RetroArch/audio/audio_thread_wrapper.c
gblues 6904101c44 Clean up trailing whitespace
== DETAILS

Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
2017-12-12 00:24:18 -08:00

328 lines
7.5 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdlib.h>
#include <string.h>
#include <queues/fifo_queue.h>
#include <rthreads/rthreads.h>
#include "audio_thread_wrapper.h"
#include "../verbosity.h"
typedef struct audio_thread
{
const audio_driver_t *driver;
void *driver_data;
sthread_t *thread;
slock_t *lock;
scond_t *cond;
bool alive;
bool stopped;
bool stopped_ack;
bool is_paused;
bool is_shutdown;
bool use_float;
int inited;
/* Initialization options. */
const char *device;
unsigned *new_rate;
unsigned out_rate;
unsigned latency;
unsigned block_frames;
} audio_thread_t;
static void audio_thread_loop(void *data)
{
audio_thread_t *thr = (audio_thread_t*)data;
if (!thr)
return;
RARCH_LOG("[Audio Thread]: Initializing audio driver.\n");
thr->driver_data = thr->driver->init(thr->device, thr->out_rate, thr->latency,
thr->block_frames, thr->new_rate);
slock_lock(thr->lock);
thr->inited = thr->driver_data ? 1 : -1;
if (thr->inited > 0 && thr->driver->use_float)
thr->use_float = thr->driver->use_float(thr->driver_data);
scond_signal(thr->cond);
slock_unlock(thr->lock);
if (thr->inited < 0)
return;
/* Wait until we start to avoid calling
* stop immediately after initialization. */
slock_lock(thr->lock);
while (thr->stopped)
scond_wait(thr->cond, thr->lock);
slock_unlock(thr->lock);
RARCH_LOG("[Audio Thread]: Starting audio.\n");
for (;;)
{
slock_lock(thr->lock);
if (!thr->alive)
{
scond_signal(thr->cond);
thr->stopped_ack = true;
slock_unlock(thr->lock);
break;
}
if (thr->stopped)
{
thr->driver->stop(thr->driver_data);
while (thr->stopped)
{
/* If we stop right after start, we might not be able to properly ack.
* Signal in the loop instead. */
thr->stopped_ack = true;
scond_signal(thr->cond);
scond_wait(thr->cond, thr->lock);
}
thr->driver->start(thr->driver_data, thr->is_shutdown);
}
slock_unlock(thr->lock);
audio_driver_callback();
}
RARCH_LOG("[Audio Thread]: Tearing down driver.\n");
thr->driver->free(thr->driver_data);
}
static void audio_thread_block(audio_thread_t *thr)
{
if (!thr)
return;
if (thr->stopped)
return;
slock_lock(thr->lock);
thr->stopped_ack = false;
thr->stopped = true;
scond_signal(thr->cond);
/* Wait until audio driver actually goes to sleep. */
while (!thr->stopped_ack)
scond_wait(thr->cond, thr->lock);
slock_unlock(thr->lock);
}
static void audio_thread_unblock(audio_thread_t *thr)
{
if (!thr)
return;
slock_lock(thr->lock);
thr->stopped = false;
scond_signal(thr->cond);
slock_unlock(thr->lock);
}
static void audio_thread_free(void *data)
{
audio_thread_t *thr = (audio_thread_t*)data;
if (!thr)
return;
if (thr->thread)
{
slock_lock(thr->lock);
thr->stopped = false;
thr->alive = false;
scond_signal(thr->cond);
slock_unlock(thr->lock);
sthread_join(thr->thread);
}
if (thr->lock)
slock_free(thr->lock);
if (thr->cond)
scond_free(thr->cond);
free(thr);
}
static bool audio_thread_alive(void *data)
{
bool alive = false;
audio_thread_t *thr = (audio_thread_t*)data;
if (!thr)
return false;
audio_thread_block(thr);
alive = !thr->is_paused;
audio_thread_unblock(thr);
return alive;
}
static bool audio_thread_stop(void *data)
{
audio_thread_t *thr = (audio_thread_t*)data;
if (!thr)
return false;
audio_thread_block(thr);
thr->is_paused = true;
audio_driver_disable_callback();
return true;
}
static bool audio_thread_start(void *data, bool is_shutdown)
{
audio_thread_t *thr = (audio_thread_t*)data;
if (!thr)
return false;
audio_driver_enable_callback();
thr->is_paused = false;
thr->is_shutdown = is_shutdown;
audio_thread_unblock(thr);
return true;
}
static void audio_thread_set_nonblock_state(void *data, bool state)
{
(void)data;
(void)state;
}
static bool audio_thread_use_float(void *data)
{
audio_thread_t *thr = (audio_thread_t*)data;
if (!thr)
return false;
return thr->use_float;
}
static ssize_t audio_thread_write(void *data, const void *buf, size_t size)
{
ssize_t ret;
audio_thread_t *thr = (audio_thread_t*)data;
if (!thr)
return 0;
ret = thr->driver->write(thr->driver_data, buf, size);
if (ret < 0)
{
slock_lock(thr->lock);
thr->alive = false;
scond_signal(thr->cond);
slock_unlock(thr->lock);
}
return ret;
}
static const audio_driver_t audio_thread = {
NULL,
audio_thread_write,
audio_thread_stop,
audio_thread_start,
audio_thread_alive,
audio_thread_set_nonblock_state,
audio_thread_free,
audio_thread_use_float,
"audio-thread",
NULL, /* No point in using rate control with threaded audio. */
NULL,
};
/**
* audio_init_thread:
* @out_driver : output driver
* @out_data : output audio data
* @device : audio device (optional)
* @out_rate : output audio rate
* @latency : audio latency
* @driver : audio driver
*
* Starts a audio driver in a new thread.
* Access to audio driver will be mediated through this driver.
* This driver interfaces with audio callback and is
* only used in that case.
*
* Returns: true (1) if successful, otherwise false (0).
**/
bool audio_init_thread(const audio_driver_t **out_driver,
void **out_data, const char *device, unsigned audio_out_rate,
unsigned *new_rate, unsigned latency,
unsigned block_frames, const audio_driver_t *drv)
{
audio_thread_t *thr = (audio_thread_t*)calloc(1, sizeof(*thr));
if (!thr)
return false;
thr->driver = (const audio_driver_t*)drv;
thr->device = device;
thr->out_rate = audio_out_rate;
thr->new_rate = new_rate;
thr->latency = latency;
thr->block_frames = block_frames;
if (!(thr->cond = scond_new()))
goto error;
if (!(thr->lock = slock_new()))
goto error;
thr->alive = true;
thr->stopped = true;
if (!(thr->thread = sthread_create(audio_thread_loop, thr)))
goto error;
/* Wait until thread has initialized (or failed) the driver. */
slock_lock(thr->lock);
while (!thr->inited)
scond_wait(thr->cond, thr->lock);
slock_unlock(thr->lock);
if (thr->inited < 0) /* Thread failed. */
goto error;
*out_driver = &audio_thread;
*out_data = thr;
return true;
error:
*out_driver = NULL;
*out_data = NULL;
audio_thread_free(thr);
return false;
}