mirror of
https://github.com/libretro/RetroArch.git
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954 lines
28 KiB
C
954 lines
28 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <compat/posix_string.h>
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#include <compat/msvc.h>
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#include <compat/strl.h>
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#include <file/file_path.h>
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#include <rhash.h>
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#include "../general.h"
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#include "video_shader_parse.h"
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/**
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* wrap_mode_to_str:
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* @type : Wrap type.
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*
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* Translates wrap mode to human-readable string identifier.
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*
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* Returns: human-readable string identifier of wrap mode.
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**/
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static const char *wrap_mode_to_str(enum gfx_wrap_type type)
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{
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switch (type)
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{
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case RARCH_WRAP_BORDER:
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return "clamp_to_border";
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case RARCH_WRAP_EDGE:
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return "clamp_to_edge";
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case RARCH_WRAP_REPEAT:
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return "repeat";
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case RARCH_WRAP_MIRRORED_REPEAT:
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return "mirrored_repeat";
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default:
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return "???";
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}
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}
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#define WRAP_MODE_CLAMP_TO_BORDER 0x3676ed11U
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#define WRAP_MODE_CLAMP_TO_EDGE 0x9427a608U
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#define WRAP_MODE_REPEAT 0x192dec66U
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#define WRAP_MODE_MIRRORED_REPEAT 0x117ac9a9U
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/**
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* wrap_str_to_mode:
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* @type : Wrap type in human-readable string format.
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*
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* Translates wrap mode from human-readable string to enum mode value.
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*
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* Returns: enum mode value of wrap type.
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**/
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static enum gfx_wrap_type wrap_str_to_mode(const char *wrap_mode)
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{
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uint32_t wrap_mode_hash = djb2_calculate(wrap_mode);
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switch (wrap_mode_hash)
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{
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case WRAP_MODE_CLAMP_TO_BORDER:
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return RARCH_WRAP_BORDER;
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case WRAP_MODE_CLAMP_TO_EDGE:
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return RARCH_WRAP_EDGE;
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case WRAP_MODE_REPEAT:
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return RARCH_WRAP_REPEAT;
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case WRAP_MODE_MIRRORED_REPEAT:
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return RARCH_WRAP_MIRRORED_REPEAT;
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}
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RARCH_WARN("Invalid wrapping type %s. Valid ones are: clamp_to_border (default), clamp_to_edge, repeat and mirrored_repeat. Falling back to default.\n",
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wrap_mode);
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return RARCH_WRAP_DEFAULT;
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}
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#define SCALE_TYPE_SOURCE 0x1c3aff76U
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#define SCALE_TYPE_VIEWPORT 0xe8f01225U
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#define SCALE_TYPE_ABSOLUTE 0x8cc74f64U
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/**
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* video_shader_parse_pass:
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* @conf : Preset file to read from.
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* @pass : Shader passes handle.
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* @i : Index of shader pass.
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*
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* Parses shader pass from preset file.
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*
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* Returns: true (1) if successful, otherwise false (0).
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**/
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static bool video_shader_parse_pass(config_file_t *conf, struct video_shader_pass *pass, unsigned i)
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{
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char shader_name[64] = {0};
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char filter_name_buf[64] = {0};
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char wrap_name_buf[64] = {0};
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char wrap_mode[64] = {0};
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char frame_count_mod_buf[64] = {0};
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char srgb_output_buf[64] = {0};
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char fp_fbo_buf[64] = {0};
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char mipmap_buf[64] = {0};
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char alias_buf[64] = {0};
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char scale_name_buf[64] = {0};
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char attr_name_buf[64] = {0};
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char scale_type[64] = {0};
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char scale_type_x[64] = {0};
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char scale_type_y[64] = {0};
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char frame_count_mod[64] = {0};
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struct gfx_fbo_scale *scale = NULL;
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bool smooth = false;
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float fattr = 0.0f;
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int iattr = 0;
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/* Source */
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snprintf(shader_name, sizeof(shader_name), "shader%u", i);
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if (!config_get_path(conf, shader_name, pass->source.path, sizeof(pass->source.path)))
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{
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RARCH_ERR("Couldn't parse shader source (%s).\n", shader_name);
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return false;
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}
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/* Smooth */
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snprintf(filter_name_buf, sizeof(filter_name_buf), "filter_linear%u", i);
