mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-27 18:20:27 +00:00
415 lines
11 KiB
C
415 lines
11 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2011-2016 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <retro_miscellaneous.h>
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#include <compat/strl.h>
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#include <file/file_path.h>
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#include <lists/dir_list.h>
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#include <lists/string_list.h>
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#include <string/stdstring.h>
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#include <retro_assert.h>
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#include <retro_stat.h>
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#include "dirs.h"
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#include "configuration.h"
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#include "command.h"
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#include "defaults.h"
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#include "list_special.h"
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#include "file_path_special.h"
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#include "msg_hash.h"
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#include "paths.h"
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#include "content.h"
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#include "runloop.h"
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#include "verbosity.h"
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struct rarch_dir_list
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{
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struct string_list *list;
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size_t ptr;
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};
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static struct rarch_dir_list dir_shader_list;
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static char dir_osk_overlay[PATH_MAX_LENGTH] = {0};
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static char dir_system[PATH_MAX_LENGTH] = {0};
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static char dir_savefile[PATH_MAX_LENGTH] = {0};
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static char current_savefile_dir[PATH_MAX_LENGTH] = {0};
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static char current_savestate_dir[PATH_MAX_LENGTH] = {0};
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static char dir_savestate[PATH_MAX_LENGTH] = {0};
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static bool shader_dir_init(struct rarch_dir_list *dir_list)
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{
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unsigned i;
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settings_t *settings = config_get_ptr();
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if (!*settings->directory.video_shader)
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return false;
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dir_list->list = dir_list_new_special(
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settings->directory.video_shader, DIR_LIST_SHADERS, NULL);
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if (!dir_list->list || dir_list->list->size == 0)
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{
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command_event(CMD_EVENT_SHADER_DIR_DEINIT, NULL);
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return false;
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}
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dir_list->ptr = 0;
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dir_list_sort(dir_list->list, false);
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for (i = 0; i < dir_list->list->size; i++)
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RARCH_LOG("%s \"%s\"\n",
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msg_hash_to_str(MSG_FOUND_SHADER),
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dir_list->list->elems[i].data);
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return true;
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}
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/* init functions */
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bool dir_init_shader(void)
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{
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return shader_dir_init(&dir_shader_list);
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}
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/* free functions */
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bool dir_free_shader(void)
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{
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struct rarch_dir_list *dir_list =
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(struct rarch_dir_list*)&dir_shader_list;
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dir_list_free(dir_list->list);
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dir_list->list = NULL;
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dir_list->ptr = 0;
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return true;
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}
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/* check functions */
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/**
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* dir_check_shader:
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* @pressed_next : was next shader key pressed?
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* @pressed_previous : was previous shader key pressed?
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*
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* Checks if any one of the shader keys has been pressed for this frame:
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* a) Next shader index.
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* b) Previous shader index.
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*
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* Will also immediately apply the shader.
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**/
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void dir_check_shader(bool pressed_next, bool pressed_prev)
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{
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char msg[128] = {0};
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const char *shader = NULL;
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enum rarch_shader_type type = RARCH_SHADER_NONE;
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struct rarch_dir_list *dir_list = (struct rarch_dir_list*)&dir_shader_list;
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if (!dir_list || !dir_list->list)
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return;
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if (pressed_next)
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{
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dir_list->ptr = (dir_list->ptr + 1) %
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dir_list->list->size;
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}
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else if (pressed_prev)
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{
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if (dir_list->ptr == 0)
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dir_list->ptr = dir_list->list->size - 1;
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else
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dir_list->ptr--;
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}
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else
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return;
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shader = dir_list->list->elems[dir_list->ptr].data;
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switch (msg_hash_to_file_type(msg_hash_calculate(
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path_get_extension(shader))))
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{
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case FILE_TYPE_SHADER_GLSL:
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case FILE_TYPE_SHADER_PRESET_GLSLP:
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type = RARCH_SHADER_GLSL;
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break;
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case FILE_TYPE_SHADER_SLANG:
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case FILE_TYPE_SHADER_PRESET_SLANGP:
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type = RARCH_SHADER_SLANG;
