RetroArch/gfx/video_driver.h
2016-07-03 10:37:07 +02:00

561 lines
17 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2016 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __VIDEO_DRIVER__H
#define __VIDEO_DRIVER__H
#include <stdint.h>
#include <stddef.h>
#include <sys/types.h>
#include <boolean.h>
#include <retro_common_api.h>
#include <libretro.h>
#include "font_driver.h"
#include "video_filter.h"
#include "video_shader_parse.h"
#include "../input/input_driver.h"
RETRO_BEGIN_DECLS
enum texture_filter_type
{
TEXTURE_FILTER_LINEAR = 0,
TEXTURE_FILTER_NEAREST,
TEXTURE_FILTER_MIPMAP_LINEAR,
TEXTURE_FILTER_MIPMAP_NEAREST
};
enum aspect_ratio
{
ASPECT_RATIO_4_3 = 0,
ASPECT_RATIO_16_9,
ASPECT_RATIO_16_10,
ASPECT_RATIO_16_15,
ASPECT_RATIO_1_1,
ASPECT_RATIO_2_1,
ASPECT_RATIO_3_2,
ASPECT_RATIO_3_4,
ASPECT_RATIO_4_1,
ASPECT_RATIO_4_4,
ASPECT_RATIO_5_4,
ASPECT_RATIO_6_5,
ASPECT_RATIO_7_9,
ASPECT_RATIO_8_3,
ASPECT_RATIO_8_7,
ASPECT_RATIO_19_12,
ASPECT_RATIO_19_14,
ASPECT_RATIO_30_17,
ASPECT_RATIO_32_9,
ASPECT_RATIO_CONFIG,
ASPECT_RATIO_SQUARE,
ASPECT_RATIO_CORE,
ASPECT_RATIO_CUSTOM,
ASPECT_RATIO_END
};
enum rotation
{
ORIENTATION_NORMAL = 0,
ORIENTATION_VERTICAL,
ORIENTATION_FLIPPED,
ORIENTATION_FLIPPED_ROTATED,
ORIENTATION_END
};
enum rarch_display_type
{
/* Non-bindable types like consoles, KMS, VideoCore, etc. */
RARCH_DISPLAY_NONE = 0,
/* video_display => Display*, video_window => Window */
RARCH_DISPLAY_X11,
/* video_display => N/A, video_window => HWND */
RARCH_DISPLAY_WIN32,
RARCH_DISPLAY_OSX
};
typedef struct video_info
{
unsigned width;
unsigned height;
bool fullscreen;
bool vsync;
bool force_aspect;
#ifdef GEKKO
/* TODO - we can't really have driver system-specific
* variables in here. There should be some
* kind of publicly accessible driver implementation
* video struct for specific things like this.
*/
unsigned viwidth;
#endif
bool vfilter;
bool smooth;
/* Maximum input size: RARCH_SCALE_BASE * input_scale */
unsigned input_scale;
/* Use 32bit RGBA rather than native RGB565/XBGR1555. */
bool rgb32;
} video_info_t;
#define FONT_COLOR_RGBA(r, g, b, a) (((r) << 24) | ((g) << 16) | ((b) << 8) | ((a) << 0))
#define FONT_COLOR_GET_RED(col) (((col) >> 24) & 0xff)
#define FONT_COLOR_GET_GREEN(col) (((col) >> 16) & 0xff)
#define FONT_COLOR_GET_BLUE(col) (((col) >> 8) & 0xff)
#define FONT_COLOR_GET_ALPHA(col) (((col) >> 0) & 0xff)
#define FONT_COLOR_ARGB_TO_RGBA(col) ( (((col) >> 24) & 0xff) | (((col) << 8) & 0xffffff00) )
/* Optionally implemented interface to poke more
* deeply into video driver. */
typedef struct video_poke_interface
{
uintptr_t (*load_texture)(void *video_data, void *data,
bool threaded, enum texture_filter_type filter_type);
void (*unload_texture)(void *data, uintptr_t id);
void (*set_video_mode)(void *data, unsigned width, unsigned height, bool fullscreen);
void (*set_filtering)(void *data, unsigned index, bool smooth);
void (*get_video_output_size)(void *data,
unsigned *width, unsigned *height);
void (*get_video_output_prev)(void *data);
void (*get_video_output_next)(void *data);
uintptr_t (*get_current_framebuffer)(void *data);
retro_proc_address_t (*get_proc_address)(void *data, const char *sym);
void (*set_aspect_ratio)(void *data, unsigned aspectratio_index);
void (*apply_state_changes)(void *data);
#ifdef HAVE_MENU
/* Update texture. */
void (*set_texture_frame)(void *data, const void *frame, bool rgb32,
unsigned width, unsigned height, float alpha);
#endif
/* Enable or disable rendering. */
void (*set_texture_enable)(void *data, bool enable, bool full_screen);
void (*set_osd_msg)(void *data, const char *msg,
const struct font_params *params, void *font);
void (*show_mouse)(void *data, bool state);
void (*grab_mouse_toggle)(void *data);
struct video_shader *(*get_current_shader)(void *data);
bool (*get_current_software_framebuffer)(void *data,
struct retro_framebuffer *framebuffer);
bool (*get_hw_render_interface)(void *data,
const struct retro_hw_render_interface **iface);
} video_poke_interface_t;
typedef struct video_viewport
{
int x;
int y;
unsigned width;
unsigned height;
unsigned full_width;
unsigned full_height;
} video_viewport_t;
/* msg is for showing a message on the screen
* along with the video frame. */
typedef bool (*video_driver_frame_t)(void *data,
const void *frame, unsigned width,
unsigned height, uint64_t frame_count,
unsigned pitch, const char *msg);
typedef struct video_driver
{
/* Should the video driver act as an input driver as well?