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if (config_get_bool(conf, filter_name_buf, &smooth))
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pass->filter = smooth ? RARCH_FILTER_LINEAR : RARCH_FILTER_NEAREST;
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else
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pass->filter = RARCH_FILTER_UNSPEC;
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/* Wrapping mode */
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snprintf(wrap_name_buf, sizeof(wrap_name_buf), "wrap_mode%u", i);
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if (config_get_array(conf, wrap_name_buf, wrap_mode, sizeof(wrap_mode)))
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pass->wrap = wrap_str_to_mode(wrap_mode);
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/* Frame count mod */
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snprintf(frame_count_mod_buf, sizeof(frame_count_mod_buf), "frame_count_mod%u", i);
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if (config_get_array(conf, frame_count_mod_buf,
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frame_count_mod, sizeof(frame_count_mod)))
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pass->frame_count_mod = strtoul(frame_count_mod, NULL, 0);
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/* FBO types and mipmapping */
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snprintf(srgb_output_buf, sizeof(srgb_output_buf), "srgb_framebuffer%u", i);
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config_get_bool(conf, srgb_output_buf, &pass->fbo.srgb_fbo);
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snprintf(fp_fbo_buf, sizeof(fp_fbo_buf), "float_framebuffer%u", i);
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config_get_bool(conf, fp_fbo_buf, &pass->fbo.fp_fbo);
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snprintf(mipmap_buf, sizeof(mipmap_buf), "mipmap_input%u", i);
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config_get_bool(conf, mipmap_buf, &pass->mipmap);
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snprintf(alias_buf, sizeof(alias_buf), "alias%u", i);
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if (!config_get_array(conf, alias_buf, pass->alias, sizeof(pass->alias)))
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*pass->alias = '\0';
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/* Scale */
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scale = &pass->fbo;
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snprintf(scale_name_buf, sizeof(scale_name_buf), "scale_type%u", i);
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config_get_array(conf, scale_name_buf, scale_type, sizeof(scale_type));
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snprintf(scale_name_buf, sizeof(scale_name_buf), "scale_type_x%u", i);
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config_get_array(conf, scale_name_buf, scale_type_x, sizeof(scale_type_x));
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snprintf(scale_name_buf, sizeof(scale_name_buf), "scale_type_y%u", i);
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config_get_array(conf, scale_name_buf, scale_type_y, sizeof(scale_type_y));
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if (!*scale_type && !*scale_type_x && !*scale_type_y)
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return true;
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if (*scale_type)
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{
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strlcpy(scale_type_x, scale_type, sizeof(scale_type_x));
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strlcpy(scale_type_y, scale_type, sizeof(scale_type_y));
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}
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scale->valid = true;
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scale->type_x = RARCH_SCALE_INPUT;
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scale->type_y = RARCH_SCALE_INPUT;
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scale->scale_x = 1.0;
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scale->scale_y = 1.0;
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if (*scale_type_x)
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{
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uint32_t scale_type_x_hash = djb2_calculate(scale_type_x);
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switch (scale_type_x_hash)
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{
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case SCALE_TYPE_SOURCE:
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scale->type_x = RARCH_SCALE_INPUT;
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break;
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case SCALE_TYPE_VIEWPORT:
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scale->type_x = RARCH_SCALE_VIEWPORT;
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break;
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case SCALE_TYPE_ABSOLUTE:
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scale->type_x = RARCH_SCALE_ABSOLUTE;
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break;
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default:
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RARCH_ERR("Invalid attribute.\n");
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return false;
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}
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}
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if (*scale_type_y)
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{
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uint32_t scale_type_y_hash = djb2_calculate(scale_type_y);
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switch (scale_type_y_hash)
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{
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case SCALE_TYPE_SOURCE:
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scale->type_y = RARCH_SCALE_INPUT;
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break;
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case SCALE_TYPE_VIEWPORT:
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scale->type_y = RARCH_SCALE_VIEWPORT;
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break;
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case SCALE_TYPE_ABSOLUTE:
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scale->type_y = RARCH_SCALE_ABSOLUTE;
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break;
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default:
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RARCH_ERR("Invalid attribute.\n");
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return false;
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}
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}
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snprintf(attr_name_buf, sizeof(attr_name_buf), "scale%u", i);
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if (scale->type_x == RARCH_SCALE_ABSOLUTE)
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{
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if (config_get_int(conf, attr_name_buf, &iattr))
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scale->abs_x = iattr;
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else
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{
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snprintf(attr_name_buf, sizeof(attr_name_buf), "scale_x%u", i);
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if (config_get_int(conf, attr_name_buf, &iattr))
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scale->abs_x = iattr;
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}
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}
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else
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{
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if (config_get_float(conf, attr_name_buf, &fattr))
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scale->scale_x = fattr;
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else
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{
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snprintf(attr_name_buf, sizeof(attr_name_buf), "scale_x%u", i);
