mirror of
https://github.com/libretro/RetroArch.git
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38 lines
1.3 KiB
Bash
Executable File
38 lines
1.3 KiB
Bash
Executable File
#!/bin/sh
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make -C ../ -f Makefile.ps3.salamander clean || exit 1
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make -C ../ -f Makefile.ps3 clean || exit 1
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make -C ../ -f Makefile.ps3.salamander || exit 1
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EXE_PATH=/usr/local/cell/host-win32/bin
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MAKE_FSELF_NPDRM=$EXE_PATH/make_fself_npdrm.exe
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MAKE_PACKAGE_NPDRM=$EXE_PATH/make_package_npdrm.exe
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for f in *_ps3.a ; do
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name=`echo "$f" | sed 's/\(_libretro_ps3\|\).a$//'`
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whole_archive=
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if [ $name = "nxengine" ] ; then
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echo "NXEngine found, applying whole archive linking..."
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whole_archive="WHOLE_ARCHIVE_LINK=1"
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echo $name yes
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fi
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if [ $name = "tyrquake" ] ; then
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echo "Tyrquake found, applying big stack..."
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big_stack="BIG_STACK=1"
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fi
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cp -f "$f" ../libretro_ps3.a
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make -C ../ -f Makefile.ps3 $whole_archive $big_stack -j3 || exit 1
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$MAKE_FSELF_NPDRM ../retroarch_ps3.elf ../CORE.SELF
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mv -f ../CORE.SELF ../ps3/pkg/USRDIR/cores/"${name}_libretro_ps3.SELF"
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rm -f ../retroarch_ps3.elf ../retroarch_ps3.self ../CORE.SELF
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done
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cp -r ../media/rmenu/*.png ../ps3/pkg/USRDIR/cores/borders/Menu/
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make -C ../ -f Makefile.griffin platform=ps3 shaders-deploy
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$MAKE_FSELF_NPDRM ../retroarch-salamander_ps3.elf ../ps3/pkg/USRDIR/EBOOT.BIN
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rm -rf ../retroarch-salamander_ps3.elf
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$MAKE_PACKAGE_NPDRM ../ps3/pkg/package.conf ../ps3/pkg
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