Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
Go to file
2014-12-31 13:32:09 +01:00
android/phoenix Android: Fix info file loading 2014-12-21 03:15:44 -05:00
apple Call main_exit_save_config from applicationWillResignActive 2014-12-31 13:27:53 +01:00
audio CXX_BUILD - Fix some undefined reference linker errors 2014-11-29 21:18:45 +01:00
blackberry-qnx Fixup some headers 2014-10-23 03:54:18 +02:00
camera Misc. minor cleanups 2014-10-27 04:04:04 +01:00
compat/rxml Add/fix some trivial null checks 2014-11-14 23:06:34 -05:00
debian
decompress Cleanup warning/error strings in decompress somewhat 2014-12-15 17:46:06 +01:00
deps (7zip) Clean up some 7z code 2014-10-22 07:47:21 +02:00
dist-scripts
docs Change some more instances of 'player' to 'user' 2014-12-05 14:21:04 +01:00
emscripten Start properly implementing libretro SDK for boolean.h include 2014-10-21 05:05:52 +02:00
frontend Call main_exit_save_config from applicationWillResignActive 2014-12-31 13:27:53 +01:00
gfx shader_parse.h - fix C++ comments to C 2014-12-21 20:41:26 +01:00
griffin Add rarchdb code to Makefile.common and griffin 2014-12-30 21:12:43 +01:00
gx/ld
input Move more overlay struct definitions to overlay header 2014-12-29 10:44:35 +01:00
intl fix disk_next, add option for disk_prev 2014-10-07 20:19:12 -05:00
libretro-sdk (Libretro SDK) Build fix for Wii 2014-12-31 11:07:45 +01:00
libretro-test
libretro-test-gl Refactor gl/libretro-test.c a bit 2014-12-03 21:43:41 +01:00
location Minor cleanup in location/android.c 2014-10-27 04:05:51 +01:00
logger (XDK1) Some build fixes 2014-10-22 02:00:12 +02:00
media
mem/neon (PS3) Get rid of altivec_mem 2014-09-07 05:49:34 +02:00
menu (iOS) Add /var/mobile/Documents to default browser screen 2014-12-31 13:32:09 +01:00
msvc (360) Define HAVE_FILTERS_BUILTIN 2014-12-23 23:06:51 +01:00
ngc
pandora
performance
ps3 (GCM GL) Cleanups 2014-10-22 05:42:03 +02:00
psp1
qb (qb) Add header argument to check_lib 2014-10-28 22:30:29 -02:00
rarchdb (rarchdb) Fix some 'statement is unreachable' warnings 2014-12-31 11:04:23 +01:00
record Move scaler code over to libretro SDK 2014-10-23 04:34:35 +02:00
tests Style / indent nits 2014-09-09 05:24:32 +02:00
tools (Joyconfig) Create retroarch-joyconfig-griffin.c - should be a lot 2014-10-27 15:45:18 +01:00
wii (Libretro SDK) Add crt/include/string.h 2014-10-25 06:52:47 +02:00
xdk (D3D) Add d3d_set_transform 2014-09-13 21:50:23 +02:00
.empty
.gitignore Ignore build folder, never going to commit it 2014-10-15 18:53:47 +03:00
.project
AUTHORS (CoreText) Add to AUTHORS 2014-10-20 19:41:39 +02:00
autosave.c Reduce header includes pt. 2 2014-10-21 19:10:14 +02:00
autosave.h CXX_BUILD - Fix some undefined reference linker errors 2014-11-29 21:18:45 +01:00
cheats.c Fix potential uninitialized variable warning in cheats.c 2014-12-21 03:35:00 +01:00
cheats.h Modify cheat_manager_update - pass in correct cheat index 2014-12-16 05:14:22 +01:00
command.c Create network_init and network_deinit functions 2014-12-21 03:29:52 +01:00
command.h Start properly implementing libretro SDK for boolean.h include 2014-10-21 05:05:52 +02:00
config.def.h Change some more instances of 'player' to 'user' 2014-12-05 14:21:04 +01:00
config.features.h Fix typo. 2014-11-30 15:43:58 +01:00
configure
content.c Remove sha256 variable - cheats should no longer be dependent 2014-12-15 21:29:09 +01:00
content.h Rename file.c/file.h to content.c/content.h 2014-10-21 23:44:03 +02:00
CONTRIBUTING.md
COPYING