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if (config_get_float(conf, attr_name_buf, &fattr))
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scale->scale_x = fattr;
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}
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}
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snprintf(attr_name_buf, sizeof(attr_name_buf), "scale%u", i);
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if (scale->type_y == RARCH_SCALE_ABSOLUTE)
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{
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if (config_get_int(conf, attr_name_buf, &iattr))
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scale->abs_y = iattr;
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else
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{
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snprintf(attr_name_buf, sizeof(attr_name_buf), "scale_y%u", i);
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if (config_get_int(conf, attr_name_buf, &iattr))
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scale->abs_y = iattr;
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}
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}
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else
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{
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if (config_get_float(conf, attr_name_buf, &fattr))
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scale->scale_y = fattr;
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else
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{
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snprintf(attr_name_buf, sizeof(attr_name_buf), "scale_y%u", i);
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if (config_get_float(conf, attr_name_buf, &fattr))
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scale->scale_y = fattr;
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}
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}
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return true;
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}
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/**
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* video_shader_parse_textures:
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* @conf : Preset file to read from.
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* @shader : Shader pass handle.
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*
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* Parses shader textures.
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*
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* Returns: true (1) if successful, otherwise false (0).
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**/
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static bool video_shader_parse_textures(config_file_t *conf,
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struct video_shader *shader)
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{
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const char *id = NULL;
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char *save = NULL;
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char textures[1024] = {0};
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if (!config_get_array(conf, "textures", textures, sizeof(textures)))
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return true;
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for (id = strtok_r(textures, ";", &save);
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id && shader->luts < GFX_MAX_TEXTURES;
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shader->luts++, id = strtok_r(NULL, ";", &save))
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{
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char id_filter[64] = {0};
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char id_wrap[64] = {0};
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char wrap_mode[64] = {0};
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char id_mipmap[64] = {0};
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bool mipmap = false;
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bool smooth = false;
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if (!config_get_array(conf, id, shader->lut[shader->luts].path,
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sizeof(shader->lut[shader->luts].path)))
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{
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RARCH_ERR("Cannot find path to texture \"%s\" ...\n", id);
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return false;
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}
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strlcpy(shader->lut[shader->luts].id, id,
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sizeof(shader->lut[shader->luts].id));
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snprintf(id_filter, sizeof(id_filter), "%s_linear", id);
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if (config_get_bool(conf, id_filter, &smooth))
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shader->lut[shader->luts].filter = smooth ?
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RARCH_FILTER_LINEAR : RARCH_FILTER_NEAREST;
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else
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shader->lut[shader->luts].filter = RARCH_FILTER_UNSPEC;
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snprintf(id_wrap, sizeof(id_wrap), "%s_wrap_mode", id);
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if (config_get_array(conf, id_wrap, wrap_mode, sizeof(wrap_mode)))
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shader->lut[shader->luts].wrap = wrap_str_to_mode(wrap_mode);
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snprintf(id_mipmap, sizeof(id_mipmap), "%s_mipmap", id);
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if (config_get_bool(conf, id_mipmap, &mipmap))
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shader->lut[shader->luts].mipmap = mipmap;
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else
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shader->lut[shader->luts].mipmap = false;
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}
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return true;
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}
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/**
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* video_shader_parse_find_parameter:
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* @params : Shader parameter handle.
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* @num_params : Number of shader params in @params.
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* @id : Identifier to search for.
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*
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* Finds a shader parameter with identifier @id in @params..
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*
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* Returns: handle to shader parameter if successful, otherwise NULL.
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**/
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static struct video_shader_parameter *video_shader_parse_find_parameter(
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struct video_shader_parameter *params, unsigned num_params, const char *id)
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{
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unsigned i;
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for (i = 0; i < num_params; i++)
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{
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if (!strcmp(params[i].id, id))
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return ¶ms[i];
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}
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return NULL;
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}
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/**
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* video_shader_resolve_parameters:
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* @conf : Preset file to read from.
