateAlpha:(float)alpha index:(NSUInteger)index
|
|
{
|
|
[self _updateColorRed:1.0 green:1.0 blue:1.0 alpha:alpha index:index];
|
|
}
|
|
|
|
- (void)updateVertexX:(float)x y:(float)y w:(float)w h:(float)h index:(NSUInteger)index
|
|
{
|
|
SpriteVertex *pv = [self _getForIndex:index];
|
|
pv[0].position = simd_make_float2(x, y);
|
|
pv[1].position = simd_make_float2(x + w, y);
|
|
pv[2].position = simd_make_float2(x, y + h);
|
|
pv[3].position = simd_make_float2(x + w, y + h);
|
|
_vertDirty = YES;
|
|
}
|
|
|
|
- (void)updateTextureCoordsX:(float)x y:(float)y w:(float)w h:(float)h index:(NSUInteger)index
|
|
{
|
|
SpriteVertex *pv = [self _getForIndex:index];
|
|
pv[0].texCoord = simd_make_float2(x, y);
|
|
pv[1].texCoord = simd_make_float2(x + w, y);
|
|
pv[2].texCoord = simd_make_float2(x, y + h);
|
|
pv[3].texCoord = simd_make_float2(x + w, y + h);
|
|
_vertDirty = YES;
|
|
}
|
|
|
|
- (void)_freeImages { _images = nil; }
|
|
|
|
@end
|
|
|
|
MTLPixelFormat glslang_format_to_metal(glslang_format fmt)
|
|
{
|
|
#undef FMT2
|
|
#define FMT2(x, y) case SLANG_FORMAT_##x: return MTLPixelFormat##y
|
|
|
|
switch (fmt)
|
|
{
|
|
FMT2(R8_UNORM, R8Unorm);
|
|
FMT2(R8_SINT, R8Sint);
|
|
FMT2(R8_UINT, R8Uint);
|
|
FMT2(R8G8_UNORM, RG8Unorm);
|
|
FMT2(R8G8_SINT, RG8Sint);
|
|
FMT2(R8G8_UINT, RG8Uint);
|
|
FMT2(R8G8B8A8_UNORM, RGBA8Unorm);
|
|
FMT2(R8G8B8A8_SINT, RGBA8Sint);
|
|
FMT2(R8G8B8A8_UINT, RGBA8Uint);
|
|
FMT2(R8G8B8A8_SRGB, RGBA8Unorm_sRGB);
|
|
|
|
FMT2(A2B10G10R10_UNORM_PACK32, RGB10A2Unorm);
|
|
FMT2(A2B10G10R10_UINT_PACK32, RGB10A2Uint);
|
|
|
|
FMT2(R16_UINT, R16Uint);
|
|
FMT2(R16_SINT, R16Sint);
|
|
FMT2(R16_SFLOAT, R16Float);
|
|
FMT2(R16G16_UINT, RG16Uint);
|
|
FMT2(R16G16_SINT, RG16Sint);
|
|
FMT2(R16G16_SFLOAT, RG16Float);
|
|
FMT2(R16G16B16A16_UINT, RGBA16Uint);
|
|
FMT2(R16G16B16A16_SINT, RGBA16Sint);
|
|
FMT2(R16G16B16A16_SFLOAT, RGBA16Float);
|
|
|
|
FMT2(R32_UINT, R32Uint);
|
|
FMT2(R32_SINT, R32Sint);
|
|
FMT2(R32_SFLOAT, R32Float);
|
|
FMT2(R32G32_UINT, RG32Uint);
|
|
FMT2(R32G32_SINT, RG32Sint);
|
|
FMT2(R32G32_SFLOAT, RG32Float);
|
|
FMT2(R32G32B32A32_UINT, RGBA32Uint);
|
|
FMT2(R32G32B32A32_SINT, RGBA32Sint);
|
|
FMT2(R32G32B32A32_SFLOAT, RGBA32Float);
|
|
|
|
case SLANG_FORMAT_UNKNOWN:
|
|
default:
|
|
break;
|
|
}
|
|
#undef FMT2
|
|
return MTLPixelFormatInvalid;
|
|
}
|
|
|
|
MTLPixelFormat SelectOptimalPixelFormat(MTLPixelFormat fmt)
|
|
{
|
|
switch (fmt)
|
|
{
|
|
case MTLPixelFormatRGBA8Unorm:
|
|
return MTLPixelFormatBGRA8Unorm;
|
|
|
|
case MTLPixelFormatRGBA8Unorm_sRGB:
|
|
return MTLPixelFormatBGRA8Unorm_sRGB;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return fmt;
|
|
}
|
|
|
|
static uint32_t metal_get_flags(void *data);
|
|
|
|
#pragma mark Graphics Context for Metal
|
|
|
|
/* The graphics context for the Metal driver is just a stubbed out version
|
|
* It supports getting metrics such as DPI which is needed for iOS/tvOS */
|
|
#if defined(HAVE_COCOATOUCH)
|
|
static bool metal_gfx_ctx_get_metrics(
|
|
void *data, enum display_metric_types type,
|
|
float *value)
|
|
{
|
|