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break;
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case FILE_TYPE_SHADER_CG:
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case FILE_TYPE_SHADER_PRESET_CGP:
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type = RARCH_SHADER_CG;
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break;
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default:
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return;
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}
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snprintf(msg, sizeof(msg), "%s #%u: \"%s\".",
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msg_hash_to_str(MSG_SHADER),
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(unsigned)dir_list->ptr, shader);
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runloop_msg_queue_push(msg, 2, 120, true);
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RARCH_LOG("%s \"%s\".\n",
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msg_hash_to_str(MSG_APPLYING_SHADER),
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shader);
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if (!video_driver_set_shader(type, shader))
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RARCH_WARN("%s\n", msg_hash_to_str(MSG_FAILED_TO_APPLY_SHADER));
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}
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/* empty functions */
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bool dir_is_empty(enum rarch_dir_type type)
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{
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switch (type)
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{
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case RARCH_DIR_SYSTEM:
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return string_is_empty(dir_savefile);
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case RARCH_DIR_SAVEFILE:
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return string_is_empty(dir_savefile);
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case RARCH_DIR_SAVESTATE:
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return string_is_empty(dir_savestate);
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case RARCH_DIR_OSK_OVERLAY:
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return string_is_empty(dir_osk_overlay);
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case RARCH_DIR_NONE:
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break;
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}
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return false;
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}
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/* get size functions */
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size_t dir_get_system_size(void)
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{
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return sizeof(dir_system);
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}
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size_t dir_get_savestate_size(void)
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{
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return sizeof(dir_savestate);
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}
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size_t dir_get_savefile_size(void)
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{
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return sizeof(dir_savefile);
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}
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size_t dir_get_osk_overlay_size(void)
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{
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return sizeof(dir_osk_overlay);
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}
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/* clear functions */
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void dir_clear(enum rarch_dir_type type)
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{
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switch (type)
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{
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case RARCH_DIR_SAVEFILE:
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*dir_savefile = '\0';
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break;
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case RARCH_DIR_SAVESTATE:
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*dir_savestate = '\0';
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break;
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case RARCH_DIR_SYSTEM:
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*dir_system = '\0';
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break;
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case RARCH_DIR_OSK_OVERLAY:
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*dir_osk_overlay = '\0';
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break;
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case RARCH_DIR_NONE:
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break;
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}
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}
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void dir_clear_all(void)
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{
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dir_clear(RARCH_DIR_SYSTEM);
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dir_clear(RARCH_DIR_OSK_OVERLAY);
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dir_clear(RARCH_DIR_SAVEFILE);
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dir_clear(RARCH_DIR_SAVESTATE);
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}
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/* get ptr functions */
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char *dir_get_osk_overlay_ptr(void)
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{
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return dir_osk_overlay;
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}
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char *dir_get_savefile_ptr(void)
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{
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return dir_savefile;
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}
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char *dir_get_system_ptr(void)
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{
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return dir_system;
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}
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char *dir_get_savestate_ptr(void)
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{
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return dir_savestate;
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}
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/* get functions */
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const char *dir_get_current_savefile(void)
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{
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/* try to infer the path in case it's still empty by calling
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path_set_redirect */
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if (string_is_empty(current_savefile_dir)
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&& !content_does_not_need_content())
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path_set_redirect();
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return current_savefile_dir;
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}
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const char *dir_get_current_savestate(void)
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{
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return current_savestate_dir;
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}
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const char *dir_get_osk_overlay(void)
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{
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return dir_osk_overlay;
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}
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const char *dir_get_system(void)
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{
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return dir_system;
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}
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const char *dir_get_savefile(void)
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{
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return dir_savefile;
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}
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const char *dir_get_savestate(void)