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* @shader : Shader passes handle.
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*
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* Resolves all shader parameters belonging to shaders.
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*
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* Returns: true (1) if successful, otherwise false (0).
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**/
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bool video_shader_resolve_parameters(config_file_t *conf,
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struct video_shader *shader)
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{
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unsigned i;
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struct video_shader_parameter *param = NULL;
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shader->num_parameters = 0;
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param = (struct video_shader_parameter*)
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&shader->parameters[shader->num_parameters];
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/* Find all parameters in our shaders. */
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for (i = 0; i < shader->passes; i++)
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{
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char line[4096] = {0};
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FILE *file = fopen(shader->pass[i].source.path, "r");
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if (!file)
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continue;
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while (shader->num_parameters < ARRAY_SIZE(shader->parameters)
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&& fgets(line, sizeof(line), file))
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{
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int ret = sscanf(line,
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"#pragma parameter %63s \"%63[^\"]\" %f %f %f %f",
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param->id, param->desc, ¶m->initial,
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¶m->minimum, ¶m->maximum, ¶m->step);
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if (ret < 5)
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continue;
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param->id[63] = '\0';
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param->desc[63] = '\0';
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if (ret == 5)
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param->step = 0.1f * (param->maximum - param->minimum);
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RARCH_LOG("Found #pragma parameter %s (%s) %f %f %f %f\n",
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param->desc, param->id, param->initial,
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param->minimum, param->maximum, param->step);
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param->current = param->initial;
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shader->num_parameters++;
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param++;
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}
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fclose(file);
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}
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if (conf)
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{
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/* Read in parameters which override the defaults. */
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char parameters[4096] = {0};
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const char *id = NULL;
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char *save = NULL;
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if (!config_get_array(conf, "parameters",
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parameters, sizeof(parameters)))
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return true;
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for (id = strtok_r(parameters, ";", &save); id;
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id = strtok_r(NULL, ";", &save))
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{
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struct video_shader_parameter *parameter = (struct video_shader_parameter*)
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video_shader_parse_find_parameter(shader->parameters, shader->num_parameters, id);
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if (!parameter)
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{
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RARCH_WARN("[CGP/GLSLP]: Parameter %s is set in the preset, but no shader uses this parameter, ignoring.\n", id);
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continue;
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}
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if (!config_get_float(conf, id, ¶meter->current))
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RARCH_WARN("[CGP/GLSLP]: Parameter %s is not set in preset.\n", id);
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}
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}
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return true;
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}
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#define SEMANTIC_CAPTURE 0xb2f5d639U
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#define SEMANTIC_CAPTURE_PREVIOUS 0x64d6d495U
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#define SEMANTIC_TRANSITION 0x96486f70U
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#define SEMANTIC_TRANSITION_PREVIOUS 0x536abbacU
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#define SEMANTIC_TRANSITION_COUNT 0x3ef2af78U
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#define SEMANTIC_PYTHON 0x15efc547U
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/**
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* video_shader_parse_imports:
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* @conf : Preset file to read from.
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* @shader : Shader passes handle.
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*
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* Resolves import parameters belonging to shaders.
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*
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* Returns: true (1) if successful, otherwise false (0).