core_info.c Core Information - add Core Name / System Manufacturer 2014-12-15 01:59:32 +01:00
core_info.h Core Information - add Core Name / System Manufacturer 2014-12-15 01:59:32 +01:00
core_options.c Move config-file code to SDK 2014-10-22 03:35:04 +02:00
core_options.h Start properly implementing libretro SDK for boolean.h include 2014-10-21 05:05:52 +02:00
driver.c Cleanup some useless casts 2014-12-15 17:09:40 +01:00
driver.h Add more HAVE_OVERLAY ifdefs to driver.h 2014-12-29 10:47:30 +01:00
dynamic_dummy.c libretro_dummy_retro_deinit - check if buffer needs to be freed 2014-11-20 06:37:03 +01:00
dynamic_dummy.h Start properly implementing libretro SDK for boolean.h include 2014-10-21 05:05:52 +02:00
dynamic.c Fix variable shadowing 2014-12-05 14:29:40 +01:00
dynamic.h Start properly implementing libretro SDK for boolean.h include 2014-10-21 05:05:52 +02:00
fifo_buffer.c Update fifo_buffer.c 2014-12-21 01:07:59 +01:00
fifo_buffer.h Fix some header includes 2014-12-21 01:06:44 +01:00
file_ext.h Non-HAVE_DYNAMIC codepath needs generic 'else' define 2014-12-09 04:27:40 +01:00
file_extract.c Move file_path.c to libretro SDK 2014-10-22 00:23:06 +02:00
file_extract.h file_extract.h - take out dependency on file.h 2014-10-21 18:49:17 +02:00
file_ops.c Move file_path.c to libretro SDK 2014-10-22 00:23:06 +02:00
file_ops.h Move file_path.c to libretro SDK 2014-10-22 00:23:06 +02:00
general.c Fix 'load content' - upon loading ZIP files, should no longer show 2014-12-22 18:56:58 +01:00
general.h Add Content Database Directory Path option 2014-12-30 22:58:08 +01:00
git_version.c Get rid of fragile escaping shenanigans. 2014-10-23 19:20:33 +02:00
git_version.h Style cleanups 2014-09-07 05:47:18 +02:00
hash.c Fix missing include. 2014-12-24 22:58:28 +01:00
hash.h Add sha1_calculate (takes a filename path) 2014-12-14 17:55:13 +01:00
http_intf.c Add license header text to http_intf.c 2014-12-28 15:28:09 +01:00
http_intf.h Add license header text to http_intf.h 2014-12-28 15:28:47 +01:00
http_lib.c This HTTP thing works now. Also add a test tool. 2014-12-21 01:21:54 +01:00
http_lib.h Add header guard to http_lib.h 2014-12-20 22:17:50 +01:00
http_test.c Switch to downloading a binary file. 2014-12-21 20:25:35 +01:00
libretro_private.h Style / indent nits 2014-09-09 18:31:44 +02:00
libretro_version_1.c Refactor some code in input_state - plus only accept overlay 2014-12-28 15:20:01 +01:00
libretro.h RETRO_ENVIRONMENT_GET_LANGUAGE - Fixup note in libretro.h - takes 2014-09-07 17:31:36 +02:00
Makefile Add rm -f *.d to Makefile clean targets 2014-11-18 16:01:36 +01:00
Makefile.common Add rarchdb code to Makefile.common and griffin 2014-12-30 21:12:43 +01:00
Makefile.emscripten Add rm -f *.d to Makefile clean targets 2014-11-18 16:01:36 +01:00
Makefile.griffin Update default shader dir - becomes media/shaders_cg 2014-10-29 07:44:06 +01:00
Makefile.openpandora Move resampler drivers to audio/resamplers 2014-09-09 21:54:41 +02:00
Makefile.pandora
Makefile.ps3 Start properly implementing libretro SDK for boolean.h include 2014-10-21 05:05:52 +02:00
Makefile.ps3.cobra
Makefile.ps3.rgl Move miscellaneous header over to libretro SDK 2014-10-21 08:39:37 +02:00
Makefile.ps3.salamander Update Salamander targets/Android 2014-10-22 03:42:07 +02:00
Makefile.psl1ght
Makefile.psp1 Start properly implementing libretro SDK for boolean.h include 2014-10-21 05:05:52 +02:00
Makefile.psp1.salamander Update Salamander targets/Android 2014-10-22 03:42:07 +02:00