CGRect screen_rect = [[UIScreen mainScreen] bounds];
|
|
CGFloat scale = [[UIScreen mainScreen] scale];
|
|
float physical_width = screen_rect.size.width * scale;
|
|
float physical_height = screen_rect.size.height * scale;
|
|
float dpi = 160 * scale;
|
|
CGFloat max_size = fmaxf(physical_width, physical_height);
|
|
NSInteger idiom_type = UI_USER_INTERFACE_IDIOM();
|
|
|
|
switch (idiom_type)
|
|
{
|
|
case UIUserInterfaceIdiomPad:
|
|
dpi = 132 * scale;
|
|
break;
|
|
case UIUserInterfaceIdiomPhone:
|
|
if (max_size >= 2208.0)
|
|
/* Larger iPhones: iPhone Plus, X, XR, XS, XS Max,
|
|
* 11, 12, 13, 14, etc */
|
|
dpi = 81 * scale;
|
|
else
|
|
dpi = 163 * scale;
|
|
break;
|
|
case UIUserInterfaceIdiomTV:
|
|
case UIUserInterfaceIdiomCarPlay:
|
|
case -1:
|
|
/* TODO/FIXME */
|
|
break;
|
|
}
|
|
|
|
switch (type)
|
|
{
|
|
case DISPLAY_METRIC_MM_WIDTH:
|
|
*value = physical_width;
|
|
break;
|
|
case DISPLAY_METRIC_MM_HEIGHT:
|
|
*value = physical_height;
|
|
break;
|
|
case DISPLAY_METRIC_DPI:
|
|
*value = dpi;
|
|
break;
|
|
case DISPLAY_METRIC_NONE:
|
|
default:
|
|
*value = 0;
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
/* Temporary workaround for metal not being able to poll flags during init */
|
|
static gfx_ctx_driver_t metal_fake_context = {
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL, /* get_refresh_rate */
|
|
NULL, /* get_video_output_size */
|
|
NULL, /* get_video_output_prev */
|
|
NULL, /* get_video_output_next */
|
|
#ifdef HAVE_COCOATOUCH
|
|
metal_gfx_ctx_get_metrics,
|
|
#else
|
|
NULL,
|
|
#endif
|
|
NULL, /* translate_aspect */
|
|
NULL, /* update_title */
|
|
NULL,
|
|
NULL, /* set_resize */
|
|
NULL,
|
|
NULL,
|
|
false,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL, /* image_buffer_init */
|
|
NULL, /* image_buffer_write */
|
|
NULL, /* show_mouse */
|
|
"metal",
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL, /* get_context_data */
|
|
NULL /* make_current */
|
|
};
|
|
|
|
static bool metal_set_shader(void *data,
|
|
enum rarch_shader_type type, const char *path);
|
|
|
|
static void *metal_init(
|
|
const video_info_t *video,
|
|
input_driver_t **input,
|
|
void **input_data)
|
|
{
|
|
const char *shader_path;
|
|
MetalDriver *md = nil;
|
|
|
|
[apple_platform setViewType:APPLE_VIEW_TYPE_METAL];
|
|
|
|
md = [[MetalDriver alloc] initWithVideo:video input:input inputData:input_data];
|
|
if (md == nil)
|
|
return NULL;
|
|
|
|
metal_fake_context.get_flags = metal_get_flags;
|
|
video_context_driver_set(&metal_fake_context);
|
|
|
|
shader_path = video_shader_get_current_shader_preset();
|
|
metal_set_shader((__bridge void *)md,
|
|
video_shader_parse_type(shader_path), shader_path);
|
|
|
|
return (__bridge_retained void *)md;
|
|
}
|
|
|
|
static bool metal_frame(void *data, const void *frame,
|
|
unsigned frame_width, unsigned frame_height,
|
|
uint64_t frame_count,
|
|
unsigned pitch, const char *msg,
|
|
video_frame_info_t *video_info)
|
|
{
|
|
MetalDriver *md = (__bridge MetalDriver *)data;
|
|
return [md renderFrame:frame
|
|
data:data
|
|
width:frame_width
|
|