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**/
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static bool video_shader_parse_imports(config_file_t *conf,
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struct video_shader *shader)
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{
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const char *id = NULL;
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char *save = NULL;
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char imports[1024] = {0};
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if (!config_get_array(conf, "imports", imports, sizeof(imports)))
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return true;
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|
for (id = strtok_r(imports, ";", &save);
|
|
id && shader->variables < GFX_MAX_VARIABLES;
|
|
shader->variables++, id = strtok_r(NULL, ";", &save))
|
|
{
|
|
uint32_t semantic_hash;
|
|
char semantic_buf[64] = {0};
|
|
char wram_buf[64] = {0};
|
|
char input_slot_buf[64] = {0};
|
|
char mask_buf[64] = {0};
|
|
char equal_buf[64] = {0};
|
|
char semantic[64] = {0};
|
|
unsigned addr = 0;
|
|
unsigned mask = 0;
|
|
unsigned equal = 0;
|
|
struct state_tracker_uniform_info *var =
|
|
(struct state_tracker_uniform_info*)
|
|
&shader->variable[shader->variables];
|
|
|
|
strlcpy(var->id, id, sizeof(var->id));
|
|
|
|
snprintf(semantic_buf, sizeof(semantic_buf), "%s_semantic", id);
|
|
snprintf(wram_buf, sizeof(wram_buf), "%s_wram", id);
|
|
snprintf(input_slot_buf, sizeof(input_slot_buf), "%s_input_slot", id);
|
|
snprintf(mask_buf, sizeof(mask_buf), "%s_mask", id);
|
|
snprintf(equal_buf, sizeof(equal_buf), "%s_equal", id);
|
|
|
|
if (!config_get_array(conf, semantic_buf, semantic, sizeof(semantic)))
|
|
{
|
|
RARCH_ERR("No semantic for import variable.\n");
|
|
return false;
|
|
}
|
|
|
|
semantic_hash = djb2_calculate(semantic);
|
|
|
|
switch (semantic_hash)
|
|
{
|
|
case SEMANTIC_CAPTURE:
|
|
var->type = RARCH_STATE_CAPTURE;
|
|
break;
|
|
case SEMANTIC_TRANSITION:
|
|
var->type = RARCH_STATE_TRANSITION;
|
|
break;
|
|
case SEMANTIC_TRANSITION_COUNT:
|
|
var->type = RARCH_STATE_TRANSITION_COUNT;
|
|
break;
|
|
case SEMANTIC_CAPTURE_PREVIOUS:
|
|
var->type = RARCH_STATE_CAPTURE_PREV;
|
|
break;
|
|
case SEMANTIC_TRANSITION_PREVIOUS:
|
|
var->type = RARCH_STATE_TRANSITION_PREV;
|
|
break;
|
|
case SEMANTIC_PYTHON:
|
|
var->type = RARCH_STATE_PYTHON;
|
|
break;
|
|
default:
|
|
RARCH_ERR("Invalid semantic.\n");
|
|
return false;
|
|
}
|
|
|
|
|
|
if (var->type != RARCH_STATE_PYTHON)
|
|
{
|
|
unsigned input_slot = 0;
|
|
|
|
if (config_get_uint(conf, input_slot_buf, &input_slot))
|
|
{
|
|
switch (input_slot)
|
|
{
|
|
case 1:
|
|
var->ram_type = RARCH_STATE_INPUT_SLOT1;
|
|
break;
|
|
|
|
case 2:
|
|
var->ram_type = RARCH_STATE_INPUT_SLOT2;
|
|
break;
|
|
|
|
default:
|
|
RARCH_ERR("Invalid input slot for import.\n");
|
|
return false;
|
|
}
|
|
}
|
|
else if (config_get_hex(conf, wram_buf, &addr))
|
|
{
|
|
var->ram_type = RARCH_STATE_WRAM;
|
|
var->addr = addr;
|
|
}
|
|
else
|
|
{
|
|
RARCH_ERR("No address assigned to semantic.\n");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (config_get_hex(conf, mask_buf, &mask))
|
|
var->mask = mask;
|
|
if (config_get_hex(conf, equal_buf, &equal))
|
|
var->equal = equal;
|
|
}
|
|
|
|
config_get_path(conf, "import_script",
|
|
shader->script_path, sizeof(shader->script_path));
|
|
config_get_array(conf, "import_script_class",
|
|
shader->script_class, sizeof(shader->script_class));
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* video_shader_read_conf_cgp:
|
|
* @conf : Preset file to read from.
|
|
* @shader : Shader passes handle.
|
|
*
|
|
* Loads preset file and all associated state (passes,
|
|
* textures, imports, etc).
|
|
*
|
|
* Returns: true (1) if successful, otherwise false (0).