* The video initialization might preinitialize an input driver
* to override the settings in case the video driver relies on
* input driver for event handling. */
void *(*init)(const video_info_t *video,
const input_driver_t **input,
void **input_data);
video_driver_frame_t frame;
/* Should we care about syncing to vblank? Fast forwarding. */
void (*set_nonblock_state)(void *data, bool toggle);
/* Is the window still active? */
bool (*alive)(void *data);
/* Does the window have focus? */
bool (*focus)(void *data);
/* Should the screensaver be suppressed? */
bool (*suppress_screensaver)(void *data, bool enable);
/* Does the graphics context support windowed mode? */
bool (*has_windowed)(void *data);
/* Sets shader. Might not be implemented. Will be moved to
* poke_interface later. */
bool (*set_shader)(void *data, enum rarch_shader_type type,
const char *path);
/* Frees driver. */
void (*free)(void *data);
/* Human-readable identifier. */
const char *ident;
void (*set_viewport)(void *data, unsigned width, unsigned height,
bool force_full, bool allow_rotate);
void (*set_rotation)(void *data, unsigned rotation);
void (*viewport_info)(void *data, struct video_viewport *vp);
/* Reads out in BGR byte order (24bpp). */
bool (*read_viewport)(void *data, uint8_t *buffer);
/* Returns a pointer to a newly allocated buffer that can
* (and must) be passed to free() by the caller, containing a
* copy of the current raw frame in the active pixel format
* and sets width, height and pitch to the correct values. */
void* (*read_frame_raw)(void *data, unsigned *width,
unsigned *height, size_t *pitch);
#ifdef HAVE_OVERLAY
void (*overlay_interface)(void *data,
const video_overlay_interface_t **iface);
#endif
void (*poke_interface)(void *data, const video_poke_interface_t **iface);
unsigned (*wrap_type_to_enum)(enum gfx_wrap_type type);
} video_driver_t;
#define LAST_ASPECT_RATIO ASPECT_RATIO_CUSTOM
extern char rotation_lut[4][32];
/* ABGR color format defines */
#define WHITE 0xffffffffu
#define RED 0xff0000ffu
#define GREEN 0xff00ff00u
#define BLUE 0xffff0000u
#define YELLOW 0xff00ffffu
#define PURPLE 0xffff00ffu
#define CYAN 0xffffff00u
#define ORANGE 0xff0063ffu
#define SILVER 0xff8c848cu
#define LIGHTBLUE 0xFFFFE0E0U
#define LIGHTORANGE 0xFFE0EEFFu
struct aspect_ratio_elem
{
char name[64];
float value;
};
extern struct aspect_ratio_elem aspectratio_lut[ASPECT_RATIO_END];
void video_driver_lock(void);
void video_driver_unlock(void);
void video_driver_lock_free(void);
void video_driver_lock_new(void);
void video_driver_destroy(void);
void video_driver_set_cached_frame_ptr(const void *data);
void video_driver_set_stub_frame(void);
void video_driver_unset_stub_frame(void);
bool video_driver_supports_recording(void);
bool video_driver_supports_viewport_read(void);
bool video_driver_supports_read_frame_raw(void);
void video_driver_set_viewport_config(void);
void video_driver_set_viewport_square_pixel(void);
void video_driver_set_viewport_core(void);
void video_driver_reset_custom_viewport(void);
void video_driver_set_rgba(void);
void video_driver_unset_rgba(void);
bool video_driver_supports_rgba(void);
bool video_driver_get_next_video_out(void);
bool video_driver_get_prev_video_out(void);
bool video_driver_init(void);
void video_driver_destroy_data(void);
void video_driver_deinit(void);
void video_driver_monitor_reset(void);