height:frame_height
|
|
frameCount:frame_count
|
|
pitch:pitch
|
|
msg:msg
|
|
info:video_info];
|
|
}
|
|
|
|
static void metal_set_nonblock_state(void *data, bool non_block,
|
|
bool adaptive_vsync_enabled, unsigned swap_interval)
|
|
{
|
|
MetalDriver *md = (__bridge MetalDriver *)data;
|
|
md.context.displaySyncEnabled = !non_block;
|
|
}
|
|
|
|
static bool metal_alive(void *data) { return true; }
|
|
static bool metal_has_windowed(void *data) { return true; }
|
|
static bool metal_focus(void *data) { return apple_platform.hasFocus; }
|
|
|
|
static bool metal_suppress_screensaver(void *data, bool disable)
|
|
{
|
|
return [apple_platform setDisableDisplaySleep:disable];
|
|
}
|
|
|
|
static bool metal_set_shader(void *data,
|
|
enum rarch_shader_type type, const char *path)
|
|
{
|
|
#if defined(HAVE_SLANG) && defined(HAVE_SPIRV_CROSS)
|
|
MetalDriver *md = (__bridge MetalDriver *)data;
|
|
if (md)
|
|
{
|
|
if (type != RARCH_SHADER_SLANG)
|
|
{
|
|
if (!string_is_empty(path) && type != RARCH_SHADER_SLANG)
|
|
RARCH_WARN("[Metal] Only Slang shaders are supported. Falling back to stock.\n");
|
|
path = NULL;
|
|
}
|
|
|
|
/* TODO/FIXME - actually return to stock shader */
|
|
if (string_is_empty(path))
|
|
return true;
|
|
|
|
if ([md.frameView setShaderFromPath:[NSString stringWithUTF8String:path]])
|
|
return true;
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
static void metal_free(void *data)
|
|
{
|
|
MetalDriver *md = (__bridge_transfer MetalDriver *)data;
|
|
md = nil;
|
|
}
|
|
|
|
static void metal_set_viewport(void *data, unsigned viewport_width,
|
|
unsigned viewport_height, bool force_full, bool allow_rotate)
|
|
{
|
|
MetalDriver *md = (__bridge MetalDriver *)data;
|
|
if (md)
|
|
[md setViewportWidth:viewport_width height:viewport_height forceFull:force_full allowRotate:allow_rotate];
|
|
}
|
|
|
|
static void metal_set_rotation(void *data, unsigned rotation)
|
|
{
|
|
MetalDriver *md = (__bridge MetalDriver *)data;
|
|
if (md)
|
|
[md setRotation:rotation];
|
|
}
|
|
|
|
static void metal_viewport_info(void *data, struct video_viewport *vp)
|
|
{
|
|
MetalDriver *md = (__bridge MetalDriver *)data;
|
|
*vp = *md.viewport;
|
|
}
|
|
|
|
static bool metal_read_viewport(void *data, uint8_t *buffer, bool is_idle)
|
|
{
|
|
MetalDriver *md = (__bridge MetalDriver *)data;
|
|
return [md.frameView readViewport:buffer isIdle:is_idle];
|
|
}
|
|
|
|
static uintptr_t metal_load_texture(void *video_data, void *data,
|
|
bool threaded, enum texture_filter_type filter_type)
|
|
{
|
|
MetalDriver *md = (__bridge MetalDriver *)video_data;
|
|
struct texture_image *img = (struct texture_image *)data;
|
|
if (!img)
|
|
return 0;
|
|
|
|
struct texture_image image = *img;
|
|
Texture *t = [md.context newTexture:image filter:filter_type];
|
|
return (uintptr_t)(__bridge_retained void *)(t);
|
|
}
|
|
|
|
static void metal_unload_texture(void *data,
|
|
bool threaded, uintptr_t handle)
|
|
{
|
|
if (!handle)
|
|
return;
|
|
Texture *t = (__bridge_transfer Texture *)(void *)handle;
|
|
t = nil;
|
|
}
|
|
|
|
/* TODO/FIXME - implement */