|
|
**/
|
|
bool video_shader_read_conf_cgp(config_file_t *conf, struct video_shader *shader)
|
|
{
|
|
unsigned shaders, i;
|
|
|
|
memset(shader, 0, sizeof(*shader));
|
|
shader->type = RARCH_SHADER_CG;
|
|
|
|
shaders = 0;
|
|
if (!config_get_uint(conf, "shaders", &shaders))
|
|
{
|
|
RARCH_ERR("Cannot find \"shaders\" param.\n");
|
|
return false;
|
|
}
|
|
|
|
if (!shaders)
|
|
{
|
|
RARCH_ERR("Need to define at least 1 shader.\n");
|
|
return false;
|
|
}
|
|
|
|
shader->passes = min(shaders, GFX_MAX_SHADERS);
|
|
for (i = 0; i < shader->passes; i++)
|
|
{
|
|
if (!video_shader_parse_pass(conf, &shader->pass[i], i))
|
|
return false;
|
|
}
|
|
|
|
if (!video_shader_parse_textures(conf, shader))
|
|
return false;
|
|
|
|
if (!video_shader_parse_imports(conf, shader))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
/* CGP store */
|
|
static const char *scale_type_to_str(enum gfx_scale_type type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case RARCH_SCALE_INPUT:
|
|
return "source";
|
|
case RARCH_SCALE_VIEWPORT:
|
|
return "viewport";
|
|
case RARCH_SCALE_ABSOLUTE:
|
|
return "absolute";
|
|
default:
|
|
return "?";
|
|
}
|
|
}
|
|
|
|
static void shader_write_scale_dim(config_file_t *conf, const char *dim,
|
|
enum gfx_scale_type type, float scale, unsigned absolute, unsigned i)
|
|
{
|
|
char key[64] = {0};
|
|
|
|
snprintf(key, sizeof(key), "scale_type_%s%u", dim, i);
|
|
config_set_string(conf, key, scale_type_to_str(type));
|
|
|
|
snprintf(key, sizeof(key), "scale_%s%u", dim, i);
|
|
if (type == RARCH_SCALE_ABSOLUTE)
|
|
config_set_int(conf, key, absolute);
|
|
else
|
|
config_set_float(conf, key, scale);
|
|
}
|
|
|
|
static void shader_write_fbo(config_file_t *conf,
|
|
const struct gfx_fbo_scale *fbo, unsigned i)
|
|
{
|
|
char key[64] = {0};
|
|
|
|
snprintf(key, sizeof(key), "float_framebuffer%u", i);
|
|
config_set_bool(conf, key, fbo->fp_fbo);
|
|
snprintf(key, sizeof(key), "srgb_framebuffer%u", i);
|
|
config_set_bool(conf, key, fbo->srgb_fbo);
|
|
|
|
if (!fbo->valid)
|
|
return;
|
|
|
|
shader_write_scale_dim(conf, "x", fbo->type_x, fbo->scale_x, fbo->abs_x, i);
|
|
shader_write_scale_dim(conf, "y", fbo->type_y, fbo->scale_y, fbo->abs_y, i);
|
|
}
|
|
|
|
/**
|
|
* import_semantic_to_string:
|
|
* @type : Import semantic type from state tracker.
|
|
*
|
|
* Translates import semantic to human-readable string identifier.
|
|
*
|
|
* Returns: human-readable string identifier of import semantic.
|
|
**/
|
|
static const char *import_semantic_to_str(enum state_tracker_type type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case RARCH_STATE_CAPTURE:
|
|
return "capture";
|
|
case RARCH_STATE_TRANSITION:
|
|
return "transition";
|
|
case RARCH_STATE_TRANSITION_COUNT:
|
|
return "transition_count";
|
|
case RARCH_STATE_CAPTURE_PREV:
|
|
return "capture_previous";
|
|
case RARCH_STATE_TRANSITION_PREV:
|
|
return "transition_previous";
|
|
case RARCH_STATE_PYTHON:
|
|
return "python";
|
|
|
|
default:
|
|
return "?";
|
|
}
|
|
}
|
|
|
|
/**
|
|
* shader_write_variable:
|
|
* @conf : Preset file to read from.
|
|
* @info : State tracker uniform info handle.
|
|
*
|
|
* Writes variable to shader preset file.