void video_driver_set_aspect_ratio(void);
void video_driver_show_mouse(void);
void video_driver_hide_mouse(void);
void video_driver_set_nonblock_state(bool toggle);
bool video_driver_find_driver(void);
void video_driver_apply_state_changes(void);
bool video_driver_read_viewport(uint8_t *buffer);
bool video_driver_cached_frame_has_valid_framebuffer(void);
bool video_driver_cached_frame_render(void);
bool video_driver_is_alive(void);
bool video_driver_is_focused(void);
bool video_driver_has_windowed(void);
uint64_t *video_driver_get_frame_count_ptr(void);
bool video_driver_frame_filter_alive(void);
bool video_driver_frame_filter_is_32bit(void);
void video_driver_default_settings(void);
void video_driver_load_settings(config_file_t *conf);
void video_driver_save_settings(config_file_t *conf);
void video_driver_set_own_driver(void);
void video_driver_unset_own_driver(void);
bool video_driver_owns_driver(void);
bool video_driver_is_hw_context(void);
void video_driver_deinit_hw_context(void);
struct retro_hw_render_callback *video_driver_get_hw_context(void);
const struct retro_hw_render_context_negotiation_interface *video_driver_get_context_negotiation_interface(void);
void video_driver_set_context_negotiation_interface(const struct retro_hw_render_context_negotiation_interface *iface);
void video_driver_set_video_cache_context(void);
void video_driver_unset_video_cache_context(void);
bool video_driver_is_video_cache_context(void);
void video_driver_set_video_cache_context_ack(void);
void video_driver_unset_video_cache_context_ack(void);
bool video_driver_is_video_cache_context_ack(void);
void video_driver_set_active(void);
void video_driver_unset_active(void);
bool video_driver_is_active(void);
bool video_driver_has_gpu_record(void);
uint8_t *video_driver_get_gpu_record(void);
bool video_driver_gpu_record_init(unsigned size);
void video_driver_gpu_record_deinit(void);
bool video_driver_get_current_software_framebuffer(struct retro_framebuffer *fb);
bool video_driver_get_hw_render_interface(const struct retro_hw_render_interface **iface);
bool video_driver_get_viewport_info(struct video_viewport *viewport);
void video_driver_set_title_buf(void);
void video_driver_monitor_adjust_system_rates(void);
/**
* video_driver_find_handle:
* @index : index of driver to get handle to.
*
* Returns: handle to video driver at index. Can be NULL
* if nothing found.
**/
const void *video_driver_find_handle(int index);
/**
* video_driver_find_ident:
* @index : index of driver to get handle to.
*
* Returns: Human-readable identifier of video driver at index.
* Can be NULL if nothing found.
**/
const char *video_driver_find_ident(int index);
/**
* config_get_video_driver_options:
*
* Get an enumerated list of all video driver names, separated by '|'.
*
* Returns: string listing of all video driver names, separated by '|'.
**/
const char* config_get_video_driver_options(void);
/**
* video_driver_get_ptr:
*
* Use this if you need the real video driver
* and driver data pointers.
*
* Returns: video driver's userdata.
**/
void *video_driver_get_ptr(bool force_nonthreaded_data);
/**
* video_driver_get_current_framebuffer:
*
* Gets pointer to current hardware renderer framebuffer object.
* Used by RETRO_ENVIRONMENT_SET_HW_RENDER.
*
* Returns: pointer to hardware framebuffer object, otherwise 0.
