RetroArch/deps/glm/mat3x3.hpp
twinaphex 2f08e760ff Start adding FFT visualizer for libretro-ffmpeg - unforunately
depends on glm for now and is C++-based, no way around that for now
2016-06-15 19:16:27 +02:00

81 lines
4.4 KiB
C++

///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/mat3x3.hpp
/// @date 2013-12-24 / 2013-12-24
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef GLM_MAT3X3_INCLUDED
#define GLM_MAT3X3_INCLUDED
#include "detail/type_mat3x3.hpp"
namespace glm
{
/// 3 columns of 3 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat3x3<float, lowp> lowp_mat3;
/// 3 columns of 3 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat3x3<float, mediump> mediump_mat3;
/// 3 columns of 3 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat3x3<float, highp> highp_mat3;
/// 3 columns of 3 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat3x3<float, lowp> lowp_mat3x3;
/// 3 columns of 3 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat3x3<float, mediump> mediump_mat3x3;
/// 3 columns of 3 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat3x3<float, highp> highp_mat3x3;
}//namespace glm
#endif//GLM_MAT3X3_INCLUDED