|
|
**/
|
|
static void shader_write_variable(config_file_t *conf,
|
|
const struct state_tracker_uniform_info *info)
|
|
{
|
|
char semantic_buf[64] = {0};
|
|
char wram_buf[64] = {0};
|
|
char input_slot_buf[64] = {0};
|
|
char mask_buf[64] = {0};
|
|
char equal_buf[64] = {0};
|
|
const char *id = info->id;
|
|
|
|
snprintf(semantic_buf, sizeof(semantic_buf), "%s_semantic", id);
|
|
snprintf(wram_buf, sizeof(wram_buf), "%s_wram", id);
|
|
snprintf(input_slot_buf, sizeof(input_slot_buf), "%s_input_slot", id);
|
|
snprintf(mask_buf, sizeof(mask_buf), "%s_mask", id);
|
|
snprintf(equal_buf, sizeof(equal_buf), "%s_equal", id);
|
|
|
|
config_set_string(conf, semantic_buf,
|
|
import_semantic_to_str(info->type));
|
|
config_set_hex(conf, mask_buf, info->mask);
|
|
config_set_hex(conf, equal_buf, info->equal);
|
|
|
|
switch (info->ram_type)
|
|
{
|
|
case RARCH_STATE_INPUT_SLOT1:
|
|
config_set_int(conf, input_slot_buf, 1);
|
|
break;
|
|
|
|
case RARCH_STATE_INPUT_SLOT2:
|
|
config_set_int(conf, input_slot_buf, 2);
|
|
break;
|
|
|
|
case RARCH_STATE_WRAM:
|
|
config_set_hex(conf, wram_buf, info->addr);
|
|
break;
|
|
|
|
case RARCH_STATE_NONE:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* video_shader_write_conf_cgp:
|
|
* @conf : Preset file to read from.
|
|
* @shader : Shader passes handle.
|
|
*
|
|
* Saves preset and all associated state (passes,
|
|
* textures, imports, etc) to disk.
|
|
**/
|
|
void video_shader_write_conf_cgp(config_file_t *conf,
|
|
struct video_shader *shader)
|
|
{
|
|
unsigned i;
|
|
|
|
config_set_int(conf, "shaders", shader->passes);
|
|
|
|
for (i = 0; i < shader->passes; i++)
|
|
{
|
|
char key[64] = {0};
|
|
const struct video_shader_pass *pass = &shader->pass[i];
|
|
|
|
snprintf(key, sizeof(key), "shader%u", i);
|
|
config_set_string(conf, key, pass->source.path);
|
|
|
|
if (pass->filter != RARCH_FILTER_UNSPEC)
|
|
{
|
|
snprintf(key, sizeof(key), "filter_linear%u", i);
|
|
config_set_bool(conf, key, pass->filter == RARCH_FILTER_LINEAR);
|
|
}
|
|
|
|
snprintf(key, sizeof(key), "wrap_mode%u", i);
|
|
config_set_string(conf, key, wrap_mode_to_str(pass->wrap));
|
|
|
|
if (pass->frame_count_mod)
|
|
{
|
|
snprintf(key, sizeof(key), "frame_count_mod%u", i);
|
|
config_set_int(conf, key, pass->frame_count_mod);
|
|
}
|
|
|
|
snprintf(key, sizeof(key), "mipmap_input%u", i);
|
|
config_set_bool(conf, key, pass->mipmap);
|
|
|
|
snprintf(key, sizeof(key), "alias%u", i);
|
|
config_set_string(conf, key, pass->alias);
|
|
|
|
shader_write_fbo(conf, &pass->fbo, i);
|
|
}
|
|
|
|
if (shader->num_parameters)
|
|
{
|
|
char parameters[4096] = {0};
|
|
|
|
strlcpy(parameters, shader->parameters[0].id, sizeof(parameters));
|
|
|
|
for (i = 1; i < shader->num_parameters; i++)
|
|
{
|
|
/* O(n^2), but number of parameters is very limited. */
|
|
strlcat(parameters, ";", sizeof(parameters));
|
|
strlcat(parameters, shader->parameters[i].id, sizeof(parameters));
|
|
}
|
|
|
|
config_set_string(conf, "parameters", parameters);
|
|
|
|
for (i = 0; i < shader->num_parameters; i++)
|
|
config_set_float(conf, shader->parameters[i].id,
|
|
shader->parameters[i].current);
|
|
}
|
|
|
|
if (shader->luts)
|
|
{
|
|
char textures[4096] = {0};
|
|
|
|
strlcpy(textures, shader->lut[0].id, sizeof(textures));
|
|
for (i = 1; i < shader->luts; i++)
|
|
{
|
|
/* O(n^2), but number of textures is very limited. */