**/
uintptr_t video_driver_get_current_framebuffer(void);
retro_proc_address_t video_driver_get_proc_address(const char *sym);
bool video_driver_set_shader(enum rarch_shader_type type,
const char *shader);
bool video_driver_set_rotation(unsigned rotation);
bool video_driver_set_video_mode(unsigned width,
unsigned height, bool fullscreen);
bool video_driver_get_video_output_size(
unsigned *width, unsigned *height);
void video_driver_set_osd_msg(const char *msg,
const struct font_params *params, void *font);
void video_driver_set_texture_enable(bool enable, bool full_screen);
void video_driver_set_texture_frame(const void *frame, bool rgb32,
unsigned width, unsigned height, float alpha);
#ifdef HAVE_OVERLAY
bool video_driver_overlay_interface(
const video_overlay_interface_t **iface);
#endif
void * video_driver_read_frame_raw(unsigned *width,
unsigned *height, size_t *pitch);
void video_driver_set_filtering(unsigned index, bool smooth);
const char *video_driver_get_ident(void);
bool video_driver_set_viewport(unsigned width, unsigned height,
bool force_fullscreen, bool allow_rotate);
void video_driver_get_size(unsigned *width, unsigned *height);
void video_driver_set_size(unsigned *width, unsigned *height);
float video_driver_get_aspect_ratio(void);
void video_driver_set_aspect_ratio_value(float value);
rarch_softfilter_t *video_driver_frame_filter_get_ptr(void);
enum retro_pixel_format video_driver_get_pixel_format(void);
void video_driver_set_pixel_format(enum retro_pixel_format fmt);
void video_driver_cached_frame_set(const void *data, unsigned width,
unsigned height, size_t pitch);
void video_driver_cached_frame_get(const void **data, unsigned *width,
unsigned *height, size_t *pitch);
void video_driver_menu_settings(void **list_data, void *list_info_data,
void *group_data, void *subgroup_data, const char *parent_group);
/**
* video_viewport_get_scaled_integer:
* @vp : Viewport handle
* @width : Width.
* @height : Height.
* @aspect_ratio : Aspect ratio (in float).
* @keep_aspect : Preserve aspect ratio?
*
* Gets viewport scaling dimensions based on
* scaled integer aspect ratio.
**/
void video_viewport_get_scaled_integer(struct video_viewport *vp,
unsigned width, unsigned height,
float aspect_ratio, bool keep_aspect);
struct retro_system_av_info *video_viewport_get_system_av_info(void);
struct video_viewport *video_viewport_get_custom(void);
/**
* video_monitor_set_refresh_rate:
* @hz : New refresh rate for monitor.
*
* Sets monitor refresh rate to new value.
**/
void video_monitor_set_refresh_rate(float hz);
/**
* video_monitor_fps_statistics
* @refresh_rate : Monitor refresh rate.
* @deviation : Deviation from measured refresh rate.
* @sample_points : Amount of sampled points.
*
* Gets the monitor FPS statistics based on the current
* runtime.
*
* Returns: true (1) on success.
* false (0) if:
* a) threaded video mode is enabled
* b) less than 2 frame time samples.
* c) FPS monitor enable is off.
**/
bool video_monitor_fps_statistics(double *refresh_rate,
double *deviation, unsigned *sample_points);
/**
* video_monitor_get_fps:
* @buf : string suitable for Window title
* @size : size of buffer.
* @buf_fps : string of raw FPS only (optional).
* @size_fps : size of raw FPS buffer.
*
* Get the amount of frames per seconds.
*
* Returns: true if framerate per seconds could be obtained,
* otherwise false.
*
**/
bool video_monitor_get_fps(char *buf, size_t size,
char *buf_fps, size_t size_fps);
unsigned video_pixel_get_alignment(unsigned pitch);
const video_poke_interface_t *video_driver_get_poke(void);
/**
* video_driver_frame:
* @data : pointer to data of the video frame.
* @width : width of the video frame.
* @height : height of the video frame.
* @pitch : pitch of the video frame.
*
* Video frame render callback function.
**/
void video_driver_frame(const void *data, unsigned width,
unsigned height, size_t pitch);
uintptr_t video_driver_display_get(void);
enum rarch_display_type video_driver_display_type_get(void);
uintptr_t video_driver_window_get(void);
void video_driver_display_type_set(enum rarch_display_type type);
void video_driver_display_set(uintptr_t idx);
void video_driver_window_set(uintptr_t idx);
bool video_driver_texture_load(void *data,
enum texture_filter_type filter_type,
uintptr_t *id);
bool video_driver_texture_unload(uintptr_t *id);
extern video_driver_t video_gl;
extern video_driver_t video_vulkan;
extern video_driver_t video_psp1;
extern video_driver_t video_vita2d;
extern video_driver_t video_ctr;
extern video_driver_t video_d3d;
extern video_driver_t video_gx;
extern video_driver_t video_xenon360;
extern video_driver_t video_xvideo;
extern video_driver_t video_xdk_d3d;
extern video_driver_t video_sdl;
extern video_driver_t video_sdl2;
extern video_driver_t video_vg;
extern video_driver_t video_omap;
extern video_driver_t video_exynos;
extern video_driver_t video_dispmanx;
extern video_driver_t video_sunxi;
extern video_driver_t video_drm;
extern video_driver_t video_xshm;
extern video_driver_t video_null;
RETRO_END_DECLS
#endif