|
|
static void metal_set_video_mode(void *data,
|
|
unsigned width, unsigned height,
|
|
bool fullscreen)
|
|
{
|
|
RARCH_LOG("[Metal]: set_video_mode res=%dx%d fullscreen=%s\n",
|
|
width, height,
|
|
fullscreen ? "YES" : "NO");
|
|
}
|
|
|
|
/* TODO/FIXME - implement */
|
|
static float metal_get_refresh_rate(void *data) { return 0.0f; }
|
|
|
|
static void metal_set_filtering(void *data, unsigned index, bool smooth, bool ctx_scaling)
|
|
{
|
|
MetalDriver *md = (__bridge MetalDriver *)data;
|
|
[md.frameView setFilteringIndex:index smooth:smooth];
|
|
}
|
|
|
|
static void metal_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
|
|
{
|
|
MetalDriver *md = (__bridge MetalDriver *)data;
|
|
|
|
md.keepAspect = YES;
|
|
[md setNeedsResize];
|
|
}
|
|
|
|
static void metal_apply_state_changes(void *data)
|
|
{
|
|
MetalDriver *md = (__bridge MetalDriver *)data;
|
|
[md setNeedsResize];
|
|
}
|
|
|
|
static void metal_set_texture_frame(void *data, const void *frame,
|
|
bool rgb32, unsigned width, unsigned height,
|
|
float alpha)
|
|
{
|
|
MetalDriver *md = (__bridge MetalDriver *)data;
|
|
settings_t *settings = config_get_ptr();
|
|
bool menu_linear_filter = settings->bools.menu_linear_filter;
|
|
|
|
[md.menu updateWidth:width
|
|
height:height
|
|
format:rgb32 ? RPixelFormatBGRA8Unorm : RPixelFormatBGRA4Unorm
|
|
filter:menu_linear_filter ? RTextureFilterLinear : RTextureFilterNearest];
|
|
[md.menu updateFrame:frame];
|
|
md.menu.alpha = alpha;
|
|
}
|
|
|
|
static void metal_set_texture_enable(void *data, bool state, bool full_screen)
|
|
{
|
|
MetalDriver *md = (__bridge MetalDriver *)data;
|
|
if (!md)
|
|
return;
|
|
|
|
md.menu.enabled = state;
|
|
#if 0
|
|
md.menu.fullScreen = full_screen;
|
|
#endif
|
|
}
|
|
|
|
static void metal_show_mouse(void *data, bool state)
|
|
{
|
|
[apple_platform setCursorVisible:state];
|
|
}
|
|
|
|
static struct video_shader *metal_get_current_shader(void *data)
|
|
{
|
|
MetalDriver *md = (__bridge MetalDriver *)data;
|
|
if (!md)
|
|
return NULL;
|
|
|
|
return md.frameView.shader;
|
|
}
|
|
|
|
static uint32_t metal_get_flags(void *data)
|
|
{
|
|
uint32_t flags = 0;
|
|
|
|
BIT32_SET(flags, GFX_CTX_FLAGS_CUSTOMIZABLE_SWAPCHAIN_IMAGES);
|
|
BIT32_SET(flags, GFX_CTX_FLAGS_BLACK_FRAME_INSERTION);
|
|
BIT32_SET(flags, GFX_CTX_FLAGS_MENU_FRAME_FILTERING);
|
|
BIT32_SET(flags, GFX_CTX_FLAGS_SCREENSHOTS_SUPPORTED);
|
|
|
|
#if defined(HAVE_SLANG) && defined(HAVE_SPIRV_CROSS)
|
|
BIT32_SET(flags, GFX_CTX_FLAGS_SHADERS_SLANG);
|
|
#endif
|
|
|
|
return flags;
|
|
}
|
|
|
|
static const video_poke_interface_t metal_poke_interface = {
|
|
metal_get_flags,
|
|
metal_load_texture,
|
|
metal_unload_texture,
|
|
metal_set_video_mode,
|
|
metal_get_refresh_rate,
|
|
metal_set_filtering,
|
|
NULL, /* get_video_output_size */
|
|
NULL, /* get_video_output_prev */
|
|
NULL, /* get_video_output_next */
|
|
NULL, /* get_current_framebuffer */
|
|
NULL, /* get_proc_address */
|
|
metal_set_aspect_ratio,
|
|
metal_apply_state_changes,
|
|
metal_set_texture_frame,
|
|
metal_set_texture_enable,
|
|