|
|
strlcat(textures, ";", sizeof(textures));
|
|
strlcat(textures, shader->lut[i].id, sizeof(textures));
|
|
}
|
|
|
|
config_set_string(conf, "textures", textures);
|
|
|
|
for (i = 0; i < shader->luts; i++)
|
|
{
|
|
char key[64] = {0};
|
|
|
|
config_set_string(conf, shader->lut[i].id, shader->lut[i].path);
|
|
|
|
if (shader->lut[i].filter != RARCH_FILTER_UNSPEC)
|
|
{
|
|
snprintf(key, sizeof(key), "%s_linear", shader->lut[i].id);
|
|
config_set_bool(conf, key,
|
|
shader->lut[i].filter == RARCH_FILTER_LINEAR);
|
|
}
|
|
|
|
snprintf(key, sizeof(key), "%s_wrap_mode", shader->lut[i].id);
|
|
config_set_string(conf, key, wrap_mode_to_str(shader->lut[i].wrap));
|
|
|
|
snprintf(key, sizeof(key), "%s_mipmap", shader->lut[i].id);
|
|
config_set_bool(conf, key, shader->lut[i].mipmap);
|
|
}
|
|
}
|
|
|
|
if (*shader->script_path)
|
|
config_set_string(conf, "import_script", shader->script_path);
|
|
if (*shader->script_class)
|
|
config_set_string(conf, "import_script_class", shader->script_class);
|
|
|
|
if (shader->variables)
|
|
{
|
|
char variables[4096] = {0};
|
|
|
|
strlcpy(variables, shader->variable[0].id, sizeof(variables));
|
|
|
|
for (i = 1; i < shader->variables; i++)
|
|
{
|
|
strlcat(variables, ";", sizeof(variables));
|
|
strlcat(variables, shader->variable[i].id, sizeof(variables));
|
|
}
|
|
|
|
config_set_string(conf, "imports", variables);
|
|
|
|
for (i = 0; i < shader->variables; i++)
|
|
shader_write_variable(conf, &shader->variable[i]);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* video_shader_parse_type:
|
|
* @path : Shader path.
|
|
* @fallback : Fallback shader type in case no
|
|
* type could be found.
|
|
*
|
|
* Parses type of shader.
|
|
*
|
|
* Returns: value of shader type on success, otherwise will return
|
|
* user-supplied @fallback value.
|
|
**/
|
|
enum rarch_shader_type video_shader_parse_type(const char *path,
|
|
enum rarch_shader_type fallback)
|
|
{
|
|
const char *ext = NULL;
|
|
|
|
if (!path)
|
|
return fallback;
|
|
|
|
ext = path_get_extension(path);
|
|
|
|
if (!strcmp(ext, "cg") || !strcmp(ext, "cgp"))
|
|
return RARCH_SHADER_CG;
|
|
else if (!strcmp(ext, "glslp") || !strcmp(ext, "glsl"))
|
|
return RARCH_SHADER_GLSL;
|
|
|
|
return fallback;
|
|
}
|
|
|
|
/**
|
|
* video_shader_resolve_relative:
|
|
* @shader : Shader pass handle.
|
|
* @ref_path : Relative shader path.
|
|
*
|
|
* Resolves relative shader path (@ref_path) into absolute
|
|
* shader paths.
|
|
**/
|
|
void video_shader_resolve_relative(struct video_shader *shader,
|
|
const char *ref_path)
|
|
{
|
|
unsigned i;
|
|
char tmp_path[4096] = {0};
|
|
|
|
for (i = 0; i < shader->passes; i++)
|
|
{
|
|
if (!*shader->pass[i].source.path)
|
|
continue;
|
|
|
|
strlcpy(tmp_path, shader->pass[i].source.path, sizeof(tmp_path));
|
|
fill_pathname_resolve_relative(shader->pass[i].source.path,
|
|
ref_path, tmp_path, sizeof(shader->pass[i].source.path));
|
|
}
|
|
|
|
for (i = 0; i < shader->luts; i++)
|
|
{
|
|
strlcpy(tmp_path, shader->lut[i].path, sizeof(tmp_path));
|
|
fill_pathname_resolve_relative(shader->lut[i].path,
|
|
ref_path, tmp_path, sizeof(shader->lut[i].path));
|
|
}
|
|
|
|
if (*shader->script_path)
|
|
{
|
|
strlcpy(tmp_path, shader->script_path, sizeof(tmp_path));
|
|
fill_pathname_resolve_relative(shader->script_path,
|
|
ref_path, tmp_path, sizeof(shader->script_path));
|
|
}
|
|
}
|
|
|