mirror of
https://github.com/libretro/RetroArch.git
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170 lines
5.0 KiB
C
170 lines
5.0 KiB
C
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "rewind.h"
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#include <stdlib.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include <string.h>
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#include <assert.h>
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//#include <stdio.h>
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struct state_manager
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{
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uint64_t *buffer;
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size_t buf_size;
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uint32_t *tmp_state;
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uint32_t *scratch_buf;
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size_t top_ptr;
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size_t bottom_ptr;
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size_t state_size;
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bool first_pop;
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};
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state_manager_t *state_manager_new(size_t state_size, size_t buffer_size, void *init_buffer)
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{
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if (buffer_size <= state_size * 2 + 1) // Need a sufficient buffer size.
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return NULL;
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state_manager_t *state = calloc(1, sizeof(*state));
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if (!state)
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return NULL;
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assert(state_size % 4 == 0); // We need 4-byte aligned state_size to avoid having to enforce this with unneeded memcpy's!
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state->top_ptr = 1;
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state->state_size = (state_size + 3) >> 2; // Multiple of 4.
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state->buf_size = (buffer_size + 7) >> 3; // Multiple of 8.
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if (!(state->buffer = calloc(1, state->buf_size * sizeof(uint64_t))))
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goto error;
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if (!(state->tmp_state = calloc(1, state->state_size * sizeof(uint32_t))))
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goto error;
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memcpy(state->tmp_state, init_buffer, state_size);
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return state;
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error:
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if (state)
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{
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free(state->buffer);
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free(state->tmp_state);
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free(state);
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}
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return NULL;
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}
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void state_manager_free(state_manager_t *state)
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{
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free(state->buffer);
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free(state->tmp_state);
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free(state);
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}
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bool state_manager_pop(state_manager_t *state, void **data)
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{
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*data = state->tmp_state;
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if (state->first_pop)
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{
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state->first_pop = false;
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return true;
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}
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if (state->top_ptr == 0)
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state->top_ptr = state->buf_size - 1;
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else
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state->top_ptr--;
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if (state->top_ptr == state->bottom_ptr) // Our stack is completely empty... :v
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{
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state->top_ptr = (state->top_ptr + 1) % state->buf_size;
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return false;
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}
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while (state->buffer[state->top_ptr])
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{
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// Apply the xor patch.
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uint32_t addr = state->buffer[state->top_ptr] >> 32;
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uint32_t xor = state->buffer[state->top_ptr] & 0xFFFFFFFFU;
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state->tmp_state[addr] ^= xor;
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if (state->top_ptr == 0)
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state->top_ptr = state->buf_size - 1;
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else
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state->top_ptr--;
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}
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if (state->top_ptr == state->bottom_ptr) // Our stack is completely empty... :v
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{
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state->top_ptr = (state->top_ptr + 1) % state->buf_size;
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return true;
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}
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return true;
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}
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static void reassign_bottom(state_manager_t *state)
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{
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state->bottom_ptr = (state->top_ptr + 1) % state->buf_size;
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while (state->buffer[state->bottom_ptr]) // Skip ahead until we find the first 0 (boundary for state delta).
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state->bottom_ptr = (state->bottom_ptr + 1) % state->buf_size;
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}
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static void generate_delta(state_manager_t *state, const void *data)
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{
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//unsigned patch_size = 0;
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bool crossed = false;
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const uint32_t *old_state = state->tmp_state;
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const uint32_t *new_state = data;
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state->buffer[state->top_ptr++] = 0; // For each separate delta, we have a 0 value sentinel in between.
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if (state->top_ptr == state->bottom_ptr) // Check if top_ptr and bottom_ptr crossed each other, which means we need to delete old cruft.
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crossed = true;
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for (uint64_t i = 0; i < state->state_size; i++)
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{
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uint64_t xor = old_state[i] ^ new_state[i];
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// If the data differs (xor != 0), we push that xor on the stack with index and xor. This can be reversed by reapplying the xor.
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// This, if states don't really differ much, we'll save lots of space :) Hopefully this will work really well with save states.
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if (xor)
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{
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//patch_size++;
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state->buffer[state->top_ptr] = (i << 32) | xor;
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state->top_ptr = (state->top_ptr + 1) % state->buf_size;
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if (state->top_ptr == state->bottom_ptr)
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crossed = true;
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}
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}
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if (crossed)
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reassign_bottom(state);
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//fprintf(stderr, "DELTA SIZE: %u, ORIG SIZE: %u\n", (unsigned)patch_size << 3, (unsigned)state->state_size << 2);
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}
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bool state_manager_push(state_manager_t *state, const void *data)
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{
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generate_delta(state, data);
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memcpy(state->tmp_state, data, state->state_size * sizeof(uint32_t));
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state->first_pop = true;
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return true;
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}
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