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{
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return dir_savestate;
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}
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/* set functions */
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void dir_set_current_savefile(const char *path)
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{
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strlcpy(current_savefile_dir, path,
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sizeof(current_savefile_dir));
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}
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void dir_set_current_savestate(const char *path)
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{
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strlcpy(current_savestate_dir, path,
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sizeof(current_savestate_dir));
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}
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void dir_set_osk_overlay(const char *path)
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{
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strlcpy(dir_osk_overlay, path,
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sizeof(dir_osk_overlay));
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}
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void dir_set_system(const char *path)
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{
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strlcpy(dir_system, path,
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sizeof(dir_system));
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}
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void dir_set_savestate(const char *path)
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{
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strlcpy(dir_savestate, path,
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sizeof(dir_savestate));
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}
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void dir_set_savefile(const char *path)
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{
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strlcpy(dir_savefile, path,
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sizeof(dir_savefile));
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}
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static void check_defaults_dir_create_dir(const char *path)
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{
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char new_path[PATH_MAX_LENGTH] = {0};
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fill_pathname_expand_special(new_path,
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path, sizeof(new_path));
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if (path_is_directory(new_path))
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return;
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path_mkdir(new_path);
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}
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void dir_check_defaults(void)
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{
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/* early return for people with a custom folder setup
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so it doesn't create unnecessary directories
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*/
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if (path_file_exists("custom.ini"))
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return;
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if (!string_is_empty(g_defaults.dir.core_assets))
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check_defaults_dir_create_dir(g_defaults.dir.core_assets);
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if (!string_is_empty(g_defaults.dir.remap))
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check_defaults_dir_create_dir(g_defaults.dir.remap);
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if (!string_is_empty(g_defaults.dir.screenshot))
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check_defaults_dir_create_dir(g_defaults.dir.screenshot);
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if (!string_is_empty(g_defaults.dir.core))
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check_defaults_dir_create_dir(g_defaults.dir.core);
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if (!string_is_empty(g_defaults.dir.autoconfig))
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check_defaults_dir_create_dir(g_defaults.dir.autoconfig);
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if (!string_is_empty(g_defaults.dir.audio_filter))
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check_defaults_dir_create_dir(g_defaults.dir.audio_filter);
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if (!string_is_empty(g_defaults.dir.video_filter))
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check_defaults_dir_create_dir(g_defaults.dir.video_filter);
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if (!string_is_empty(g_defaults.dir.assets))
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check_defaults_dir_create_dir(g_defaults.dir.assets);
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if (!string_is_empty(g_defaults.dir.playlist))
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check_defaults_dir_create_dir(g_defaults.dir.playlist);
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if (!string_is_empty(g_defaults.dir.core))
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check_defaults_dir_create_dir(g_defaults.dir.core);
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if (!string_is_empty(g_defaults.dir.core_info))
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check_defaults_dir_create_dir(g_defaults.dir.core_info);
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if (!string_is_empty(g_defaults.dir.overlay))
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check_defaults_dir_create_dir(g_defaults.dir.overlay);
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if (!string_is_empty(g_defaults.dir.port))
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check_defaults_dir_create_dir(g_defaults.dir.port);
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if (!string_is_empty(g_defaults.dir.shader))
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check_defaults_dir_create_dir(g_defaults.dir.shader);
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if (!string_is_empty(g_defaults.dir.savestate))
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check_defaults_dir_create_dir(g_defaults.dir.savestate);
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if (!string_is_empty(g_defaults.dir.sram))
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check_defaults_dir_create_dir(g_defaults.dir.sram);
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if (!string_is_empty(g_defaults.dir.system))
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check_defaults_dir_create_dir(g_defaults.dir.system);
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if (!string_is_empty(g_defaults.dir.resampler))
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check_defaults_dir_create_dir(g_defaults.dir.resampler);
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if (!string_is_empty(g_defaults.dir.menu_config))
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check_defaults_dir_create_dir(g_defaults.dir.menu_config);
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if (!string_is_empty(g_defaults.dir.content_history))
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check_defaults_dir_create_dir(g_defaults.dir.content_history);
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if (!string_is_empty(g_defaults.dir.cache))
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check_defaults_dir_create_dir(g_defaults.dir.cache);
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if (!string_is_empty(g_defaults.dir.database))
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check_defaults_dir_create_dir(g_defaults.dir.database);
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if (!string_is_empty(g_defaults.dir.cursor))
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check_defaults_dir_create_dir(g_defaults.dir.cursor);
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if (!string_is_empty(g_defaults.dir.cheats))
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check_defaults_dir_create_dir(g_defaults.dir.cheats);
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if (!string_is_empty(g_defaults.dir.thumbnails))
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check_defaults_dir_create_dir(g_defaults.dir.thumbnails);
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}
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