RetroArch/gfx/d3d9
Themaister 8bb4cbae46 Avoid complete reinit on apply_state_changes.
Clean up multi-pass logic a bit in D3D9.
2013-04-21 14:04:16 +02:00
..
d3d9.cpp Avoid complete reinit on apply_state_changes. 2013-04-21 14:04:16 +02:00
d3d9.hpp Avoid complete reinit on apply_state_changes. 2013-04-21 14:04:16 +02:00
render_chain.cpp Avoid complete reinit on apply_state_changes. 2013-04-21 14:04:16 +02:00
render_chain.hpp Avoid complete reinit on apply_state_changes. 2013-04-21 14:04:16 +02:00