font_driver_render_msg,
|
|
metal_show_mouse,
|
|
NULL, /* grab_mouse_toggle */
|
|
metal_get_current_shader,
|
|
NULL, /* get_current_software_framebuffer */
|
|
NULL, /* get_hw_render_interface */
|
|
NULL, /* set_hdr_max_nits */
|
|
NULL, /* set_hdr_paper_white_nits */
|
|
NULL, /* set_hdr_contrast */
|
|
NULL /* set_hdr_expand_gamut */
|
|
};
|
|
|
|
static void metal_get_poke_interface(void *data,
|
|
const video_poke_interface_t **iface)
|
|
{
|
|
*iface = &metal_poke_interface;
|
|
}
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
|
|
static void metal_overlay_enable(void *data, bool state)
|
|
{
|
|
MetalDriver *md = (__bridge MetalDriver *)data;
|
|
if (md)
|
|
md.overlay.enabled = state;
|
|
}
|
|
|
|
static bool metal_overlay_load(void *data,
|
|
const void *images, unsigned num_images)
|
|
{
|
|
MetalDriver *md = (__bridge MetalDriver *)data;
|
|
if (!md)
|
|
return NO;
|
|
|
|
return [md.overlay loadImages:(const struct texture_image *)images count:num_images];
|
|
}
|
|
|
|
static void metal_overlay_tex_geom(void *data, unsigned index,
|
|
float x, float y, float w, float h)
|
|
{
|
|
MetalDriver *md = (__bridge MetalDriver *)data;
|
|
if (md)
|
|
[md.overlay updateTextureCoordsX:x y:y w:w h:h index:index];
|
|
}
|
|
|
|
static void metal_overlay_vertex_geom(void *data, unsigned index,
|
|
float x, float y, float w, float h)
|
|
{
|
|
MetalDriver *md = (__bridge MetalDriver *)data;
|
|
if (md)
|
|
[md.overlay updateVertexX:x y:y w:w h:h index:index];
|
|
}
|
|
|
|
static void metal_overlay_full_screen(void *data, bool enable)
|
|
{
|
|
MetalDriver *md = (__bridge MetalDriver *)data;
|
|
if (md)
|
|
md.overlay.fullscreen = enable;
|
|
}
|
|
|
|
static void metal_overlay_set_alpha(void *data, unsigned index, float mod)
|
|
{
|
|
MetalDriver *md = (__bridge MetalDriver *)data;
|
|
if (md)
|
|
[md.overlay updateAlpha:mod index:index];
|
|
}
|
|
|
|
static const video_overlay_interface_t metal_overlay_interface = {
|
|
metal_overlay_enable,
|
|
metal_overlay_load,
|
|
metal_overlay_tex_geom,
|
|
metal_overlay_vertex_geom,
|
|
metal_overlay_full_screen,
|
|
metal_overlay_set_alpha,
|
|
};
|
|
|
|
static void metal_get_overlay_interface(void *data,
|
|
const video_overlay_interface_t **iface)
|
|
{
|
|
*iface = &metal_overlay_interface;
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifdef HAVE_GFX_WIDGETS
|
|
static bool metal_gfx_widgets_enabled(void *data) { return true; }
|
|
#endif
|
|
|
|
video_driver_t video_metal = {
|
|
metal_init,
|
|
metal_frame,
|
|
metal_set_nonblock_state,
|
|
metal_alive,
|
|
metal_focus,
|
|
metal_suppress_screensaver,
|
|
metal_has_windowed,
|
|
metal_set_shader,
|
|
metal_free,
|
|
"metal",
|
|
metal_set_viewport,
|
|
metal_set_rotation,
|
|
metal_viewport_info,
|
|
metal_read_viewport,
|
|
NULL, /* read_frame_raw */
|
|
#ifdef HAVE_OVERLAY
|
|
metal_get_overlay_interface,
|
|
#endif
|
|
#ifdef HAVE_VIDEO_LAYOUT
|
|
NULL,
|
|
#endif
|
|
metal_get_poke_interface,
|
|
NULL, /* metal_wrap_type_to_enum */
|
|
#ifdef HAVE_GFX_WIDGETS
|
|
metal_gfx_widgets_enabled
|
|
#endif
|
|
};
|