Makefile.wii.salamander Update Salamander targets/Android 2014-10-22 03:42:07 +02:00
Makefile.win Add rm -f *.d to Makefile clean targets 2014-11-18 16:01:36 +01:00
Makefile.xenon
message_queue.c Fix some header includes 2014-12-21 01:06:44 +01:00
message_queue.h Fix some header includes 2014-12-21 01:06:44 +01:00
movie.c
movie.h CXX_BUILD - Fix some undefined reference linker errors 2014-11-29 21:18:45 +01:00
netplay_compat.h (XDK) Some stub build fixes 2014-12-23 21:21:49 +01:00
netplay.c (XDK) Some stub build fixes 2014-12-23 21:21:49 +01:00
netplay.h Create network_init and network_deinit functions 2014-12-21 03:29:52 +01:00
patch.c Move compat/ over to libretro SDK 2014-10-21 07:58:58 +02:00
patch.h
performance.c performance.c - rename 'time' variable to avoid declaration shadowing 2014-10-22 07:24:37 +02:00
performance.h Style cleanups 2014-09-07 05:47:18 +02:00
playlist.c Take out fclose on early return since it was only there for when 2014-11-29 16:07:05 +01:00
playlist.h
rarch_compr_file_path.c Move file_path.c to libretro SDK 2014-10-22 00:23:06 +02:00
rarch_compr_file_path.h Move file_path.c to libretro SDK 2014-10-22 00:23:06 +02:00
README-exynos.md
README-mali_fbdev_r4p0.md Add README-mali_fbdev_r4p0.md 2014-11-18 16:07:08 +01:00
README-OMAP.md
README.md Update README.md 2014-12-26 00:15:01 +01:00
retro.h CXX_BUILD - Fix some undefined reference linker errors 2014-11-29 21:18:45 +01:00
retroarch_logger.h retroarch_logger: Fix linux build 2014-09-13 20:22:16 -04:00
retroarch-mingw-build.sh
retroarch.c Add input_overlay_enable option 2014-12-29 10:16:44 +01:00
retroarch.cfg Add Content Database Directory Path option 2014-12-30 22:58:08 +01:00
rewind.c rewind: Change tabs to spaces 2014-09-23 08:16:54 -04:00
rewind.h CXX_BUILD - Fix some undefined reference linker errors 2014-11-29 21:18:45 +01:00
runloop.c Cleanups 2014-12-28 05:57:17 +01:00
screenshot.c Move file_path.c to libretro SDK 2014-10-22 00:23:06 +02:00
screenshot.h Start properly implementing libretro SDK for boolean.h include 2014-10-21 05:05:52 +02:00
settings_data.c Add Content Database Directory Path option 2014-12-30 22:58:08 +01:00
settings_data.h Add prototype to settings_data.h 2014-11-15 00:21:16 +01:00
settings_list.c Rename local variables named 'index' elsewhere 2014-10-20 19:22:33 +02:00
settings_list.h Add Archive Options 2014-11-14 14:54:20 +01:00
settings.c Add Content Database Directory Path option 2014-12-30 22:58:08 +01:00

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on the buildbot -(http://buildbot.libretro.com/).

Support

To reach developers, either make an issue here on Github, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our wiki. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean, while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

On Windows, RetroArch can run with only Win32 as dependency. On Linux, you need:

  • GL headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg if doesn't exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add pkg as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called libretro_ps3.a.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the msvc-360/RetroArch-360/Release directory in order to link RetroArch 360. This file needs to be called libretro_xdk360.lib.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called libretro_xenon360.a.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called libretro_wii.a.